/*- * SPDX-License-Identifier: BSD-2-Clause * * Copyright 2020 Toomas Soome * Copyright 2019 OmniOS Community Edition (OmniOSce) Association. * Copyright 2020 RackTop Systems, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI * GOP Blt, and allows us to fill the rectangle on screen, copy * rectangle from video to buffer and buffer to video and video to video. * Such implementation does allow us to have almost identical implementation * for both BIOS VBE and UEFI. * * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red, * Alpha) format, this allows us to only handle RGB data and not to worry * about mixing RGB with indexed colors. * Data exchange between memory buffer and video will translate BGRA * and native format as following: * * 32-bit to/from 32-bit is trivial case. * 32-bit to/from 24-bit is also simple - we just drop the alpha channel. * 32-bit to/from 16-bit is more complicated, because we nee to handle * data loss from 32-bit to 16-bit. While reading/writing from/to video, we * need to apply masks of 16-bit color components. This will preserve * colors for terminal text. For 32-bit truecolor PMG images, we need to * translate 32-bit colors to 15/16 bit colors and this means data loss. * There are different algorithms how to perform such color space reduction, * we are currently using bitwise right shift to reduce color space and so far * this technique seems to be sufficient (see also gfx_fb_putimage(), the * end of for loop). * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are * indexed. From video, we do get color indexes, and we do translate * color index values to RGB. To write to video, we again need to translate * RGB to color index. Additionally, we need to translate between VGA and * console colors. * * Our internal color data is represented using BGRA format. But the hardware * used indexed colors for 8-bit colors (0-255) and for this mode we do * need to perform translation to/from BGRA and index values. * * - paletteentry RGB <-> index - * BGRA BUFFER <----/ \ - VIDEO * \ / * - RGB (16/24/32) - * * To perform index to RGB translation, we use palette table generated * from when we set up 8-bit mode video. We cannot read palette data from * the hardware, because not all hardware supports reading it. * * BGRA to index is implemented in rgb_to_color_index() by searching * palette array for closest match of RBG values. * * Note: In 8-bit mode, We do store first 16 colors to palette registers * in VGA color order, this serves two purposes; firstly, * if palette update is not supported, we still have correct 16 colors. * Secondly, the kernel does get correct 16 colors when some other boot * loader is used. However, the palette map for 8-bit colors is using * console color ordering - this does allow us to skip translation * from VGA colors to console colors, while we are reading RGB data. */ #include #include #include #include #include #include #include #include #include #include #include #include #if defined(EFI) #include #include #else #include #endif /* VGA text mode does use bold font. */ #if !defined(VGA_8X16_FONT) #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt" #endif #if !defined(DEFAULT_8X16_FONT) #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt" #endif /* * Must be sorted by font size in descending order */ font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts); #define DEFAULT_FONT_DATA font_data_8x16 extern vt_font_bitmap_data_t font_data_8x16; teken_gfx_t gfx_state = { 0 }; static struct { unsigned char r; /* Red percentage value. */ unsigned char g; /* Green percentage value. */ unsigned char b; /* Blue percentage value. */ } color_def[NCOLORS] = { {0, 0, 0}, /* black */ {50, 0, 0}, /* dark red */ {0, 50, 0}, /* dark green */ {77, 63, 0}, /* dark yellow */ {20, 40, 64}, /* dark blue */ {50, 0, 50}, /* dark magenta */ {0, 50, 50}, /* dark cyan */ {75, 75, 75}, /* light gray */ {18, 20, 21}, /* dark gray */ {100, 0, 0}, /* light red */ {0, 100, 0}, /* light green */ {100, 100, 0}, /* light yellow */ {45, 62, 81}, /* light blue */ {100, 0, 100}, /* light magenta */ {0, 100, 100}, /* light cyan */ {100, 100, 100}, /* white */ }; uint32_t cmap[NCMAP]; /* * Between console's palette and VGA's one: * - blue and red are swapped (1 <-> 4) * - yellow and cyan are swapped (3 <-> 6) */ const int cons_to_vga_colors[NCOLORS] = { 0, 4, 2, 6, 1, 5, 3, 7, 8, 12, 10, 14, 9, 13, 11, 15 }; static const int vga_to_cons_colors[NCOLORS] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }; struct text_pixel *screen_buffer; #if defined(EFI) static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer; #else static struct paletteentry *GlyphBuffer; #endif static size_t GlyphBufferSize; static bool insert_font(char *, FONT_FLAGS); static int font_set(struct env_var *, int, const void *); static void * allocate_glyphbuffer(uint32_t, uint32_t); static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool); /* * Initialize gfx framework. */ void gfx_framework_init(void) { /* * Setup font list to have builtin font. */ (void) insert_font(NULL, FONT_BUILTIN); gfx_interp_md(); /* Draw in the gfx interpreter for this thing */ } static uint8_t * gfx_get_fb_address(void) { return (ptov((uint32_t)gfx_state.tg_fb.fb_addr)); } /* * Utility function to parse gfx mode line strings. */ bool gfx_parse_mode_str(char *str, int *x, int *y, int *depth) { char *p, *end; errno = 0; p = str; *x = strtoul(p, &end, 0); if (*x == 0 || errno != 0) return (false); if (*end != 'x') return (false); p = end + 1; *y = strtoul(p, &end, 0); if (*y == 0 || errno != 0) return (false); if (*end != 'x') { *depth = -1; /* auto select */ } else { p = end + 1; *depth = strtoul(p, &end, 0); if (*depth == 0 || errno != 0 || *end != '\0') return (false); } return (true); } static uint32_t rgb_color_map(uint8_t index, uint32_t rmax, int roffset, uint32_t gmax, int goffset, uint32_t bmax, int boffset) { uint32_t color, code, gray, level; if (index < NCOLORS) { #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset) return (CF(r, index) | CF(g, index) | CF(b, index)); #undef CF } #define CF(_f, _c) ((_f ## max & _c) << _f ## offset) /* 6x6x6 color cube */ if (index > 15 && index < 232) { uint32_t red, green, blue; for (red = 0; red < 6; red++) { for (green = 0; green < 6; green++) { for (blue = 0; blue < 6; blue++) { code = 16 + (red * 36) + (green * 6) + blue; if (code != index) continue; red = red ? (red * 40 + 55) : 0; green = green ? (green * 40 + 55) : 0; blue = blue ? (blue * 40 + 55) : 0; color = CF(r, red); color |= CF(g, green); color |= CF(b, blue); return (color); } } } } /* colors 232-255 are a grayscale ramp */ for (gray = 0; gray < 24; gray++) { level = (gray * 10) + 8; code = 232 + gray; if (code == index) break; } return (CF(r, level) | CF(g, level) | CF(b, level)); #undef CF } /* * Support for color mapping. * For 8, 24 and 32 bit depth, use mask size 8. * 15/16 bit depth needs to use mask size from mode, * or we will lose color information from 32-bit to 15/16 bit translation. */ uint32_t gfx_fb_color_map(uint8_t index) { int rmask, gmask, bmask; int roff, goff, boff, bpp; roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; if (bpp == 2) rmask = gfx_state.tg_fb.fb_mask_red >> roff; else rmask = 0xff; if (bpp == 2) gmask = gfx_state.tg_fb.fb_mask_green >> goff; else gmask = 0xff; if (bpp == 2) bmask = gfx_state.tg_fb.fb_mask_blue >> boff; else bmask = 0xff; return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0)); } /* * Get indexed color from RGB. This function is used to write data to video * memory when the adapter is set to use indexed colors. * Since UEFI does only support 32-bit colors, we do not implement it for * UEFI because there is no need for it and we do not have palette array * for UEFI. */ static uint8_t rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b) { #if !defined(EFI) uint32_t color, best, dist, k; int diff; color = 0; best = 255 * 255 * 255; for (k = 0; k < NCMAP; k++) { diff = r - pe8[k].Red; dist = diff * diff; diff = g - pe8[k].Green; dist += diff * diff; diff = b - pe8[k].Blue; dist += diff * diff; /* Exact match, exit the loop */ if (dist == 0) break; if (dist < best) { color = k; best = dist; } } if (k == NCMAP) k = color; return (k); #else (void) r; (void) g; (void) b; return (0); #endif } int generate_cons_palette(uint32_t *palette, int format, uint32_t rmax, int roffset, uint32_t gmax, int goffset, uint32_t bmax, int boffset) { int i; switch (format) { case COLOR_FORMAT_VGA: for (i = 0; i < NCOLORS; i++) palette[i] = cons_to_vga_colors[i]; for (; i < NCMAP; i++) palette[i] = i; break; case COLOR_FORMAT_RGB: for (i = 0; i < NCMAP; i++) palette[i] = rgb_color_map(i, rmax, roffset, gmax, goffset, bmax, boffset); break; default: return (ENODEV); } return (0); } static void gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v) { if (o >= size) return; *(uint8_t *)(base + o) = v; } static void gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v) { if (o >= size) return; *(uint16_t *)(base + o) = v; } static void gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v) { if (o >= size) return; *(uint32_t *)(base + o) = v; } static int gfxfb_blt_fill(void *BltBuffer, uint32_t DestinationX, uint32_t DestinationY, uint32_t Width, uint32_t Height) { #if defined(EFI) EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; #else struct paletteentry *p; #endif uint32_t data, bpp, pitch, y, x; int roff, goff, boff; size_t size; off_t off; uint8_t *destination; if (BltBuffer == NULL) return (EINVAL); if (DestinationY + Height > gfx_state.tg_fb.fb_height) return (EINVAL); if (DestinationX + Width > gfx_state.tg_fb.fb_width) return (EINVAL); if (Width == 0 || Height == 0) return (EINVAL); p = BltBuffer; roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; if (gfx_state.tg_fb.fb_bpp == 8) { data = rgb_to_color_index(p->Red, p->Green, p->Blue); } else { data = (p->Red & (gfx_state.tg_fb.fb_mask_red >> roff)) << roff; data |= (p->Green & (gfx_state.tg_fb.fb_mask_green >> goff)) << goff; data |= (p->Blue & (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff; } bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; pitch = gfx_state.tg_fb.fb_stride * bpp; destination = gfx_get_fb_address(); size = gfx_state.tg_fb.fb_size; for (y = DestinationY; y < Height + DestinationY; y++) { off = y * pitch + DestinationX * bpp; for (x = 0; x < Width; x++) { switch (bpp) { case 1: gfx_mem_wr1(destination, size, off, (data < NCOLORS) ? cons_to_vga_colors[data] : data); break; case 2: gfx_mem_wr2(destination, size, off, data); break; case 3: gfx_mem_wr1(destination, size, off, (data >> 16) & 0xff); gfx_mem_wr1(destination, size, off + 1, (data >> 8) & 0xff); gfx_mem_wr1(destination, size, off + 2, data & 0xff); break; case 4: gfx_mem_wr4(destination, size, off, data); break; default: return (EINVAL); } off += bpp; } } return (0); } static int gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, uint32_t DestinationX, uint32_t DestinationY, uint32_t Width, uint32_t Height, uint32_t Delta) { #if defined(EFI) EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; #else struct paletteentry *p; #endif uint32_t x, sy, dy; uint32_t bpp, pitch, copybytes; off_t off; uint8_t *source, *destination, *sb; uint8_t rm, rp, gm, gp, bm, bp; bool bgra; if (BltBuffer == NULL) return (EINVAL); if (SourceY + Height > gfx_state.tg_fb.fb_height) return (EINVAL); if (SourceX + Width > gfx_state.tg_fb.fb_width) return (EINVAL); if (Width == 0 || Height == 0) return (EINVAL); if (Delta == 0) Delta = Width * sizeof (*p); bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; pitch = gfx_state.tg_fb.fb_stride * bpp; copybytes = Width * bpp; rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; rm = gfx_state.tg_fb.fb_mask_red >> rp; gm = gfx_state.tg_fb.fb_mask_green >> gp; bm = gfx_state.tg_fb.fb_mask_blue >> bp; /* If FB pixel format is BGRA, we can use direct copy. */ bgra = bpp == 4 && ffs(rm) - 1 == 8 && rp == 16 && ffs(gm) - 1 == 8 && gp == 8 && ffs(bm) - 1 == 8 && bp == 0; for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY; sy++, dy++) { off = sy * pitch + SourceX * bpp; source = gfx_get_fb_address() + off; destination = (uint8_t *)BltBuffer + dy * Delta + DestinationX * sizeof (*p); if (bgra) { bcopy(source, destination, copybytes); } else { for (x = 0; x < Width; x++) { uint32_t c = 0; p = (void *)(destination + x * sizeof (*p)); sb = source + x * bpp; switch (bpp) { case 1: c = *sb; break; case 2: c = *(uint16_t *)sb; break; case 3: c = sb[0] << 16 | sb[1] << 8 | sb[2]; break; case 4: c = *(uint32_t *)sb; break; default: return (EINVAL); } if (bpp == 1) { *(uint32_t *)p = gfx_fb_color_map( (c < 16) ? vga_to_cons_colors[c] : c); } else { p->Red = (c >> rp) & rm; p->Green = (c >> gp) & gm; p->Blue = (c >> bp) & bm; p->Reserved = 0; } } } } return (0); } static int gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, uint32_t DestinationX, uint32_t DestinationY, uint32_t Width, uint32_t Height, uint32_t Delta) { #if defined(EFI) EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; #else struct paletteentry *p; #endif uint32_t x, sy, dy; uint32_t bpp, pitch, copybytes; off_t off; uint8_t *source, *destination; uint8_t rm, rp, gm, gp, bm, bp; bool bgra; if (BltBuffer == NULL) return (EINVAL); if (DestinationY + Height > gfx_state.tg_fb.fb_height) return (EINVAL); if (DestinationX + Width > gfx_state.tg_fb.fb_width) return (EINVAL); if (Width == 0 || Height == 0) return (EINVAL); if (Delta == 0) Delta = Width * sizeof (*p); bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; pitch = gfx_state.tg_fb.fb_stride * bpp; copybytes = Width * bpp; rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; rm = gfx_state.tg_fb.fb_mask_red >> rp; gm = gfx_state.tg_fb.fb_mask_green >> gp; bm = gfx_state.tg_fb.fb_mask_blue >> bp; /* If FB pixel format is BGRA, we can use direct copy. */ bgra = bpp == 4 && ffs(rm) - 1 == 8 && rp == 16 && ffs(gm) - 1 == 8 && gp == 8 && ffs(bm) - 1 == 8 && bp == 0; for (sy = SourceY, dy = DestinationY; sy < Height + SourceY; sy++, dy++) { off = dy * pitch + DestinationX * bpp; destination = gfx_get_fb_address() + off; if (bgra) { source = (uint8_t *)BltBuffer + sy * Delta + SourceX * sizeof (*p); bcopy(source, destination, copybytes); } else { for (x = 0; x < Width; x++) { uint32_t c; p = (void *)((uint8_t *)BltBuffer + sy * Delta + (SourceX + x) * sizeof (*p)); if (bpp == 1) { c = rgb_to_color_index(p->Red, p->Green, p->Blue); } else { c = (p->Red & rm) << rp | (p->Green & gm) << gp | (p->Blue & bm) << bp; } off = x * bpp; switch (bpp) { case 1: gfx_mem_wr1(destination, copybytes, off, (c < 16) ? cons_to_vga_colors[c] : c); break; case 2: gfx_mem_wr2(destination, copybytes, off, c); break; case 3: gfx_mem_wr1(destination, copybytes, off, (c >> 16) & 0xff); gfx_mem_wr1(destination, copybytes, off + 1, (c >> 8) & 0xff); gfx_mem_wr1(destination, copybytes, off + 2, c & 0xff); break; case 4: gfx_mem_wr4(destination, copybytes, x * bpp, c); break; default: return (EINVAL); } } } } return (0); } static int gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY, uint32_t DestinationX, uint32_t DestinationY, uint32_t Width, uint32_t Height) { uint32_t bpp, copybytes; int pitch; uint8_t *source, *destination; off_t off; if (SourceY + Height > gfx_state.tg_fb.fb_height) return (EINVAL); if (SourceX + Width > gfx_state.tg_fb.fb_width) return (EINVAL); if (DestinationY + Height > gfx_state.tg_fb.fb_height) return (EINVAL); if (DestinationX + Width > gfx_state.tg_fb.fb_width) return (EINVAL); if (Width == 0 || Height == 0) return (EINVAL); bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; pitch = gfx_state.tg_fb.fb_stride * bpp; copybytes = Width * bpp; off = SourceY * pitch + SourceX * bpp; source = gfx_get_fb_address() + off; off = DestinationY * pitch + DestinationX * bpp; destination = gfx_get_fb_address() + off; if ((uintptr_t)destination > (uintptr_t)source) { source += Height * pitch; destination += Height * pitch; pitch = -pitch; } while (Height-- > 0) { bcopy(source, destination, copybytes); source += pitch; destination += pitch; } return (0); } static void