2001-07-05 13:38:38 +00:00
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;;; pong.el --- classical implementation of pong
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2000-01-07 12:20:57 +00:00
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2011-01-25 04:08:28 +00:00
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;; Copyright (C) 1999-2011 Free Software Foundation, Inc.
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2000-01-07 12:20:57 +00:00
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2001-07-17 07:37:19 +00:00
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;; Author: Benjamin Drieu <bdrieu@april.org>
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2000-01-07 12:20:57 +00:00
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;; Keywords: games
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;; This file is part of GNU Emacs.
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2008-05-06 07:25:26 +00:00
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;; GNU Emacs is free software: you can redistribute it and/or modify
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2000-01-07 12:20:57 +00:00
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;; it under the terms of the GNU General Public License as published by
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2008-05-06 07:25:26 +00:00
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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2000-01-07 12:20:57 +00:00
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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2008-05-06 07:25:26 +00:00
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;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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2000-01-07 12:20:57 +00:00
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;;; Commentary:
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;; This is an implementation of the classical game pong.
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;;; Code:
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(eval-when-compile (require 'cl))
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(require 'gamegrid)
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;;; Customization
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2003-02-04 13:24:35 +00:00
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(defgroup pong nil
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2000-01-07 12:20:57 +00:00
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"Emacs-Lisp implementation of the classical game pong."
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:tag "Pong"
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:group 'games)
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2003-02-04 13:24:35 +00:00
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(defcustom pong-buffer-name "*Pong*"
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2009-09-04 07:00:22 +00:00
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"Name of the buffer used to play."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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:type '(string))
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(defcustom pong-width 50
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2009-09-04 07:00:22 +00:00
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"Width of the playfield."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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:type '(integer))
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2002-02-06 11:35:49 +00:00
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(defcustom pong-height (min 30 (- (frame-height) 6))
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2009-09-04 07:00:22 +00:00
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"Height of the playfield."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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:type '(integer))
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(defcustom pong-bat-width 3
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2009-09-04 07:00:22 +00:00
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"Width of the bats for pong."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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:type '(integer))
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(defcustom pong-blank-color "black"
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2009-09-04 07:00:22 +00:00
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"Color used for background."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type 'color)
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2000-01-07 12:20:57 +00:00
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(defcustom pong-bat-color "yellow"
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2009-09-04 07:00:22 +00:00
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"Color used for bats."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type 'color)
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2000-01-07 12:20:57 +00:00
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(defcustom pong-ball-color "red"
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2009-09-04 07:00:22 +00:00
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"Color used for the ball."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type 'color)
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2000-01-07 12:20:57 +00:00
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(defcustom pong-border-color "white"
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2009-09-04 07:00:22 +00:00
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"Color used for pong borders."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type 'color)
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2000-01-07 12:20:57 +00:00
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(defcustom pong-left-key "4"
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2009-09-04 07:00:22 +00:00
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"Alternate key to press for bat 1 to go up (primary one is [left])."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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2000-01-07 12:20:57 +00:00
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(defcustom pong-right-key "6"
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2009-09-04 07:00:22 +00:00
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"Alternate key to press for bat 1 to go down (primary one is [right])."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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2000-01-07 12:20:57 +00:00
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(defcustom pong-up-key "8"
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2009-09-04 07:00:22 +00:00
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"Alternate key to press for bat 2 to go up (primary one is [up])."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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2000-01-07 12:20:57 +00:00
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(defcustom pong-down-key "2"
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2009-09-04 07:00:22 +00:00
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"Alternate key to press for bat 2 to go down (primary one is [down])."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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2000-01-07 12:20:57 +00:00
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(defcustom pong-quit-key "q"
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2009-09-04 07:00:22 +00:00
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"Key to press to quit pong."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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2000-01-07 12:20:57 +00:00
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(defcustom pong-pause-key "p"
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"Key to press to pause pong."
