1992-05-30 22:12:04 +00:00
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;;; mpuz.el --- multiplication puzzle for GNU Emacs
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2006-12-09 04:06:06 +00:00
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;; Copyright (C) 1990, 2001, 2002, 2003, 2004, 2005,
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2008-01-07 02:00:47 +00:00
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;; 2006, 2007, 2008 Free Software Foundation, Inc.
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1992-07-22 01:53:42 +00:00
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1997-09-21 12:34:40 +00:00
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;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
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2002-03-08 08:11:21 +00:00
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;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
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1992-07-16 04:23:17 +00:00
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;; Keywords: games
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1990-12-19 18:11:55 +00:00
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;; This file is part of GNU Emacs.
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1994-04-07 20:30:18 +00:00
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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2007-07-25 04:24:43 +00:00
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;; the Free Software Foundation; either version 3, or (at your option)
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1994-04-07 20:30:18 +00:00
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;; any later version.
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1990-12-19 18:11:55 +00:00
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;; GNU Emacs is distributed in the hope that it will be useful,
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1994-04-07 20:30:18 +00:00
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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1996-01-14 07:34:30 +00:00
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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2005-07-04 17:55:18 +00:00
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;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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;; Boston, MA 02110-1301, USA.
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1990-12-19 18:11:55 +00:00
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1993-03-22 05:42:35 +00:00
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;;; Commentary:
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2002-03-08 08:11:21 +00:00
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;; `M-x mpuz' generates a random multiplication puzzle. This is a
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;; multiplication example in which each digit has been consistently replaced
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;; with some letter. Your job is to reconstruct the original digits. Type
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;; `?' while the mode is active for detailed help.
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1993-03-22 05:42:35 +00:00
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1992-07-16 04:23:17 +00:00
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;;; Code:
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1998-04-05 16:14:58 +00:00
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(defgroup mpuz nil
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"Multiplication puzzle."
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:prefix "mpuz-"
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:group 'games)
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1990-12-19 18:11:55 +00:00
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(random t) ; randomize
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2002-03-08 08:11:21 +00:00
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(defcustom mpuz-silent 'error
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2003-05-06 17:45:00 +00:00
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"*Set this to nil if you want dings on inputs.
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t means never ding, and `error' means only ding on wrong input."
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2002-03-08 08:11:21 +00:00
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:type '(choice (const :tag "No" nil)
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(const :tag "Yes" t)
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(const :tag "If correct" error))
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:group 'mpuz)
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(defcustom mpuz-solve-when-trivial t
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"*Solve any row that can be trivially calculated from what you've found."
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1998-04-05 16:14:58 +00:00
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:type 'boolean
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:group 'mpuz)
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1990-12-19 18:11:55 +00:00
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2002-03-08 08:11:21 +00:00
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(defcustom mpuz-allow-double-multiplicator nil
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"*Allow 2nd factors like 33 or 77."
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:type 'boolean
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:group 'mpuz)
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2005-06-10 11:38:27 +00:00
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(defface mpuz-unsolved
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2002-03-10 17:28:58 +00:00
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'((((class color)) (:foreground "red1" :bold t))
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(t (:bold t)))
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2002-03-08 08:11:21 +00:00
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"*Face to use for letters to be solved."
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:group 'mpuz)
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2005-06-10 11:38:27 +00:00
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(defface mpuz-solved
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2002-03-10 17:28:58 +00:00
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'((((class color)) (:foreground "green1" :bold t))
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(t (:bold t)))
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2002-03-08 08:11:21 +00:00
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"*Face to use for solved digits."
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:group 'mpuz)
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2005-06-10 11:38:27 +00:00
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(defface mpuz-trivial
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2002-03-10 17:28:58 +00:00
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'((((class color)) (:foreground "blue" :bold t))
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(t (:bold t)))
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2002-03-08 08:11:21 +00:00
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"*Face to use for trivial digits solved for you."
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:group 'mpuz)
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2005-06-10 11:38:27 +00:00
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(defface mpuz-text
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2002-03-10 17:28:58 +00:00
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'((t (:inherit variable-pitch)))
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2002-03-08 08:11:21 +00:00
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"*Face to use for text on right."
