freebsd_amp_hwpstate/gnu/lib/libdialog/ui_objects.c

830 lines
17 KiB
C

/*
* Program: objects.c
* Author: Marc van Kempen
* Desc: Implementation of UI-objects:
* - String input fields
* - List selection
* - Buttons
*
* Copyright (c) 1995, Marc van Kempen
*
* All rights reserved.
*
* This software may be used, modified, copied, distributed, and
* sold, in both source and binary form provided that the above
* copyright and these terms are retained, verbatim, as the first
* lines of this file. Under no circumstances is the author
* responsible for the proper functioning of this software, nor does
* the author assume any responsibility for damages incurred with
* its use.
*
*/
#include <stdlib.h>
#include <sys/param.h>
#include <ncurses.h>
#include <dialog.h>
#include "dialog.priv.h"
#include "ui_objects.h"
#define ESC 27
/***********************************************************************
*
* Obj routines
*
***********************************************************************/
void
AddObj(ComposeObj **Obj, int objtype, void *obj)
/*
* Desc: Add the object <obj> to the list of objects <Obj>
*/
{
if (*Obj == NULL) {
/* Create the root object */
*Obj = (ComposeObj *) malloc( sizeof(ComposeObj) );
if (!Obj) {
printf("AddObj: Error malloc'ing ComposeObj\n");
exit(-1);
}
(*Obj)->objtype = objtype;
(*Obj)->obj = obj;
(*Obj)->next = NULL;
(*Obj)->prev = NULL;
} else {
ComposeObj *o = *Obj;
/* create the next object */
while (o->next) o = (ComposeObj *) o->next;
o->next = (struct ComposeObj *) malloc( sizeof(ComposeObj) );
if (!o->next) {
printf("AddObj: Error malloc'ing o->next\n");
exit(-1);
}
o->next->objtype = objtype;
o->next->obj = obj;
o->next->next = NULL;
o->next->prev = o;
}
return;
} /* AddObj() */
void
FreeObj(ComposeObj *Obj)
/*
* Desc: free the memory occupied by *Obj
*/
{
ComposeObj *o = Obj;
o = Obj;
while (o) {
o = Obj->next;
free(Obj);
Obj = o;
}
return;
} /* FreeObj() */
int
ReadObj(ComposeObj *Obj)
/*
* Desc: navigate through the different objects calling their
* respective navigation routines as necessary
* Pre: Obj != NULL
*/
{
ComposeObj *o;
ComposeObj *last; /* the last object in the list */
int ret; /* the return value from the selection routine */
/* find the last object in the list */
last = Obj;
while (last->next) last = last->next;
ret = 0;
o = Obj;
while ((ret != SEL_BUTTON) && (ret != SEL_ESC)) {
switch(o->objtype) {
case STRINGOBJ:
ret = SelectStringObj((StringObj *) o->obj);
break;
case LISTOBJ:
ret = SelectListObj((ListObj *) o->obj);
break;
case BUTTONOBJ:
ret = SelectButtonObj((ButtonObj *) o->obj);
break;
}
switch(ret) {
case KEY_DOWN:
case SEL_CR:
case SEL_TAB: /* move to the next object in the list */
if (o->next != NULL) {
o = o->next; /* next object */
} else {
o = Obj; /* beginning of the list */
}
break;
case KEY_UP:
case SEL_BACKTAB: /* move to the previous object in the list */
if (o->prev != NULL) {
o = o->prev; /* previous object */
} else {
o = last; /* end of the list */
}
break;
case KEY_F(1): /* display help_file */
case '?':
display_helpfile();
break;
}
}
return(ret);
} /* ReadObj() */
int
PollObj(ComposeObj **Obj)
{
