This is Info file ./gdb.info, produced by Makeinfo-1.52 from the input file gdb.texinfo. START-INFO-DIR-ENTRY * Gdb:: The GNU debugger. END-INFO-DIR-ENTRY This file documents the GNU debugger GDB. This is Edition 4.09, August 1993, of `Debugging with GDB: the GNU Source-Level Debugger' for GDB Version 4.11. Copyright (C) 1988, '89, '90, '91, '92, '93 Free Software Foundation, Inc. Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions.  File: gdb.info, Node: Attach, Next: Kill Process, Prev: Input/Output, Up: Running Debugging an already-running process ==================================== `attach PROCESS-ID' This command attaches to a running process--one that was started outside GDB. (`info files' will show your active targets.) The command takes as argument a process ID. The usual way to find out the process-id of a Unix process is with the `ps' utility, or with the `jobs -l' shell command. `attach' will not repeat if you press RET a second time after executing the command. To use `attach', your program must be running in an environment which supports processes; for example, `attach' does not work for programs on bare-board targets that lack an operating system. You must also have permission to send the process a signal. When using `attach', you should first use the `file' command to specify the program running in the process and load its symbol table. *Note Commands to Specify Files: Files. The first thing GDB does after arranging to debug the specified process is to stop it. You can examine and modify an attached process with all the GDB commands that are ordinarily available when you start processes with `run'. You can insert breakpoints; you can step and continue; you can modify storage. If you would rather the process continue running, you may use the `continue' command after attaching GDB to the process. `detach' When you have finished debugging the attached process, you can use the `detach' command to release it from GDB control. Detaching the process continues its execution. After the `detach' command, that process and GDB become completely independent once more, and you are ready to `attach' another process or start one with `run'. `detach' will not repeat if you press RET again after executing the command. If you exit GDB or use the `run' command while you have an attached process, you kill that process. By default, you will be asked for confirmation if you try to do either of these things; you can control whether or not you need to confirm by using the `set confirm' command (*note Optional warnings and messages: Messages/Warnings.).  File: gdb.info, Node: Kill Process, Next: Process Information, Prev: Attach, Up: Running Killing the child process ========================= `kill' Kill the child process in which your program is running under GDB. This command is useful if you wish to debug a core dump instead of a running process. GDB ignores any core dump file while your program is running. On some operating systems, a program cannot be executed outside GDB while you have breakpoints set on it inside GDB. You can use the `kill' command in this situation to permit running your program outside the debugger. The `kill' command is also useful if you wish to recompile and relink your program, since on many systems it is impossible to modify an executable file while it is running in a process. In this case, when you next type `run', GDB will notice that the file has changed, and will re-read the symbol table (while trying to preserve your current breakpoint settings).  File: gdb.info, Node: Process Information, Prev: Kill Process, Up: Running Additional process information ============================== Some operating systems provide a facility called `/proc' that can be used to examine the image of a running process using file-system subroutines. If GDB is configured for an operating system with this facility, the command `info proc' is available to report on several kinds of information about the process running your program. `info proc' Summarize available information about the process. `info proc mappings' Report on the address ranges accessible in the program, with information on whether your program may read, write, or execute each range. `info proc times' Starting time, user CPU time, and system CPU time for your program and its children. `info proc id' Report on the process IDs related to your program: its own process ID, the ID of its parent, the process group ID, and the session ID. `info proc status' General information on the state of the process. If the process is stopped, this report includes the reason for stopping, and any signal received. `info proc all' Show all the above information about the process.  File: gdb.info, Node: Stopping, Next: Stack, Prev: Running, Up: Top Stopping and Continuing *********************** The principal purposes of using a debugger are so that you can stop your program before it terminates; or so that, if your program runs into trouble, you can investigate and find out why. Inside GDB, your program may stop for any of several reasons, such as a signal, a breakpoint, or reaching a new line after a GDB command such as `step'. You may then examine and change variables, set new breakpoints or remove old ones, and then continue execution. Usually, the messages shown by GDB provide ample explanation of the status of your program--but you can also explicitly request this information at any time. `info program' Display information about the status of your program: whether it is running or not, what process it is, and why it stopped. * Menu: * Breakpoints:: Breakpoints, watchpoints, and