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:group 'mpuz)
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1990-12-19 18:11:55 +00:00
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;; Mpuz mode and keymaps
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;;----------------------
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1998-04-05 16:14:58 +00:00
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(defcustom mpuz-mode-hook nil
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"Hook to run upon entry to mpuz."
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:type 'hook
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:group 'mpuz)
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1990-12-19 18:11:55 +00:00
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(defvar mpuz-mode-map nil
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"Local keymap to use in Mult Puzzle.")
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(if mpuz-mode-map nil
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2002-03-08 08:11:21 +00:00
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(setq mpuz-mode-map (make-sparse-keymap))
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(define-key mpuz-mode-map "a" 'mpuz-try-letter)
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(define-key mpuz-mode-map "b" 'mpuz-try-letter)
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(define-key mpuz-mode-map "c" 'mpuz-try-letter)
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(define-key mpuz-mode-map "d" 'mpuz-try-letter)
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(define-key mpuz-mode-map "e" 'mpuz-try-letter)
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(define-key mpuz-mode-map "f" 'mpuz-try-letter)
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(define-key mpuz-mode-map "g" 'mpuz-try-letter)
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(define-key mpuz-mode-map "h" 'mpuz-try-letter)
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(define-key mpuz-mode-map "i" 'mpuz-try-letter)
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(define-key mpuz-mode-map "j" 'mpuz-try-letter)
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(define-key mpuz-mode-map "A" 'mpuz-try-letter)
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(define-key mpuz-mode-map "B" 'mpuz-try-letter)
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(define-key mpuz-mode-map "C" 'mpuz-try-letter)
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(define-key mpuz-mode-map "D" 'mpuz-try-letter)
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(define-key mpuz-mode-map "E" 'mpuz-try-letter)
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(define-key mpuz-mode-map "F" 'mpuz-try-letter)
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(define-key mpuz-mode-map "G" 'mpuz-try-letter)
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(define-key mpuz-mode-map "H" 'mpuz-try-letter)
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(define-key mpuz-mode-map "I" 'mpuz-try-letter)
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(define-key mpuz-mode-map "J" 'mpuz-try-letter)
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(define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
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(define-key mpuz-mode-map "?" 'describe-mode))
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1990-12-19 18:11:55 +00:00
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(defun mpuz-mode ()
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1992-09-26 21:27:08 +00:00
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"Multiplication puzzle mode.
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1990-12-19 18:11:55 +00:00
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1991-04-10 15:06:00 +00:00
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You have to guess which letters stand for which digits in the
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1992-09-26 21:27:08 +00:00
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multiplication displayed inside the `*Mult Puzzle*' buffer.
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1990-12-19 18:11:55 +00:00
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1992-09-26 21:27:08 +00:00
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You may enter a guess for a letter's value by typing first the letter,
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2002-03-08 08:11:21 +00:00
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then the digit. Thus, to guess that A=3, type `A 3'.
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1990-12-19 18:11:55 +00:00
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1992-09-26 21:27:08 +00:00
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To leave the game to do other editing work, just switch buffers.
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Then you may resume the game with M-x mpuz.
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You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
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1990-12-19 18:11:55 +00:00
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(interactive)
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2005-05-26 15:26:09 +00:00
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(kill-all-local-variables)
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1990-12-19 18:11:55 +00:00
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(setq major-mode 'mpuz-mode
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2002-03-08 08:11:21 +00:00
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mode-name "Mult Puzzle"
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tab-width 30)
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1990-12-19 18:11:55 +00:00
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(use-local-map mpuz-mode-map)
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2005-05-26 15:26:09 +00:00
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(run-mode-hooks 'mpuz-mode-hook))
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1990-12-19 18:11:55 +00:00
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;; Some variables for statistics
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;;------------------------------
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(defvar mpuz-nb-errors 0
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1991-04-10 15:06:00 +00:00
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"Number of errors made in current game.")
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1990-12-19 18:11:55 +00:00
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(defvar mpuz-nb-completed-games 0
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1991-04-10 15:06:00 +00:00
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"Number of games completed.")
