mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-11 09:50:12 +00:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
643 lines
14 KiB
C
643 lines
14 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* hack.zap.c - version 1.0.3 */
|
|
|
|
#include "hack.h"
|
|
|
|
extern struct obj *mkobj_at();
|
|
extern struct monst *makemon(), *mkmon_at(), youmonst;
|
|
struct monst *bhit();
|
|
char *exclam();
|
|
|
|
char *fl[]= {
|
|
"magic missile",
|
|
"bolt of fire",
|
|
"sleep ray",
|
|
"bolt of cold",
|
|
"death ray"
|
|
};
|
|
|
|
/* Routines for IMMEDIATE wands. */
|
|
/* bhitm: monster mtmp was hit by the effect of wand otmp */
|
|
bhitm(mtmp, otmp)
|
|
register struct monst *mtmp;
|
|
register struct obj *otmp;
|
|
{
|
|
wakeup(mtmp);
|
|
switch(otmp->otyp) {
|
|
case WAN_STRIKING:
|
|
if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
|
|
register int tmp = d(2,12);
|
|
hit("wand", mtmp, exclam(tmp));
|
|
mtmp->mhp -= tmp;
|
|
if(mtmp->mhp < 1) killed(mtmp);
|
|
} else miss("wand", mtmp);
|
|
break;
|
|
case WAN_SLOW_MONSTER:
|
|
mtmp->mspeed = MSLOW;
|
|
break;
|
|
case WAN_SPEED_MONSTER:
|
|
mtmp->mspeed = MFAST;
|
|
break;
|
|
case WAN_UNDEAD_TURNING:
|
|
if(index(UNDEAD,mtmp->data->mlet)) {
|
|
mtmp->mhp -= rnd(8);
|
|
if(mtmp->mhp < 1) killed(mtmp);
|
|
else mtmp->mflee = 1;
|
|
}
|
|
break;
|
|
case WAN_POLYMORPH:
|
|
if( newcham(mtmp,&mons[rn2(CMNUM)]) )
|
|
objects[otmp->otyp].oc_name_known = 1;
|
|
break;
|
|
case WAN_CANCELLATION:
|
|
mtmp->mcan = 1;
|
|
break;
|
|
case WAN_TELEPORTATION:
|
|
rloc(mtmp);
|
|
break;
|
|
case WAN_MAKE_INVISIBLE:
|
|
mtmp->minvis = 1;
|
|
break;
|
|
#ifdef WAN_PROBING
|
|
case WAN_PROBING:
|
|
mstatusline(mtmp);
|
|
break;
|
|
#endif WAN_PROBING
|
|
default:
|
|
impossible("What an interesting wand (%u)", otmp->otyp);
|
|
}
|
|
}
|
|
|
|
bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
|
|
register struct obj *obj, *otmp; /* returns TRUE if sth was done */
|
|
{
|
|
register int res = TRUE;
|
|
|
|
if(obj == uball || obj == uchain)
|
|
res = FALSE;
|
|
else
|
|
switch(otmp->otyp) {
|
|
case WAN_POLYMORPH:
|
|
/* preserve symbol and quantity, but turn rocks into gems */
|
|
mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
|
|
? GEM_SYM : obj->olet,
|
|
obj->ox, obj->oy) -> quan = obj->quan;
|
|
delobj(obj);
|
|
break;
|
|
case WAN_STRIKING:
|
|
if(obj->otyp == ENORMOUS_ROCK)
|
|
fracture_rock(obj);
|
|
else
|
|
res = FALSE;
|
|
break;
|
|
case WAN_CANCELLATION:
|
|
if(obj->spe && obj->olet != AMULET_SYM) {
|
|
obj->known = 0;
|
|
obj->spe = 0;
|
|
}
|
|
break;
|
|
case WAN_TELEPORTATION:
|
|
rloco(obj);
|
|
break;
|
|
case WAN_MAKE_INVISIBLE:
|
|
obj->oinvis = 1;
|
|
break;
|
|
case WAN_UNDEAD_TURNING:
|
|
res = revive(obj);
|
|
break;
|
|
case WAN_SLOW_MONSTER: /* no effect on objects */
|
|
case WAN_SPEED_MONSTER:
|
|
#ifdef WAN_PROBING
|
|
case WAN_PROBING:
|
|
#endif WAN_PROBING
|
|
res = FALSE;
|
|
break;
|
|
default:
|
|
impossible("What an interesting wand (%u)", otmp->otyp);
|
|
}
|
|
return(res);
|
|
}
|
|
|
|
dozap()
|
|
{
|
|
register struct obj *obj;
|
|
xchar zx,zy;
|
|
|
|
obj = getobj("/", "zap");
|
|
if(!obj) return(0);
|
|