exceptions * Continuing and Stepping:: Resuming execution * Signals:: Signals  File: gdb.info, Node: Breakpoints, Next: Continuing and Stepping, Up: Stopping Breakpoints, watchpoints, and exceptions ======================================== A "breakpoint" makes your program stop whenever a certain point in the program is reached. For each breakpoint, you can add various conditions to control in finer detail whether your program will stop. You can set breakpoints with the `break' command and its variants (*note Setting breakpoints: Set Breaks.), to specify the place where your program should stop by line number, function name or exact address in the program. In languages with exception handling (such as GNU C++), you can also set breakpoints where an exception is raised (*note Breakpoints and exceptions: Exception Handling.). A "watchpoint" is a special breakpoint that stops your program when the value of an expression changes. You must use a different command to set watchpoints (*note Setting watchpoints: Set Watchpoints.), but aside from that, you can manage a watchpoint like any other breakpoint: you enable, disable, and delete both breakpoints and watchpoints using the same commands. You can arrange to have values from your program displayed automatically whenever GDB stops at a breakpoint. *Note Automatic display: Auto Display. GDB assigns a number to each breakpoint or watchpoint when you create it; these numbers are successive integers starting with one. In many of the commands for controlling various features of breakpoints you use the breakpoint number to say which breakpoint you want to change. Each breakpoint may be "enabled" or "disabled"; if disabled, it has no effect on your program until you enable it again. * Menu: * Set Breaks:: Setting breakpoints * Set Watchpoints:: Setting watchpoints * Exception Handling:: Breakpoints and exceptions * Delete Breaks:: Deleting breakpoints * Disabling:: Disabling breakpoints * Conditions:: Break conditions * Break Commands:: Breakpoint command lists * Breakpoint Menus:: Breakpoint menus * Error in Breakpoints:: "Cannot insert breakpoints"  File: gdb.info, Node: Set Breaks, Next: Set Watchpoints, Up: Breakpoints Setting breakpoints ------------------- Breakpoints are set with the `break' command (abbreviated `b'). The debugger convenience variable `$bpnum' records the number of the beakpoint you've set most recently; see *Note Convenience variables: Convenience Vars, for a discussion of what you can do with convenience variables. You have several ways to say where the breakpoint should go. `break FUNCTION' Set a breakpoint at entry to function FUNCTION. When using source languages that permit overloading of symbols, such as C++, FUNCTION may refer to more than one possible place to break. *Note Breakpoint menus: Breakpoint Menus, for a discussion of that situation. `break +OFFSET' `break -OFFSET' Set a breakpoint some number of lines forward or back from the position at which execution stopped in the currently selected frame. `break LINENUM' Set a breakpoint at line LINENUM in the current source file. That file is the last file whose source text was printed. This breakpoint will stop your program just before it executes any of the code on that line. `break FILENAME:LINENUM' Set a breakpoint at line LINENUM in source file FILENAME. `break FILENAME:FUNCTION' Set a breakpoint at entry to function FUNCTION found in file FILENAME. Specifying a file name as well as a function name is superfluous except when multiple files contain similarly named functions. `break *ADDRESS' Set a breakpoint at address ADDRESS. You can use this to set breakpoints in parts of your program which do not have debugging information or source files. `break' When called without any arguments, `break' sets a breakpoint at the next instruction to be executed in the selected stack frame (*note Examining the Stack: Stack.). In any selected frame but the innermost, this will cause your program to stop as soon as control returns to that frame. This is similar to the effect of a `finish' command in the frame inside the selected frame--except that `finish' does not leave an active breakpoint. If you use `break' without an argument in the innermost frame, GDB will stop the next time it reaches the current location; this may be useful inside loops. GDB normally ignores breakpoints when it resumes execution, until at least one instruction has been executed. If it did not do this, you would be unable to proceed past a breakpoint without first disabling the breakpoint. This rule applies whether or not the breakpoint already existed when your program stopped. `break ... if COND' Set a breakpoint with condition COND; evaluate the expression COND each time the breakpoint is reached, and stop only if the value is nonzero--that is, if COND evaluates as true. `...' stands for one of the possible arguments described above (or no argument) specifying where to break. *Note Break conditions: Conditions, for more information on breakpoint conditions. `tbreak ARGS' Set a breakpoint enabled only for one stop. ARGS are the same as for the `break' command, and the breakpoint is set in the same way, but the breakpoint is automatically disabled after the first time your program stops there. *Note Disabling breakpoints: Disabling. `rbreak REGEX' Set breakpoints on all functions matching the regular expression REGEX. This command sets an unconditional breakpoint on all matches, printing a list of all breakpoints it set. Once these breakpoints are set, they are treated just like the breakpoints set with the `break' command. They can be