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1990-12-19 18:11:55 +00:00
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(defvar mpuz-nb-cumulated-errors 0
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"Number of errors made in previous games.")
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;; Some variables for game tracking
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;;---------------------------------
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(defvar mpuz-in-progress nil
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"True if a game is currently in progress.")
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2002-03-08 08:11:21 +00:00
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(defvar mpuz-found-digits (make-bool-vector 10 nil)
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1990-12-19 18:11:55 +00:00
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"A vector recording which digits have been decrypted.")
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2002-03-08 08:11:21 +00:00
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(defvar mpuz-trivial-digits (make-bool-vector 10 nil)
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"A vector recording which digits have been solved for you.")
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1990-12-19 18:11:55 +00:00
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(defmacro mpuz-digit-solved-p (digit)
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2002-03-08 08:11:21 +00:00
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`(or (aref mpuz-found-digits ,digit)
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(aref mpuz-trivial-digits ,digit)))
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1990-12-19 18:11:55 +00:00
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;; A puzzle uses a permutation of [0..9] into itself.
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;; We use both the permutation and its inverse.
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;;---------------------------------------------------
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(defvar mpuz-digit-to-letter (make-vector 10 0)
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"A permutation from [0..9] to [0..9].")
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(defvar mpuz-letter-to-digit (make-vector 10 0)
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"The inverse of mpuz-digit-to-letter.")
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(defmacro mpuz-to-digit (letter)
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(list 'aref 'mpuz-letter-to-digit letter))
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(defmacro mpuz-to-letter (digit)
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(list 'aref 'mpuz-digit-to-letter digit))
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(defun mpuz-build-random-perm ()
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"Initialize puzzle coding with a random permutation."
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(let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
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(index 10)
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elem)
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(while letters
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1993-08-01 20:50:07 +00:00
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(setq elem (nth (random index) letters)
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1990-12-19 18:11:55 +00:00
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letters (delq elem letters)
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index (1- index))
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(aset mpuz-digit-to-letter index elem)
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(aset mpuz-letter-to-digit elem index))))
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1993-06-09 11:59:12 +00:00
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;; A puzzle also uses a board displaying a multiplication.
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1990-12-19 18:11:55 +00:00
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;; Every digit appears in the board, crypted or not.
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;;------------------------------------------------------
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(defvar mpuz-board (make-vector 10 nil)
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1993-07-29 23:21:30 +00:00
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"The board associates to any digit the list of squares where it appears.")
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1990-12-19 18:11:55 +00:00
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2002-03-08 08:11:21 +00:00
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(defun mpuz-put-number-on-board (number row &rest l)
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"Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
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(let (digit)
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(while l
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(setq digit (% number 10)
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number (/ number 10))
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(aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
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(setq l (cdr l)))))
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1990-12-19 18:11:55 +00:00
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2002-03-08 08:11:21 +00:00
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(defun mpuz-check-all-solved (&optional row col)
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1990-12-19 18:11:55 +00:00
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"Check whether all digits have been solved. Return t if yes."
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2002-03-08 08:11:21 +00:00
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(catch 'solved
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(let (A B1 B2 C D E squares)
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(and mpuz-solve-when-trivial
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(not row)
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(while
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(cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
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B2 (or B2 (mpuz-check-all-solved 4 9))
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E (or E (mpuz-check-all-solved 10))
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A (or A (mpuz-check-all-solved 2)))
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B1 B2)
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(and E (or A (and B1 B2))))
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(mpuz-solve)
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(mpuz-paint-board)
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(throw 'solved t))
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((and (setq D (or D (mpuz-check-all-solved 8))
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C (or C (mpuz-check-all-solved 6)))
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D (not E))
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(mpuz-solve 10))
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((and E (not (eq C D)))
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(mpuz-solve (if D 6 8)))
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((and A (not (eq B2 C)))
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(mpuz-solve (if C 4 6) (if C 9)))
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((and A (not (eq B1 D)))
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(mpuz-solve (if D 4 8) (if D 7)))
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((and (not A) (or (and B2 C) (and B1 D)))
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(mpuz-solve 2)))))
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(mpuz-paint-board)
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(mapc (lambda (digit)
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(and (not (mpuz-digit-solved-p digit)) ; unsolved
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(setq squares (aref mpuz-board digit))
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(if row
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(if col
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(member (cons row col) squares)
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(assq row squares))
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squares) ; and appearing in the puzzle!