ComposeObj *last; /* the last object in the list */
ComposeObj *first; /* the first object in the list */
int ret; /* the return value from the selection routine */
/* find the last object in the list */
last = *Obj;
while (last->next) last = last->next;
/* find the first object in the list */
first = *Obj;
while (first->prev) first = first->prev;
ret = 0;
switch((*Obj)->objtype) {
case STRINGOBJ:
ret = SelectStringObj((StringObj *) (*Obj)->obj);
break;
case LISTOBJ:
ret = SelectListObj((ListObj *) (*Obj)->obj);
break;
case BUTTONOBJ:
ret = SelectButtonObj((ButtonObj *) (*Obj)->obj);
break;
}
switch(ret) {
case KEY_DOWN:
case SEL_CR:
case SEL_TAB: /* move to the next object in the list */
if ((*Obj)->next != NULL) {
*Obj = (*Obj)->next; /* next object */
} else {
*Obj = first; /* beginning of the list */
}
break;
case KEY_UP:
case SEL_BACKTAB: /* move to the previous object in the list */
if ((*Obj)->prev != NULL) {
*Obj = (*Obj)->prev; /* previous object */
} else {
*Obj = last; /* end of the list */
}
break;
}
return(ret);
} /* PollObj() */
void
DelObj(ComposeObj *Obj)
/*
* Desc: Free all objects
*/
{
ComposeObj *o;
o = Obj;
while (Obj != NULL) {
switch(Obj->objtype) {
case STRINGOBJ:
DelStringObj((StringObj *) Obj->obj);
break;
case LISTOBJ:
DelListObj((ListObj *) Obj->obj);
break;
case BUTTONOBJ:
DelButtonObj((ButtonObj *) Obj->obj);
break;
}
Obj = Obj->next;
}
FreeObj(o);
} /* DelObj() */
/***********************************************************************
*
* StringObj routines
*
***********************************************************************/
static void
outstr(WINDOW *win, char *str, int attrs)
{
if (attrs & DITEM_NO_ECHO) {
char *cpy;
int n = strlen(str);
cpy = alloca(n + 1);
memset(cpy, '*', n);
cpy[n] = '\0';
waddstr(win, cpy);
}
else
waddstr(win, str);
}
void
RefreshStringObj(StringObj *so)
/*
* Desc: redraw the object
*/
{
char tmp[512];
wmove(so->win, so->y, so->x+1);
wattrset(so->win, dialog_attr);
waddstr(so->win, so->title);
draw_box(so->win, so->y+1, so->x, 3, so->w, dialog_attr, border_attr);
wattrset(so->win, item_attr);
wmove(so->win, so->y+2, so->x+1);
if (strlen(so->s) > so->w-2) {
strncpy(tmp, (char *) so->s + strlen(so->s) - so->w + 2, so->w - 1);
outstr(so->win, tmp, so->attr_mask);
} else {
outstr(so->win, so->s, so->attr_mask);
}
return;
} /* RefreshStringObj() */
StringObj *
NewStringObj(WINDOW *win, char *title, char *s, int y, int x, int w, int len)
/*
* Desc: Initialize a new stringobj and return a pointer to it.
* Draw the object on the screen at the specified coordinates
*/
{
StringObj *so;
/* Initialize a new object */
so = (StringObj *) malloc( sizeof(StringObj) );
if (!so) {
printf("NewStringObj: Error malloc'ing StringObj\n");
exit(-1);
}
so->title = (char *) malloc( strlen(title) + 1);
if (!so->title) {
printf("NewStringObj: Error malloc'ing so->title\n");
exit(-1);
}
strcpy(so->title, title);
so->s = s;
strcpy(so->s, s);
so->x = x;
so->y = y;
so->w = w;
so->len = len;
so->win = win;
so->attr_mask = DialogInputAttrs; /* Grossly use a global to avoid changing API */
/* Draw it on the screen */
RefreshStringObj(so);
return(so);
} /* NewStringObj() */
int