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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2000-01-07 12:20:57 +00:00
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(defcustom pong-resume-key "p"
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2009-09-04 07:00:22 +00:00
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"Key to press to resume pong."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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2000-01-07 12:20:57 +00:00
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(defcustom pong-timer-delay 0.1
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2009-09-04 07:00:22 +00:00
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"Time to wait between every cycle."
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2000-01-07 12:20:57 +00:00
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:group 'pong
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2001-02-08 00:05:15 +00:00
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:type 'number)
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2000-01-07 12:20:57 +00:00
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;;; This is black magic. Define colors used
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(defvar pong-blank-options
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'(((glyph colorize)
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(t ?\040))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [0 0 0])
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(color-tty pong-blank-color))))
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(defvar pong-bat-options
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'(((glyph colorize)
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(emacs-tty ?O)
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(t ?\040))
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((color-x color-x)
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(mono-x mono-x)
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(color-tty color-tty)
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(mono-tty mono-tty))
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(((glyph color-x) [1 1 0])
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(color-tty pong-bat-color))))
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(defvar pong-ball-options
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'(((glyph colorize)
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(t ?\*))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [1 0 0])
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(color-tty pong-ball-color))))
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(defvar pong-border-options
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'(((glyph colorize)
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(t ?\+))
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((color-x color-x)
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2002-09-13 13:30:09 +00:00
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [0.5 0.5 0.5])
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2000-01-07 12:20:57 +00:00
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(color-tty pong-border-color))))
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(defconst pong-blank 0)
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(defconst pong-bat 1)
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(defconst pong-ball 2)
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(defconst pong-border 3)
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;;; Determine initial positions for bats and ball
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(defvar pong-xx nil
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"Horizontal speed of the ball.")
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(defvar pong-yy nil
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"Vertical speed of the ball.")
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(defvar pong-x nil
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"Horizontal position of the ball.")
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(defvar pong-y nil
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"Vertical position of the ball.")
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(defvar pong-bat-player1 nil
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"Vertical position of bat 1.")
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(defvar pong-bat-player2 nil
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"Vertical position of bat 2.")
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(defvar pong-score-player1 nil)
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(defvar pong-score-player2 nil)
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;;; Initialize maps
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(defvar pong-mode-map
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Move keymap initialization into declaration.
* lisp/textmodes/enriched.el (enriched-mode-map):
* lisp/textmodes/bib-mode.el (bib-mode-map):
* lisp/term/lk201.el (lk201-function-map):
* lisp/tar-mode.el (tar-mode-map):
* lisp/replace.el (occur-mode-map):
* lisp/progmodes/idlwave.el (idlwave-rinfo-mouse-map, idlwave-rinfo-map):
* lisp/progmodes/idlw-help.el (idlwave-help-mode-map):
* lisp/progmodes/gdb-mi.el (gdb-memory-format-menu, gdb-memory-unit-menu):
* lisp/play/solitaire.el (solitaire-mode-map):
* lisp/play/snake.el (snake-mode-map, snake-null-map):
* lisp/play/pong.el (pong-mode-map):
* lisp/play/handwrite.el (menu-bar-handwrite-map):
* lisp/play/gametree.el (gametree-mode-map):
* lisp/net/rcirc.el (rcirc-mode-map, rcirc-browse-url-map
(rcirc-multiline-minor-mode-map, rcirc-track-minor-mode-map):
* lisp/net/newst-plainview.el (newsticker-menu, newsticker-mode-map)
(newsticker--url-keymap):
* lisp/net/net-utils.el (nslookup-mode-map, ftp-mode-map):
* lisp/menu-bar.el (menu-bar-file-menu, menu-bar-i-search-menu)
(menu-bar-search-menu, menu-bar-replace-menu, menu-bar-goto-menu)
(menu-bar-edit-menu, menu-bar-custom-menu)
(menu-bar-showhide-fringe-ind-menu, menu-bar-showhide-fringe-menu)
(menu-bar-showhide-scroll-bar-menu, menu-bar-showhide-menu)
(menu-bar-line-wrapping-menu, menu-bar-options-menu)
(menu-bar-games-menu, menu-bar-encryption-decryption-menu)
(menu-bar-tools-menu, menu-bar-describe-menu)
(menu-bar-search-documentation-menu, menu-bar-manuals-menu)
(menu-bar-help-menu):
* lisp/mail/rmailsum.el (rmail-summary-mode-map):
* lisp/kmacro.el (kmacro-step-edit-map):
* lisp/ibuffer.el (ibuffer-mode-groups-popup, ibuffer-mode-map)
(ibuffer-mode-operate-map):
* lisp/hi-lock.el (hi-lock-menu, hi-lock-map):
* lisp/emulation/vip.el (vip-mode-map):
* lisp/emacs-lisp/re-builder.el (reb-lisp-mode-map):
* lisp/bookmark.el (bookmark-bmenu-mode-map):
* lisp/help-mode.el (help-mode-map):
* lisp/erc/erc-list.el (erc-list-menu-mode-map):
* lisp/org/org-remember.el (org-remember-mode-map):
* lisp/org/org-src.el (org-src-mode-map): Move initialization into declaration.
