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emacs/lisp/play/mpuz.el

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;;; mpuz.el --- multiplication puzzle for GNU Emacs
;; Copyright (C) 1990, 2002 Free Software Foundation, Inc.
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;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
1992-07-16 04:23:17 +00:00
;; Keywords: games
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;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
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;;; Commentary:
;; `M-x mpuz' generates a random multiplication puzzle. This is a
;; multiplication example in which each digit has been consistently replaced
;; with some letter. Your job is to reconstruct the original digits. Type
;; `?' while the mode is active for detailed help.
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;;; Code:
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(defgroup mpuz nil
"Multiplication puzzle."
:prefix "mpuz-"
:group 'games)
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(random t) ; randomize
(defcustom mpuz-silent 'error
"*Set this to nil if you want dings on inputs.
t means never ding, and `error' means only ding on wrong input."
:type '(choice (const :tag "No" nil)
(const :tag "Yes" t)
(const :tag "If correct" error))
:group 'mpuz)
(defcustom mpuz-solve-when-trivial t
"*Solve any row that can be trivially calculated from what you've found."
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:type 'boolean
:group 'mpuz)
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(defcustom mpuz-allow-double-multiplicator nil
"*Allow 2nd factors like 33 or 77."
:type 'boolean
:group 'mpuz)
(defface mpuz-unsolved-face
'((((class color)) (:foreground "red1" :bold t))
(t (:bold t)))
"*Face to use for letters to be solved."
:group 'mpuz)
(defface mpuz-solved-face
'((((class color)) (:foreground "green1" :bold t))
(t (:bold t)))
"*Face to use for solved digits."
:group 'mpuz)
(defface mpuz-trivial-face
'((((class color)) (:foreground "blue" :bold t))
(t (:bold t)))
"*Face to use for trivial digits solved for you."
:group 'mpuz)
(defface mpuz-text-face
'((t (:inherit variable-pitch)))
"*Face to use for text on right."
:group 'mpuz)
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;; Mpuz mode and keymaps
;;----------------------
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(defcustom mpuz-mode-hook nil
"Hook to run upon entry to mpuz."
:type 'hook
:group 'mpuz)
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(defvar mpuz-mode-map nil
"Local keymap to use in Mult Puzzle.")
(if mpuz-mode-map nil
(setq mpuz-mode-map (make-sparse-keymap))
(define-key mpuz-mode-map "a" 'mpuz-try-letter)
(define-key mpuz-mode-map "b" 'mpuz-try-letter)
(define-key mpuz-mode-map "c" 'mpuz-try-letter)
(define-key mpuz-mode-map "d" 'mpuz-try-letter)
(define-key mpuz-mode-map "e" 'mpuz-try-letter)
(define-key mpuz-mode-map "f" 'mpuz-try-letter)
(define-key mpuz-mode-map "g" 'mpuz-try-letter)
(define-key mpuz-mode-map "h" 'mpuz-try-letter)
(define-key mpuz-mode-map "i" 'mpuz-try-letter)
(define-key mpuz-mode-map "j" 'mpuz-try-letter)
(define-key mpuz-mode-map "A" 'mpuz-try-letter)
(define-key mpuz-mode-map "B" 'mpuz-try-letter)
(define-key mpuz-mode-map "C" 'mpuz-try-letter)
(define-key mpuz-mode-map "D" 'mpuz-try-letter)
(define-key mpuz-mode-map "E" 'mpuz-try-letter)
(define-key mpuz-mode-map "F" 'mpuz-try-letter)
(define-key mpuz-mode-map "G" 'mpuz-try-letter)
(define-key mpuz-mode-map "H" 'mpuz-try-letter)
(define-key mpuz-mode-map "I" 'mpuz-try-letter)
(define-key mpuz-mode-map "J" 'mpuz-try-letter)
(define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
(define-key mpuz-mode-map "?" 'describe-mode))
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(defun mpuz-mode ()
"Multiplication puzzle mode.
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You have to guess which letters stand for which digits in the
multiplication displayed inside the `*Mult Puzzle*' buffer.
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You may enter a guess for a letter's value by typing first the letter,
then the digit. Thus, to guess that A=3, type `A 3'.
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To leave the game to do other editing work, just switch buffers.
Then you may resume the game with M-x mpuz.