deleted, disabled, made conditional, etc., in the standard ways. When debugging C++ programs, `rbreak' is useful for setting breakpoints on overloaded functions that are not members of any special classes. `info breakpoints [N]' `info break [N]' `info watchpoints [N]' Print a table of all breakpoints and watchpoints set and not deleted, with the following columns for each breakpoint: *Breakpoint Numbers* *Type* Breakpoint or watchpoint. *Disposition* Whether the breakpoint is marked to be disabled or deleted when hit. *Enabled or Disabled* Enabled breakpoints are marked with `y'. `n' marks breakpoints that are not enabled. *Address* Where the breakpoint is in your program, as a memory address *What* Where the breakpoint is in the source for your program, as a file and line number. If a breakpoint is conditional, `info break' shows the condition on the line following the affected breakpoint; breakpoint commands, if any, are listed after that. `info break' with a breakpoint number N as argument lists only that breakpoint. The convenience variable `$_' and the default examining-address for the `x' command are set to the address of the last breakpoint listed (*note Examining memory: Memory.). GDB allows you to set any number of breakpoints at the same place in your program. There is nothing silly or meaningless about this. When the breakpoints are conditional, this is even useful (*note Break conditions: Conditions.). GDB itself sometimes sets breakpoints in your program for special purposes, such as proper handling of `longjmp' (in C programs). These internal breakpoints are assigned negative numbers, starting with `-1'; `info breakpoints' does not display them. You can see these breakpoints with the GDB maintenance command `maint info breakpoints'. `maint info breakpoints' Using the same format as `info breakpoints', display both the breakpoints you've set explicitly, and those GDB is using for internal purposes. Internal breakpoints are shown with negative breakpoint numbers. The type column identifies what kind of breakpoint is shown: `breakpoint' Normal, explicitly set breakpoint. `watchpoint' Normal, explicitly set watchpoint. `longjmp' Internal breakpoint, used to handle correctly stepping through `longjmp' calls. `longjmp resume' Internal breakpoint at the target of a `longjmp'. `until' Temporary internal breakpoint used by the GDB `until' command. `finish' Temporary internal breakpoint used by the GDB `finish' command.  File: gdb.info, Node: Set Watchpoints, Next: Exception Handling, Prev: Set Breaks, Up: Breakpoints Setting watchpoints ------------------- You can use a watchpoint to stop execution whenever the value of an expression changes, without having to predict a particular place where this may happen. Watchpoints currently execute two orders of magnitude more slowly than other breakpoints, but this can be well worth it to catch errors where you have no clue what part of your program is the culprit. Some processors provide special hardware to support watchpoint evaluation; future releases of GDB will use such hardware if it is available. `watch EXPR' Set a watchpoint for an expression. `info watchpoints' This command prints a list of watchpoints and breakpoints; it is the same as `info break'.  File: gdb.info, Node: Exception Handling, Next: Delete Breaks, Prev: Set Watchpoints, Up: Breakpoints Breakpoints and exceptions -------------------------- Some languages, such as GNU C++, implement exception handling. You can use GDB to examine what caused your program to raise an exception, and to list the exceptions your program is prepared to handle at a given point in time. `catch EXCEPTIONS' You can set breakpoints at active exception handlers by using the `catch' command. EXCEPTIONS is a list of names of exceptions to catch. You can use `info catch' to list active exception handlers. *Note Information about a frame: Frame Info. There are currently some limitations to exception handling in GDB. These will be corrected in a future release. * If you call a function interactively, GDB normally returns control to you when the function has finished executing. If the call raises an exception, however, the call may bypass the mechanism that returns control to you and cause your program to simply continue running until it hits a breakpoint, catches a signal that GDB is listening for, or exits. * You cannot raise an exception interactively. * You cannot interactively install an exception handler. Sometimes `catch' is not the best way to debug exception handling: if you need to know exactly where an exception is raised, it is better to stop *before* the exception handler is called, since that way you can see the stack before any unwinding takes place. If you set a breakpoint in an exception handler instead, it may not be easy to find out where the exception was raised. To stop just before an exception handler is called, you need some knowledge of the implementation. In the case of GNU C++, exceptions are raised by calling a library function named `__raise_exception' which has the following ANSI C interface: /* ADDR is where the exception identifier is stored. ID is the exception identifier. */ void __raise_exception (void **ADDR, void *ID); To make the debugger catch all exceptions before any stack unwinding takes place, set a breakpoint on `__raise_exception' (*note Breakpoints; watchpoints; and exceptions: Breakpoints.). With a conditional breakpoint (*note Break conditions: Conditions.) that depends on the value of ID, you can stop your program when a specific exception is raised. You can use multiple conditional breakpoints to stop your program when any of a number of exceptions are raised.  