2011-02-10 16:56:00 +00:00
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(let ((map (make-sparse-keymap 'pong-mode-map)))
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(define-key map [left] 'pong-move-left)
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(define-key map [right] 'pong-move-right)
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(define-key map [up] 'pong-move-up)
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(define-key map [down] 'pong-move-down)
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(define-key map pong-left-key 'pong-move-left)
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(define-key map pong-right-key 'pong-move-right)
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(define-key map pong-up-key 'pong-move-up)
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(define-key map pong-down-key 'pong-move-down)
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(define-key map pong-quit-key 'pong-quit)
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(define-key map pong-pause-key 'pong-pause)
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map)
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"Modemap for pong-mode.")
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(defvar pong-null-map
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(make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
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;;; Fun stuff -- The code
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(defun pong-display-options ()
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"Computes display options (required by gamegrid for colors)."
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(let ((options (make-vector 256 nil)))
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(loop for c from 0 to 255 do
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(aset options c
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(cond ((= c pong-blank)
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pong-blank-options)
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((= c pong-bat)
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pong-bat-options)
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((= c pong-ball)
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pong-ball-options)
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((= c pong-border)
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pong-border-options)
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(t
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'(nil nil nil)))))
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options))
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(defun pong-init-buffer ()
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"Initialize pong buffer and draw stuff thanks to gamegrid library."
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(interactive)
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(get-buffer-create pong-buffer-name)
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(switch-to-buffer pong-buffer-name)
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(use-local-map pong-mode-map)
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(setq gamegrid-use-glyphs t)
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(setq gamegrid-use-color t)
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(gamegrid-init (pong-display-options))
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(gamegrid-init-buffer pong-width
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(+ 2 pong-height)
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2006-06-09 14:23:49 +00:00
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?\s)
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2000-01-07 12:20:57 +00:00
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(let ((buffer-read-only nil))
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(loop for y from 0 to (1- pong-height) do
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(loop for x from 0 to (1- pong-width) do
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(gamegrid-set-cell x y pong-border)))
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(loop for y from 1 to (- pong-height 2) do
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(loop for x from 1 to (- pong-width 2) do
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(gamegrid-set-cell x y pong-blank))))
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(loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
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(gamegrid-set-cell 2 y pong-bat))
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(loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
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(gamegrid-set-cell (- pong-width 3) y pong-bat)))
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(defun pong-move-left ()
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"Move bat 2 up.
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This is called left for historical reasons, since in some pong
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implementations you move with left/right paddle."
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(interactive)
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(if (> pong-bat-player1 1)
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(and
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(setq pong-bat-player1 (1- pong-bat-player1))
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(pong-update-bat 2 pong-bat-player1))))
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(defun pong-move-right ()
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"Move bat 2 up."
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(interactive)
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(if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
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(and
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(setq pong-bat-player1 (1+ pong-bat-player1))
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(pong-update-bat 2 pong-bat-player1))))
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(defun pong-move-up ()
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"Move bat 2 up."
