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Do `interactive' mode tagging in gomoku.el
* lisp/play/gomoku.el: Do `interactive' mode tagging.
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@ -781,7 +781,7 @@ Use \\[describe-mode] for more info."
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(defun gomoku-emacs-plays ()
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"Compute Emacs next move and play it."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-switch-to-window)
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(cond
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(gomoku-emacs-is-computing
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@ -814,7 +814,7 @@ Use \\[describe-mode] for more info."
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;; pixels, event's (X . Y) is a character's top-left corner.
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(defun gomoku-click (click)
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"Position at the square where you click."
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(interactive "e")
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(interactive "e" gomoku-mode)
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(and (windowp (posn-window (setq click (event-end click))))
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(numberp (posn-point click))
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(select-window (posn-window click))
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@ -843,7 +843,7 @@ Use \\[describe-mode] for more info."
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(defun gomoku-mouse-play (click)
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"Play at the square where you click."
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(interactive "e")
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(interactive "e" gomoku-mode)
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(if (gomoku-click click)
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(gomoku-human-plays)))
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@ -851,7 +851,7 @@ Use \\[describe-mode] for more info."
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"Signal to the Gomoku program that you have played.
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You must have put the cursor on the square where you want to play.
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If the game is finished, this command requests for another game."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-switch-to-window)
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(cond
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(gomoku-emacs-is-computing
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@ -879,7 +879,7 @@ If the game is finished, this command requests for another game."
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(defun gomoku-human-takes-back ()
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"Signal to the Gomoku program that you wish to take back your last move."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-switch-to-window)
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(cond
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(gomoku-emacs-is-computing
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@ -903,7 +903,7 @@ If the game is finished, this command requests for another game."
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(defun gomoku-human-resigns ()
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"Signal to the Gomoku program that you may want to resign."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-switch-to-window)
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(cond
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(gomoku-emacs-is-computing
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@ -1161,20 +1161,20 @@ If the game is finished, this command requests for another game."
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;; the screen.
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(defun gomoku-move-right ()
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"Move point right one column on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(when (< (gomoku-point-x) gomoku-board-width)
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(forward-char gomoku-square-width)))
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(defun gomoku-move-left ()
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"Move point left one column on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(when (> (gomoku-point-x) 1)
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(backward-char gomoku-square-width)))
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;; previous-line and next-line don't work right with intangible newlines
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(defun gomoku-move-down ()
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"Move point down one row on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(when (< (gomoku-point-y) gomoku-board-height)
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(let ((column (current-column)))
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(forward-line gomoku-square-height)
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@ -1182,7 +1182,7 @@ If the game is finished, this command requests for another game."
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(defun gomoku-move-up ()
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"Move point up one row on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(when (> (gomoku-point-y) 1)
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(let ((column (current-column)))
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(forward-line (- gomoku-square-height))
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@ -1190,36 +1190,36 @@ If the game is finished, this command requests for another game."
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(defun gomoku-move-ne ()
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"Move point North East on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-move-up)
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(gomoku-move-right))
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(defun gomoku-move-se ()
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"Move point South East on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-move-down)
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(gomoku-move-right))
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(defun gomoku-move-nw ()
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"Move point North West on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-move-up)
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(gomoku-move-left))
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(defun gomoku-move-sw ()
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"Move point South West on the Gomoku board."
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(interactive)
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(interactive nil gomoku-mode)
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(gomoku-move-down)
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(gomoku-move-left))
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(defun gomoku-beginning-of-line ()
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"Move point to first square on the Gomoku board row."
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(interactive)
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(interactive nil gomoku-mode)
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(move-to-column gomoku-x-offset))
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(defun gomoku-end-of-line ()
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"Move point to last square on the Gomoku board row."
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(interactive)
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(interactive nil gomoku-mode)
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(move-to-column (+ gomoku-x-offset
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(* gomoku-square-width (1- gomoku-board-width)))))
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