File: gdb.info, Node: Delete Breaks, Next: Disabling, Prev: Exception Handling, Up: Breakpoints Deleting breakpoints -------------------- It is often necessary to eliminate a breakpoint or watchpoint once it has done its job and you no longer want your program to stop there. This is called "deleting" the breakpoint. A breakpoint that has been deleted no longer exists; it is forgotten. With the `clear' command you can delete breakpoints according to where they are in your program. With the `delete' command you can delete individual breakpoints or watchpoints by specifying their breakpoint numbers. It is not necessary to delete a breakpoint to proceed past it. GDB automatically ignores breakpoints on the first instruction to be executed when you continue execution without changing the execution address. `clear' Delete any breakpoints at the next instruction to be executed in the selected stack frame (*note Selecting a frame: Selection.). When the innermost frame is selected, this is a good way to delete a breakpoint where your program just stopped. `clear FUNCTION' `clear FILENAME:FUNCTION' Delete any breakpoints set at entry to the function FUNCTION. `clear LINENUM' `clear FILENAME:LINENUM' Delete any breakpoints set at or within the code of the specified line. `delete [breakpoints] [BNUMS...]' Delete the breakpoints or watchpoints of the numbers specified as arguments. If no argument is specified, delete all breakpoints (GDB asks confirmation, unless you have `set confirm off'). You can abbreviate this command as `d'.  File: gdb.info, Node: Disabling, Next: Conditions, Prev: Delete Breaks, Up: Breakpoints Disabling breakpoints --------------------- Rather than deleting a breakpoint or watchpoint, you might prefer to "disable" it. This makes the breakpoint inoperative as if it had been deleted, but remembers the information on the breakpoint so that you can "enable" it again later. You disable and enable breakpoints and watchpoints with the `enable' and `disable' commands, optionally specifying one or more breakpoint numbers as arguments. Use `info break' or `info watch' to print a list of breakpoints or watchpoints if you do not know which numbers to use. A breakpoint or watchpoint can have any of four different states of enablement: * Enabled. The breakpoint will stop your program. A breakpoint set with the `break' command starts out in this state. * Disabled. The breakpoint has no effect on your program. * Enabled once. The breakpoint will stop your program, but when it does so it will become disabled. A breakpoint set with the `tbreak' command starts out in this state. * Enabled for deletion. The breakpoint will stop your program, but immediately after it does so it will be deleted permanently. You can use the following commands to enable or disable breakpoints and watchpoints: `disable [breakpoints] [BNUMS...]' Disable the specified breakpoints--or all breakpoints, if none are listed. A disabled breakpoint has no effect but is not forgotten. All options such as ignore-counts, conditions and commands are remembered in case the breakpoint is enabled again later. You may abbreviate `disable' as `dis'. `enable [breakpoints] [BNUMS...]' Enable the specified breakpoints (or all defined breakpoints). They become effective once again in stopping your program. `enable [breakpoints] once BNUMS...' Enable the specified breakpoints temporarily. Each will be disabled again the next time it stops your program. `enable [breakpoints] delete BNUMS...' Enable the specified breakpoints to work once and then die. Each of the breakpoints will be deleted the next time it stops your program. Save for a breakpoint set with `tbreak' (*note Setting breakpoints: Set Breaks.), breakpoints that you set are initially enabled; subsequently, they become disabled or enabled only when you use one of the commands above. (The command `until' can set and delete a breakpoint of its own, but it will not change the state of your other breakpoints; see *Note Continuing and stepping: Continuing and Stepping.)  File: gdb.info, Node: Conditions, Next: Break Commands, Prev: Disabling, Up: Breakpoints Break conditions ---------------- The simplest sort of breakpoint breaks every time your program reaches a specified place. You can also specify a "condition" for a breakpoint. A condition is just a Boolean expression in your programming language (*note Expressions: Expressions.). A breakpoint with a condition evaluates the expression each time your program reaches it, and your program stops only if the condition is *true*. This is the converse of using assertions for program validation; in that situation, you want to stop when the assertion is violated--that is, when the condition is false. In C, if you want to test an assertion expressed by the condition ASSERT, you should set the condition `! ASSERT' on the appropriate breakpoint. Conditions are also accepted for watchpoints; you may not need them, since a watchpoint is inspecting the value of an expression anyhow--but it might be simpler, say, to just set a watchpoint on a variable name, and specify a condition that tests whether the new value is an interesting one. Break conditions can have side effects, and may even call functions in your program. This can be useful, for example, to activate functions that log program progress, or to use your own print functions to format special data structures. The effects are completely predictable unless there is another enabled breakpoint at the same address. (In that case, GDB might see the other breakpoint first and stop