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(interactive)
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(if (> pong-bat-player2 1)
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(and
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(setq pong-bat-player2 (1- pong-bat-player2))
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(pong-update-bat (- pong-width 3) pong-bat-player2))))
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(defun pong-move-down ()
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"Move bat 2 down."
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(interactive)
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(if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
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(and
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(setq pong-bat-player2 (1+ pong-bat-player2))
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(pong-update-bat (- pong-width 3) pong-bat-player2))))
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(defun pong-update-bat (x y)
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"Move a bat (suppress a cell and draw another one on the other side)."
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(cond
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((string-equal (buffer-name (current-buffer)) pong-buffer-name)
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(gamegrid-set-cell x y pong-bat)
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(gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
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(if (> y 1)
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(gamegrid-set-cell x (1- y) pong-blank))
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(if (< (+ y pong-bat-width) (1- pong-height))
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(gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
|
2003-02-04 13:24:35 +00:00
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2000-01-07 12:20:57 +00:00
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(defun pong-init ()
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"Initialize a game."
|
2003-02-04 13:24:35 +00:00
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2000-01-07 12:20:57 +00:00
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(define-key pong-mode-map pong-pause-key 'pong-pause)
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(add-hook 'kill-buffer-hook 'pong-quit nil t)
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;; Initialization of some variables
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(setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
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(setq pong-bat-player2 pong-bat-player1)
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(setq pong-xx -1)
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(setq pong-yy 0)
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(setq pong-x (/ pong-width 2))
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(setq pong-y (/ pong-height 2))
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(pong-init-buffer)
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(gamegrid-kill-timer)
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(gamegrid-start-timer pong-timer-delay 'pong-update-game)
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(pong-update-score))
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(defun pong-update-game (pong-buffer)
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"\"Main\" function for pong.
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|
It is called every pong-cycle-delay seconds and
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|
updates ball and bats positions. It is responsible of collision
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detection and checks if a player scores."
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(if (not (eq (current-buffer) pong-buffer))
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(pong-pause)
|
2003-02-04 13:24:35 +00:00
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|
2000-01-07 12:20:57 +00:00
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|
(let ((old-x pong-x)
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(old-y pong-y))
|
2003-02-04 13:24:35 +00:00
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2000-01-07 12:20:57 +00:00
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(setq pong-x (+ pong-x pong-xx))