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
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(interactive)
(setq major-mode 'mpuz-mode
mode-name "Mult Puzzle"
tab-width 30)
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(use-local-map mpuz-mode-map)
(run-hooks 'mpuz-mode-hook))
;; Some variables for statistics
;;------------------------------
(defvar mpuz-nb-errors 0
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"Number of errors made in current game.")
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(defvar mpuz-nb-completed-games 0
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"Number of games completed.")
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(defvar mpuz-nb-cumulated-errors 0
"Number of errors made in previous games.")
;; Some variables for game tracking
;;---------------------------------
(defvar mpuz-in-progress nil
"True if a game is currently in progress.")
(defvar mpuz-found-digits (make-bool-vector 10 nil)
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"A vector recording which digits have been decrypted.")
(defvar mpuz-trivial-digits (make-bool-vector 10 nil)
"A vector recording which digits have been solved for you.")
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(defmacro mpuz-digit-solved-p (digit)
`(or (aref mpuz-found-digits ,digit)
(aref mpuz-trivial-digits ,digit)))
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;; A puzzle uses a permutation of [0..9] into itself.
;; We use both the permutation and its inverse.
;;---------------------------------------------------
(defvar mpuz-digit-to-letter (make-vector 10 0)
"A permutation from [0..9] to [0..9].")
(defvar mpuz-letter-to-digit (make-vector 10 0)
"The inverse of mpuz-digit-to-letter.")
(defmacro mpuz-to-digit (letter)
(list 'aref 'mpuz-letter-to-digit letter))
(defmacro mpuz-to-letter (digit)
(list 'aref 'mpuz-digit-to-letter digit))
(defun mpuz-build-random-perm ()
"Initialize puzzle coding with a random permutation."
(let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
(index 10)
elem)
(while letters
(setq elem (nth (random index) letters)
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letters (delq elem letters)
index (1- index))
(aset mpuz-digit-to-letter index elem)
(aset mpuz-letter-to-digit elem index))))
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;; A puzzle also uses a board displaying a multiplication.
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;; Every digit appears in the board, crypted or not.
;;------------------------------------------------------
(defvar mpuz-board (make-vector 10 nil)
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"The board associates to any digit the list of squares where it appears.")
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(defun mpuz-put-number-on-board (number row &rest l)
"Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
(let (digit)
(while l
(setq digit (% number 10)
number (/ number 10))
(aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
(setq l (cdr l)))))
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(defun mpuz-check-all-solved (&optional row col)
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"Check whether all digits have been solved. Return t if yes."
(catch 'solved
(let (A B1 B2 C D E squares)
(and mpuz-solve-when-trivial
(not row)
(while
(cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
B2 (or B2 (mpuz-check-all-solved 4 9))
E (or E (mpuz-check-all-solved 10))
A (or A (mpuz-check-all-solved 2)))
B1 B2)
(and E (or A (and B1 B2))))
(mpuz-solve)
(mpuz-paint-board)
(throw 'solved t))
((and (setq D (or D (mpuz-check-all-solved 8))
C (or C (mpuz-check-all-solved 6)))
D (not E))
(mpuz-solve 10))
((and E (not (eq C D)))
(mpuz-solve (if D 6 8)))
((and A (not (eq B2 C)))
(mpuz-solve (if C 4 6) (if C 9)))
((and A (not (eq B1 D)))
(mpuz-solve (if D 4 8) (if D 7)))
((and (not A) (or (and B2 C) (and B1 D)))
(mpuz-solve 2)))))
(mpuz-paint-board)
(mapc (lambda (digit)
(and (not (mpuz-digit-solved-p digit)) ; unsolved
(setq squares (aref mpuz-board digit))
(if row
(if col
(member (cons row col) squares)
(assq row squares))
squares) ; and appearing in the puzzle!
(throw 'solved nil)))
[0 1 2 3 4 5 6 7 8 9]))
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t))
;; To build a puzzle, we take two random numbers and multiply them.
;; We also take a random permutation for encryption.
;; The random numbers are only use to see which digit appears in which square
;; of the board. Everything is stored in individual squares.
;;---------------------------------------------------------------------------
(defun mpuz-random-puzzle ()
"Draw random values to be multiplied in a puzzle."
(mpuz-build-random-perm)
(fillarray mpuz-board nil) ; erase the board
;; A,B,C,D & E, are the five rows of our multiplication.
;; Choose random values, discarding cases with leading zeros in C or D.