if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
|
|
pline("Nothing Happens.");
|
|
return(1);
|
|
}
|
|
if(obj->spe == 0)
|
|
pline("You wrest one more spell from the worn-out wand.");
|
|
if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
|
|
return(1); /* make him pay for knowing !NODIR */
|
|
obj->spe--;
|
|
if(objects[obj->otyp].bits & IMMEDIATE) {
|
|
if(u.uswallow)
|
|
bhitm(u.ustuck, obj);
|
|
else if(u.dz) {
|
|
if(u.dz > 0) {
|
|
register struct obj *otmp = o_at(u.ux, u.uy);
|
|
if(otmp)
|
|
(void) bhito(otmp, obj);
|
|
}
|
|
} else
|
|
(void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
|
|
} else {
|
|
switch(obj->otyp){
|
|
case WAN_LIGHT:
|
|
litroom(TRUE);
|
|
break;
|
|
case WAN_SECRET_DOOR_DETECTION:
|
|
if(!findit()) return(1);
|
|
break;
|
|
case WAN_CREATE_MONSTER:
|
|
{ register int cnt = 1;
|
|
if(!rn2(23)) cnt += rn2(7) + 1;
|
|
while(cnt--)
|
|
(void) makemon((struct permonst *) 0, u.ux, u.uy);
|
|
}
|
|
break;
|
|
case WAN_WISHING:
|
|
{ char buf[BUFSZ];
|
|
register struct obj *otmp;
|
|
extern struct obj *readobjnam(), *addinv();
|
|
if(u.uluck + rn2(5) < 0) {
|
|
pline("Unfortunately, nothing happens.");
|
|
break;
|
|
}
|
|
pline("You may wish for an object. What do you want? ");
|
|
getlin(buf);
|
|
if(buf[0] == '\033') buf[0] = 0;
|
|
otmp = readobjnam(buf);
|
|
otmp = addinv(otmp);
|
|
prinv(otmp);
|
|
break;
|
|
}
|
|
case WAN_DIGGING:
|
|
/* Original effect (approximately):
|
|
* from CORR: dig until we pierce a wall
|
|
* from ROOM: piece wall and dig until we reach
|
|
* an ACCESSIBLE place.
|
|
* Currently: dig for digdepth positions;
|
|
* also down on request of Lennart Augustsson.
|
|
*/
|
|
{ register struct rm *room;
|
|
register int digdepth;
|
|
if(u.uswallow) {
|
|
register struct monst *mtmp = u.ustuck;
|
|
|
|
pline("You pierce %s's stomach wall!",
|
|
monnam(mtmp));
|
|
mtmp->mhp = 1; /* almost dead */
|
|
unstuck(mtmp);
|
|
mnexto(mtmp);
|
|
break;
|
|
}
|
|
if(u.dz) {
|
|
if(u.dz < 0) {
|
|
pline("You loosen a rock from the ceiling.");
|
|
pline("It falls on your head!");
|
|
losehp(1, "falling rock");
|
|
mksobj_at(ROCK, u.ux, u.uy);
|
|
fobj->quan = 1;
|
|
stackobj(fobj);
|
|
if(Invisible) newsym(u.ux, u.uy);
|
|
} else {
|
|
dighole();
|
|
}
|
|
break;
|
|
}
|
|
zx = u.ux+u.dx;
|
|
zy = u.uy+u.dy;
|
|
digdepth = 8 + rn2(18);
|
|
Tmp_at(-1, '*'); /* open call */
|
|
while(--digdepth >= 0) {
|
|
if(!isok(zx,zy)) break;
|
|
room = &levl[zx][zy];
|
|
Tmp_at(zx,zy);
|
|
if(!xdnstair){
|
|
if(zx < 3 || zx > COLNO-3 ||
|
|
zy < 3 || zy > ROWNO-3)
|
|
break;
|
|
if(room->typ == HWALL ||
|
|
room->typ == VWALL){
|
|
room->typ = ROOM;
|
|
break;
|
|
}
|
|
} else
|
|
if(room->typ == HWALL || room->typ == VWALL ||
|
|
room->typ == SDOOR || room->typ == LDOOR){
|
|
room->typ = DOOR;
|
|
digdepth -= 2;
|
|
} else
|
|
if(room->typ == SCORR || !room->typ) {
|
|
room->typ = CORR;
|
|
digdepth--;
|
|
}
|
|
mnewsym(zx,zy);
|
|
zx += u.dx;
|
|
zy += u.dy;
|
|
}
|
|
mnewsym(zx,zy); /* not always necessary */
|
|
Tmp_at(-1,-1); /* closing call */
|
|
break;
|
|
}
|
|
default:
|
|
buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
|
|
u.ux, u.uy, u.dx, u.dy);
|
|
break;
|
|
}