gfxfb_shadow_fill(uint32_t *BltBuffer, uint32_t DestinationX, uint32_t DestinationY, uint32_t Width, uint32_t Height) { uint32_t fbX, fbY; if (gfx_state.tg_shadow_fb == NULL) return; fbX = gfx_state.tg_fb.fb_width; fbY = gfx_state.tg_fb.fb_height; if (BltBuffer == NULL) return; if (DestinationX + Width > fbX) Width = fbX - DestinationX; if (DestinationY + Height > fbY) Height = fbY - DestinationY; uint32_t y2 = Height + DestinationY; for (uint32_t y1 = DestinationY; y1 < y2; y1++) { uint32_t off = y1 * fbX + DestinationX; for (uint32_t x = 0; x < Width; x++) { gfx_state.tg_shadow_fb[off + x] = *BltBuffer; } } } int gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation, uint32_t SourceX, uint32_t SourceY, uint32_t DestinationX, uint32_t DestinationY, uint32_t Width, uint32_t Height, uint32_t Delta) { int rv; #if defined(EFI) EFI_STATUS status; EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private; EFI_TPL tpl; /* * We assume Blt() does work, if not, we will need to build exception * list case by case. We only have boot services during part of our * exectution. Once terminate boot services, these operations cannot be * done as they are provided by protocols that disappear when exit * boot services. */ if (gop != NULL && boot_services_active) { tpl = BS->RaiseTPL(TPL_NOTIFY); switch (BltOperation) { case GfxFbBltVideoFill: gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY, Width, Height); status = gop->Blt(gop, BltBuffer, EfiBltVideoFill, SourceX, SourceY, DestinationX, DestinationY, Width, Height, Delta); break; case GfxFbBltVideoToBltBuffer: status = gop->Blt(gop, BltBuffer, EfiBltVideoToBltBuffer, SourceX, SourceY, DestinationX, DestinationY, Width, Height, Delta); break; case GfxFbBltBufferToVideo: status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo, SourceX, SourceY, DestinationX, DestinationY, Width, Height, Delta); break; case GfxFbBltVideoToVideo: status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo, SourceX, SourceY, DestinationX, DestinationY, Width, Height, Delta); break; default: status = EFI_INVALID_PARAMETER; break; } switch (status) { case EFI_SUCCESS: rv = 0; break; case EFI_INVALID_PARAMETER: rv = EINVAL; break; case EFI_DEVICE_ERROR: default: rv = EIO; break; } BS->RestoreTPL(tpl); return (rv); } #endif switch (BltOperation) { case GfxFbBltVideoFill: gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY, Width, Height); rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY, Width, Height); break; case GfxFbBltVideoToBltBuffer: rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY, DestinationX, DestinationY, Width, Height, Delta); break; case GfxFbBltBufferToVideo: rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY, DestinationX, DestinationY, Width, Height, Delta); break; case GfxFbBltVideoToVideo: rv = gfxfb_blt_video_to_video(SourceX, SourceY, DestinationX, DestinationY, Width, Height); break; default: rv = EINVAL; break; } return (rv); } void gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph, const teken_attr_t *a, uint32_t alpha, bool cursor) { uint32_t width, height; uint32_t fgc, bgc, bpl, cc, o; int bpp, bit, byte; bool invert = false; bpp = 4; /* We only generate BGRA */ width = state->tg_font.vf_width; height = state->tg_font.vf_height; bpl = (width + 7) / 8; /* Bytes per source line. */ fgc = a->ta_fgcolor; bgc = a->ta_bgcolor; if (a->ta_format & TF_BOLD) fgc |= TC_LIGHT; if (a->ta_format & TF_BLINK) bgc |= TC_LIGHT; fgc = gfx_fb_color_map(fgc); bgc = gfx_fb_color_map(bgc); if (a->ta_format & TF_REVERSE) invert = !invert; if (cursor) invert = !invert; if (invert) { uint32_t tmp; tmp = fgc; fgc = bgc; bgc = tmp; } alpha = alpha << 24; fgc |= alpha; bgc |= alpha; for (uint32_t y = 0; y < height; y++) { for (uint32_t x = 0; x < width; x++) { byte = y * bpl + x / 8; bit = 0x80 >> (x % 8); o = y * width * bpp + x * bpp; cc = glyph[byte] & bit ? fgc : bgc; gfx_mem_wr4(state->tg_glyph, state->tg_glyph_size, o, cc); } } } /* * Draw prepared glyph on terminal point p. */ static void gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p) { unsigned x, y, width, height; width = state->tg_font.vf_width; height = state->tg_font.vf_height; x = state->tg_origin.tp_col + p->tp_col * width; y = state->tg_origin.tp_row + p->tp_row * height; gfx_fb_cons_display(x, y, width, height, state->tg_glyph); } /* * Store char with its attribute to buffer and put it on screen. */ void gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c, const teken_attr_t *a) { teken_gfx_t *state = arg; const uint8_t *glyph; int idx; idx = p->tp_col + p->tp_row * state->tg_tp.tp_col; if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) return; /* remove the cursor */ if (state->tg_cursor_visible) gfx_fb_cursor_draw(state, &state->tg_cursor, false); screen_buffer[idx].c = c; screen_buffer[idx].a = *a; glyph = font_lookup(&state->tg_font, c, a); gfx_bitblt_bitmap(state, glyph, a, 0xff, false); gfx_fb_printchar(state, p); /* display the cursor */ if (state->tg_cursor_visible) { const teken_pos_t *c; c = teken_get_cursor(&state->tg_teken); gfx_fb_cursor_draw(state, c, true); } } void gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c, const teken_attr_t *a) { teken_gfx_t *state = arg; const uint8_t *glyph; teken_pos_t p; struct text_pixel *row; /* remove the cursor */ if (state->tg_cursor_visible) gfx_fb_cursor_draw(state, &state->tg_cursor, false); glyph = font_lookup(&state->tg_font, c, a); gfx_bitblt_bitmap(state, glyph, a, 0xff, false); for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row; p.tp_row++) { row = &screen_buffer[p.tp_row * state->tg_tp.tp_col]; for (p.tp_col = r->tr_begin.tp_col; p.tp_col < r->tr_end.tp_col; p.tp_col++) { row[p.tp_col].c = c; row[p.tp_col].a = *a; gfx_fb_printchar(state, &p); } } /* display the cursor */ if (state->tg_cursor_visible) { const teken_pos_t *c; c = teken_get_cursor(&state->tg_teken); gfx_fb_cursor_draw(state, c, true); } } static void gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on) { const uint8_t *glyph; teken_pos_t p; int idx; p = *pos; if (p.tp_col >= state->tg_tp.tp_col) p.tp_col = state->tg_tp.tp_col - 1; if (p.tp_row >= state->tg_tp.tp_row) p.tp_row = state->tg_tp.tp_row - 1; idx = p.tp_col + p.tp_row * state->tg_tp.tp_col; if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) return; glyph = font_lookup(&state->tg_font, screen_buffer[idx].c, &screen_buffer[idx].a); gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on); gfx_fb_printchar(state, &p); state->tg_cursor = p; } void gfx_fb_cursor(void *arg, const teken_pos_t *p) { teken_gfx_t *state = arg; /* Switch cursor off in old location and back on in new. */ if (state->tg_cursor_visible) { gfx_fb_cursor_draw(state, &state->tg_cursor, false); gfx_fb_cursor_draw(state, p, true); } } void gfx_fb_param(void *arg, int cmd, unsigned int value) { teken_gfx_t *state = arg; const teken_pos_t *c; switch (cmd) { case TP_SETLOCALCURSOR: /* * 0 means normal (usually block), 1 means hidden, and * 2 means blinking (always block) for compatibility with * syscons. We don't support any changes except hiding, * so must map 2 to 0. */ value = (value == 1) ? 