/*- * Copyright (c) 1992, 1993, 1994 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef lint static char sccsid[] = "@(#)svi_refresh.c 8.62 (Berkeley) 8/17/94"; #endif /* not lint */ #include #include #include #include #include #include #include #include #include #include #include #include "compat.h" #include #include #include #include "vi.h" #include "svi_screen.h" #include "../sex/sex_screen.h" static int svi_modeline __P((SCR *, EXF *)); int svi_refresh(sp, ep) SCR *sp; EXF *ep; { SCR *tsp; u_int paintbits; /* * 1: Resize the screen. * * Notice that a resize is requested, and set up everything so that * the file gets reinitialized. Done here, instead of in the vi loop * because there may be other initialization that other screens need * to do. The actual changing of the row/column values was done by * calling the ex options code which put them into the environment, * which is used by curses. Stupid, but ugly. */ if (F_ISSET(sp, S_RESIZE)) { /* Reinitialize curses. */ if (svi_curses_end(sp) || svi_curses_init(sp)) return (1); /* Invalidate the line size cache. */ SVI_SCR_CFLUSH(SVP(sp)); /* * Fill the map, incidentally losing any svi_line() * cached information. */ if (svi_sm_fill(sp, ep, sp->lno, P_FILL)) return (1); F_CLR(sp, S_RESIZE | S_REFORMAT); F_SET(sp, S_REDRAW); } /* * 2: S_REFRESH * * If S_REFRESH is set in the current screen, repaint everything * that we can find. */ if (F_ISSET(sp, S_REFRESH)) for (tsp = sp->gp->dq.cqh_first; tsp != (void *)&sp->gp->dq; tsp = tsp->q.cqe_next) if (tsp != sp) F_SET(tsp, S_REDRAW); /* * 3: Related or dirtied screens, or screens with messages. * * If related screens share a view into a file, they may have been * modified as well. Refresh any screens with paint or dirty bits * set, or where messages are waiting. Finally, if we refresh any * screens other than the current one, the cursor will be trashed. */ paintbits = S_REDRAW | S_REFORMAT | S_REFRESH; if (O_ISSET(sp, O_NUMBER)) paintbits |= S_RENUMBER; for (tsp = sp->gp->dq.cqh_first; tsp != (void *)&sp->gp->dq; tsp = tsp->q.cqe_next) if (tsp != sp && (F_ISSET(tsp, paintbits) || F_ISSET(SVP(tsp), SVI_SCREENDIRTY) || tsp->msgq.lh_first != NULL && !F_ISSET(tsp->msgq.lh_first, M_EMPTY))) { (void)svi_paint(tsp, tsp->ep); F_CLR(SVP(tsp), SVI_SCREENDIRTY); F_SET(SVP(sp), SVI_CUR_INVALID); } /* * 4: Refresh the current screen. * * Always refresh the current screen, it may be a cursor movement. * Also, always do it last -- that way, S_REFRESH can be set in * the current screen only, and the screen won't flash. */ F_CLR(sp, SVI_SCREENDIRTY); return (svi_paint(sp, ep)); } /* * svi_paint -- * This is the guts of the vi curses screen code. The idea is that * the SCR structure passed in contains the new coordinates of the * screen. What makes this hard is that we don't know how big * characters are, doing input can put the cursor in illegal places, * and we're frantically trying to avoid repainting unless it's * absolutely necessary. If you change this code, you'd better know * what you're doing. It's subtle and quick to anger. */ int svi_paint(sp, ep) SCR *sp; EXF *ep; { SMAP *smp, tmp; SVI_PRIVATE *svp; recno_t lastline, lcnt; size_t cwtotal, cnt, len, x, y; int ch, didpaint, leftright_warp; char *p; #define LNO sp->lno #define OLNO svp->olno #define CNO sp->cno #define OCNO svp->ocno #define SCNO svp->sc_col didpaint = leftright_warp = 0; svp = SVP(sp); /* * 1: Reformat the lines. * * If the lines themselves have changed (:set list, for example), * fill in the map from scratch. Adjust the screen that's being * displayed if the leftright flag is set. */ if (F_ISSET(sp, S_REFORMAT)) { /* Invalidate the line size cache. */ SVI_SCR_CFLUSH(SVP(sp)); /* Toss svi_line() cached information. */ if (svi_sm_fill(sp, ep, HMAP->lno, P_TOP)) return (1); if (O_ISSET(sp, O_LEFTRIGHT) && (cnt = svi_opt_screens(sp, ep, LNO, &CNO)) != 1) for (smp = HMAP; smp <= TMAP; ++smp) smp->off = cnt; F_CLR(sp, S_REFORMAT); F_SET(sp, S_REDRAW); } /* * 2: Line movement. * * Line