|
|
if(!objects[obj->otyp].oc_name_known) {
|
|
objects[obj->otyp].oc_name_known = 1;
|
|
more_experienced(0,10);
|
|
}
|
|
}
|
|
return(1);
|
|
}
|
|
|
|
char *
|
|
exclam(force)
|
|
register int force;
|
|
{
|
|
/* force == 0 occurs e.g. with sleep ray */
|
|
/* note that large force is usual with wands so that !! would
|
|
require information about hand/weapon/wand */
|
|
return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
|
|
}
|
|
|
|
hit(str,mtmp,force)
|
|
register char *str;
|
|
register struct monst *mtmp;
|
|
register char *force; /* usually either "." or "!" */
|
|
{
|
|
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
|
|
else pline("The %s hits %s%s", str, monnam(mtmp), force);
|
|
}
|
|
|
|
miss(str,mtmp)
|
|
register char *str;
|
|
register struct monst *mtmp;
|
|
{
|
|
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
|
|
else pline("The %s misses %s.",str,monnam(mtmp));
|
|
}
|
|
|
|
/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
|
|
IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
|
|
range or when a monster is hit; the monster is returned, and bhitpos
|
|
is set to the final position of the weapon thrown; the ray of a wand
|
|
may affect several objects and monsters on its path - for each of
|
|
these an argument function is called. */
|
|
/* check !u.uswallow before calling bhit() */
|
|
|
|
struct monst *
|
|
bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
|
|
register int ddx,ddy,range; /* direction and range */
|
|
char sym; /* symbol displayed on path */
|
|
int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
|
|
struct obj *obj; /* 2nd arg to fhitm/fhito */
|
|
{
|
|
register struct monst *mtmp;
|
|
register struct obj *otmp;
|
|
register int typ;
|
|
|
|
bhitpos.x = u.ux;
|
|
bhitpos.y = u.uy;
|
|
|
|
if(sym) tmp_at(-1, sym); /* open call */
|
|
while(range-- > 0) {
|
|
bhitpos.x += ddx;
|
|
bhitpos.y += ddy;
|
|
typ = levl[bhitpos.x][bhitpos.y].typ;
|
|
if(mtmp = m_at(bhitpos.x,bhitpos.y)){
|
|
if(sym) {
|
|
tmp_at(-1, -1); /* close call */
|
|
return(mtmp);
|
|
}
|
|
(*fhitm)(mtmp, obj);
|
|
range -= 3;
|
|
}
|
|
if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
|
|
if((*fhito)(otmp, obj))
|
|
range--;
|
|
}
|
|
if(!ZAP_POS(typ)) {
|
|
bhitpos.x -= ddx;
|
|
bhitpos.y -= ddy;
|
|
break;
|
|
}
|
|
if(sym) tmp_at(bhitpos.x, bhitpos.y);
|
|
}
|
|
|
|
/* leave last symbol unless in a pool */
|
|
if(sym)
|
|
tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
|
|
return(0);
|
|
}
|
|
|
|
struct monst *
|
|
boomhit(dx,dy) {
|
|
register int i, ct;
|
|
register struct monst *mtmp;
|
|
char sym = ')';
|
|
extern schar xdir[], ydir[];
|
|
|
|
bhitpos.x = u.ux;
|
|
bhitpos.y = u.uy;
|
|
|
|
for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
|
|
tmp_at(-1, sym); /* open call */
|
|
for(ct=0; ct<10; ct++) {
|
|
if(i == 8) i = 0;
|
|
sym = ')' + '(' - sym;
|
|
tmp_at(-2, sym); /* change let call */
|
|
dx = xdir[i];
|
|
dy = ydir[i];
|
|
bhitpos.x += dx;
|
|
bhitpos.y += dy;
|
|
if(mtmp = m_at(bhitpos.x, bhitpos.y)){
|
|
tmp_at(-1,-1);
|
|
return(mtmp);
|
|
}
|
|
if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
|
|
bhitpos.x -= dx;
|
|