(let* ((A (+ 112 (random 888)))
(min (1+ (/ 1000 A)))
(B1 (+ min (random (- 10 min))))
B2 C D E)
(while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
(not mpuz-allow-double-multiplicator)))
(setq C (* A B2)
D (* A B1)
E (+ C (* D 10)))
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;; Individual digits are now put on their respective squares.
;; [NB: A square is a pair (row . column) of the screen.]
(mpuz-put-number-on-board A 2 9 7 5)
(mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
(mpuz-put-number-on-board C 6 9 7 5 3)
(mpuz-put-number-on-board D 8 7 5 3 1)
(mpuz-put-number-on-board E 10 9 7 5 3 1)))
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;; Display
;;--------
(defconst mpuz-framework
"
. . .
Number of errors (this game): 0
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x . .
-------
. . . .
Number of completed games: 0
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. . . .
--------- Average number of errors: 0.00
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. . . . ."
"The general picture of the puzzle screen, as a string.")
(defun mpuz-create-buffer ()
"Create (or recreate) the puzzle buffer. Return it."
(let ((buf (get-buffer-create "*Mult Puzzle*"))
(face '(face mpuz-text-face))
buffer-read-only)
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(save-excursion
(set-buffer buf)
(erase-buffer)
(insert mpuz-framework)
(set-text-properties 13 42 face)
(set-text-properties 79 105 face)
(set-text-properties 128 153 face)
(mpuz-paint-board)
(mpuz-paint-errors)
(mpuz-paint-statistics))
buf))
(defun mpuz-paint-number (n &optional eol words)
(end-of-line eol)
(let (buffer-read-only)
(delete-region (point)
(progn (backward-word (or words 1)) (point)))
(insert n)))
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(defun mpuz-paint-errors ()
"Paint error count on the puzzle screen."
(mpuz-switch-to-window)
(goto-line 3)
(mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
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(defun mpuz-paint-statistics ()
"Paint statistics about previous games on the puzzle screen."
(goto-line 7)
(mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
(mpuz-paint-number
(format "%.2f"
(if (zerop mpuz-nb-completed-games)
0
(/ (+ 0.0 mpuz-nb-cumulated-errors)
mpuz-nb-completed-games)))
3 2))
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(defun mpuz-paint-board ()
"Paint board situation on the puzzle screen."
(mpuz-switch-to-window)
(mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
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(goto-char (point-min)))
(defun mpuz-paint-digit (digit)
"Paint all occurrences of DIGIT on the puzzle board."
(let ((char (if (mpuz-digit-solved-p digit)
(+ digit ?0)
(+ (mpuz-to-letter digit) ?A)))
(face `(face
,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial-face)
((aref mpuz-found-digits digit) 'mpuz-solved-face)
('mpuz-unsolved-face))))
buffer-read-only)
(mapc (lambda (square)
(goto-line (car square)) ; line before column!
(move-to-column (cdr square))
(insert char)
(set-text-properties (1- (point)) (point) face)
(delete-char 1))
(aref mpuz-board digit))))
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(defun mpuz-get-buffer ()
"Get the puzzle buffer if it exists."
(get-buffer "*Mult Puzzle*"))
(defun mpuz-switch-to-window ()
"Find or create the Mult-Puzzle buffer, and display it."
(let ((buf (mpuz-get-buffer)))
(or buf (setq buf (mpuz-create-buffer)))
(switch-to-buffer buf)
(setq buffer-read-only t)
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(mpuz-mode)))
;; Game control
;;-------------
(defun mpuz-start-new-game ()
"Start a new puzzle."
(message "Here we go...")
(setq mpuz-nb-errors 0
mpuz-in-progress t)
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
(fillarray mpuz-trivial-digits nil)
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(mpuz-random-puzzle)
(mpuz-switch-to-window)
(mpuz-paint-board)
(mpuz-paint-errors)
(mpuz-ask-for-try))
;;;###autoload
(defun mpuz ()
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"Multiplication puzzle with GNU Emacs."
;; Main entry point
(interactive)
(mpuz-switch-to-window)
(if mpuz-in-progress
(mpuz-offer-abort)
(mpuz-start-new-game)))
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(defun mpuz-offer-abort ()
"Ask if user wants to abort current puzzle."
(interactive)
(if (y-or-n-p "Abort game ")
(let ((buf (mpuz-get-buffer)))
(message "Mult Puzzle aborted.")
