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(line-move): Fix previous change: if we get an error,
move to where the error happened, don't go back to starting point.
This commit is contained in:
parent
f32cdadd92
commit
2596511d21
144
lisp/simple.el
144
lisp/simple.el
@ -1606,75 +1606,81 @@ Outline mode sets this.")
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;; This is the guts of next-line and previous-line.
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;; Arg says how many lines to move.
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(defun line-move (arg)
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(let (new)
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;; Don't run any point-motion hooks, and disregard intangibility,
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;; for intermediate positions.
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(let ((inhibit-point-motion-hooks t))
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(save-excursion
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(if (not (or (eq last-command 'next-line)
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(eq last-command 'previous-line)))
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(setq temporary-goal-column
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(if (and track-eol (eolp)
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;; Don't count beg of empty line as end of line
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;; unless we just did explicit end-of-line.
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(or (not (bolp)) (eq last-command 'end-of-line)))
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9999
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(current-column))))
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(if (and (not (integerp selective-display))
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(not line-move-ignore-invisible))
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;; Use just newline characters.
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(or (if (> arg 0)
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(progn (if (> arg 1) (forward-line (1- arg)))
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;; This way of moving forward ARG lines
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;; verifies that we have a newline after the last one.
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;; It doesn't get confused by intangible text.
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(end-of-line)
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(zerop (forward-line 1)))
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(and (zerop (forward-line arg))
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(bolp)))
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(signal (if (< arg 0)
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'beginning-of-buffer
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'end-of-buffer)
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nil))
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;; Move by arg lines, but ignore invisible ones.
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(while (> arg 0)
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(end-of-line)
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(and (zerop (vertical-motion 1))
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(signal 'end-of-buffer nil))
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;; If the following character is currently invisible,
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;; skip all characters with that same `invisible' property value.
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(while (and (not (eobp))
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(let ((prop
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(get-char-property (point) 'invisible)))
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(if (eq buffer-invisibility-spec t)
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prop
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(or (memq prop buffer-invisibility-spec)
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(assq prop buffer-invisibility-spec)))))
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(if (get-text-property (point) 'invisible)
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(goto-char (next-single-property-change (point) 'invisible))
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(goto-char (next-overlay-change (point)))))
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(setq arg (1- arg)))
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(while (< arg 0)
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(beginning-of-line)
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(and (zerop (vertical-motion -1))
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(signal 'beginning-of-buffer nil))
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(while (and (not (bobp))
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(let ((prop
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(get-char-property (1- (point)) 'invisible)))
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(if (eq buffer-invisibility-spec t)
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prop
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(or (memq prop buffer-invisibility-spec)
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(assq prop buffer-invisibility-spec)))))
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(if (get-text-property (1- (point)) 'invisible)
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(goto-char (previous-single-property-change (point) 'invisible))
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(goto-char (previous-overlay-change (point)))))
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(setq arg (1+ arg))))
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(move-to-column (or goal-column temporary-goal-column))
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(setq new (point))))
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;; Run any point-motion hooks, deal with intangible text, etc.,
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;; once and for all, for the entire motion we did.
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(goto-char new)
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nil))
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;; Don't run any point-motion hooks, and disregard intangibility,
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;; for intermediate positions.
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(let ((inhibit-point-motion-hooks t)
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(opoint (point))
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new)
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(unwind-protect
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(progn
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(if (not (or (eq last-command 'next-line)
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(eq last-command 'previous-line)))
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(setq temporary-goal-column
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(if (and track-eol (eolp)
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;; Don't count beg of empty line as end of line
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;; unless we just did explicit end-of-line.
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(or (not (bolp)) (eq last-command 'end-of-line)))
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9999
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(current-column))))
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(if (and (not (integerp selective-display))
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(not line-move-ignore-invisible))
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;; Use just newline characters.
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(or (if (> arg 0)
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(progn (if (> arg 1) (forward-line (1- arg)))
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;; This way of moving forward ARG lines
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;; verifies that we have a newline after the last one.
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;; It doesn't get confused by intangible text.
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(end-of-line)
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(zerop (forward-line 1)))
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(and (zerop (forward-line arg))
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(bolp)))
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(signal (if (< arg 0)
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'beginning-of-buffer
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'end-of-buffer)
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nil))
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;; Move by arg lines, but ignore invisible ones.
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(while (> arg 0)
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(end-of-line)
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(and (zerop (vertical-motion 1))
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(signal 'end-of-buffer nil))
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;; If the following character is currently invisible,
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;; skip all characters with that same `invisible' property value.
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(while (and (not (eobp))
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(let ((prop
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(get-char-property (point) 'invisible)))
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(if (eq buffer-invisibility-spec t)
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prop
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(or (memq prop buffer-invisibility-spec)
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(assq prop buffer-invisibility-spec)))))
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(if (get-text-property (point) 'invisible)
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(goto-char (next-single-property-change (point) 'invisible))
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(goto-char (next-overlay-change (point)))))
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(setq arg (1- arg)))
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(while (< arg 0)
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(beginning-of-line)
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(and (zerop (vertical-motion -1))
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(signal 'beginning-of-buffer nil))
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(while (and (not (bobp))
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(let ((prop
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(get-char-property (1- (point)) 'invisible)))
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(if (eq buffer-invisibility-spec t)
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prop
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(or (memq prop buffer-invisibility-spec)
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(assq prop buffer-invisibility-spec)))))
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(if (get-text-property (1- (point)) 'invisible)
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(goto-char (previous-single-property-change (point) 'invisible))
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(goto-char (previous-overlay-change (point)))))
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(setq arg (1+ arg))))
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(move-to-column (or goal-column temporary-goal-column)))
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;; Remember where we moved to, go back home,
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;; then do the motion over again
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;; in just one step, with intangibility and point-motion hooks
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;; enabled this time.
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(setq new (point))
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(goto-char opoint)
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(setq inhibit-point-motion-hooks nil)
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(goto-char new)))
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nil)
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;;; Many people have said they rarely use this feature, and often type
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;;; it by accident. Maybe it shouldn't even be on a key.
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