108 lines
2.8 KiB
Nix
108 lines
2.8 KiB
Nix
{
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lib,
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stdenv,
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runCommand,
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fetchFromGitHub,
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cmake,
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pkg-config,
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imagemagick,
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gtest,
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SDL2,
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SDL2_mixer,
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freetype,
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libGL,
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libiconv,
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libpng,
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libvlc,
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libvorbis,
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libX11,
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openal,
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python3,
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zlib,
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# the GLES backend on rpi is untested as I don't have the hardware
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backend ? if stdenv.hostPlatform.isx86 then "OpenGL" else "GLES",
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}:
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# Previously we only used libvlc *on* darwin, which is incorrect. According to
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# https://github.com/gemrb/gemrb/blob/master/INSTALL it is needed for some mac versions of some
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# games but there is obviously nothing wrong using those on linux.
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# Additionally, when gemrb adds support for the EE games, libvlc will be needed anyway.
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let
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version = "0.9.4";
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src = fetchFromGitHub {
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owner = "gemrb";
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repo = "gemrb";
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rev = "v${version}";
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hash = "sha256-+aPnOJQGRblqcrblVU5ZwA8CZqeT19rxEtn3GLuofYU=";
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};
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icons = runCommand "gemrb-icons" { nativeBuildInputs = [ imagemagick ]; } ''
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for s in 48 64 96 128 256 512 1024; do
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size=''${s}x''${s}
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dir=$out/share/icons/hicolor/$size
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mkdir -p $dir
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magick -background none -size $size ${src}/artwork/logo04-rb_only.svg -format png $dir/gemrb.png
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done
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'';
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in
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stdenv.mkDerivation (finalAttrs: {
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pname = "gemrb";
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inherit version src;
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buildInputs = [
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SDL2
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SDL2_mixer
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freetype
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libGL
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libiconv
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libpng
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libvlc
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libvorbis
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libX11
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openal
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python3
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zlib
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];
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nativeBuildInputs = [
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cmake
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pkg-config
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] ++ lib.optionals (finalAttrs.finalPackage.doCheck or false) [ gtest ];
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cmakeFlags = [
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(lib.cmakeFeature "DATA_DIR" "${placeholder "out"}/share/gemrb")
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(lib.cmakeFeature "EXAMPLE_CONF_DIR" "${placeholder "out"}/share/doc/gemrb/examples")
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(lib.cmakeFeature "SYSCONF_DIR" "/etc")
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# use the Mesa drivers for video on ARM (harmless on x86)
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(lib.cmakeBool "DISABLE_VIDEOCORE" true)
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(lib.cmakeFeature "LAYOUT" "opt")
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(lib.cmakeFeature "OPENGL_BACKEND" backend)
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(lib.cmakeFeature "OpenGL_GL_PREFERENCE" "GLVND")
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(lib.cmakeBool "USE_TESTS" (finalAttrs.finalPackage.doCheck or false))
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];
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postInstall = ''
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cp -r ${icons}/share/icons $out/share/
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'';
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# a bunch of tests fail in our sandbox
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doCheck = false;
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meta = with lib; {
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description = "Reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
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longDescription = ''
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GemRB (Game engine made with pre-Rendered Background) is a portable
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open-source implementation of Bioware's Infinity Engine. It was written to
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support pseudo-3D role playing games based on the Dungeons & Dragons
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ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
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'';
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homepage = "https://gemrb.org/";
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license = licenses.gpl2Only;
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maintainers = with maintainers; [ peterhoeg ];
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mainProgram = "gemrb";
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};
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})
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