(setq mpuz-in-progress nil
mpuz-nb-errors 0)
(fillarray mpuz-board nil)
(if buf (kill-buffer buf)))
(mpuz-ask-for-try)))
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(defun mpuz-ask-for-try ()
"Ask for user proposal in puzzle."
(message "Your try?"))
(defun mpuz-ding (error)
"Dings, unless global variable `mpuz-silent' forbids it."
(cond ((eq mpuz-silent t))
((not mpuz-silent) (ding t))
(error (ding t))))
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(defun mpuz-try-letter ()
"Propose a digit for a letter in puzzle."
(interactive)
(if mpuz-in-progress
(let (letter-char digit digit-char message)
(setq letter-char (upcase last-command-char)
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digit (mpuz-to-digit (- letter-char ?A)))
(cond ((mpuz-digit-solved-p digit)
(message "%c already solved." letter-char)
(mpuz-ding t))
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((null (aref mpuz-board digit))
(message "%c does not appear." letter-char)
(mpuz-ding t))
((progn (message "%c = " letter-char)
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;; <char> has been entered.
;; Print "<char> =" and
;; read <num> or = <num>
(setq digit-char (read-char))
(if (eq digit-char ?=)
(setq digit-char (read-char)))
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(or (> digit-char ?9) (< digit-char ?0))) ; bad input
(message "%c = %c" letter-char digit-char)
(mpuz-ding t))
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(t
(mpuz-try-proposal letter-char digit-char))))
(if (y-or-n-p "Start a new game ")
(mpuz-start-new-game)
(message "OK. I won't."))))
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(defun mpuz-try-proposal (letter-char digit-char)
"Propose LETTER-CHAR as code for DIGIT-CHAR."
(let* ((letter (- letter-char ?A))
(digit (- digit-char ?0))
(correct-digit (mpuz-to-digit letter))
(game mpuz-nb-completed-games))
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(cond ((mpuz-digit-solved-p correct-digit)
(message "%c has already been found." (+ correct-digit ?0)))
((mpuz-digit-solved-p digit)
(message "%c has already been placed." digit-char))
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((= digit correct-digit)
(message "%c = %c correct!" letter-char digit-char)
(mpuz-ding nil)
(aset mpuz-found-digits digit t) ; Mark digit as solved
(and (mpuz-check-all-solved)
(mpuz-close-game)))
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(t ;;; incorrect guess
(message "%c = %c incorrect!" letter-char digit-char)
(mpuz-ding t)
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(setq mpuz-nb-errors (1+ mpuz-nb-errors))
(mpuz-paint-errors)))))
(defun mpuz-close-game ()
"Housecleaning when puzzle has been solved."
(setq mpuz-in-progress nil
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
(mpuz-paint-statistics)
(let ((message (format "Puzzle solved with %d error%s. That's %s"
mpuz-nb-errors
(if (= mpuz-nb-errors 1) "" "s")
(cond ((= mpuz-nb-errors 0) "perfect!")
((= mpuz-nb-errors 1) "very good!")
((= mpuz-nb-errors 2) "good.")
((= mpuz-nb-errors 3) "not bad.")
((= mpuz-nb-errors 4) "not too bad...")
((< mpuz-nb-errors 10) "bad!")
((< mpuz-nb-errors 15) "awful.")
(t "not serious.")))))
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(message message)
(sit-for 4)
(if (y-or-n-p (concat message " Start a new game "))
(mpuz-start-new-game)
(message "Good Bye!"))))
(defun mpuz-solve (&optional row col)
"Find solution for autosolving."
(mapc (lambda (digit)
(or (mpuz-digit-solved-p digit)
(if row
(not (if col
(member (cons row col) (aref mpuz-board digit))
(assq row (aref mpuz-board digit)))))
(aset mpuz-trivial-digits digit t)))
[0 1 2 3 4 5 6 7 8 9])
t)
(defun mpuz-show-solution (row)
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"Display solution for debugging purposes."
(interactive "P")
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(mpuz-switch-to-window)
(mpuz-solve (if row (* 2 (prefix-numeric-value row))))
(mpuz-paint-board)
(if (mpuz-check-all-solved)
(mpuz-close-game)))
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(provide 'mpuz)
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;;; arch-tag: 2781d6ba-89e7-43b5-85c7-5d3a2e73feb1
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;;; mpuz.el ends here