0 : 1; /* FALLTHROUGH */ case TP_SHOWCURSOR: c = teken_get_cursor(&state->tg_teken); gfx_fb_cursor_draw(state, c, true); if (value != 0) state->tg_cursor_visible = true; else state->tg_cursor_visible = false; break; default: /* Not yet implemented */ break; } } bool is_same_pixel(struct text_pixel *px1, struct text_pixel *px2) { if (px1->c != px2->c) return (false); /* Is there image stored? */ if ((px1->a.ta_format & TF_IMAGE) || (px2->a.ta_format & TF_IMAGE)) return (false); if (px1->a.ta_format != px2->a.ta_format) return (false); if (px1->a.ta_fgcolor != px2->a.ta_fgcolor) return (false); if (px1->a.ta_bgcolor != px2->a.ta_bgcolor) return (false); return (true); } static void gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s, const teken_pos_t *d) { uint32_t sx, sy, dx, dy, width, height; uint32_t pitch, bytes; int step; width = state->tg_font.vf_width; height = state->tg_font.vf_height; sx = s->tr_begin.tp_col * width; sy = s->tr_begin.tp_row * height; dx = d->tp_col * width; dy = d->tp_row * height; width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1); /* * With no shadow fb, use video to video copy. */ if (state->tg_shadow_fb == NULL) { (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo, sx + state->tg_origin.tp_col, sy + state->tg_origin.tp_row, dx + state->tg_origin.tp_col, dy + state->tg_origin.tp_row, width, height, 0); return; } /* * With shadow fb, we need to copy data on both shadow and video, * to preserve the consistency. We only read data from shadow fb. */ step = 1; pitch = state->tg_fb.fb_width; bytes = width * sizeof (*state->tg_shadow_fb); /* * To handle overlapping areas, set up reverse copy here. */ if (dy * pitch + dx > sy * pitch + sx) { sy += height; dy += height; step = -step; } while (height-- > 0) { uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx]; uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx]; bcopy(source, destination, bytes); (void) gfxfb_blt(destination, GfxFbBltBufferToVideo, 0, 0, dx + state->tg_origin.tp_col, dy + state->tg_origin.tp_row, width, 1, 0); sy += step; dy += step; } } static void gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d) { teken_rect_t sr; teken_pos_t dp; unsigned soffset, doffset; bool mark = false; int x; soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col; doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col; for (x = 0; x < ncol; x++) { if (is_same_pixel(&screen_buffer[soffset + x], &screen_buffer[doffset + x])) { if (mark) { gfx_fb_copy_area(state, &sr, &dp); mark = false; } } else { screen_buffer[doffset + x] = screen_buffer[soffset + x]; if (mark) { /* update end point */ sr.tr_end.tp_col = s->tp_col + x; } else { /* set up new rectangle */ mark = true; sr.tr_begin.tp_col = s->tp_col + x; sr.tr_begin.tp_row = s->tp_row; sr.tr_end.tp_col = s->tp_col + x; sr.tr_end.tp_row = s->tp_row; dp.tp_col = d->tp_col + x; dp.tp_row = d->tp_row; } } } if (mark) { gfx_fb_copy_area(state, &sr, &dp); } } void gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p) { teken_gfx_t *state = arg; unsigned doffset, soffset; teken_pos_t d, s; int nrow, ncol, y; /* Has to be signed - >= 0 comparison */ /* * Copying is a little tricky. We must make sure we do it in * correct order, to make sure we don't overwrite our own data. */ nrow = r->tr_end.tp_row - r->tr_begin.tp_row; ncol = r->tr_end.tp_col - r->tr_begin.tp_col; if (p->tp_row + nrow > state->tg_tp.tp_row || p->tp_col + ncol > state->tg_tp.tp_col) return; soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col; doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col; /* remove the cursor */ if (state->tg_cursor_visible) gfx_fb_cursor_draw(state, &state->tg_cursor, false); /* * Copy line by line. */ if (doffset <= soffset) { s = r->tr_begin; d = *p; for (y = 0; y < nrow; y++) { s.tp_row = r->tr_begin.tp_row + y; d.tp_row = p->tp_row + y; gfx_fb_copy_line(state, ncol, &s, &d); } } else { for (y = nrow - 1; y >= 0; y--) { s.tp_row = r->tr_begin.tp_row + y; d.tp_row = p->tp_row + y; gfx_fb_copy_line(state, ncol, &s, &d); } } /* display the cursor */ if (state->tg_cursor_visible) { const teken_pos_t *c; c = teken_get_cursor(&state->tg_teken); gfx_fb_cursor_draw(state, c, true); } } /* * Implements alpha blending for RGBA data, could use pixels for arguments, * but byte stream seems more generic. * The generic alpha blending is: * blend = alpha * fg + (1.0 - alpha) * bg. * Since our alpha is not from range [0..1], we scale appropriately. */ static uint8_t alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha) { uint16_t blend, h, l; /* trivial corner cases */ if (alpha == 0) return (bg); if (alpha == 0xFF) return (fg); blend = (alpha * fg + (0xFF - alpha) * bg); /* Division by 0xFF */ h = blend >> 8; l = blend & 0xFF; if (h + l >= 0xFF) h++; return (h); } /* * Implements alpha blending for RGBA data, could use pixels for arguments, * but byte stream seems more generic. * The generic alpha blending is: * blend = alpha * fg + (1.0 - alpha) * bg. * Since our alpha is not from range [0..1], we scale appropriately. */ static void bitmap_cpy(void *dst, void *src, uint32_t size) { #if defined(EFI) EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd; #else struct paletteentry *ps, *pd; #endif uint32_t i; uint8_t a; ps = src; pd = dst; /* * we only implement alpha blending for depth 32. */ for (i = 0; i < size; i ++) { a = ps[i].Reserved; pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a); pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a); pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a); pd[i].Reserved = a; } } static void * allocate_glyphbuffer(uint32_t width, uint32_t height) { size_t size; size = sizeof (*GlyphBuffer) * width * height; if (size != GlyphBufferSize) { free(GlyphBuffer); GlyphBuffer = malloc(size); if (GlyphBuffer == NULL) return (NULL); GlyphBufferSize = size; } return (GlyphBuffer); } void gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height, void *data) { #if defined(EFI) EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p; #else struct paletteentry *buf, *p; #endif size_t size; /* * If we do have shadow fb, we will use shadow to render data, * and copy shadow to video. */ if (gfx_state.tg_shadow_fb != NULL) { uint32_t pitch = gfx_state.tg_fb.fb_width; /* Copy rectangle line by line. */ p = data; for (uint32_t sy = 0; sy < height; sy++) { buf = (void *)(gfx_state.tg_shadow_fb + (y - gfx_state.tg_origin.tp_row) * pitch + x - gfx_state.tg_origin.tp_col); bitmap_cpy(buf, &p[sy * width], width); (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y, width, 1, 0); y++; } return; } /* * Common data to display is glyph, use preallocated * glyph buffer. */ if (gfx_state.tg_glyph_size != GlyphBufferSize) (void) allocate_glyphbuffer(width, height); size = width * height * sizeof(*buf); if (size == GlyphBufferSize) buf = GlyphBuffer; else buf = malloc(size); if (buf == NULL) return; if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0, width, height, 0) == 0) { bitmap_cpy(buf, data, width * height); (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y, width, height, 0); } if (buf != GlyphBuffer) free(buf); } /* * Public graphics primitives. */ static int isqrt(int num) { int res = 0; int bit = 1 << 30; /* "bit" starts at the highest power of four <= the argument. */ while (bit > num) bit >>= 2; while (bit != 0) { if (num >= res + bit) { num -= res + bit; res = (res >> 1) + bit; } else { res >>= 1; } bit >>= 2; } return (res); } static uint32_t gfx_fb_getcolor(void) { uint32_t c; const teken_attr_t *ap; ap = teken_get_curattr(&gfx_state.tg_teken); if (ap->ta_format & TF_REVERSE) { c = ap->ta_bgcolor; if (ap->ta_format & TF_BLINK) c |= TC_LIGHT; } else { c = ap->ta_fgcolor; if (ap->ta_format & TF_BOLD) c |= TC_LIGHT; } return (gfx_fb_color_map(c)); } /* set pixel in framebuffer using gfx coordinates */ void gfx_fb_setpixel(uint32_t x, uint32_t y) { uint32_t c; if (gfx_state.tg_fb_type == FB_TEXT) return; c = gfx_fb_getcolor(); if (x >= gfx_state.tg_fb.fb_width || y >= gfx_state.tg_fb.fb_height) return; gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0); } /* * draw rectangle in framebuffer using gfx coordinates. */ void gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, uint32_t fill) { uint32_t c; if (gfx_state.tg_fb_type == FB_TEXT) return; c = gfx_fb_getcolor(); if (fill != 0) { gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, y2 - y1, 0); } else { gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0); gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0); gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0); gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0); } } void gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd) { int dx, sx, dy, sy; int err, e2, x2, y2, ed, width; if (gfx_state.tg_fb_type == FB_TEXT) return; width = wd; sx = x0 < x1? 1 : -1; sy = y0 < y1? 