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(throw 'solved nil)))
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[0 1 2 3 4 5 6 7 8 9]))
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1990-12-19 18:11:55 +00:00
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t))
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;; To build a puzzle, we take two random numbers and multiply them.
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;; We also take a random permutation for encryption.
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;; The random numbers are only use to see which digit appears in which square
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;; of the board. Everything is stored in individual squares.
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;;---------------------------------------------------------------------------
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(defun mpuz-random-puzzle ()
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|
"Draw random values to be multiplied in a puzzle."
|
|
|
|
|
(mpuz-build-random-perm)
|
|
|
|
|
(fillarray mpuz-board nil) ; erase the board
|
2002-03-08 08:11:21 +00:00
|
|
|
|
;; A,B,C,D & E, are the five rows of our multiplication.
|
|
|
|
|
;; Choose random values, discarding cases with leading zeros in C or D.
|
2007-02-04 17:29:50 +00:00
|
|
|
|
(let* ((A (if mpuz-allow-double-multiplicator (+ 112 (random 888))
|
|
|
|
|
(+ 125 (random 875))))
|
|
|
|
|
(min (1+ (/ 999 A)))
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(B1 (+ min (random (- 10 min))))
|
|
|
|
|
B2 C D E)
|
|
|
|
|
(while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
|
|
|
|
|
(not mpuz-allow-double-multiplicator)))
|
|
|
|
|
(setq C (* A B2)
|
|
|
|
|
D (* A B1)
|
|
|
|
|
E (+ C (* D 10)))
|
1996-01-05 22:21:28 +00:00
|
|
|
|
;; Individual digits are now put on their respective squares.
|
2002-03-08 08:11:21 +00:00
|
|
|
|
;; [NB: A square is a pair (row . column) of the screen.]
|
|
|
|
|
(mpuz-put-number-on-board A 2 9 7 5)
|
|
|
|
|
(mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
|
|
|
|
|
(mpuz-put-number-on-board C 6 9 7 5 3)
|
|
|
|
|
(mpuz-put-number-on-board D 8 7 5 3 1)
|
|
|
|
|
(mpuz-put-number-on-board E 10 9 7 5 3 1)))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
;; Display
|
|
|
|
|
;;--------
|
|
|
|
|
(defconst mpuz-framework
|
|
|
|
|
"
|
|
|
|
|
. . .
|
2002-03-08 08:11:21 +00:00
|
|
|
|
Number of errors (this game): 0
|
1990-12-19 18:11:55 +00:00
|
|
|
|
x . .
|
|
|
|
|
-------
|
|
|
|
|
. . . .
|
2002-03-08 08:11:21 +00:00
|
|
|
|
Number of completed games: 0
|
1990-12-19 18:11:55 +00:00
|
|
|
|
. . . .
|
2002-03-08 08:11:21 +00:00
|
|
|
|
--------- Average number of errors: 0.00
|
1990-12-19 18:11:55 +00:00
|
|
|
|
. . . . ."
|
|
|
|
|
"The general picture of the puzzle screen, as a string.")
|
|
|
|
|
|
|
|
|
|
(defun mpuz-create-buffer ()
|
|
|
|
|
"Create (or recreate) the puzzle buffer. Return it."
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(let ((buf (get-buffer-create "*Mult Puzzle*"))
|
2005-06-10 11:38:27 +00:00
|
|
|
|
(face '(face mpuz-text))
|
2002-03-08 08:11:21 +00:00
|
|
|
|
buffer-read-only)
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(save-excursion
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(set-buffer buf)
|
|
|
|
|
(erase-buffer)
|
|
|
|
|
(insert mpuz-framework)
|
|
|
|
|
(set-text-properties 13 42 face)
|
|
|
|
|
(set-text-properties 79 105 face)
|
|
|
|
|
(set-text-properties 128 153 face)
|
|
|
|
|
(mpuz-paint-board)
|
|
|
|
|
(mpuz-paint-errors)
|
|
|
|
|
(mpuz-paint-statistics))
|
|
|
|
|
buf))
|
|
|
|
|
|
|
|
|
|
(defun mpuz-paint-number (n &optional eol words)
|
|
|
|
|
(end-of-line eol)
|
|
|
|
|
(let (buffer-read-only)
|
|
|
|
|
(delete-region (point)
|
|
|
|
|
(progn (backward-word (or words 1)) (point)))
|
|
|
|
|
(insert n)))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-paint-errors ()
|
|
|
|
|
"Paint error count on the puzzle screen."