changes can cause the top line to change as well. As * before, if the movement is large, the screen is repainted. * * 2a: Tiny screens. * * Tiny screens cannot be permitted into the "scrolling" parts of * the smap code for two reasons. If the screen size is 1 line, * HMAP == TMAP and the code will quickly drop core. If the screen * size is 2, none of the divisions by 2 will work, and scrolling * won't work. In fact, because no line change will be less than * HALFTEXT(sp), we always ending up "filling" the map, with a * P_MIDDLE flag, which isn't what the user wanted. Tiny screens * can go into the "fill" portions of the smap code, however. */ if (sp->t_rows <= 2) { if (LNO < HMAP->lno) { if (svi_sm_fill(sp, ep, LNO, P_TOP)) return (1); } else if (LNO > TMAP->lno) if (svi_sm_fill(sp, ep, LNO, P_BOTTOM)) return (1); if (sp->t_rows == 1) { HMAP->off = svi_opt_screens(sp, ep, LNO, &CNO); goto paint; } F_SET(sp, S_REDRAW); goto adjust; } /* * 2b: Small screens. * * Users can use the window, w300, w1200 and w9600 options to make * the screen artificially small. The behavior of these options * in the historic vi wasn't all that consistent, and, in fact, it * was never documented how various screen movements affected the * screen size. Generally, one of three things would happen: * 1: The screen would expand in size, showing the line * 2: The screen would scroll, showing the line * 3: The screen would compress to its smallest size and * repaint. * In general, scrolling didn't cause compression (200^D was handled * the same as ^D), movement to a specific line would (:N where N * was 1 line below the screen caused a screen compress), and cursor * movement would scroll if it was 11 lines or less, and compress if * it was more than 11 lines. (And, no, I have no idea where the 11 * comes from.) * * What we do is try and figure out if the line is less than half of * a full screen away. If it is, we expand the screen if there's * room, and then scroll as necessary. The alternative is to compress * and repaint. * * !!! * This code is a special case from beginning to end. Unfortunately, * home modems are still slow enough that it's worth having. * * XXX * If the line a really long one, i.e. part of the line is on the * screen but the column offset is not, we'll end up in the adjust * code, when we should probably have compressed the screen. */ if (ISSMALLSCREEN(sp)) if (LNO < HMAP->lno) { lcnt = svi_sm_nlines(sp, ep, HMAP, LNO, sp->t_maxrows); if (lcnt <= HALFSCREEN(sp)) for (; lcnt && sp->t_rows != sp->t_maxrows; --lcnt, ++sp->t_rows) { ++TMAP; if (svi_sm_1down(sp, ep)) return (1); } else goto small_fill; } else if (LNO > TMAP->lno) { lcnt = svi_sm_nlines(sp, ep, TMAP, LNO, sp->t_maxrows); if (lcnt <= HALFSCREEN(sp)) for (; lcnt && sp->t_rows != sp->t_maxrows; --lcnt, ++sp->t_rows) { if (svi_sm_next(sp, ep, TMAP, TMAP + 1)) return (1); ++TMAP; if (svi_line(sp, ep, TMAP, NULL, NULL)) return (1); } else { small_fill: MOVE(sp, INFOLINE(sp), 0); clrtoeol(); for (; sp->t_rows > sp->t_minrows; --sp->t_rows, --TMAP) { MOVE(sp, TMAP - HMAP, 0); clrtoeol(); } if (svi_sm_fill(sp, ep, LNO, P_FILL)) return (1); F_SET(sp, S_REDRAW); goto adjust; } } /* * 3a: Line down, or current screen. */ if (LNO >= HMAP->lno) { /* Current screen. */ if (LNO <= TMAP->lno) goto adjust; /* * If less than half a screen above the line, scroll down * until the line is on the screen. */ lcnt = svi_sm_nlines(sp, ep, TMAP, LNO, HALFTEXT(sp)); if (lcnt < HALFTEXT(sp)) { while (lcnt--) if (svi_sm_1up(sp, ep)) return (1); goto adjust; } goto bottom; } /* * 3b: Line up. */ lcnt = svi_sm_nlines(sp, ep, HMAP, LNO, HALFTEXT(sp)); if (lcnt < HALFTEXT(sp)) { /* * If less than half a screen below the line, scroll up until * the line is the first line on the screen. Special check so * that if the screen has been emptied, we refill it. */ if (file_gline(sp, ep, HMAP->lno, &len) != NULL) { while (lcnt--) if (svi_sm_1down(sp, ep)) return (1); goto adjust; } /* * If less than a full screen from the bottom