1 : -1; dx = x1 > x0? x1 - x0 : x0 - x1; dy = y1 > y0? y1 - y0 : y0 - y1; err = dx + dy; ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy); for (;;) { gfx_fb_setpixel(x0, y0); e2 = err; x2 = x0; if ((e2 << 1) >= -dx) { /* x step */ e2 += dy; y2 = y0; while (e2 < ed * width && (y1 != (uint32_t)y2 || dx > dy)) { y2 += sy; gfx_fb_setpixel(x0, y2); e2 += dx; } if (x0 == x1) break; e2 = err; err -= dy; x0 += sx; } if ((e2 << 1) <= dy) { /* y step */ e2 = dx-e2; while (e2 < ed * width && (x1 != (uint32_t)x2 || dx < dy)) { x2 += sx; gfx_fb_setpixel(x2, y0); e2 += dy; } if (y0 == y1) break; err += dx; y0 += sy; } } } /* * quadratic Bézier curve limited to gradients without sign change. */ void gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, uint32_t wd) { int sx, sy, xx, yy, xy, width; int dx, dy, err, curvature; int i; if (gfx_state.tg_fb_type == FB_TEXT) return; width = wd; sx = x2 - x1; sy = y2 - y1; xx = x0 - x1; yy = y0 - y1; curvature = xx*sy - yy*sx; if (sx*sx + sy*sy > xx*xx+yy*yy) { x2 = x0; x0 = sx + x1; y2 = y0; y0 = sy + y1; curvature = -curvature; } if (curvature != 0) { xx += sx; sx = x0 < x2? 1 : -1; xx *= sx; yy += sy; sy = y0 < y2? 1 : -1; yy *= sy; xy = (xx*yy) << 1; xx *= xx; yy *= yy; if (curvature * sx * sy < 0) { xx = -xx; yy = -yy; xy = -xy; curvature = -curvature; } dx = 4 * sy * curvature * (x1 - x0) + xx - xy; dy = 4 * sx * curvature * (y0 - y1) + yy - xy; xx += xx; yy += yy; err = dx + dy + xy; do { for (i = 0; i <= width; i++) gfx_fb_setpixel(x0 + i, y0); if (x0 == x2 && y0 == y2) return; /* last pixel -> curve finished */ y1 = 2 * err < dx; if (2 * err > dy) { x0 += sx; dx -= xy; dy += yy; err += dy; } if (y1 != 0) { y0 += sy; dy -= xy; dx += xx; err += dx; } } while (dy < dx); /* gradient negates -> algorithm fails */ } gfx_fb_line(x0, y0, x2, y2, width); } /* * draw rectangle using terminal coordinates and current foreground color. */ void gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2) { int x1, y1, x2, y2; int xshift, yshift; int width, i; uint32_t vf_width, vf_height; teken_rect_t r; if (gfx_state.tg_fb_type == FB_TEXT) return; vf_width = gfx_state.tg_font.vf_width; vf_height = gfx_state.tg_font.vf_height; width = vf_width / 4; /* line width */ xshift = (vf_width - width) / 2; yshift = (vf_height - width) / 2; /* Shift coordinates */ if (ux1 != 0) ux1--; if (uy1 != 0) uy1--; ux2--; uy2--; /* mark area used in terminal */ r.tr_begin.tp_col = ux1; r.tr_begin.tp_row = uy1; r.tr_end.tp_col = ux2 + 1; r.tr_end.tp_row = uy2 + 1; term_image_display(&gfx_state, &r); /* * Draw horizontal lines width points thick, shifted from outer edge. */ x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col; y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; gfx_fb_drawrect(x1, y1, x2, y1 + width, 1); y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; y2 += vf_height - yshift - width; gfx_fb_drawrect(x1, y2, x2, y2 + width, 1); /* * Draw vertical lines width points thick, shifted from outer edge. */ x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; y1 += vf_height; y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; x1 += vf_width - xshift - width; gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); /* Draw upper left corner. */ x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; y1 += vf_height; x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col; x2 += vf_width; y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; for (i = 0; i <= width; i++) gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i); /* Draw lower left corner. */ x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col; x1 += vf_width; y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; y1 += vf_height - yshift; x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; for (i = 0; i <= width; i++) gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); /* Draw upper right corner. */ x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; x2 += vf_width - xshift - width; y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row; y2 += vf_height; for (i = 0; i <= width; i++) gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i); /* Draw lower right corner. */ x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; y1 += vf_height - yshift; x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; x2 += vf_width - xshift - width; y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; for (i = 0; i <= width; i++) gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); } int gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2, uint32_t flags) { #if defined(EFI) EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; #else struct paletteentry *p; #endif uint8_t *data; uint32_t i, j, x, y, fheight, fwidth; int rs, gs, bs; uint8_t r, g, b, a; bool scale = false; bool trace = false; teken_rect_t rect; trace = (flags & FL_PUTIMAGE_DEBUG) != 0; if (gfx_state.tg_fb_type == FB_TEXT) { if (trace) printf("Framebuffer not active.\n"); return (1); } if (png->color_type != PNG_TRUECOLOR_ALPHA) { if (trace) printf("Not truecolor image.\n"); return (1); } if (ux1 > gfx_state.tg_fb.fb_width || uy1 > gfx_state.tg_fb.fb_height) { if (trace) printf("Top left coordinate off screen.\n"); return (1); } if (png->width > UINT16_MAX || png->height > UINT16_MAX) { if (trace) printf("Image too large.\n"); return (1); } if (png->width < 1 || png->height < 1) { if (trace) printf("Image too small.\n"); return (1); } /* * If 0 was passed for either ux2 or uy2, then calculate the missing * part of the bottom right coordinate. */ scale = true; if (ux2 == 0 && uy2 == 0) { /* Both 0, use the native resolution of the image */ ux2 = ux1 + png->width; uy2 = uy1 + png->height; scale = false; } else if (ux2 == 0) { /* Set ux2 from uy2/uy1 to maintain aspect ratio */ ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height; } else if (uy2 == 0) { /* Set uy2 from ux2/ux1 to maintain aspect ratio */ uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width; } if (ux2 > gfx_state.tg_fb.fb_width || uy2 > gfx_state.tg_fb.fb_height) { if (trace) printf("Bottom right coordinate off screen.\n"); return (1); } fwidth = ux2 - ux1; fheight = uy2 - uy1; /* * If the original image dimensions have been passed explicitly, * disable scaling. */ if (fwidth == png->width && fheight == png->height) scale = false; if (ux1 == 0) { /* * No top left X co-ordinate (real coordinates start at 1), * place as far right as it will fit. */ ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col; ux1 = ux2 - fwidth; } if (uy1 == 0) { /* * No top left Y co-ordinate (real coordinates start at 1), * place as far down as it will fit. */ uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row; uy1 = uy2 - fheight; } if (ux1 >= ux2 || uy1 >= uy2) { if (trace) printf("Image dimensions reversed.\n"); return (1); } if (fwidth < 2 || fheight < 2) { if (trace) printf("Target area too small\n"); return (1); } if (trace) printf("Image %ux%u -> %ux%u @%ux%u\n", png->width, png->height, fwidth, fheight, ux1, uy1); rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width; rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height; rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width; rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height; /* * mark area used in terminal */ if (!(flags & FL_PUTIMAGE_NOSCROLL)) term_image_display(&gfx_state, &rect); if ((flags & FL_PUTIMAGE_BORDER)) gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0); data = malloc(fwidth * fheight * sizeof(*p)); p = (void *)data; if (data == NULL) { if (trace) printf("Out of memory.