|
|
|
|
|
(mpuz-switch-to-window)
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(goto-line 3)
|
|
|
|
|
(mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-paint-statistics ()
|
|
|
|
|
"Paint statistics about previous games on the puzzle screen."
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(goto-line 7)
|
|
|
|
|
(mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
|
|
|
|
|
(mpuz-paint-number
|
|
|
|
|
(format "%.2f"
|
|
|
|
|
(if (zerop mpuz-nb-completed-games)
|
|
|
|
|
0
|
|
|
|
|
(/ (+ 0.0 mpuz-nb-cumulated-errors)
|
|
|
|
|
mpuz-nb-completed-games)))
|
|
|
|
|
3 2))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-paint-board ()
|
|
|
|
|
"Paint board situation on the puzzle screen."
|
|
|
|
|
(mpuz-switch-to-window)
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(goto-char (point-min)))
|
|
|
|
|
|
|
|
|
|
(defun mpuz-paint-digit (digit)
|
|
|
|
|
"Paint all occurrences of DIGIT on the puzzle board."
|
|
|
|
|
(let ((char (if (mpuz-digit-solved-p digit)
|
|
|
|
|
(+ digit ?0)
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(+ (mpuz-to-letter digit) ?A)))
|
|
|
|
|
(face `(face
|
2005-06-10 11:38:27 +00:00
|
|
|
|
,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial)
|
|
|
|
|
((aref mpuz-found-digits digit) 'mpuz-solved)
|
|
|
|
|
('mpuz-unsolved))))
|
2002-03-08 08:11:21 +00:00
|
|
|
|
buffer-read-only)
|
|
|
|
|
(mapc (lambda (square)
|
|
|
|
|
(goto-line (car square)) ; line before column!
|
|
|
|
|
(move-to-column (cdr square))
|
|
|
|
|
(insert char)
|
|
|
|
|
(set-text-properties (1- (point)) (point) face)
|
|
|
|
|
(delete-char 1))
|
|
|
|
|
(aref mpuz-board digit))))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-get-buffer ()
|
|
|
|
|
"Get the puzzle buffer if it exists."
|
|
|
|
|
(get-buffer "*Mult Puzzle*"))
|
|
|
|
|
|
|
|
|
|
(defun mpuz-switch-to-window ()
|
|
|
|
|
"Find or create the Mult-Puzzle buffer, and display it."
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(let ((buf (mpuz-get-buffer)))
|
|
|
|
|
(or buf (setq buf (mpuz-create-buffer)))
|
|
|
|
|
(switch-to-buffer buf)
|
2002-05-04 14:17:21 +00:00
|
|
|
|
(setq buffer-read-only t)
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(mpuz-mode)))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
;; Game control
|
|
|
|
|
;;-------------
|
|
|
|
|
(defun mpuz-start-new-game ()
|
|
|
|
|
"Start a new puzzle."
|
|
|
|
|
(message "Here we go...")
|
|
|
|
|
(setq mpuz-nb-errors 0
|
|
|
|
|
mpuz-in-progress t)
|
|
|
|
|
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(fillarray mpuz-trivial-digits nil)
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(mpuz-random-puzzle)
|
|
|
|
|
(mpuz-switch-to-window)
|
|
|
|
|
(mpuz-paint-board)
|
|
|
|
|
(mpuz-paint-errors)
|
|
|
|
|
(mpuz-ask-for-try))
|
|
|
|
|
|
1992-09-26 21:27:08 +00:00
|
|
|
|
;;;###autoload
|
|
|
|
|
(defun mpuz ()
|
1990-12-19 18:11:55 +00:00
|
|
|
|
"Multiplication puzzle with GNU Emacs."
