use std::borrow::Cow; use crate::util::foreground_color; use crate::util::reset_color; #[derive(Debug)] pub struct WasmDiffResult<'s> { pub(crate) status: Vec, pub(crate) name: Cow<'s, str>, pub(crate) children: Vec>, } #[derive(Debug)] pub(crate) enum WasmDiffStatus { Good, Bad(Cow<'static, str>), } impl<'s> WasmDiffResult<'s> { pub(crate) fn extend( &mut self, other: WasmDiffResult<'s>, ) -> Result<&mut WasmDiffResult<'s>, Box> { if self.name.is_empty() { self.name = other.name; } self.status.extend(other.status); self.children.extend(other.children); Ok(self) } pub fn is_bad(&self) -> bool { self.is_self_bad() || self.has_bad_children() } pub fn is_self_bad(&self) -> bool { self.status .iter() .any(|status| matches!(status, WasmDiffStatus::Bad(_))) } pub fn has_bad_children(&self) -> bool { self.children.iter().any(WasmDiffResult::is_bad) } pub fn print(&self, original_document: &str) -> Result<(), Box> { self.print_indented(0, original_document) // println!("{:#?}", self); // todo!() } fn print_indented( &self, indentation: usize, original_document: &str, ) -> Result<(), Box> { let status_text = { if self.is_bad() { format!( "{color}BAD{reset}", color = foreground_color(255, 0, 0), reset = reset_color(), ) } else if self.has_bad_children() { format!( "{color}BADCHILD{reset}", color = foreground_color(255, 255, 0), reset = reset_color(), ) } else { format!( "{color}GOOD{reset}", color = foreground_color(0, 255, 0), reset = reset_color(), ) } }; let message = self .status .iter() .filter_map(|status| match status { WasmDiffStatus::Good => None, WasmDiffStatus::Bad(message) => Some(message), }) .next(); println!( "{indentation}{status_text} {name} {message}", indentation = " ".repeat(indentation), status_text = status_text, name = self.name, message = message.unwrap_or(&Cow::Borrowed("")) ); for child in self.children.iter() { child.print_indented(indentation + 1, original_document)?; } Ok(()) } } impl<'s> Default for WasmDiffResult<'s> { fn default() -> Self { WasmDiffResult { status: Vec::new(), name: "".into(), children: Vec::new(), } } }