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7e52725f2a
Requiem mors pacem pkg-comment, And be calm ports tree. E Nomini Patri, E Fili, E Spiritu Sancti.
56 lines
1.7 KiB
Makefile
56 lines
1.7 KiB
Makefile
# New ports collection makefile for: Star Trek Voyager: Elite Force paks
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# Date created: Sat Jul 15 14:27:16 SAST 2000
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# Whom: nik@FreeBSD.org
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#
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# $FreeBSD$
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#
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PORTNAME= stvef-paks
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PORTVERSION= 1.0
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CATEGORIES= games linux
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MASTER_SITES= #
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DISTFILES= pak0.pk3
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DIST_SUBDIR= stvef
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IGNOREFILES= ${ALLFILES}
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MAINTAINER= nik@FreeBSD.org
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COMMENT= Star Trek Voyager: Elite Forces dedicated server for Linux .pk3 files
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# Make this a BUILD_ rather than a RUN_DEPEND so that it can create the
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# directory hierarchy for us.
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BUILD_DEPENDS= ${PREFIX}/usr/games/stvef/linuxstvefded_1.2-static:${PORTSDIR}/games/stvef-server
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ONLY_FOR_ARCHS= i386
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USE_LINUX_PREFIX= yes
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EXTRACT_ONLY= # Don't extract anything
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STRIP=
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GAMEDIR= ${PREFIX}/usr/games/stvef/
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.include <bsd.port.pre.mk>
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# The only file we *must* have (I think) is pak0.pk3
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.if !exists(${DISTDIR}/stvef/pak0.pk3)
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IGNORE=You must manually copy all the files from the BaseEF directory of the original CD-ROM (or an installed version of the game) to the ${DISTDIR}/stvef directory and then run make again.
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.endif
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# Abuse the build target to generate ${PLIST}. We can't have a fixed
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# ${PLIST}, because the contents of the stvef directory will depend on which
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# .pk3 files they copy over, and the patch level of the install they copied
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# them from. So assume that the user knows what they're doing, and blindly
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# install everything (including non-.pk3 files, which might be necessary).
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do-build:
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${RM} -f ${PLIST}
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for file in ${DISTDIR}/stvef/*; do \
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b=`basename $$file`; \
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${ECHO} usr/games/stvef/baseEF/$$b >> ${PLIST}; \
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done
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do-install:
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${MKDIR} ${GAMEDIR}/baseEF
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for file in ${DISTDIR}/stvef/*; do \
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${INSTALL_DATA} $$file ${GAMEDIR}/baseEF; \
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done
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.include <bsd.port.post.mk>
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