|
|
|
|
|
;; Main entry point
|
|
|
|
|
(interactive)
|
|
|
|
|
(mpuz-switch-to-window)
|
|
|
|
|
(if mpuz-in-progress
|
|
|
|
|
(mpuz-offer-abort)
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(mpuz-start-new-game)))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-offer-abort ()
|
|
|
|
|
"Ask if user wants to abort current puzzle."
|
|
|
|
|
(interactive)
|
2005-09-25 Romain Francoise <romain@orebokech.com>
* dired-aux.el (dired-copy-file-recursive):
* dired.el (dired-delete-file):
* ediff-mult.el (ediff-dir-diff-copy-file):
* ediff-util.el (ediff-test-save-region):
* forms.el (forms-mode):
* ido.el (ido-file-internal, ido-delete-file-at-head):
* log-edit.el (log-edit-done):
* ses.el (ses-yank-resize):
* play/gomoku.el (gomoku-human-plays, gomoku)
(gomoku-human-resigns, gomoku-prompt-for-other-game)
(gomoku-offer-a-draw):
* play/landmark.el (lm-human-resigns, lm):
* net/eudcb-ldap.el (eudc-ldap-check-base):
* play/mpuz.el (mpuz-offer-abort, mpuz-try-letter, mpuz-close-game):
* progmodes/ebrowse.el (ebrowse-find-pattern):
* progmodes/idlw-shell.el (idlwave-shell-set-bp-check):
* textmodes/reftex-index.el (reftex-index-initialize-phrases-buffer):
End `yes-or-no-p' and `y-or-n-p' prompts with question mark and
space.
* vc.el (vc-delete-file):
* play/gomoku.el (gomoku-terminate-game, gomoku)
(gomoku-prompt-for-move, gomoku-human-takes-back):
* play/landmark.el (lm-human-takes-back, lm-prompt-for-move)
(lm-start-robot, lm-human-plays): Remove extraneous spaces in
messages.
2005-09-24 23:26:28 +00:00
|
|
|
|
(if (y-or-n-p "Abort game? ")
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(let ((buf (mpuz-get-buffer)))
|
|
|
|
|
(message "Mult Puzzle aborted.")
|
|
|
|
|
(setq mpuz-in-progress nil
|
|
|
|
|
mpuz-nb-errors 0)
|
|
|
|
|
(fillarray mpuz-board nil)
|
|
|
|
|
(if buf (kill-buffer buf)))
|
|
|
|
|
(mpuz-ask-for-try)))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-ask-for-try ()
|
|
|
|
|
"Ask for user proposal in puzzle."
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(message "Your try?"))
|
|
|
|
|
|
|
|
|
|
(defun mpuz-ding (error)
|
|
|
|
|
"Dings, unless global variable `mpuz-silent' forbids it."
|
|
|
|
|
(cond ((eq mpuz-silent t))
|
|
|
|
|
((not mpuz-silent) (ding t))
|
|
|
|
|
(error (ding t))))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-try-letter ()
|
|
|
|
|
"Propose a digit for a letter in puzzle."
|
|
|
|
|
(interactive)
|
|
|
|
|
(if mpuz-in-progress
|
|
|
|
|
(let (letter-char digit digit-char message)
|
1993-04-02 08:12:40 +00:00
|
|
|
|
(setq letter-char (upcase last-command-char)
|
1990-12-19 18:11:55 +00:00
|
|
|
|
digit (mpuz-to-digit (- letter-char ?A)))
|
|
|
|
|
(cond ((mpuz-digit-solved-p digit)
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(message "%c already solved." letter-char)
|
|
|
|
|
(mpuz-ding t))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
((null (aref mpuz-board digit))
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(message "%c does not appear." letter-char)
|
|
|
|
|
(mpuz-ding t))
|
1993-04-02 08:12:40 +00:00
|
|
|
|
((progn (message "%c = " letter-char)
|
1990-12-19 18:11:55 +00:00
|
|
|
|
;; <char> has been entered.
