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freebsd/games/adventure/hdr.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

165 lines
6.6 KiB
C

/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)hdr.h 8.1 (Berkeley) 5/31/93
*/
/* ADVENTURE -- Jim Gillogly, Jul 1977
* This program is a re-write of ADVENT, written in FORTRAN mostly by
* Don Woods of SAIL. In most places it is as nearly identical to the
* original as possible given the language and word-size differences.
* A few places, such as the message arrays and travel arrays were changed
* to reflect the smaller core size and word size. The labels of the
* original are reflected in this version, so that the comments of the
* fortran are still applicable here.
*
* The data file distributed with the fortran source is assumed to be called
* "glorkz" in the directory where the program is first run.
*/
/* hdr.h: included by c advent files */
int datfd; /* message file descriptor */
int delhit;
int yea;
extern char data_file[]; /* Virtual data file */
#define TAB 011
#define LF 012
#define FLUSHLINE while (getchar()!='\n')
#define FLUSHLF while (next()!=LF)
int loc,newloc,oldloc,oldlc2,wzdark,gaveup,kq,k,k2;
char *wd1,*wd2; /* the complete words */
int verb,obj,spk;
extern int blklin;
int saved,savet,mxscor,latncy;
#define SHORT 50 /* How short is a demo game? */
#define MAXSTR 20 /* max length of user's words */
#define HTSIZE 512 /* max number of vocab words */
struct hashtab /* hash table for vocabulary */
{ int val; /* word type &index (ktab) */
char *atab; /* pointer to actual string */
} voc[HTSIZE];
#define SEED 1815622 /* "Encryption" seed */
struct text
#ifdef OLDSTUFF
{ int seekadr; /* DATFILE must be < 2**16 */
#endif OLDSTUFF
{ char *seekadr; /* Msg start in virtual disk */
int txtlen; /* length of msg starting here */
};
#define RTXSIZ 205
struct text rtext[RTXSIZ]; /* random text messages */
#define MAGSIZ 35
struct text mtext[MAGSIZ]; /* magic messages */
int clsses;
#define CLSMAX 12
struct text ctext[CLSMAX]; /* classes of adventurer */
int cval[CLSMAX];
struct text ptext[101]; /* object descriptions */
#define LOCSIZ 141 /* number of locations */
struct text ltext[LOCSIZ]; /* long loc description */
struct text stext[LOCSIZ]; /* short loc descriptions */
struct travlist /* direcs & conditions of travel*/
{ struct travlist *next; /* ptr to next list entry */
int conditions; /* m in writeup (newloc / 1000) */
int tloc; /* n in writeup (newloc % 1000) */
int tverb; /* the verb that takes you there*/
} *travel[LOCSIZ],*tkk; /* travel is closer to keys(...)*/
int atloc[LOCSIZ];
int plac[101]; /* initial object placement */
int fixd[101],fixed[101]; /* location fixed? */
int actspk[35]; /* rtext msg for verb <n> */
int cond[LOCSIZ]; /* various condition bits */
extern int setbit[16]; /* bit defn masks 1,2,4,... */
int hntmax;
int hints[20][5]; /* info on hints */
int hinted[20],hintlc[20];
int place[101], prop[101],link[201];
int abb[LOCSIZ];
int maxtrs,tally,tally2; /* treasure values */
#define FALSE 0
#define TRUE 1
int keys,lamp,grate,cage,rod,rod2,steps,/* mnemonics */
bird,door,pillow,snake,fissur,tablet,clam,oyster,magzin,
dwarf,knife,food,bottle,water,oil,plant,plant2,axe,mirror,dragon,
chasm,troll,troll2,bear,messag,vend,batter,
nugget,coins,chest,eggs,tridnt,vase,emrald,pyram,pearl,rug,chain,
spices,
back,look,cave,null,entrnc,dprssn,
enter, stream, pour,
say,lock,throw,find,invent;
int chloc,chloc2,dseen[7],dloc[7], /* dwarf stuff */
odloc[7],dflag,daltlc;
int tk[21],stick,dtotal,attack;
int turns,lmwarn,iwest,knfloc,detail, /* various flags & counters */
abbnum,maxdie,numdie,holdng,dkill,foobar,bonus,clock1,clock2,
saved,closng,panic,closed,scorng;
int demo,newloc,limit;
char *malloc();
char *decr();
unsigned long crc();
/* We need to get a little tricky to avoid strings */
#define DECR(a,b,c,d,e) decr('a'+'+','b'+'-','c'+'#','d'+'&','e'+'%')