of the file, * put the last line of the file on the bottom of the screen. */ bottom: if (file_lline(sp, ep, &lastline)) return (1); tmp.lno = LNO; tmp.off = 1; lcnt = svi_sm_nlines(sp, ep, &tmp, lastline, sp->t_rows); if (lcnt < sp->t_rows) { if (svi_sm_fill(sp, ep, lastline, P_BOTTOM)) return (1); F_SET(sp, S_REDRAW); goto adjust; } /* It's not close, just put the line in the middle. */ goto middle; } /* * If less than half a screen from the top of the file, put the first * line of the file at the top of the screen. Otherwise, put the line * in the middle of the screen. */ tmp.lno = 1; tmp.off = 1; lcnt = svi_sm_nlines(sp, ep, &tmp, LNO, HALFTEXT(sp)); if (lcnt < HALFTEXT(sp)) { if (svi_sm_fill(sp, ep, 1, P_TOP)) return (1); } else middle: if (svi_sm_fill(sp, ep, LNO, P_MIDDLE)) return (1); F_SET(sp, S_REDRAW); /* * At this point we know part of the line is on the screen. Since * scrolling is done using logical lines, not physical, all of the * line may not be on the screen. While that's not necessarily bad, * if the part the cursor is on isn't there, we're going to lose. * This can be tricky; if the line covers the entire screen, lno * may be the same as both ends of the map, that's why we test BOTH * the top and the bottom of the map. This isn't a problem for * left-right scrolling, the cursor movement code handles the problem. * * There's a performance issue here if editing *really* long lines. * This gets to the right spot by scrolling, and, in a binary, by * scrolling hundreds of lines. If the adjustment looks like it's * going to be a serious problem, refill the screen and repaint. */ adjust: if (!O_ISSET(sp, O_LEFTRIGHT) && (LNO == HMAP->lno || LNO == TMAP->lno)) { cnt = svi_opt_screens(sp, ep, LNO, &CNO); if (LNO == HMAP->lno && cnt < HMAP->off) if ((HMAP->off - cnt) > HALFTEXT(sp)) { HMAP->off = cnt; svi_sm_fill(sp, ep, OOBLNO, P_TOP); F_SET(sp, S_REDRAW); } else while (cnt < HMAP->off) if (svi_sm_1down(sp, ep)) return (1); if (LNO == TMAP->lno && cnt > TMAP->off) if ((cnt - TMAP->off) > HALFTEXT(sp)) { TMAP->off = cnt; svi_sm_fill(sp, ep, OOBLNO, P_BOTTOM); F_SET(sp, S_REDRAW); } else while (cnt > TMAP->off) if (svi_sm_1up(sp, ep)) return (1); } /* * If the screen needs to be repainted, skip cursor optimization. * However, in the code above we skipped leftright scrolling on * the grounds that the cursor code would handle it. Make sure * the right screen is up. */ if (F_ISSET(sp, S_REDRAW)) { if (O_ISSET(sp, O_LEFTRIGHT)) { cnt = svi_opt_screens(sp, ep, LNO, &CNO); if (HMAP->off != cnt) for (smp = HMAP; smp <= TMAP; ++smp) smp->off = cnt; } goto paint; } /* * 4: Cursor movements. * * Decide cursor position. If the line has changed, the cursor has * moved over a tab, or don't know where the cursor was, reparse the * line. Otherwise, we've just moved over fixed-width characters, * and can calculate the left/right scrolling and cursor movement * without reparsing the line. Note that we don't know which (if any) * of the characters between the old and new cursor positions changed. * * XXX * With some work, it should be possible to handle tabs quickly, at * least in obvious situations, like moving right and encountering * a tab, without reparsing the whole line. */ /* If the line we're working with has changed, reparse. */ if (F_ISSET(SVP(sp), SVI_CUR_INVALID) || LNO != OLNO) { F_CLR(SVP(sp), SVI_CUR_INVALID); goto slow; } /* Otherwise, if nothing's changed, go fast. */ if (CNO == OCNO) goto fast; /* * Get the current line. If this fails, we either have an empty * file and can just repaint, or there's a real problem. This * isn't a performance issue because there aren't any ways to get * here repeatedly. */ if ((p = file_gline(sp, ep, LNO, &len)) == NULL) { if (file_lline(sp, ep, &lastline)) return (1); if (lastline == 0) goto slow; GETLINE_ERR(sp, LNO); return (1); } #ifdef DEBUG /* This is just a test. */ if (CNO >= len && len != 0) { msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)", tail(__FILE__), __LINE__, CNO, len); return (1); } #endif /* * The basic scheme here is to look at the characters in between * the old and new positions and decide how big they are on the * screen, and therefore, how many screen positions to move. */ if (CNO < OCNO) { /* * 4a: Cursor moved left. * * Point to the old character. The old cursor position can * be past EOL if, for example, we just deleted the rest of * the line. In this case, since we don't know the width of * the characters we traversed, we have to do it slowly. */ p += OCNO; cnt = (OCNO - CNO) + 1; if (OCNO >= len) goto slow; /* * Quick sanity check -- it's hard to figure out exactly when * we cross a screen boundary as we do in the cursor right * movement. If cnt is so large that we're going to cross the * boundary no matter what, stop now. */ if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt) goto lscreen; /* * Count up the widths of the characters. If it's a tab * character, go do it the the slow way. */ for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch)) if ((ch = *(u_char *)p--) == '\t') goto slow; /* * Decrement the screen cursor by the total width of the * characters minus 1. */ cwtotal -= 1; /* * If we're moving left, and there's a wide character in the * current position, go to the end of the character. */ if (KEY_LEN(sp, ch) > 1) cwtotal -= KEY_LEN(sp, ch) - 1; /* * If the new column moved us off of the current logical line, * calculate a new one. If doing leftright scrolling, we've * moved off of the current screen, as well. Since most files * don't have more than two screens, we optimize moving from * screen 2 to screen 1. */ if (SCNO < cwtotal) { lscreen: if (O_ISSET(sp, O_LEFTRIGHT)) { cnt = HMAP->off == 2 ? 1 : svi_opt_screens(sp, ep, LNO, &CNO); for (smp = HMAP; smp <= TMAP; ++smp) smp->off = cnt; leftright_warp = 1; goto paint; } goto slow; } SCNO -= cwtotal; } else { /* * 4b: Cursor moved right. * * Point to the first character to the right. */ p += OCNO + 1; cnt = CNO - OCNO; /* * Count up the widths of the characters. If it's a tab * character, go do it the the slow way. If we cross a * screen boundary, we can quit. */ for (cwtotal = SCNO; cnt--;) { if ((ch = *(u_char *)p++) == '\t') goto slow; if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp)) break; } /* * Increment the screen cursor by the total width of the * characters. */ SCNO = cwtotal; /* See screen change comment in section 4a. */ if (SCNO >= SCREEN_COLS(sp)) { if (O_ISSET(sp, O_LEFTRIGHT)) { cnt = svi_opt_screens(sp, ep, LNO, &CNO); for (smp = HMAP; smp <= TMAP; ++smp) smp->off = cnt; leftright_warp = 1; goto paint; } goto slow; } } /* * 4c: Fast cursor update. * * Retrieve the current cursor position, and correct it * for split screens. */ fast: getyx(stdscr, y, x); y -= sp->woff; goto number; /* * 4d: Slow cursor update. * * Walk through the map and find the current line. If doing left-right * scrolling and the cursor movement has changed the screen displayed, * scroll the screen left or right, unless we're updating the info line * in which case we just scroll that one line. Then update the screen * lines for this file line until we have a new screen cursor position. */ slow: for (smp = HMAP; smp->lno != LNO; ++smp); if (O_ISSET(sp, O_LEFTRIGHT)) { cnt = svi_opt_screens(sp, ep, LNO, &CNO) % SCREEN_COLS(sp); if (cnt != HMAP->off) { if (ISINFOLINE(sp, smp)) smp->off = cnt; else { for (smp = HMAP; smp <= TMAP; ++smp) smp->off = cnt; leftright_warp = 1; } goto paint; } } for (y = -1; smp <= TMAP && smp->lno == LNO; ++smp) { if (svi_line(sp, ep, smp, &y, &SCNO)) return (1); if (y != -1) break; } goto number; /* * 5: Repaint the entire screen. * * Lost big, do what you have to do. We flush the cache as S_REDRAW * gets set when the screen isn't worth fixing, and it's simpler to * repaint. So, don't trust anything that we think we know about it. */ paint: for (smp = HMAP; smp <= TMAP; ++smp) SMAP_FLUSH(smp); for (smp = HMAP; smp <= TMAP; ++smp) if (svi_line(sp, ep, smp, &y, &SCNO)) return (1); /* * If it's a small