\n"); return (1); } /* * Build image for our framebuffer. */ /* Helper to calculate the pixel index from the source png */ #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp) /* * For each of the x and y directions, calculate the number of pixels * in the source image that correspond to a single pixel in the target. * Use fixed-point arithmetic with 16-bits for each of the integer and * fractional parts. */ const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1); const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1); rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) - ffs(gfx_state.tg_fb.fb_mask_red) + 1); gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) - ffs(gfx_state.tg_fb.fb_mask_green) + 1); bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) - ffs(gfx_state.tg_fb.fb_mask_blue) + 1); uint32_t hc = 0; for (y = 0; y < fheight; y++) { uint32_t hc2 = (hc >> 9) & 0x7f; uint32_t hc1 = 0x80 - hc2; uint32_t offset_y = hc >> 16; uint32_t offset_y1 = offset_y + 1; uint32_t wc = 0; for (x = 0; x < fwidth; x++) { uint32_t wc2 = (wc >> 9) & 0x7f; uint32_t wc1 = 0x80 - wc2; uint32_t offset_x = wc >> 16; uint32_t offset_x1 = offset_x + 1; /* Target pixel index */ j = y * fwidth + x; if (!scale) { i = GETPIXEL(x, y); r = png->image[i]; g = png->image[i + 1]; b = png->image[i + 2]; a = png->image[i + 3]; } else { uint8_t pixel[4]; uint32_t p00 = GETPIXEL(offset_x, offset_y); uint32_t p01 = GETPIXEL(offset_x, offset_y1); uint32_t p10 = GETPIXEL(offset_x1, offset_y); uint32_t p11 = GETPIXEL(offset_x1, offset_y1); /* * Given a 2x2 array of pixels in the source * image, combine them to produce a single * value for the pixel in the target image. * Each column of pixels is combined using * a weighted average where the top and bottom * pixels contribute hc1 and hc2 respectively. * The calculation for bottom pixel pB and * top pixel pT is: * (pT * hc1 + pB * hc2) / (hc1 + hc2) * Once the values are determined for the two * columns of pixels, then the columns are * averaged together in the same way but using * wc1 and wc2 for the weightings. * * Since hc1 and hc2 are chosen so that * hc1 + hc2 == 128 (and same for wc1 + wc2), * the >> 14 below is a quick way to divide by * (hc1 + hc2) * (wc1 + wc2) */ for (i = 0; i < 4; i++) pixel[i] = ( (png->image[p00 + i] * hc1 + png->image[p01 + i] * hc2) * wc1 + (png->image[p10 + i] * hc1 + png->image[p11 + i] * hc2) * wc2) >> 14; r = pixel[0]; g = pixel[1]; b = pixel[2]; a = pixel[3]; } if (trace) printf("r/g/b: %x/%x/%x\n", r, g, b); /* * Rough colorspace reduction for 15/16 bit colors. */ p[j].Red = r >> rs; p[j].Green = g >> gs; p[j].Blue = b >> bs; p[j].Reserved = a; wc += wcstep; } hc += hcstep; } gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data); free(data); return (0); } /* * Reset font flags to FONT_AUTO. */ void reset_font_flags(void) { struct fontlist *fl; STAILQ_FOREACH(fl, &fonts, font_next) { fl->font_flags = FONT_AUTO; } } /* Return w^2 + h^2 or 0, if the dimensions are unknown */ static unsigned edid_diagonal_squared(void) { unsigned w, h; if (edid_info == NULL) return (0); w = edid_info->display.max_horizontal_image_size; h = edid_info->display.max_vertical_image_size; /* If either one is 0, we have aspect ratio, not size */ if (w == 0 || h == 0) return (0); /* * some monitors encode the aspect ratio instead of the physical size. */ if ((w == 16 && h == 9) || (w == 16 && h == 10) || (w == 4 && h == 3) || (w == 5 && h == 4)) return (0); /* * translate cm to inch, note we scale by 100 here. */ w = w * 100 / 254; h = h * 100 / 254; /* Return w^2 + h^2 */ return (w * w + h * h); } /* * calculate pixels per inch. */ static unsigned gfx_get_ppi(void) { unsigned dp, di; di = edid_diagonal_squared(); if (di == 0) return (0); dp = gfx_state.tg_fb.fb_width * gfx_state.tg_fb.fb_width + gfx_state.tg_fb.fb_height * gfx_state.tg_fb.fb_height; return (isqrt(dp / di)); } /* * Calculate font size from density independent pixels (dp): * ((16dp * ppi) / 160) * display_factor. * Here we are using fixed constants: 1dp == 160 ppi and * display_factor 2. * * We are rounding font size up and are searching for font which is * not smaller than calculated size value. */ static vt_font_bitmap_data_t * gfx_get_font(void) { unsigned ppi, size; vt_font_bitmap_data_t *font = NULL; struct fontlist *fl, *next; /* Text mode is not supported here. */ if (gfx_state.tg_fb_type == FB_TEXT) return (NULL); ppi = gfx_get_ppi(); if (ppi == 0) return (NULL); /* * We will search for 16dp font. * We are using scale up by 10 for roundup. */ size = (16 * ppi * 10) / 160; /* Apply display factor 2. */ size = roundup(size * 2, 10) / 10; STAILQ_FOREACH(fl, &fonts, font_next) { next = STAILQ_NEXT(fl, font_next); /* * If this is last font or, if next font is smaller, * we have our font. Make sure, it actually is loaded. */ if (next == NULL || next->font_data->vfbd_height < size) { font = fl->font_data; if (font->vfbd_font == NULL || fl->font_flags == FONT_RELOAD) { if (fl->font_load != NULL && fl->font_name != NULL) font = fl->font_load(fl->font_name); } break; } } return (font); } static vt_font_bitmap_data_t * set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w) { vt_font_bitmap_data_t *font = NULL; struct fontlist *fl; unsigned height = h; unsigned width = w; /* * First check for manually loaded font. */ STAILQ_FOREACH(fl, &fonts, font_next) { if (fl->font_flags == FONT_MANUAL) { font = fl->font_data; if (font->vfbd_font == NULL && fl->font_load != NULL && fl->font_name != NULL) { font = fl->font_load(fl->font_name); } if (font == NULL || font->vfbd_font == NULL) font = NULL; break; } } if (font == NULL) font = gfx_get_font(); if (font != NULL) { *rows = height / font->vfbd_height; *cols = width / font->vfbd_width; return (font); } /* * Find best font for these dimensions, or use default. * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH, * do not use smaller font than our DEFAULT_FONT_DATA. */ STAILQ_FOREACH(fl, &fonts, font_next) { font = fl->font_data; if ((*rows * font->vfbd_height <= height && *cols * font->vfbd_width <= width) || (height >= VT_FB_MAX_HEIGHT && width >= VT_FB_MAX_WIDTH && font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height && font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) { if (font->vfbd_font == NULL || fl->font_flags == FONT_RELOAD) { if (fl->font_load != NULL && fl->font_name != NULL) { font = fl->font_load(fl->font_name); } if (font == NULL) continue; } *rows = height / font->vfbd_height; *cols = width / font->vfbd_width; break; } font = NULL; } if (font == NULL) { /* * We have fonts sorted smallest last, try it before * falling back to builtin. */ fl = STAILQ_LAST(&fonts, fontlist, font_next); if (fl != NULL && fl->font_load != NULL && fl->font_name != NULL) { font = fl->font_load(fl->font_name); } if (font == NULL) font = &DEFAULT_FONT_DATA; *rows = height / font->vfbd_height; *cols = width / font->vfbd_width; } return (font); } static void cons_clear(void) { char clear[] = { '\033', 'c' }; /* Reset terminal */ teken_input(&gfx_state.tg_teken, clear, sizeof(clear)); gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0); } void setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width) { vt_font_bitmap_data_t *font_data; teken_pos_t *tp = &state->tg_tp; char env[8]; int i; /* * set_font() will select a appropriate sized font for * the number of rows and columns selected. If we don't * have a font that will fit, then it will use the * default builtin font and adjust the rows and columns * to fit on the screen. */ font_data = set_font(&tp->tp_row, &tp->tp_col, height, width); if (font_data == NULL) panic("out of memory"); for (i = 0; i < VFNT_MAPS; i++) { state->tg_font.vf_map[i] = font_data->vfbd_font->vf_map[i]; state->tg_font.vf_map_count[i] = font_data->vfbd_font->vf_map_count[i]; } state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes; state->tg_font.vf_height = font_data->vfbd_font->vf_height; state->tg_font.vf_width = font_data->vfbd_font->vf_width; snprintf(env, sizeof (env), "%ux%u", state->tg_font.vf_width, state->tg_font.vf_height); env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK, env, font_set, env_nounset); } /* Binary search for the glyph. Return 0 if not found. */ static uint16_t font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src) { unsigned min, mid, max; min = 0; max = len - 1; /* Empty font map. */ if (len == 0) return (0); /* Character below minimal entry. */ if (src < map[0].vfm_src) return (0); /* Optimization: ASCII characters occur very often. */ if (src <= map[0].vfm_src + map[0].vfm_len) return (src - map[0].vfm_src + map[0].vfm_dst); /* Character