bhitpos.y -= dy;
|
|
break;
|
|
}
|
|
if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
|
|
if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
|
|
(void) thitu(10, rnd(10), "boomerang");
|
|
break;
|
|
} else { /* we catch it */
|
|
tmp_at(-1,-1);
|
|
pline("Skillfully, you catch the boomerang.");
|
|
return(&youmonst);
|
|
}
|
|
}
|
|
tmp_at(bhitpos.x, bhitpos.y);
|
|
if(ct % 5 != 0) i++;
|
|
}
|
|
tmp_at(-1, -1); /* do not leave last symbol */
|
|
return(0);
|
|
}
|
|
|
|
char
|
|
dirlet(dx,dy) register dx,dy; {
|
|
return
|
|
(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
|
|
}
|
|
|
|
/* type == -1: monster spitting fire at you */
|
|
/* type == -1,-2,-3: bolts sent out by wizard */
|
|
/* called with dx = dy = 0 with vertical bolts */
|
|
buzz(type,sx,sy,dx,dy)
|
|
register int type;
|
|
register xchar sx,sy;
|
|
register int dx,dy;
|
|
{
|
|
int abstype = abs(type);
|
|
register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
|
|
struct rm *lev;
|
|
xchar range;
|
|
struct monst *mon;
|
|
|
|
if(u.uswallow) {
|
|
register int tmp;
|
|
|
|
if(type < 0) return;
|
|
tmp = zhit(u.ustuck, type);
|
|
pline("The %s rips into %s%s",
|
|
fltxt, monnam(u.ustuck), exclam(tmp));
|
|
return;
|
|
}
|
|
if(type < 0) pru();
|
|
range = rn1(7,7);
|
|
Tmp_at(-1, dirlet(dx,dy)); /* open call */
|
|
while(range-- > 0) {
|
|
sx += dx;
|
|
sy += dy;
|
|
if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
|
|
else {
|
|
int bounce = 0;
|
|
if(cansee(sx-dx,sy-dy))
|
|
pline("The %s bounces!", fltxt);
|
|
if(ZAP_POS(levl[sx][sy-dy].typ))
|
|
bounce = 1;
|
|
if(ZAP_POS(levl[sx-dx][sy].typ)) {
|
|
if(!bounce || rn2(2)) bounce = 2;
|
|
}
|
|
switch(bounce){
|
|
case 0:
|
|
dx = -dx;
|
|
dy = -dy;
|
|
continue;
|
|
case 1:
|
|
dy = -dy;
|
|
sx -= dx;
|
|
break;
|
|
case 2:
|
|
dx = -dx;
|
|
sy -= dy;
|
|
break;
|
|
}
|
|
Tmp_at(-2,dirlet(dx,dy));
|
|
continue;
|
|
}
|
|
if(lev->typ == POOL && abstype == 1 /* fire */) {
|
|
range -= 3;
|
|
lev->typ = ROOM;
|
|
if(cansee(sx,sy)) {
|
|
mnewsym(sx,sy);
|
|
pline("The water evaporates.");
|
|
} else
|
|
pline("You hear a hissing sound.");
|
|
}
|
|
if((mon = m_at(sx,sy)) &&
|
|
(type != -1 || mon->data->mlet != 'D')) {
|
|
wakeup(mon);
|
|
if(rnd(20) < 18 + mon->data->ac) {
|
|
register int tmp = zhit(mon,abstype);
|
|
if(mon->mhp < 1) {
|
|
if(type < 0) {
|
|
if(cansee(mon->mx,mon->my))
|
|
pline("%s is killed by the %s!",
|
|
Monnam(mon), fltxt);
|
|
mondied(mon);
|
|
} else
|
|
killed(mon);
|
|
} else
|
|
hit(fltxt, mon, exclam(tmp));
|
|
range -= 2;
|
|
} else
|
|
miss(fltxt,mon);
|
|
} else if(sx == u.ux && sy == u.uy) {
|
|
nomul(0);
|
|
if(rnd(20) < 18+u.uac) {
|
|
register int dam = 0;
|
|
range -= 2;
|
|
pline("The %s hits you!",fltxt);
|
|
switch(abstype) {
|
|
case 0:
|
|
dam = d(2,6);
|
|
break;
|
|
case 1:
|
|
if(Fire_resistance)
|
|
pline("You don't feel hot!");
|
|
else dam = d(6,6);
|
|
if(!rn2(3))
|
|
burn_scrolls();
|
|
break;
|
|
case 2:
|
|
nomul(-rnd(25)); /* sleep ray */
|
|
break;
|
|
case 3:
|
|
if(Cold_resistance)
|
|
pline("You don't feel cold!");
|
|
else dam = d(6,6);
|
|
break;
|
|
case 4:
|
|
u.uhp = -1;
|
|
}
|
|
losehp(dam,fltxt);
|
|