screen and we're redrawing, clear the unused lines, * ex may have overwritten them. */ if (F_ISSET(sp, S_REDRAW)) { if (ISSMALLSCREEN(sp)) for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) { MOVE(sp, cnt, 0); clrtoeol(); } F_CLR(sp, S_REDRAW); } didpaint = 1; /* * 6: Repaint the line numbers. * * If O_NUMBER is set and the S_RENUMBER bit is set, and we didn't * repaint the screen, repaint all of the line numbers, they've * changed. */ number: if (O_ISSET(sp, O_NUMBER) && F_ISSET(sp, S_RENUMBER) && !didpaint) { if (svi_number(sp, ep)) return (1); F_CLR(sp, S_RENUMBER); } /* * 7: Refresh the screen. * * If the screen was corrupted, refresh it. */ if (F_ISSET(sp, S_REFRESH)) { wrefresh(curscr); F_CLR(sp, S_REFRESH); } if (F_ISSET(sp, S_BELLSCHED)) svi_bell(sp); /* * If the bottom line isn't in use by the colon command, and * we're not in the middle of a map: * * Display any messages. Don't test S_UPDATE_MODE. The * message printing routine set it to avoid anyone else * destroying the message we're about to display. * * If the bottom line isn't in use by anyone, put out the * standard status line. */ if (!F_ISSET(SVP(sp), SVI_INFOLINE) && !KEYS_WAITING(sp)) if (sp->msgq.lh_first != NULL && !F_ISSET(sp->msgq.lh_first, M_EMPTY)) svi_msgflush(sp); else if (!F_ISSET(sp, S_UPDATE_MODE)) svi_modeline(sp, ep); /* Update saved information. */ OCNO = CNO; OLNO = LNO; /* Place the cursor. */ MOVE(sp, y, SCNO); /* Flush it all out. */ refresh(); /* * XXX * Recalculate the "most favorite" cursor position. Vi doesn't know * that we've warped the screen and it's going to have a completely * wrong idea about where the cursor should be. This is vi's problem, * and fixing it here is a gross violation of layering. */ if (leftright_warp) (void)svi_column(sp, ep, &sp->rcm); return (0); } /* * svi_modeline -- * Update the mode line. */ static int svi_modeline(sp, ep) SCR *sp; EXF *ep; { size_t cols, curlen, endpoint, len, midpoint; char *p, buf[20]; /* Clear the mode line. */ MOVE(sp, INFOLINE(sp), 0); clrtoeol(); /* * We put down the file name, the ruler, the mode and the dirty flag. * If there's not enough room, there's not enough room, we don't play * any special games. We try to put the ruler in the middle and the * mode and dirty flag at the end. * * !!! * Leave the last character blank, in case it's a really dumb terminal * with hardware scroll. Second, don't paint the last character in the * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you. */ cols = sp->cols - 1; curlen = 0; if (sp->q.cqe_next != (void *)&sp->gp->dq) { for (p = sp->frp->name; *p != '\0'; ++p); while (--p > sp->frp->name) { if (*p == '/') { ++p; break; } if ((curlen += KEY_LEN(sp, *p)) > cols) { curlen -= KEY_LEN(sp, *p); ++p; break; } } MOVE(sp, INFOLINE(sp), 0); standout(); for (; *p != '\0'; ++p) ADDCH(*p); standend(); } /* * Display the ruler. If we're not at the midpoint yet, move there. * Otherwise, just add in two extra spaces. * * XXX * Assume that numbers, commas, and spaces only take up a single * column on the screen. */ if (O_ISSET(sp, O_RULER)) { len = snprintf(buf, sizeof(buf), "%lu,%lu", sp->lno, sp->cno + 1); midpoint = (cols - ((len + 1) / 2)) / 2; if (curlen < midpoint) { MOVE(sp, INFOLINE(sp), midpoint); ADDSTR(buf); curlen += len; } else if (curlen + 2 + len < cols) { ADDSTR(" "); ADDSTR(buf); curlen += 2 + len; } } /* * Display the mode and the modified flag, as close to the end of the * line as possible, but guaranteeing at least two spaces between the * ruler and the modified flag. * * XXX * Assume that mode name characters, asterisks, and spaces only take * up a single column on the screen. */ endpoint = cols; if (O_ISSET(sp, O_SHOWDIRTY) && F_ISSET(ep, F_MODIFIED)) --endpoint; #define MODESIZE 9 if (O_ISSET(sp, O_SHOWMODE)) endpoint -= MAX_MODE_NAME; if (endpoint < curlen + 2) return (0); MOVE(sp, INFOLINE(sp), endpoint); if (O_ISSET(sp, O_SHOWDIRTY) && F_ISSET(ep, F_MODIFIED)) ADDSTR("*"); if (O_ISSET(sp, O_SHOWMODE)) ADDSTR(sp->showmode); return (0); }