|
|
|
|
|
;; Print "<char> =" and
|
|
|
|
|
;; read <num> or = <num>
|
1993-04-02 08:12:40 +00:00
|
|
|
|
(setq digit-char (read-char))
|
|
|
|
|
(if (eq digit-char ?=)
|
|
|
|
|
(setq digit-char (read-char)))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(or (> digit-char ?9) (< digit-char ?0))) ; bad input
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(message "%c = %c" letter-char digit-char)
|
|
|
|
|
(mpuz-ding t))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(t
|
|
|
|
|
(mpuz-try-proposal letter-char digit-char))))
|
2005-09-25 Romain Francoise <romain@orebokech.com>
* dired-aux.el (dired-copy-file-recursive):
* dired.el (dired-delete-file):
* ediff-mult.el (ediff-dir-diff-copy-file):
* ediff-util.el (ediff-test-save-region):
* forms.el (forms-mode):
* ido.el (ido-file-internal, ido-delete-file-at-head):
* log-edit.el (log-edit-done):
* ses.el (ses-yank-resize):
* play/gomoku.el (gomoku-human-plays, gomoku)
(gomoku-human-resigns, gomoku-prompt-for-other-game)
(gomoku-offer-a-draw):
* play/landmark.el (lm-human-resigns, lm):
* net/eudcb-ldap.el (eudc-ldap-check-base):
* play/mpuz.el (mpuz-offer-abort, mpuz-try-letter, mpuz-close-game):
* progmodes/ebrowse.el (ebrowse-find-pattern):
* progmodes/idlw-shell.el (idlwave-shell-set-bp-check):
* textmodes/reftex-index.el (reftex-index-initialize-phrases-buffer):
End `yes-or-no-p' and `y-or-n-p' prompts with question mark and
space.
* vc.el (vc-delete-file):
* play/gomoku.el (gomoku-terminate-game, gomoku)
(gomoku-prompt-for-move, gomoku-human-takes-back):
* play/landmark.el (lm-human-takes-back, lm-prompt-for-move)
(lm-start-robot, lm-human-plays): Remove extraneous spaces in
messages.
2005-09-24 23:26:28 +00:00
|
|
|
|
(if (y-or-n-p "Start a new game? ")
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(mpuz-start-new-game)
|
|
|
|
|
(message "OK. I won't."))))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
|
|
|
|
|
(defun mpuz-try-proposal (letter-char digit-char)
|
|
|
|
|
"Propose LETTER-CHAR as code for DIGIT-CHAR."
|
|
|
|
|
(let* ((letter (- letter-char ?A))
|
|
|
|
|
(digit (- digit-char ?0))
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(correct-digit (mpuz-to-digit letter))
|
|
|
|
|
(game mpuz-nb-completed-games))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(cond ((mpuz-digit-solved-p correct-digit)
|
1999-06-17 05:29:34 +00:00
|
|
|
|
(message "%c has already been found." (+ correct-digit ?0)))
|
|
|
|
|
((mpuz-digit-solved-p digit)
|
|
|
|
|
(message "%c has already been placed." digit-char))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
((= digit correct-digit)
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(message "%c = %c correct!" letter-char digit-char)
|
|
|
|
|
(mpuz-ding nil)
|
|
|
|
|
(aset mpuz-found-digits digit t) ; Mark digit as solved
|
|
|
|
|
(and (mpuz-check-all-solved)
|
|
|
|
|
(mpuz-close-game)))
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(t ;;; incorrect guess
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(message "%c = %c incorrect!" letter-char digit-char)
|
|
|
|
|
(mpuz-ding t)
|
1990-12-19 18:11:55 +00:00
|
|
|
|
(setq mpuz-nb-errors (1+ mpuz-nb-errors))
|
|
|
|
|
(mpuz-paint-errors)))))
|
|
|
|
|
|
|
|
|
|
(defun mpuz-close-game ()
|
|
|
|
|
"Housecleaning when puzzle has been solved."
