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60945f0277
the 32 ports that still use it. Bump PORTREVISION on their dependent ports except the ones that depend on these: audio/libogg audio/libvorbis devel/pcre ftp/curl graphics/jpeg graphics/libart_lgpl graphics/tiff textproc/expat2 textproc/libxslt In these cases the same trick as in the recent gettext update is used. The ports install a symlink with the old library version. When enough of their dependent ports have had regular updates the remaining ones can get a PORTREVISION bump and the links can be removed. Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes over 2200 packages to depend on devel/pcre while less than 200 actually link with it. The glib20 package still depends on devel/pcre so this should not make a difference for ports with USE_GNOME=glib20. Also, libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so USE_GNOME=glib20 should not propagate it. PR: 195724 Exp-run by: antoine Approved by: portmgr (antoine)
70 lines
1.7 KiB
Makefile
70 lines
1.7 KiB
Makefile
# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
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# $FreeBSD$
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PORTNAME= sdb
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PORTVERSION= 1.0.2
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PORTREVISION= 14
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CATEGORIES= games
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MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
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http://mirror.amdmi3.ru/distfiles/
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= Futuristic overhead shooter
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LICENSE= GPLv2
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USES= gmake
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USE_SDL= mixer image sdl
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USE_GL= gl glu
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BUILD_WRKSRC= ${WRKSRC}/src
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CXXFLAGS+= `${SDL_CONFIG} --cflags`
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LIBS+= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
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MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LIBS}"
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PLIST_FILES= bin/sdb
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PORTDOCS= *
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PORTDATA= *
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DESKTOP_ENTRIES="Shotgun Debugger" \
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"${COMMENT}" \
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"" \
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"${PORTNAME}" \
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"Game;ActionGame;" \
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""
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OPTIONS_DEFINE= DOCS
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.include <bsd.port.options.mk>
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.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
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PLIST_SUB+= MODEL_SUFFIX="md2"
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.else
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# big-endian requires different set of models
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DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
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EXTRACT_DEPENDS+= ${UNZIP_CMD}:${PORTSDIR}/archivers/unzip
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PLIST_SUB+= MODEL_SUFFIX="md2b"
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post-extract:
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${RM} ${WRKSRC}/models/*
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@cd ${WRKSRC}/models && \
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${RM} -f * && \
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${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
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'sdb-1.0-macosx/models/*.md2b'
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.endif
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post-patch:
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@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
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${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${STAGEDIR}${PREFIX}/bin
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cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${STAGEDIR}${DATADIR}
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${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
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.include <bsd.port.mk>
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