SelectStringObj(StringObj *so)
/*
* Desc: get input using the info in <so>
*/
{
int key;
char tmp[so->len+1];
strcpy(tmp, so->s);
key = line_edit(so->win, so->y+2, so->x+1,
so->len, so->w-2, inputbox_attr, TRUE, tmp, so->attr_mask);
if ((key == '\n') || (key == '\r') || (key == '\t') || key == (KEY_BTAB) ) {
strcpy(so->s, tmp);
}
RefreshStringObj(so);
if (key == ESC) {
return(SEL_ESC);
}
if (key == '\t') {
return(SEL_TAB);
}
if ( (key == KEY_BTAB) || (key == KEY_F(2)) ) {
return(SEL_BACKTAB);
}
if ((key == '\n') || (key == '\r')) {
return(SEL_CR);
}
return(key);
} /* SelectStringObj() */
void
DelStringObj(StringObj *so)
/*
* Desc: Free the space occupied by <so>
*/
{
free(so->title);
free(so);
return;
}
/***********************************************************************
*
* ListObj routines
*
***********************************************************************/
void
DrawNames(ListObj *lo)
/*
* Desc: Just refresh the names, not the surrounding box and title
*/
{
int i, j, h, x, y;
char tmp[MAXPATHLEN];
x = lo->x + 1;
y = lo->y + 2;
h = lo->h - 2;
for (i=lo->scroll; i<lo->n && i<lo->scroll+h; i++) {
wmove(lo->win, y+i-lo->scroll, x);
if (lo->seld[i]) {
wattrset(lo->win, A_BOLD);
} else {
wattrset(lo->win, item_attr);
}
if (strlen(lo->name[i]) > lo->w-2) {
strncpy(tmp, lo->name[i], lo->w-2);
tmp[lo->w - 2] = 0;
waddstr(lo->win, tmp);
} else {
waddstr(lo->win, lo->name[i]);
for (j=strlen(lo->name[i]); j<lo->w-2; j++) waddstr(lo->win, " ");
}
}
wattrset(lo->win, item_attr);
while (i<lo->scroll+h) {
wmove(lo->win, y+i-lo->scroll, x);
for (j=0; j<lo->w-2; j++) waddstr(lo->win, " ");
i++;
}
return;
} /* DrawNames() */
void
RefreshListObj(ListObj *lo)
/*
* Desc: redraw the list object
*/
{
char perc[7];
/* setup the box */
wmove(lo->win, lo->y, lo->x+1);
wattrset(lo->win, dialog_attr);
waddstr(lo->win, lo->title);
draw_box(lo->win, lo->y+1, lo->x, lo->h, lo->w, dialog_attr, border_attr);
/* draw the names */
DrawNames(lo);
/* Draw % indication */
sprintf(perc, "(%3d%%)", MIN(100, (int) (100 * (lo->sel+lo->h-2) / MAX(1, lo->n))));
wmove(lo->win, lo->y + lo->h, lo->x + lo->w - 8);
wattrset(lo->win, dialog_attr);
waddstr(lo->win, perc);
return;
} /* RefreshListObj() */
ListObj *
NewListObj(WINDOW *win, char *title, char **list, char *listelt, int y, int x,
int h, int w, int n)
/*
* Desc: create a listobj, draw it on the screen and return a pointer to it.
*/
{
ListObj *lo;
int i;
/* Initialize a new object */
lo = (ListObj *) malloc( sizeof(ListObj) );
if (!lo) {
fprintf(stderr, "NewListObj: Error malloc'ing ListObj\n");
exit(-1);
}
lo->title = (char *) malloc( strlen(title) + 1);
if (!lo->title) {
fprintf(stderr, "NewListObj: Error malloc'ing lo->title\n");
exit(-1);
}
strcpy(lo->title, title);
lo->name = list;
if (n>0) {
lo->seld = (int *) malloc( n * sizeof(int) );
if (!lo->seld) {
fprintf(stderr, "NewListObj: Error malloc'ing lo->seld\n");
exit(-1);
}
for (i=0; i<n; i++) {
lo->seld[i] = FALSE;
}
} else {
lo->seld = NULL;
}
lo->y = y;
lo->x = x;
lo->w = w;
lo->h = h;
lo->n = n;
lo->scroll = 0;
lo->sel = 0;
lo->elt = listelt;
lo->win = win;
/* Draw the object on the screen */
RefreshListObj(lo);
