{ lib, stdenv, fetchFromGitHub, cargo, cmake, ninja, pkg-config, rustPlatform, rustc, curl, freetype, libGLU, libnotify, libogg, libX11, opusfile, pcre, python3, SDL2, sqlite, wavpack, ffmpeg, x264, vulkan-headers, vulkan-loader, glslang, spirv-tools, gtest, buildClient ? true, }: stdenv.mkDerivation rec { pname = "ddnet"; version = "19.3"; src = fetchFromGitHub { owner = "ddnet"; repo = "ddnet"; tag = version; hash = "sha256-8mCkzZPdLFGIlOkMiNDOxiQeEHa+k0BX9PMIPbjmW5k="; }; cargoDeps = rustPlatform.fetchCargoVendor { inherit pname version src; hash = "sha256-VKGc4LQjt2FHbELLBKtV8rKpxjGBrzlA3m9BSdZ/6Z0="; }; nativeBuildInputs = [ cmake ninja pkg-config rustc cargo rustPlatform.cargoSetupHook ]; nativeCheckInputs = [ gtest ]; buildInputs = [ curl libnotify pcre python3 sqlite ] ++ lib.optionals buildClient ( [ freetype libGLU libogg opusfile SDL2 wavpack ffmpeg x264 vulkan-loader vulkan-headers glslang spirv-tools ] ++ lib.optionals stdenv.hostPlatform.isLinux [ libX11 ] ); postPatch = '' substituteInPlace src/engine/shared/storage.cpp \ --replace /usr/ $out/ ''; cmakeFlags = [ "-DAUTOUPDATE=OFF" "-DCLIENT=${if buildClient then "ON" else "OFF"}" ]; # Tests loop forever on Darwin for some reason doCheck = !stdenv.hostPlatform.isDarwin; checkTarget = "run_tests"; postInstall = lib.optionalString (!buildClient) '' # DDNet's CMakeLists.txt automatically installs .desktop # shortcuts and icons for the client, even if the client # is not supposed to be built rm -rf $out/share/applications rm -rf $out/share/icons rm -rf $out/share/metainfo ''; preFixup = lib.optionalString (stdenv.hostPlatform.isDarwin && buildClient) '' # Upstream links against /lib while it installs this library in /lib/ddnet install_name_tool -change "$out/lib/libsteam_api.dylib" "$out/lib/ddnet/libsteam_api.dylib" "$out/bin/DDNet" ''; meta = { description = "Teeworlds modification with a unique cooperative gameplay"; longDescription = '' DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. ''; homepage = "https://ddnet.org"; license = with lib.licenses; [ zlib ofl cc-by-sa-30 ]; maintainers = with lib.maintainers; [ lom ncfavier Scrumplex sirseruju ]; mainProgram = "DDNet${lib.optionalString (!buildClient) "-Server"}"; }; }