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455aabc3f8
o The FSM layering is now more sane. o Move a lot of the NCP stuff into our ipcpstate rather than having it in the bundle, including control of the configured IP addresses. We don't need hacks like the global `linkup' variable any more as the FSM decides when our ppp.link* files get run. This is going to eventually be configurable based on FSM events anyway. o Fix a few inconsistencies when both sides require authentication. o We now have "Ppp..." and "PPp" prompts, reflecting authentication and network phase. We don't print loads of spurious prompts as we change phases any more. o Our phase is part of the bundle now. o Fix a bug where the FSM wasn't calling LayerFinish. o Close the FSM down correctly with a signal rather than slamming it down as if the line was dropped (the undocumented ``down'' command is still available though). o Remove the forgotten `tunno' variable and fix references to it.
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
/*
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* Written by Toshiharu OHNO (tony-o@iij.ad.jp)
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*
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* Copyright (C) 1993, Internet Initiative Japan, Inc. All rights reserverd.
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*
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* Redistribution and use in source and binary forms are permitted
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* provided that the above copyright notice and this paragraph are
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* duplicated in all such forms and that any documentation,
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* advertising materials, and other materials related to such
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* distribution and use acknowledge that the software was developed
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* by the Internet Initiative Japan. The name of the
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* IIJ may not be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
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* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* $Id: auth.h,v 1.10.2.2 1998/02/02 19:32:01 brian Exp $
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*
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* TODO:
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*/
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struct physical;
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typedef enum {
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VALID,
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INVALID,
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NOT_FOUND
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} LOCAL_AUTH_VALID;
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struct authinfo {
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void (*ChallengeFunc) (int, struct physical *);
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struct pppTimer authtimer;
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int retry;
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int id;
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struct physical *physical;
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};
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extern const char *Auth2Nam(u_short);
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extern LOCAL_AUTH_VALID LocalAuthValidate(const char *, const char *, const char *);
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extern void StopAuthTimer(struct authinfo *);
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extern void StartAuthChallenge(struct authinfo *, struct physical *);
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extern void LocalAuthInit(void);
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extern int AuthValidate(struct bundle *, const char *, const char *,
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const char *, struct physical *);
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extern char *AuthGetSecret(struct bundle *, const char *, const char *, int,
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int, struct physical *);
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