return(lo);
} /* NewListObj() */
void
UpdateListObj(ListObj *lo, char **list, int n)
/*
* Desc: Update the list in the listobject with the provided list
* Pre: lo->name "has been freed"
* "(A i: 0<=i<lo->n: "lo->name[i] has been freed")"
*/
{
int i;
if (lo->seld) {
free(lo->seld);
}
/* Rewrite the list in the object */
lo->name = list;
if (n>0) {
lo->seld = (int *) malloc( n * sizeof(int) );
if (!lo->seld) {
fprintf(stderr, "UpdateListObj: Error malloc'ing lo->seld\n");
exit(-1);
}
for (i=0; i<n; i++) {
lo->seld[i] = FALSE;
}
} else {
lo->seld = NULL;
}
lo->n = n;
lo->scroll = 0;
lo->sel = 0;
/* Draw the object on the screen */
RefreshListObj(lo);
return;
} /* UpdateListObj() */
int
SelectListObj(ListObj *lo)
/*
* Desc: get a listname (or listnames), TAB to move on, or ESC ESC to exit
* Pre: lo->n >= 1
*/
{
int key, sel_x, sel_y, quit;
char tmp[MAXPATHLEN];
char perc[4];
sel_x = lo->x+1;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
if (lo->n == 0) return(SEL_TAB);
keypad(lo->win, TRUE);
/* Draw current selection in inverse video */
wmove(lo->win, sel_y, sel_x);
wattrset(lo->win, item_selected_attr);
waddstr(lo->win, lo->name[lo->sel]);
key = wgetch(lo->win);
quit = FALSE;
while ((key != '\t') && (key != '\n') && (key != '\r')
&& (key != ESC) && (key != KEY_F(1)) && (key != '?') && !quit) {
/* first draw current item in normal video */
wmove(lo->win, sel_y, sel_x);
if (lo->seld[lo->sel]) {
wattrset(lo->win, A_BOLD);
} else {
wattrset(lo->win, item_attr);
}
if (strlen(lo->name[lo->sel]) > lo->w - 2) {
strncpy(tmp, lo->name[lo->sel], lo->w - 2);
tmp[lo->w - 2] = 0;
waddstr(lo->win, tmp);
} else {
waddstr(lo->win, lo->name[lo->sel]);
}
switch (key) {
case KEY_DOWN:
case ctrl('n'):
if (sel_y < lo->y + lo->h-1) {
if (lo->sel < lo->n-1) {
sel_y++;
lo->sel++;
}
} else {
if (lo->sel < lo->n-1) {
lo->sel++;
lo->scroll++;
DrawNames(lo);
wrefresh(lo->win);
}
}
break;
case KEY_UP:
case ctrl('p'):
if (sel_y > lo->y+2) {
if (lo->sel > 0) {
sel_y--;
lo->sel--;
}
} else {
if (lo->sel > 0) {
lo->sel--;
lo->scroll--;
DrawNames(lo);
wrefresh(lo->win);
}
}
break;
case KEY_HOME:
case ctrl('a'):
lo->sel = 0;
lo->scroll = 0;
sel_y = lo->y + 2;
DrawNames(lo);
wrefresh(lo->win);
break;
case KEY_END:
case ctrl('e'):
if (lo->n < lo->h - 3) {
lo->sel = lo->n-1;
lo->scroll = 0;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
} else {
/* more than one page of list */
lo->sel = lo->n-1;
lo->scroll = lo->n-1 - (lo->h-3);
sel_y = lo->y + 2 + lo->sel - lo->scroll;
DrawNames(lo);
wrefresh(lo->win);
}
break;
case KEY_NPAGE:
case ctrl('f'):
lo->sel += lo->h - 2;
if (lo->sel >= lo->n) lo->sel = lo->n - 1;
lo->scroll += lo->h - 2;
if (lo->scroll >= lo->n - 1) lo->scroll = lo->n - 1;
if (lo->scroll < 0) lo->scroll = 0;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
DrawNames(lo);
wrefresh(lo->win);
break;
case KEY_PPAGE:
case ctrl('b'):
lo->sel -= lo->h - 2;
if (lo->sel < 0) lo->sel = 0;
lo->scroll -= lo->h - 2;
if (lo->scroll < 0) lo->scroll = 0;
sel_y = lo->y + 2 + lo->sel - lo->scroll;
DrawNames(lo);
wrefresh(lo->win);
break;
default:
quit = TRUE;
break;
}
/* Draw % indication */
sprintf(perc, "(%3d%%)", MIN(100, (int)
