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Fix a (very) longstanding bug in moused(8) affecting high-resolution rodents
when linear acceleration (-a) was enabled with a <1 value to slow them down. Previously, rounding errors would eat small movements so the mouse had to be moved a certain distance to get any movement at all. We now calculate the rounding errors and take them into account when reporting movement. PR: bin/113749 Submitted by: Oliver Fromme <olli -at- secnetix.de> MFC after: 3 days
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Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=170895
@ -398,6 +398,8 @@ static struct rodentparam {
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float accely; /* Acceleration in the Y axis */
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float expoaccel; /* Exponential acceleration */
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float expoffset; /* Movement offset for exponential accel. */
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float remainx; /* Remainder on X and Y axis, respectively... */
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float remainy; /* ... to compensate for rounding errors. */
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int scrollthreshold; /* Movement distance before virtual scrolling */
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} rodent = {
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.flags = 0,
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@ -419,6 +421,8 @@ static struct rodentparam {
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.accely = 1.0,
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.expoaccel = 1.0,
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.expoffset = 1.0,
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.remainx = 0.0,
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.remainy = 0.0,
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.scrollthreshold = DFLT_SCROLLTHRESHOLD,
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};
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@ -498,6 +502,7 @@ static struct drift_xy drift_previous={0,0}; /* steps in previous drift_time */
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/* function prototypes */
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static void linacc(int, int, int*, int*);
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static void expoacc(int, int, int*, int*);
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static void moused(void);
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static void hup(int sig);
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@ -922,8 +927,34 @@ usbmodule(void)
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return (kld_isloaded("uhub/ums") || kld_load("ums") != -1);
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}
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/*
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* Function to calculate linear acceleration.
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*
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* If there are any rounding errors, the remainder
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* is stored in the remainx and remainy variables
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* and taken into account upon the next movement.
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*/
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static void
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linacc(int dx, int dy, int *movex, int *movey)
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{
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float fdx, fdy;
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if (dx == 0 && dy == 0) {
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*movex = *movey = 0;
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return;
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}
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fdx = dx * rodent.accelx + rodent.remainx;
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fdy = dy * rodent.accely + rodent.remainy;
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*movex = lround(fdx);
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*movey = lround(fdy);
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rodent.remainx = fdx - *movex;
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rodent.remainy = fdy - *movey;
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}
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/*
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* Function to calculate exponential acceleration.
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* (Also includes linear acceleration if enabled.)
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*
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* In order to give a smoother behaviour, we record the four
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* most recent non-zero movements and use their average value
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@ -946,8 +977,12 @@ expoacc(int dx, int dy, int *movex, int *movey)
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length = (length + lastlength[0] + lastlength[1] + lastlength[2]) / 4;
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lbase = length / rodent.expoffset;
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accel = powf(lbase, rodent.expoaccel) / lbase;
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*movex = lroundf(fdx * accel);
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*movey = lroundf(fdy * accel);
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fdx = fdx * accel + rodent.remainx;
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fdy = fdy * accel + rodent.remainy;
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*movex = lroundf(fdx);
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*movey = lroundf(fdy);
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rodent.remainx = fdx - *movex;
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rodent.remainy = fdy - *movey;
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lastlength[2] = lastlength[1];
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lastlength[1] = lastlength[0];
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lastlength[0] = length; /* Insert new average, not original length! */
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@ -1217,8 +1252,8 @@ moused(void)
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&mouse.u.data.x, &mouse.u.data.y);
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}
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else {
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mouse.u.data.x = action2.dx * rodent.accelx;
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mouse.u.data.y = action2.dy * rodent.accely;
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linacc(action2.dx, action2.dy,
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&mouse.u.data.x, &mouse.u.data.y);
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}
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mouse.u.data.z = action2.dz;
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if (debug < 2)
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@ -1233,8 +1268,8 @@ moused(void)
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&mouse.u.data.x, &mouse.u.data.y);
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}
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else {
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mouse.u.data.x = action2.dx * rodent.accelx;
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mouse.u.data.y = action2.dy * rodent.accely;
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linacc(action2.dx, action2.dy,
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&mouse.u.data.x, &mouse.u.data.y);
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}
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mouse.u.data.z = action2.dz;
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if (debug < 2)
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