above maximum entry. */ if (src > map[max].vfm_src + map[max].vfm_len) return (0); /* Binary search. */ while (max >= min) { mid = (min + max) / 2; if (src < map[mid].vfm_src) max = mid - 1; else if (src > map[mid].vfm_src + map[mid].vfm_len) min = mid + 1; else return (src - map[mid].vfm_src + map[mid].vfm_dst); } return (0); } /* * Return glyph bitmap. If glyph is not found, we will return bitmap * for the first (offset 0) glyph. */ uint8_t * font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a) { uint16_t dst; size_t stride; /* Substitute bold with normal if not found. */ if (a->ta_format & TF_BOLD) { dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD], vf->vf_map_count[VFNT_MAP_BOLD], c); if (dst != 0) goto found; } dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL], vf->vf_map_count[VFNT_MAP_NORMAL], c); found: stride = howmany(vf->vf_width, 8) * vf->vf_height; return (&vf->vf_bytes[dst * stride]); } static int load_mapping(int fd, struct vt_font *fp, int n) { size_t i, size; ssize_t rv; vfnt_map_t *mp; if (fp->vf_map_count[n] == 0) return (0); size = fp->vf_map_count[n] * sizeof(*mp); mp = malloc(size); if (mp == NULL) return (ENOMEM); fp->vf_map[n] = mp; rv = read(fd, mp, size); if (rv < 0 || (size_t)rv != size) { free(fp->vf_map[n]); fp->vf_map[n] = NULL; return (EIO); } for (i = 0; i < fp->vf_map_count[n]; i++) { mp[i].vfm_src = be32toh(mp[i].vfm_src); mp[i].vfm_dst = be16toh(mp[i].vfm_dst); mp[i].vfm_len = be16toh(mp[i].vfm_len); } return (0); } static int builtin_mapping(struct vt_font *fp, int n) { size_t size; struct vfnt_map *mp; if (n >= VFNT_MAPS) return (EINVAL); if (fp->vf_map_count[n] == 0) return (0); size = fp->vf_map_count[n] * sizeof(*mp); mp = malloc(size); if (mp == NULL) return (ENOMEM); fp->vf_map[n] = mp; memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size); return (0); } /* * Load font from builtin or from file. * We do need special case for builtin because the builtin font glyphs * are compressed and we do need to uncompress them. * Having single load_font() for both cases will help us to simplify * font switch handling. */ static vt_font_bitmap_data_t * load_font(char *path) { int fd, i; uint32_t glyphs; struct font_header fh; struct fontlist *fl; vt_font_bitmap_data_t *bp; struct vt_font *fp; size_t size; ssize_t rv; /* Get our entry from the font list. */ STAILQ_FOREACH(fl, &fonts, font_next) { if (strcmp(fl->font_name, path) == 0) break; } if (fl == NULL) return (NULL); /* Should not happen. */ bp = fl->font_data; if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD) return (bp); fd = -1; /* * Special case for builtin font. * Builtin font is the very first font we load, we do not have * previous loads to be released. */ if (fl->font_flags == FONT_BUILTIN) { if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) return (NULL); fp->vf_width = DEFAULT_FONT_DATA.vfbd_width; fp->vf_height = DEFAULT_FONT_DATA.vfbd_height; fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size); if (fp->vf_bytes == NULL) { free(fp); return (NULL); } bp->vfbd_uncompressed_size = DEFAULT_FONT_DATA.vfbd_uncompressed_size; bp->vfbd_compressed_size = DEFAULT_FONT_DATA.vfbd_compressed_size; if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data, fp->vf_bytes, DEFAULT_FONT_DATA.vfbd_compressed_size, DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) { free(fp->vf_bytes); free(fp); return (NULL); } for (i = 0; i < VFNT_MAPS; i++) { fp->vf_map_count[i] = DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i]; if (builtin_mapping(fp, i) != 0) goto free_done; } bp->vfbd_font = fp; return (bp); } fd = open(path, O_RDONLY); if (fd < 0) return (NULL); size = sizeof(fh); rv = read(fd, &fh, size); if (rv < 0 || (size_t)rv != size) { bp = NULL; goto done; } if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) { bp = NULL; goto done; } if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) { bp = NULL; goto done; } for (i = 0; i < VFNT_MAPS; i++) fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]); glyphs = be32toh(fh.fh_glyph_count); fp->vf_width = fh.fh_width; fp->vf_height = fh.fh_height; size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs; bp->vfbd_uncompressed_size = size; if ((fp->vf_bytes = malloc(size)) == NULL) goto free_done; rv = read(fd, fp->vf_bytes, size); if (rv < 0 || (size_t)rv != size) goto free_done; for (i = 0; i < VFNT_MAPS; i++) { if (load_mapping(fd, fp, i) != 0) goto free_done; } /* * Reset builtin flag now as we have full font loaded. */ if (fl->font_flags == FONT_BUILTIN) fl->font_flags = FONT_AUTO; /* * Release previously loaded entries. We can do this now, as * the new font is loaded. Note, there can be no console * output till the new font is in place and teken is notified. * We do need to keep fl->font_data for glyph dimensions. */ STAILQ_FOREACH(fl, &fonts, font_next) { if (fl->font_data->vfbd_font == NULL) continue; for (i = 0; i < VFNT_MAPS; i++) free(fl->font_data->vfbd_font->vf_map[i]); free(fl->font_data->vfbd_font->vf_bytes); free(fl->font_data->vfbd_font); fl->font_data->vfbd_font = NULL; } bp->vfbd_font = fp; bp->vfbd_compressed_size = 0; done: if (fd != -1) close(fd); return (bp); free_done: for (i = 0; i < VFNT_MAPS; i++) free(fp->vf_map[i]); free(fp->vf_bytes); free(fp); bp = NULL; goto done; } struct name_entry { char *n_name; SLIST_ENTRY(name_entry) n_entry; }; SLIST_HEAD(name_list, name_entry); /* Read font names from index file. */ static struct name_list * read_list(char *fonts) { struct name_list *nl; struct name_entry *np; char *dir, *ptr; char buf[PATH_MAX]; int fd, len; TSENTER(); dir = strdup(fonts); if (dir == NULL) return (NULL); ptr = strrchr(dir, '/'); *ptr = '\0'; fd = open(fonts, O_RDONLY); if (fd < 0) return (NULL); nl = malloc(sizeof(*nl)); if (nl == NULL) { close(fd); return (nl); } SLIST_INIT(nl); while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) { if (*buf == '#' || *buf == '\0') continue; if (bcmp(buf, "MENU", 4) == 0) continue; if (bcmp(buf, "FONT", 4) == 0) continue; ptr = strchr(buf, ':'); if (ptr == NULL) continue; else *ptr = '\0'; np = malloc(sizeof(*np)); if (np == NULL) { close(fd); return (nl); /* return what we have */ } if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) { free(np); close(fd); return (nl); /* return what we have */ } SLIST_INSERT_HEAD(nl, np, n_entry); } close(fd); TSEXIT(); return (nl); } /* * Read the font properties and insert new entry into the list. * The font list is built in descending order. */ static bool insert_font(char *name, FONT_FLAGS flags) { struct font_header fh; struct fontlist *fp, *previous, *entry, *next; size_t size; ssize_t rv; int fd; char *font_name; TSENTER(); font_name = NULL; if (flags == FONT_BUILTIN) { /* * We only install builtin font once, while setting up * initial console. Since this will happen very early, * we assume asprintf will not fail. Once we have access to * files, the builtin font will be replaced by font loaded * from file. */ if (!STAILQ_EMPTY(&fonts)) return (false); fh.fh_width = DEFAULT_FONT_DATA.vfbd_width; fh.fh_height = DEFAULT_FONT_DATA.vfbd_height; (void) asprintf(&font_name, "%dx%d", DEFAULT_FONT_DATA.vfbd_width, DEFAULT_FONT_DATA.vfbd_height); } else { fd = open(name, O_RDONLY); if (fd < 0) return (false); rv = read(fd, &fh, sizeof(fh)); close(fd); if (rv < 0 || (size_t)rv != sizeof(fh)) return (false); if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) return (false); font_name = strdup(name); } if (font_name == NULL) return (false); /* * If we have an entry with the same glyph dimensions, replace * the file name and mark us. We only support unique dimensions. */ STAILQ_FOREACH(entry, &fonts, font_next) { if (fh.fh_width == entry->font_data->vfbd_width && fh.fh_height == entry->font_data->vfbd_height) { free(entry->font_name); entry->font_name = font_name; entry->font_flags = FONT_RELOAD; TSEXIT(); return (true); } } fp = calloc(sizeof(*fp), 1); if (fp == NULL) { free(font_name); return (false); } fp->font_data = calloc(sizeof(*fp->font_data), 1); if (fp->font_data == NULL) { free(font_name); free(fp); return (false); } fp->font_name = font_name; fp->font_flags = flags; fp->font_load = load_font; fp->font_data->vfbd_width = fh.fh_width; fp->font_data->vfbd_height = fh.fh_height; if (STAILQ_EMPTY(&fonts)) { STAILQ_INSERT_HEAD(&fonts, fp, font_next); TSEXIT(); return (true); } previous = NULL; size = fp->font_data->vfbd_width * fp->font_data->vfbd_height; STAILQ_FOREACH(entry, &fonts, font_next) { vt_font_bitmap_data_t *bd; bd = entry->font_data; /* Should fp be inserted before the entry? */ if (size > bd->vfbd_width * bd->vfbd_height) { if (previous == NULL) { STAILQ_INSERT_HEAD(&fonts, fp, font_next); } else { STAILQ_INSERT_AFTER(&fonts, previous, fp, font_next); } TSEXIT(); return (true); } next = STAILQ_NEXT(entry, font_next); if (next == NULL || size > next->font_data->vfbd_width * next->font_data->vfbd_height) { STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next); TSEXIT(); return (true); } previous = entry; } TSEXIT(); return (true); } static int font_set(struct env_var *ev __unused, int flags __unused, const void *value) { struct fontlist *fl; char *eptr; unsigned long x = 0, y = 0; /* * Attempt to extract values from "XxY" string. In case of error, * we have unmaching glyph dimensions and will just output the * available values. */ if (value != NULL) { x = strtoul(value, &eptr, 10); if (*eptr == 'x') y = strtoul(eptr + 1, &eptr, 10); } STAILQ_FOREACH(fl, &fonts, font_next) { if (fl->font_data->vfbd_width == x && fl->font_data->vfbd_height == y) break; } if (fl != NULL) { /* Reset any FONT_MANUAL flag. */ reset_font_flags(); /* Mark this font manually loaded */ fl->font_flags = FONT_MANUAL; cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); return (CMD_OK); } printf("Available fonts:\n"); STAILQ_FOREACH(fl, &fonts, font_next) { printf(" %dx%d\n", fl->font_data->vfbd_width, fl->font_data->vfbd_height); } return (CMD_OK); } void bios_text_font(bool use_vga_font) { if (use_vga_font) (void) insert_font(VGA_8X16_FONT, FONT_MANUAL); else (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL); } void autoload_font(bool bios) { struct name_list *nl; struct name_entry *np; TSENTER(); nl = read_list("/boot/fonts/INDEX.fonts"); if (nl == NULL) return; while (!SLIST_EMPTY(nl)) { np = SLIST_FIRST(nl); SLIST_REMOVE_HEAD(nl, n_entry); if (insert_font(np->n_name, FONT_AUTO) == false) printf("failed to add font: %s\n", np->n_name); free(np->n_name); free(np); } /* * If vga text mode was requested, load vga.font (8x16 bold) font. */ if (bios) { bios_text_font(true); } (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); TSEXIT(); } COMMAND_SET(load_font, "loadfont", "load console font from file", command_font); static int command_font(int argc, char *argv[]) { int i, c, rc; struct fontlist *fl; vt_font_bitmap_data_t *bd; bool list; list = false; optind = 1; optreset = 1; rc = CMD_OK; while ((c = getopt(argc, argv, "l")) != -1) { switch (c) { case 'l': list = true; break; case '?': default: return (CMD_ERROR); } } argc -= optind; argv += optind; if (argc > 1 || (list && argc != 0)) { printf("Usage: loadfont [-l] | [file.fnt]\n"); return (CMD_ERROR); } if (list) { STAILQ_FOREACH(fl, &fonts, font_next) { printf("font %s: %dx%d%s\n", fl->font_name, fl->font_data->vfbd_width, fl->font_data->vfbd_height, fl->font_data->vfbd_font == NULL? "" : " loaded"); } return (CMD_OK); } /* Clear scren */ cons_clear(); if (argc == 1) { char *name = argv[0]; if (insert_font(name, FONT_MANUAL) == false) { printf("loadfont error: failed to load: %s\n", name); return (CMD_ERROR); } (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); return (CMD_OK); } if (argc == 0) { /* * Walk entire font list, release any loaded font, and set * autoload flag. The font list does have at least the builtin * default font. */ STAILQ_FOREACH(fl, &fonts, font_next) { if (fl->font_data->vfbd_font != NULL) { bd = fl->font_data; /* * Note the setup_font() is releasing * font bytes. */ for (i = 0; i < VFNT_MAPS; i++) free(bd->vfbd_font->vf_map[i]); free(fl->font_data->vfbd_font); fl->font_data->vfbd_font = NULL; fl->font_data->vfbd_uncompressed_size = 0; fl->font_flags = FONT_AUTO; } } (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); } return (rc); } bool gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res) { struct resolution *rp, *p; /* * Walk detailed timings tables (4). */ if ((edid->display.supported_features & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) { /* Walk detailed timing descriptors (4) */ for (int i = 0; i < DET_TIMINGS; i++) { /* * Reserved value 0 is not used for display descriptor. */ if (edid->detailed_timings[i].pixel_clock == 0) continue; if ((rp = malloc(sizeof(*rp))) == NULL) continue; rp->width = GET_EDID_INFO_WIDTH(edid, i); rp->height = GET_EDID_INFO_HEIGHT(edid, i); if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS && rp->height > 0 && rp->height <= EDID_MAX_LINES) TAILQ_INSERT_TAIL(res, rp, next); else free(rp); } } /* * Walk standard timings list (8). */ for (int i = 0; i < STD_TIMINGS; i++) { /* Is this field unused? */ if (edid->standard_timings[i] == 0x0101) continue; if ((rp = malloc(sizeof(*rp))) == NULL) continue; rp->width = HSIZE(edid->standard_timings[i]); switch (RATIO(edid->standard_timings[i])) { case RATIO1_1: rp->height = HSIZE(edid->standard_timings[i]); if (edid->header.version > 1 || edid->header.revision > 2) { rp->height = rp->height * 10 / 16; } break; case RATIO4_3: rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4; break; case RATIO5_4: rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5; break; case RATIO16_9: rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16; break; } /* * Create resolution list in decreasing order, except keep * first entry (preferred timing mode). */ TAILQ_FOREACH(p, res, next) { if (p->width * p->height < rp->width * rp->height) { /* Keep preferred mode first */ if (TAILQ_FIRST(res) == p) TAILQ_INSERT_AFTER(res, p, rp, next); else TAILQ_INSERT_BEFORE(p, rp, next); break; } if (TAILQ_NEXT(p, next) == NULL) { TAILQ_INSERT_TAIL(res, rp, next); break; } } } return (!TAILQ_EMPTY(res)); } vm_offset_t build_font_module(vm_offset_t addr) { vt_font_bitmap_data_t *bd; struct vt_font *fd; struct preloaded_file *fp; size_t size; uint32_t checksum; int i; struct font_info fi; struct fontlist *fl; uint64_t fontp; if (STAILQ_EMPTY(&fonts)) return (addr); /* We can't load first */ if ((file_findfile(NULL, NULL)) == NULL) { printf("Can not load font module: %s\n", "the kernel is not loaded"); return (addr); } /* helper pointers */ bd = NULL; STAILQ_FOREACH(fl, &fonts, font_next) { if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width && gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) { /* * Kernel does have better built in font. */ if (fl->font_flags == FONT_BUILTIN) return (addr); bd = fl->font_data; break; } } if (bd == NULL) return (addr); fd = bd->vfbd_font; fi.fi_width = fd->vf_width; checksum = fi.fi_width; fi.fi_height = fd->vf_height; checksum += fi.fi_height; fi.fi_bitmap_size = bd->vfbd_uncompressed_size; checksum += fi.fi_bitmap_size; size = roundup2(sizeof (struct font_info), 8); for (i = 0; i < VFNT_MAPS; i++) { fi.fi_map_count[i] = fd->vf_map_count[i]; checksum += fi.fi_map_count[i]; size += fd->vf_map_count[i] * sizeof (struct vfnt_map); size += roundup2(size, 8); } size += bd->vfbd_uncompressed_size; fi.fi_checksum = -checksum; fp = file_findfile(NULL, "elf kernel"); if (fp == NULL) fp = file_findfile(NULL, "elf64 kernel"); if (fp == NULL) panic("can't find kernel file"); fontp = addr; addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info)); addr = roundup2(addr, 8); /* Copy maps. */ for (i = 0; i < VFNT_MAPS; i++) { if (fd->vf_map_count[i] != 0) { addr += archsw.arch_copyin(fd->vf_map[i], addr, fd->vf_map_count[i] * sizeof (struct vfnt_map)); addr = roundup2(addr, 8); } } /* Copy the bitmap. */ addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size); /* Looks OK so far; populate control structure */ file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp); return (addr); }