|
|
|
|
|
(setq mpuz-in-progress nil
|
|
|
|
|
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
|
|
|
|
|
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
|
|
|
|
|
(mpuz-paint-statistics)
|
2002-03-08 08:11:21 +00:00
|
|
|
|
(let ((message (format "Puzzle solved with %d error%s. That's %s"
|
|
|
|
|
mpuz-nb-errors
|
|
|
|
|
(if (= mpuz-nb-errors 1) "" "s")
|
|
|
|
|
(cond ((= mpuz-nb-errors 0) "perfect!")
|
|
|
|
|
((= mpuz-nb-errors 1) "very good!")
|
|
|
|
|
((= mpuz-nb-errors 2) "good.")
|
|
|
|
|
((= mpuz-nb-errors 3) "not bad.")
|
|
|
|
|
((= mpuz-nb-errors 4) "not too bad...")
|
|
|
|
|
((< mpuz-nb-errors 10) "bad!")
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((< mpuz-nb-errors 15) "awful.")
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(t "not serious.")))))
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2007-12-08 01:02:29 +00:00
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(message "%s" message)
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1990-12-19 18:11:55 +00:00
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(sit-for 4)
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2005-09-25 Romain Francoise <romain@orebokech.com>
* dired-aux.el (dired-copy-file-recursive):
* dired.el (dired-delete-file):
* ediff-mult.el (ediff-dir-diff-copy-file):
* ediff-util.el (ediff-test-save-region):
* forms.el (forms-mode):
* ido.el (ido-file-internal, ido-delete-file-at-head):
* log-edit.el (log-edit-done):
* ses.el (ses-yank-resize):
* play/gomoku.el (gomoku-human-plays, gomoku)
(gomoku-human-resigns, gomoku-prompt-for-other-game)
(gomoku-offer-a-draw):
* play/landmark.el (lm-human-resigns, lm):
* net/eudcb-ldap.el (eudc-ldap-check-base):
* play/mpuz.el (mpuz-offer-abort, mpuz-try-letter, mpuz-close-game):
* progmodes/ebrowse.el (ebrowse-find-pattern):
* progmodes/idlw-shell.el (idlwave-shell-set-bp-check):
* textmodes/reftex-index.el (reftex-index-initialize-phrases-buffer):
End `yes-or-no-p' and `y-or-n-p' prompts with question mark and
space.
* vc.el (vc-delete-file):
* play/gomoku.el (gomoku-terminate-game, gomoku)
(gomoku-prompt-for-move, gomoku-human-takes-back):
* play/landmark.el (lm-human-takes-back, lm-prompt-for-move)
(lm-start-robot, lm-human-plays): Remove extraneous spaces in
messages.
2005-09-24 23:26:28 +00:00
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(if (y-or-n-p (concat message " Start a new game? "))
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1990-12-19 18:11:55 +00:00
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(mpuz-start-new-game)
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2002-03-08 08:11:21 +00:00
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(message "Good Bye!"))))
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(defun mpuz-solve (&optional row col)
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"Find solution for autosolving."
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(mapc (lambda (digit)
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(or (mpuz-digit-solved-p digit)
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(if row
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(not (if col
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(member (cons row col) (aref mpuz-board digit))
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(assq row (aref mpuz-board digit)))))
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(aset mpuz-trivial-digits digit t)))
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[0 1 2 3 4 5 6 7 8 9])
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t)
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(defun mpuz-show-solution (row)
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1990-12-19 18:11:55 +00:00
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"Display solution for debugging purposes."
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2002-03-08 08:11:21 +00:00
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(interactive "P")
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1990-12-19 18:11:55 +00:00
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(mpuz-switch-to-window)
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2002-03-08 08:11:21 +00:00
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(mpuz-solve (if row (* 2 (prefix-numeric-value row))))
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(mpuz-paint-board)
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(if (mpuz-check-all-solved)
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(mpuz-close-game)))
|
1990-12-19 18:11:55 +00:00
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1997-06-22 18:57:55 +00:00
|
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(provide 'mpuz)
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2003-09-01 15:45:59 +00:00
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;;; arch-tag: 2781d6ba-89e7-43b5-85c7-5d3a2e73feb1
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1992-05-30 22:12:04 +00:00
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;;; mpuz.el ends here
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