mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-12-06 08:54:05 +00:00
(Fringes): Rewrite previous change.
(Fringe Bitmaps): Merge text from Display Fringe Bitmaps. Rewrite. (Display Fringe Bitmaps): Node deleted, text moved. (Customizing Bitmaps): Split off from Fringe Bitmaps. Rewrite. (Scroll Bars): Clarify set-window-scroll-bars. (Pointer Shape): Rewrite. (Specified Space): Clarify :align-to, etc. (Pixel Specification): Use @var. Clarify new text. (Other Display Specs): Clarify `slice'. (Image Descriptors): Cleanups. (Showing Images): Cleanups.
This commit is contained in:
parent
b3df990b2d
commit
26b763601b
@ -25,7 +25,8 @@ that Emacs presents to the user.
|
||||
* Faces:: A face defines a graphics style for text characters:
|
||||
font, colors, etc.
|
||||
* Fringes:: Controlling window fringes.
|
||||
* Fringe Bitmaps:: Customizing fringe bitmaps.
|
||||
* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
|
||||
* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
|
||||
* Scroll Bars:: Controlling vertical scroll bars.
|
||||
* Pointer Shape:: Controlling the mouse pointer shape.
|
||||
* Display Property:: Enabling special display features.
|
||||
@ -2599,66 +2600,46 @@ window is used. The value has the form @code{(@var{left-width}
|
||||
@end defun
|
||||
|
||||
@defvar overflow-newline-into-fringe
|
||||
This variable, if non-@code{nil}, specifies that lines which are
|
||||
exactly as wide as the window (not counting the final newline
|
||||
character) shall not be broken into two lines on the display (with
|
||||
just the newline on the second line). Instead, the newline now
|
||||
overflows into the right fringe, and the cursor will be displayed in
|
||||
the fringe when positioned on that newline.
|
||||
@end defvar
|
||||
|
||||
@defvar indicate-buffer-boundaries
|
||||
This buffer-local variable controls how the buffer boundaries and
|
||||
window scrolling is indicated in the fringes.
|
||||
|
||||
The buffer boundaries, i.e. first and last line in the buffer, can be
|
||||
marked with angle bitmaps in the left or right fringe. This can be
|
||||
combined with up and down arrow bitmaps shown at the top and bottom of
|
||||
the left or right fringe if the window can be scrolled in either
|
||||
direction.
|
||||
|
||||
If the value is @code{left} or @code{right}, both angle and arrow
|
||||
bitmaps are displayed in the left or right fringe, respectively.
|
||||
Any other non-@code{nil} value causes the bitmap on the top line to be
|
||||
displayed in the left fringe, and the bitmap on the bottom line in the
|
||||
right fringe.
|
||||
|
||||
If value is a cons @code{(angles . arrows)}, the car specifies the
|
||||
position of the angle bitmaps, and the cdr specifies the position of
|
||||
the arrow bitmaps. For example, @code{(t . right)} places the top
|
||||
angle bitmap in left fringe, the bottom angle bitmap in right fringe,
|
||||
and both arrow bitmaps in right fringe. To show just the angle
|
||||
bitmaps in the left fringe, but no arrow bitmaps, use @code{(left . nil)}.
|
||||
@end defvar
|
||||
|
||||
@defvar default-indicate-buffer-boundaries
|
||||
The value of this variable is the default value for
|
||||
@code{indicate-buffer-boundaries} in buffers that do not override it.
|
||||
If this is non-@code{nil}, lines exactly as wide as the window (not
|
||||
counting the final newline character) are not continued. Instead,
|
||||
when point is at the end of the line, the cursor appears in the right
|
||||
fringe.
|
||||
@end defvar
|
||||
|
||||
@node Fringe Bitmaps
|
||||
@section Fringe Bitmaps
|
||||
@cindex Fringe Bitmaps
|
||||
@cindex fringe bitmaps
|
||||
@cindex bitmaps, fringe
|
||||
|
||||
The @dfn{fringe bitmaps} are tiny icons Emacs displays in the fringe
|
||||
on a window system to indicate truncated or continued lines, buffer
|
||||
boundaries, overlay arrow, etc. The fringe bitmaps are shared by all
|
||||
frames and windows.
|
||||
The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
|
||||
fringe (on a graphic display) to indicate truncated or continued
|
||||
lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
|
||||
shared by all frames and windows. You can redefine the built-in
|
||||
fringe bitmaps, and you can define new fringe bitmaps. However, Emacs
|
||||
can handle only 255 different fringe bitmaps.
|
||||
|
||||
You can redefine the built-in fringe bitmaps, and you can define new
|
||||
fringe bitmaps. Emacs can handle a maximum of 255 different fringe
|
||||
bitmaps.
|
||||
The way to display a bitmap in the left or right fringes for a given
|
||||
line in a window is by specifying the @code{display} property for one
|
||||
of the characters that appears in it. Use a display specification of
|
||||
the form @code{(left-fringe @var{bitmap} [@var{face}])} or
|
||||
@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
|
||||
Property}). Here, @var{bitmap} is an integer identifying the bitmap
|
||||
you want, and @var{face} (which is optional) is the name of the face
|
||||
whose colors should be used for displaying the bitmap.
|
||||
@c ??? Shouldn't the symbol name be used?
|
||||
|
||||
A fringe bitmap is identified by an opaque integer, but Lisp code
|
||||
should use the following names defined by @code{(require 'fringe)}:
|
||||
These are the symbols identify the standard fringe bitmaps.
|
||||
Evaluate @code{(require 'fringe)} to define them. Each symbol's
|
||||
value is an integer that identifies the corresponding bitmap.
