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In the examples, make the bitmap_name an absolute path name.
This avoids hair pulling when someone expects the splash screen to just work when the bitmap file is in /boot.
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svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=128035
@ -192,11 +192,11 @@ and include the following lines:
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.Bd -literal -offset indent
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splash_bmp_load="YES"
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bitmap_load="YES"
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bitmap_name="chuck.bmp"
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bitmap_name="/boot/chuck.bmp"
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.Ed
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.Pp
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In the above example, the file
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.Pa chuck.bmp
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.Pa /boot/chuck.bmp
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is loaded.
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In the following example, the VESA module
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is loaded so that a bitmap file which cannot be displayed in standard
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@ -205,7 +205,7 @@ VGA modes may be shown using one of the VESA video modes.
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splash_pcx_load="YES"
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vesa_load="YES"
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bitmap_load="YES"
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bitmap_name="chuck.pcx"
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bitmap_name="/boot/chuck.pcx"
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.Ed
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.Pp
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If the VESA support is statically linked to the kernel, it is not
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