your program without checking the condition of this one.) Note that breakpoint commands are usually more convenient and flexible for the purpose of performing side effects when a breakpoint is reached (*note Breakpoint command lists: Break Commands.). Break conditions can be specified when a breakpoint is set, by using `if' in the arguments to the `break' command. *Note Setting breakpoints: Set Breaks. They can also be changed at any time with the `condition' command. The `watch' command does not recognize the `if' keyword; `condition' is the only way to impose a further condition on a watchpoint. `condition BNUM EXPRESSION' Specify EXPRESSION as the break condition for breakpoint or watchpoint number BNUM. From now on, this breakpoint will stop your program only if the value of EXPRESSION is true (nonzero, in C). When you use `condition', GDB checks EXPRESSION immediately for syntactic correctness, and to determine whether symbols in it have referents in the context of your breakpoint. GDB does not actually evaluate EXPRESSION at the time the `condition' command is given, however. *Note Expressions: Expressions. `condition BNUM' Remove the condition from breakpoint number BNUM. It becomes an ordinary unconditional breakpoint. A special case of a breakpoint condition is to stop only when the breakpoint has been reached a certain number of times. This is so useful that there is a special way to do it, using the "ignore count" of the breakpoint. Every breakpoint has an ignore count, which is an integer. Most of the time, the ignore count is zero, and therefore has no effect. But if your program reaches a breakpoint whose ignore count is positive, then instead of stopping, it just decrements the ignore count by one and continues. As a result, if the ignore count value is N, the breakpoint will not stop the next N times it is reached. `ignore BNUM COUNT' Set the ignore count of breakpoint number BNUM to COUNT. The next COUNT times the breakpoint is reached, your program's execution will not stop; other than to decrement the ignore count, GDB takes no action. To make the breakpoint stop the next time it is reached, specify a count of zero. When you use `continue' to resume execution of your program from a breakpoint, you can specify an ignore count directly as an argument to `continue', rather than using `ignore'. *Note Continuing and stepping: Continuing and Stepping. If a breakpoint has a positive ignore count and a condition, the condition is not checked. Once the ignore count reaches zero, the condition will be checked. You could achieve the effect of the ignore count with a condition such as `$foo-- <= 0' using a debugger convenience variable that is decremented each time. *Note Convenience variables: Convenience Vars.  File: gdb.info, Node: Break Commands, Next: Breakpoint Menus, Prev: Conditions, Up: Breakpoints Breakpoint command lists ------------------------ You can give any breakpoint (or watchpoint) a series of commands to execute when your program stops due to that breakpoint. For example, you might want to print the values of certain expressions, or enable other breakpoints. `commands [BNUM]' `... COMMAND-LIST ...' `end' Specify a list of commands for breakpoint number BNUM. The commands themselves appear on the following lines. Type a line containing just `end' to terminate the commands. To remove all commands from a breakpoint, type `commands' and follow it immediately with `end'; that is, give no commands. With no BNUM argument, `commands' refers to the last breakpoint or watchpoint set (not to the breakpoint most recently encountered). Pressing RET as a means of repeating the last GDB command is disabled within a COMMAND-LIST. You can use breakpoint commands to start your program up again. Simply use the `continue' command, or `step', or any other command that resumes execution. Any other commands in the command list, after a command that resumes execution, are ignored. This is because any time you resume execution (even with a simple `next' or `step'), you may encounter another breakpoint--which could have its own command list, leading to ambiguities about which list to execute. If the first command you specify in a command list is `silent', the usual message about stopping at a breakpoint is not printed. This may be desirable for breakpoints that are to print a specific message and then continue. If none of the remaining commands print anything, you will see no sign that the breakpoint was reached. `silent' is meaningful only at the beginning of a breakpoint command list. The commands `echo', `output', and `printf' allow you to print precisely controlled output, and are often useful in silent breakpoints. *Note Commands for controlled output: Output. For example, here is how you could use breakpoint commands to print the value of `x' at entry to `foo' whenever `x' is positive. break foo if x>0 commands silent printf "x is %d\n",x cont end One application for breakpoint commands is to compensate for one bug so you can test for another. Put a breakpoint just after the erroneous line of code, give it a condition to detect the case in which something erroneous has been done, and give it commands to assign correct values to any variables that need them. End with the `continue' command so that your program does not stop, and start with the `silent' command so that no output is produced. Here is an example: break 403 commands silent set x = y + 4 cont end  File: gdb.info, Node: Breakpoint Menus, Next: Error in Breakpoints, Prev: Break Commands, Up: Breakpoints Breakpoint menus ---------------- Some programming languages (notably C++) permit a single function name to be defined several times, for application in different contexts. This is called "overloading". When a function name is overloaded, `break FUNCTION' is not enough to tell GDB where you want a breakpoint. If you realize this will be a problem, you can use something like `break FUNCTION(TYPES)' to specify which particular version of the function you want. Otherwise, GDB offers you a menu of numbered choices for different possible breakpoints, and waits for your selection with the prompt `>'. The first two options are always `[0] cancel' and `[1] all'. Typing `1' sets a breakpoint at each definition of FUNCTION, and typing `0' aborts the `break' command without setting any new breakpoints. For example, the following session excerpt shows an attempt to set a breakpoint at the overloaded symbol `String::after'. We choose three particular definitions of that function name: (gdb) b String::after [0] cancel [1] all [2] file:String.cc; line number:867 [3] file:String.cc; line number:860 [4] file:String.cc; line number:875 [5] file:String.cc; line number:853 [6] file:String.cc; line number:846 [7] file:String.cc; line number:735 > 2 4 6 Breakpoint 1 at 0xb26c: file String.cc, line 867. Breakpoint 2 at 0xb344: file String.cc, line 875. Breakpoint 3 at 0xafcc: file String.cc, line 846. Multiple breakpoints were set. Use the "delete" command to delete unwanted breakpoints. (gdb)  File: gdb.info, Node: Error in Breakpoints, Prev: Breakpoint Menus, Up: Breakpoints "Cannot insert breakpoints" --------------------------- Under some operating systems, breakpoints cannot be used in a program if any other process is running that program. In this situation, attempting to run or continue a program with a breakpoint causes GDB to stop the other process. When this happens, you have three ways to proceed: 1. Remove or disable the breakpoints, then continue. 2. Suspend GDB, and copy the file containing your program to a new name. Resume GDB and use the `exec-file' command to specify that GDB should run your program under that name. Then start your program again. 3. Relink your program so that the text segment is nonsharable, using the linker option `-N'. The operating system limitation may not apply to nonsharable executables.  File: gdb.info, Node: Continuing and Stepping, Next: Signals, Prev: Breakpoints, Up: Stopping Continuing and stepping ======================= "Continuing" means resuming program execution until your program completes normally. In contrast, "stepping" means executing just one more "step" of your program, where "step" may mean either one line of source code, or one machine instruction (depending on what particular command you use). Either when continuing or when stepping, your program may stop even sooner, due to a breakpoint or a signal. (If due to a signal, you may want to use `handle', or use `signal 0' to resume execution. *Note Signals: Signals.) `continue [IGNORE-COUNT]' `c [IGNORE-COUNT]' `fg [IGNORE-COUNT]' Resume program execution, at the address where your program last stopped; any breakpoints set at that address are bypassed. The optional argument IGNORE-COUNT allows you to specify a further number of times to ignore a breakpoint at this location; its effect is like that of `ignore' (*note Break conditions: Conditions.). The argument IGNORE-COUNT is meaningful only when your program stopped due to a breakpoint. At other times, the argument to `continue' is ignored. The synonyms `c' and `fg' are provided purely for convenience, and have exactly the same behavior as `continue'. To resume execution at a different place, you can use `return' (*note Returning from a function: Returning.) to go back to the calling function; or `jump' (*note Continuing at a different address: Jumping.) to go to an arbitrary location in your program. A typical technique for using stepping is to set a breakpoint (*note Breakpoints; watchpoints; and exceptions: Breakpoints.) at the beginning of the function or the section of your program where a problem is believed to lie, run your program until it stops at that breakpoint, and then step through the suspect area, examining the variables that are interesting, until you see the problem happen. `step' Continue running your program until control reaches a different source line, then stop it and return control to GDB. This command is abbreviated `s'. *Warning:* If you use the `step' command while control is within a function that was compiled without debugging information, execution proceeds until control reaches a function that does have debugging information. `step COUNT' Continue running as in `step', but do so COUNT times. If a breakpoint is reached, or a signal not related to stepping occurs before COUNT steps, stepping stops right away. `next [COUNT]' Continue to the next source line in the current (innermost) stack frame. Similar to `step', but any function calls appearing within the line of code are executed without stopping. Execution stops when control reaches a different line of code at the stack level which was executing when the `next' command was given. This command is abbreviated `n'. An argument COUNT is a repeat count, as for `step'. `next' within a function that lacks debugging information acts like `step', but any function calls appearing within the code of the function are executed without stopping. `finish' Continue running until just after function in the selected stack frame returns. Print the returned value (if any). Contrast this with the `return' command (*note Returning from a function: Returning.). `until' `u' Continue running until