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(setq pong-y (+ pong-y pong-yy))
|
2003-02-04 13:24:35 +00:00
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|
2000-01-07 12:20:57 +00:00
|
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|
(if (and (> old-y 0)
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|
(< old-y (- pong-height 1)))
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|
(gamegrid-set-cell old-x old-y pong-blank))
|
2003-02-04 13:24:35 +00:00
|
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|
2000-01-07 12:20:57 +00:00
|
|
|
(if (and (> pong-y 0)
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|
|
(< pong-y (- pong-height 1)))
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|
(gamegrid-set-cell pong-x pong-y pong-ball))
|
2003-02-04 13:24:35 +00:00
|
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|
2000-01-07 12:20:57 +00:00
|
|
|
(cond
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|
|
((or (= pong-x 3) (= pong-x 2))
|
2003-02-04 13:24:35 +00:00
|
|
|
(if (and (>= pong-y pong-bat-player1)
|
2000-01-07 12:20:57 +00:00
|
|
|
(< pong-y (+ pong-bat-player1 pong-bat-width)))
|
2003-02-04 13:24:35 +00:00
|
|
|
(and
|
2000-01-07 12:20:57 +00:00
|
|
|
(setq pong-yy (+ pong-yy
|
2003-02-04 13:24:35 +00:00
|
|
|
(cond
|
2000-01-07 12:20:57 +00:00
|
|
|
((= pong-y pong-bat-player1) -1)
|
|
|
|
((= pong-y (1+ pong-bat-player1)) 0)
|
|
|
|
(t 1))))
|
|
|
|
(setq pong-xx (- pong-xx)))))
|
|
|
|
|
|
|
|
((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
|
2003-02-04 13:24:35 +00:00
|
|
|
(if (and (>= pong-y pong-bat-player2)
|
2000-01-07 12:20:57 +00:00
|
|
|
(< pong-y (+ pong-bat-player2 pong-bat-width)))
|
2003-02-04 13:24:35 +00:00
|
|
|
(and
|
2000-01-07 12:20:57 +00:00
|
|
|
(setq pong-yy (+ pong-yy
|
2003-02-04 13:24:35 +00:00
|
|
|
(cond
|
2000-01-07 12:20:57 +00:00
|
|
|
((= pong-y pong-bat-player2) -1)
|
|
|
|
((= pong-y (1+ pong-bat-player2)) 0)
|
|
|
|
(t 1))))
|
|
|
|
(setq pong-xx (- pong-xx)))))
|
2003-02-04 13:24:35 +00:00
|
|
|
|
2000-01-07 12:20:57 +00:00
|
|
|
((<= pong-y 1)
|
|
|
|
(setq pong-yy (- pong-yy)))
|
|
|
|
|
|
|
|
((>= pong-y (- pong-height 2))
|
|
|
|
(setq pong-yy (- pong-yy)))
|
|
|
|
|
|
|
|
((< pong-x 1)
|
|
|
|
(setq pong-score-player2 (1+ pong-score-player2))
|
|
|
|
(pong-init))
|
|
|
|
|
|
|
|
((>= pong-x (- pong-width 1))
|
|
|
|
(setq pong-score-player1 (1+ pong-score-player1))
|
|
|
|
(pong-init))))))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(defun pong-update-score ()
|
|
|
|
"Update score and print it on bottom of the game grid."
|
|
|
|
(let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
|
|
|
|
(len (length string)))
|
|
|
|
(loop for x from 0 to (1- len) do
|
|
|
|
(if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
|
|
|
|
(gamegrid-set-cell x
|
|
|
|
pong-height
|
|
|
|
(aref string x))))))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(defun pong-pause ()
|
|
|
|
"Pause the game."
|
|
|
|
(interactive)
|
|
|
|
(gamegrid-kill-timer)
|
|
|
|
;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
|
|
|
|
;; jobs it is made for. So I have to do it "by hand". Anyway, next
|
|
|
|
;; line is harmless.
|
|
|
|
(cancel-function-timers 'pong-update-game)
|
|
|
|
(define-key pong-mode-map pong-resume-key 'pong-resume))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(defun pong-resume ()
|
|
|
|
"Resume a paused game."
|
|
|
|
(interactive)
|
|
|
|
(define-key pong-mode-map pong-pause-key 'pong-pause)
|
|
|
|
(gamegrid-start-timer pong-timer-delay 'pong-update-game))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(defun pong-quit ()
|
|
|
|
"Quit the game and kill the pong buffer."
|
|
|
|
(interactive)
|
|
|
|
(gamegrid-kill-timer)
|
|
|
|
;; Be sure not to draw things in another buffer and wait for some
|
|
|
|
;; time.
|
|
|
|
(run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
;;;###autoload
|
|
|
|
(defun pong ()
|
|
|
|
"Play pong and waste time.
|
|
|
|
This is an implementation of the classical game pong.
|
|
|
|
Move left and right bats and try to bounce the ball to your opponent.
|
|
|
|
|
2000-08-16 19:07:04 +00:00
|
|
|
pong-mode keybindings:\\<pong-mode-map>
|
2000-01-07 12:20:57 +00:00
|
|
|
|
2000-08-16 19:07:04 +00:00
|
|
|
\\{pong-mode-map}"
|
2000-01-07 12:20:57 +00:00
|
|
|
(interactive)
|
|
|
|
(setq pong-score-player1 0)
|
|
|
|
(setq pong-score-player2 0)
|
|
|
|
(pong-init))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(provide 'pong)
|
2001-07-16 09:10:19 +00:00
|
|
|
|
|
|
|
;;; pong.el ends here
|