} else pline("The %s whizzes by you!",fltxt);
|
|
stop_occupation();
|
|
}
|
|
if(!ZAP_POS(lev->typ)) {
|
|
int bounce = 0, rmn;
|
|
if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
|
|
range--;
|
|
if(!dx || !dy || !rn2(20)){
|
|
dx = -dx;
|
|
dy = -dy;
|
|
} else {
|
|
if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
|
|
(IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
|
|
bounce = 1;
|
|
if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
|
|
(IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
|
|
if(!bounce || rn2(2))
|
|
bounce = 2;
|
|
|
|
switch(bounce){
|
|
case 0:
|
|
dy = -dy;
|
|
dx = -dx;
|
|
break;
|
|
case 1:
|
|
dy = -dy;
|
|
break;
|
|
case 2:
|
|
dx = -dx;
|
|
break;
|
|
}
|
|
Tmp_at(-2, dirlet(dx,dy));
|
|
}
|
|
}
|
|
}
|
|
Tmp_at(-1,-1);
|
|
}
|
|
|
|
zhit(mon,type) /* returns damage to mon */
|
|
register struct monst *mon;
|
|
register type;
|
|
{
|
|
register int tmp = 0;
|
|
|
|
switch(type) {
|
|
case 0: /* magic missile */
|
|
tmp = d(2,6);
|
|
break;
|
|
case -1: /* Dragon blazing fire */
|
|
case 1: /* fire */
|
|
if(index("Dg", mon->data->mlet)) break;
|
|
tmp = d(6,6);
|
|
if(index("YF", mon->data->mlet)) tmp += 7;
|
|
break;
|
|
case 2: /* sleep*/
|
|
mon->mfroz = 1;
|
|
break;
|
|
case 3: /* cold */
|
|
if(index("YFgf", mon->data->mlet)) break;
|
|
tmp = d(6,6);
|
|
if(mon->data->mlet == 'D') tmp += 7;
|
|
break;
|
|
case 4: /* death*/
|
|
if(index(UNDEAD, mon->data->mlet)) break;
|
|
tmp = mon->mhp+1;
|
|
break;
|
|
}
|
|
mon->mhp -= tmp;
|
|
return(tmp);
|
|
}
|
|
|
|
#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
|
|
? 'a' + (otyp - DEAD_ACID_BLOB)\
|
|
: '@' + (otyp - DEAD_HUMAN))
|
|
revive(obj)
|
|
register struct obj *obj;
|
|
{
|
|
register struct monst *mtmp;
|
|
|
|
if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
|
|
/* do not (yet) revive shopkeepers */
|
|
/* Note: this might conceivably produce two monsters
|
|
at the same position - strange, but harmless */
|
|
mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
|
|
delobj(obj);
|
|
}
|
|
return(!!mtmp); /* TRUE if some monster created */
|
|
}
|
|
|
|
rloco(obj)
|
|
register struct obj *obj;
|
|
{
|
|
register tx,ty,otx,oty;
|
|
|
|
otx = obj->ox;
|
|
oty = obj->oy;
|
|
do {
|
|
tx = rn1(COLNO-3,2);
|
|
ty = rn2(ROWNO);
|
|
} while(!goodpos(tx,ty));
|
|
obj->ox = tx;
|
|
obj->oy = ty;
|
|
if(cansee(otx,oty))
|
|
newsym(otx,oty);
|
|
}
|
|
|
|
fracture_rock(obj) /* fractured by pick-axe or wand of striking */
|
|
register struct obj *obj; /* no texts here! */
|
|
{
|
|
/* unpobj(obj); */
|
|
obj->otyp = ROCK;
|
|
obj->quan = 7 + rn2(60);
|
|
obj->owt = weight(obj);
|
|
obj->olet = WEAPON_SYM;
|
|
if(cansee(obj->ox,obj->oy))
|
|
prl(obj->ox,obj->oy);
|
|
}
|
|
|
|
burn_scrolls()
|
|
{
|
|
register struct obj *obj, *obj2;
|
|
register int cnt = 0;
|
|
|
|
for(obj = invent; obj; obj = obj2) {
|
|
obj2 = obj->nobj;
|
|
if(obj->olet == SCROLL_SYM) {
|
|
cnt++;
|
|
useup(obj);
|
|
}
|
|
}
|
|
if(cnt > 1) {
|
|
pline("Your scrolls catch fire!");
|
|
losehp(cnt, "burning scrolls");
|
|
} else if(cnt) {
|
|
pline("Your scroll catches fire!");
|
|
losehp(1, "burning scroll");
|
|
}
|
|
}
|