a source line past the current line, in the current stack frame, is reached. This command is used to avoid single stepping through a loop more than once. It is like the `next' command, except that when `until' encounters a jump, it automatically continues execution until the program counter is greater than the address of the jump. This means that when you reach the end of a loop after single stepping though it, `until' will cause your program to continue execution until the loop is exited. In contrast, a `next' command at the end of a loop will simply step back to the beginning of the loop, which would force you to step through the next iteration. `until' always stops your program if it attempts to exit the current stack frame. `until' may produce somewhat counterintuitive results if the order of machine code does not match the order of the source lines. For example, in the following excerpt from a debugging session, the `f' (`frame') command shows that execution is stopped at line `206'; yet when we use `until', we get to line `195': (gdb) f #0 main (argc=4, argv=0xf7fffae8) at m4.c:206 206 expand_input(); (gdb) until 195 for ( ; argc > 0; NEXTARG) { This happened because, for execution efficiency, the compiler had generated code for the loop closure test at the end, rather than the start, of the loop--even though the test in a C `for'-loop is written before the body of the loop. The `until' command appeared to step back to the beginning of the loop when it advanced to this expression; however, it has not really gone to an earlier statement--not in terms of the actual machine code. `until' with no argument works by means of single instruction stepping, and hence is slower than `until' with an argument. `until LOCATION' `u LOCATION' Continue running your program until either the specified location is reached, or the current stack frame returns. LOCATION is any of the forms of argument acceptable to `break' (*note Setting breakpoints: Set Breaks.). This form of the command uses breakpoints, and hence is quicker than `until' without an argument. `stepi' `si' Execute one machine instruction, then stop and return to the debugger. It is often useful to do `display/i $pc' when stepping by machine instructions. This will cause the next instruction to be executed to be displayed automatically at each stop. *Note Automatic display: Auto Display. An argument is a repeat count, as in `step'. `nexti' `ni' Execute one machine instruction, but if it is a function call, proceed until the function returns. An argument is a repeat count, as in `next'.  File: gdb.info, Node: Signals, Prev: Continuing and Stepping, Up: Stopping Signals ======= A signal is an asynchronous event that can happen in a program. The operating system defines the possible kinds of signals, and gives each kind a name and a number. For example, in Unix `SIGINT' is the signal a program gets when you type an interrupt (often `C-c'); `SIGSEGV' is the signal a program gets from referencing a place in memory far away from all the areas in use; `SIGALRM' occurs when the alarm clock timer goes off (which happens only if your program has requested an alarm). Some signals, including `SIGALRM', are a normal part of the functioning of your program. Others, such as `SIGSEGV', indicate errors; these signals are "fatal" (kill your program immediately) if the program has not specified in advance some other way to handle the signal. `SIGINT' does not indicate an error in your program, but it is normally fatal so it can carry out the purpose of the interrupt: to kill the program. GDB has the ability to detect any occurrence of a signal in your program. You can tell GDB in advance what to do for each kind of signal. Normally, GDB is set up to ignore non-erroneous signals like `SIGALRM' (so as not to interfere with their role in the functioning of your program) but to stop your program immediately whenever an error signal happens. You can change these settings with the `handle' command. `info signals' Print a table of all the kinds of signals and how GDB has been told to handle each one. You can use this to see the signal numbers of all the defined types of signals. `handle SIGNAL KEYWORDS...' Change the way GDB handles signal SIGNAL. SIGNAL can be the number of a signal or its name (with or without the `SIG' at the beginning). The KEYWORDS say what change to make. The keywords allowed by the `handle' command can be abbreviated. Their full names are: `nostop' GDB should not stop your program when this signal happens. It may still print a message telling you that the signal has come in. `stop' GDB should stop your program when this signal happens. This implies the `print' keyword as well. `print' GDB should print a message when this signal happens. `noprint' GDB should not mention the occurrence of the signal at all. This implies the `nostop' keyword as well. `pass' GDB should allow your program to see this signal; your program will be able to handle the signal, or may be terminated if the signal is fatal and not handled. `nopass' GDB should not allow your program to see this signal. When a signal stops your program, the signal is not visible until you continue. Your program will see the signal then, if `pass' is in effect for the signal in question *at that time*. In other words, after GDB reports a signal, you can use the `handle' command with `pass' or `nopass' to control whether that signal will be seen by your program when you later continue it. You can also use the `signal' command to prevent your program from seeing a signal, or cause it to see a signal it normally would not see, or to give it any signal at any time. For example, if your program stopped due to some sort of memory reference error, you might store correct values into the erroneous variables and continue, hoping to see more execution; but your program would probably terminate immediately as a result of the fatal signal once it saw the signal. To prevent this, you can continue with `signal 0'. *Note Giving your program a signal: Signaling.  