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Add new function current-cpu-time

* doc/lispref/os.texi (Time of Day): Document it.
* src/timefns.c (Fcurrent_cpu_time): New function (bug#44674).
This commit is contained in:
Stefan Monnier 2022-04-27 19:20:41 +02:00 committed by Lars Ingebrigtsen
parent 92dcd7562c
commit 1110d7326f
3 changed files with 27 additions and 0 deletions

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@ -1434,6 +1434,13 @@ as @samp{0.1} but is slightly greater than 1/10.
@code{time-to-seconds} is an alias for this function.
@end defun
@defun current-cpu-time
Return the current @acronym{CPU} time along with its resolution. The
return value is a pair @code{(CPU-TICKS . TICKS-PER-SEC)}. The
@var{CPU-TICKS} counter can wrap around, so values cannot be
meaningfully compared if too much time has passed between them.
@end defun
@node Time Zone Rules
@section Time Zone Rules
@cindex time zone rules

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@ -1513,6 +1513,11 @@ functions.
* Lisp Changes in Emacs 29.1
---
** New function 'current-cpu-time'.
It gives access to the CPU time used by the Emacs process, for
example for benchmarking purposes.
---
** New function 'string-edit'.
This is meant to be used when the user has to edit a (potentially)

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@ -1775,6 +1775,18 @@ if you need this older timestamp form. */)
return make_lisp_time (current_timespec ());
}
#ifdef CLOCKS_PER_SEC
DEFUN ("current-cpu-time", Fcurrent_cpu_time, Scurrent_cpu_time, 0, 0, 0,
doc: /* Return the current CPU time along with its resolution.
The return value is a pair (CPU-TICKS . TICKS-PER-SEC).
The CPU-TICKS counter can wrap around, so values cannot be meaningfully
compared if too much time has passed between them. */)
(void)
{
return Fcons (make_int (clock ()), make_int (CLOCKS_PER_SEC));
}
#endif
DEFUN ("current-time-string", Fcurrent_time_string, Scurrent_time_string,
0, 2, 0,
doc: /* Return the current local time, as a human-readable string.
@ -2014,6 +2026,9 @@ syms_of_timefns (void)
DEFSYM (Qencode_time, "encode-time");
defsubr (&Scurrent_time);
#ifdef CLOCKS_PER_SEC
defsubr (&Scurrent_cpu_time);
#endif
defsubr (&Stime_convert);
defsubr (&Stime_add);
defsubr (&Stime_subtract);