(100 * (lo->sel+lo->h - 2) / MAX(1, lo->n))));
wmove(lo->win, lo->y + lo->h, lo->x + lo->w - 8);
wattrset(lo->win, dialog_attr);
waddstr(lo->win, perc);
/* draw current item in inverse */
wmove(lo->win, sel_y, sel_x);
wattrset(lo->win, item_selected_attr);
if (strlen(lo->name[lo->sel]) > lo->w - 2) {
/* when printing in inverse video show the last characters in the */
/* name that will fit in the window */
strncpy(tmp,
lo->name[lo->sel] + strlen(lo->name[lo->sel]) - (lo->w - 2),
lo->w - 2);
tmp[lo->w - 2] = 0;
waddstr(lo->win, tmp);
} else {
waddstr(lo->win, lo->name[lo->sel]);
}
if (!quit) key = wgetch(lo->win);
}
if (key == ESC) {
return(SEL_ESC);
}
if (key == '\t') {
return(SEL_TAB);
}
if ((key == KEY_BTAB) || (key == ctrl('b'))) {
return(SEL_BACKTAB);
}
if ((key == '\n') || (key == '\r')) {
strcpy(lo->elt, lo->name[lo->sel]);
return(SEL_CR);
}
return(key);
} /* SelectListObj() */
void
DelListObj(ListObj *lo)
/*
* Desc: Free the space occupied by the listobject
*/
{
free(lo->title);
if (lo->seld != NULL) free(lo->seld);
free(lo);
return;
} /* DelListObj() */
void
MarkCurrentListObj(ListObj *lo)
/*
* Desc: mark the current item for the selection list
*/
{
lo->seld[lo->sel] = !(lo->seld[lo->sel]);
DrawNames(lo);
return;
} /* MarkCurrentListObj() */
void
MarkAllListObj(ListObj *lo)
/*
* Desc: mark all items
*/
{
int i;
for (i=0; i<lo->n; i++) {
lo->seld[i] = TRUE;
}
DrawNames(lo);
return;
} /* MarkAllListObj() */
void
UnMarkAllListObj(ListObj *lo)
/*
* Desc: unmark all items
*/
{
int i;
for (i=0; i<lo->n; i++) {
lo->seld[i] = FALSE;
}
DrawNames(lo);
return;
} /* UnMarkAllListObj() */
/***********************************************************************
*
* ButtonObj routines
*
***********************************************************************/
void
RefreshButtonObj(ButtonObj *bo)
/*
* Desc: redraw the button
*/
{
draw_box(bo->win, bo->y, bo->x, 3, bo->w, dialog_attr, border_attr);
print_button(bo->win, bo->title, bo->y+1, bo->x+2, FALSE);
return;
} /* RefreshButtonObj() */
ButtonObj *
NewButtonObj(WINDOW *win, char *title, int *pushed, int y, int x)
/*
* Desc: Create a new button object
*/
{
ButtonObj *bo;
bo = (ButtonObj *) malloc( sizeof(ButtonObj) );
bo->win = win;
bo->title = (char *) malloc( strlen(title) + 1);
strcpy(bo->title, title);
bo->x = x;
bo->y = y;
bo->w = strlen(title) + 6;
bo->h = 3;
bo->pushed = pushed;
RefreshButtonObj(bo);
return(bo);
} /* NewButtonObj() */
int
SelectButtonObj(ButtonObj *bo)
/*
* Desc: Wait for buttonpresses or TAB's to move on, or ESC ESC
*/
{
int key;
print_button(bo->win, bo->title, bo->y+1, bo->x+2, TRUE);
wmove(bo->win, bo->y+1, bo->x+(bo->w/2)-1);
key = wgetch(bo->win);
print_button(bo->win, bo->title, bo->y+1, bo->x+2, FALSE);
switch(key) {
case '\t':
return(SEL_TAB);
break;
case KEY_BTAB:
case ctrl('b'):
return(SEL_BACKTAB);
case '\n':
case '\r':
*(bo->pushed) = TRUE;
return(SEL_BUTTON);
break;
case ESC:
return(SEL_ESC);
break;
default:
return(key);
break;
}
} /* SelectButtonObj() */
void
DelButtonObj(ButtonObj *bo)
/*
* Desc: Free the space occupied by <bo>
*/
{
free(bo->title);
free(bo);
return;
} /* DelButtonObj() */