File: gdb.info, Node: Stack, Next: Source, Prev: Stopping, Up: Top Examining the Stack ******************* When your program has stopped, the first thing you need to know is where it stopped and how it got there. Each time your program performs a function call, the information about where in your program the call was made from is saved in a block of data called a "stack frame". The frame also contains the arguments of the call and the local variables of the function that was called. All the stack frames are allocated in a region of memory called the "call stack". When your program stops, the GDB commands for examining the stack allow you to see all of this information. One of the stack frames is "selected" by GDB and many GDB commands refer implicitly to the selected frame. In particular, whenever you ask GDB for the value of a variable in your program, the value is found in the selected frame. There are special GDB commands to select whichever frame you are interested in. When your program stops, GDB automatically selects the currently executing frame and describes it briefly as the `frame' command does (*note Information about a frame: Frame Info.). * Menu: * Frames:: Stack frames * Backtrace:: Backtraces * Selection:: Selecting a frame * Frame Info:: Information on a frame * MIPS Stack:: MIPS machines and the function stack  File: gdb.info, Node: Frames, Next: Backtrace, Up: Stack Stack frames ============ The call stack is divided up into contiguous pieces called "stack frames", or "frames" for short; each frame is the data associated with one call to one function. The frame contains the arguments given to the function, the function's local variables, and the address at which the function is executing. When your program is started, the stack has only one frame, that of the function `main'. This is called the "initial" frame or the "outermost" frame. Each time a function is called, a new frame is made. Each time a function returns, the frame for that function invocation is eliminated. If a function is recursive, there can be many frames for the same function. The frame for the function in which execution is actually occurring is called the "innermost" frame. This is the most recently created of all the stack frames that still exist. Inside your program, stack frames are identified by their addresses. A stack frame consists of many bytes, each of which has its own address; each kind of computer has a convention for choosing one of those bytes whose address serves as the address of the frame. Usually this address is kept in a register called the "frame pointer register" while execution is going on in that frame. GDB assigns numbers to all existing stack frames, starting with zero for the innermost frame, one for the frame that called it, and so on upward. These numbers do not really exist in your program; they are assigned by GDB to give you a way of designating stack frames in GDB commands. Some compilers provide a way to compile functions so that they operate without stack frames. (For example, the `gcc' option `-fomit-frame-pointer' will generate functions without a frame.) This is occasionally done with heavily used library functions to save the frame setup time. GDB has limited facilities for dealing with these function invocations. If the innermost function invocation has no stack frame, GDB will nevertheless regard it as though it had a separate frame, which is numbered zero as usual, allowing correct tracing of the function call chain. However, GDB has no provision for frameless functions elsewhere in the stack.  File: gdb.info, Node: Backtrace, Next: Selection, Prev: Frames, Up: Stack Backtraces ========== A backtrace is a summary of how your program got where it is. It shows one line per frame, for many frames, starting with the currently executing frame (frame zero), followed by its caller (frame one), and on up the stack. `backtrace' `bt' Print a backtrace of the entire stack: one line per frame for all frames in the stack. You can stop the backtrace at any time by typing the system interrupt character, normally `C-c'. `backtrace N' `bt N' Similar, but print only the innermost N frames. `backtrace -N' `bt -N' Similar, but print only the outermost N frames. The names `where' and `info stack' (abbreviated `info s') are additional aliases for `backtrace'. Each line in the backtrace shows the frame number and the function name. The program counter value is also shown--unless you use `set print address off'. The backtrace also shows the source file name and line number, as well as the arguments to the function. The program counter value is omitted if it is at the beginning of the code for that line number. Here is an example of a backtrace. It was made with the command `bt 3', so it shows the innermost three frames. #0 m4_traceon (obs=0x24eb0, argc=1, argv=0x2b8c8) at builtin.c:993 #1 0x6e38 in expand_macro (sym=0x2b600) at macro.c:242 #2 0x6840 in expand_token (obs=0x0, t=177664, td=0xf7fffb08) at macro.c:71 (More stack frames follow...) The display for frame zero does not begin with a program counter value, indicating that your program has stopped at the beginning of the code for line `993' of `builtin.c'.