|
||||
|
||||
Truncation and continuation line bitmaps:
|
||||
@table @asis
|
||||
@item Truncation and continuation line bitmaps:
|
||||
@code{left-truncation-fringe-bitmap},
|
||||
@code{right-truncation-fringe-bitmap},
|
||||
@code{continued-line-fringe-bitmap},
|
||||
@code{continuation-line-fringe-bitmap}.
|
||||
|
||||
Buffer indication bitmaps:
|
||||
@item Buffer indication bitmaps:
|
||||
@code{up-arrow-fringe-bitmap},
|
||||
@code{down-arrow-fringe-bitmap},
|
||||
@code{top-left-angle-fringe-bitmap},
|
||||
@ -2668,76 +2649,141 @@ Buffer indication bitmaps:
|
||||
@code{left-bracket-fringe-bitmap},
|
||||
@code{right-bracket-fringe-bitmap}.
|
||||
|
||||
Empty line indication bitmap:
|
||||
@item Empty line indication bitmap:
|
||||
@code{empty-line-fringe-bitmap}.
|
||||
|
||||
Overlay arrow bitmap:
|
||||
@item Overlay arrow bitmap:
|
||||
@code{overlay-arrow-fringe-bitmap}.
|
||||
|
||||
Bitmaps for displaying the cursor in right fringe:
|
||||
@item Bitmaps for displaying the cursor in right fringe:
|
||||
@code{filled-box-cursor-fringe-bitmap},
|
||||
@code{hollow-box-cursor-fringe-bitmap},
|
||||
@code{hollow-square-fringe-bitmap}, @code{bar-cursor-fringe-bitmap},
|
||||
@code{hbar-cursor-fringe-bitmap}.
|
||||
|
||||
Fringe bitmap opaque value indicating that no fringe bitmap is present:
|
||||
@item Value indicating that no fringe bitmap is present:
|
||||
@code{no-fringe-bitmap}.
|
||||
@c ??? I don't understand what that means.
|
||||
@c ??? Where would you find that value?
|
||||
|
||||
Fringe bitmap opaque value indicating a reference to an undefined bitmap:
|
||||
@item Value indicating a reference to an undefined bitmap:
|
||||
@code{undef-fringe-bitmap}.
|
||||
@c ??? I don't understand what that means.
|
||||
@c ??? Where would you find that value?
|
||||
@end table
|
||||
|
||||
To display an specific fringe bitmap on a line in an Emacs window,
|
||||
use it as a @code{left-fringe} or @code{right-fringe} specifier in the
|
||||
@code{display} property of some text that is displayed on that line
|
||||
(@pxref{Display Property}).
|
||||
@defun fringe-bitmaps-at-pos &optional pos window
|
||||
This function returns the fringe bitmaps of the display line
|
||||
containing position @var{pos} in window @var{window}. The return
|
||||
value has the form @code{(@var{left} . @var{right})}, where @var{left}
|
||||
is a list of fringe bitmap numbers for left fringe, and @var{right} is
|
||||
similar for the right fringe. These bitmap numbers are usually values
|
||||
of symbols such as the ones listed above.
|
||||
|
||||
@c ??? Why not return a list of symbols that identify the bitmaps?
|
||||
@c ??? This is Lisp, not C.
|
||||
|
||||
The value is @code{nil} if @var{pos} is not visible in @var{window}.
|
||||
If @var{window} is @code{nil}, that stands for the selected window.
|
||||
If @var{pos} is @code{nil}, that stands for the value of point in
|
||||
@var{window}.
|
||||
@end defun
|
||||
|
||||
@node Customizing Bitmaps
|
||||
@section Customizing Fringe Bitmaps
|
||||
|
||||
@c ??? Why not pass a symbol as the first argument
|
||||
@c ??? and define that symbol. It would be cleaner.
|
||||
|
||||
@defun define-fringe-bitmap bits &optional height width align bitmap
|
||||
Define a new fringe bitmap, or change an existing bitmap.
|
||||
This function defines a new fringe bitmap, or replaces an existing
|
||||
bitmap.
|
||||
|
||||
The argument @code{bits} is either a string or a vector of integers,
|
||||
where each element (typically) corresponds to one row of the bitmap,
|
||||
and each bit of an integer corresponds to one pixel of the bitmap.
|
||||
The argument @var{bits} specifies the image to use. It should be
|
||||
either a string or a vector of integers, where each element (an
|
||||
integer) corresponds to one row of the bitmap. Each bit of an integer
|
||||
corresponds to one pixel of the bitmap.
|
||||
@c ??? Is the low bit the leftmost or the rightmost bit?
|
||||
|
||||
The optional argument @code{height} specifies the height of the bitmap.
|
||||
If @code{height} is @code{nil}, the length of @code{bits} is used.
|
||||
The height is normally the length of @var{bits}. However, you
|
||||
can specify a different height with non-@code{nil} @var{height}. The width
|
||||
is normally 8, but you can specify a different width with non-@code{nil}
|
||||
@var{width}. The width must be an integer between 1 and 16.
|
||||
|
||||
The optional argument @code{width} specifies the width of the bitmap;
|
||||
it must be an integer between 1 and 16, or @code{nil} which defaults
|
||||
to a width of 8 pixels.
|
||||
The argument @var{align} specifies the positioning of the bitmap
|
||||
relative to the range of rows where it is used; the default is to
|
||||
center the bitmap. The allowed values are @code{top}, @code{center},
|
||||
or @code{bottom}.
|
||||
|
||||
The optional argument @code{align} may be one of @code{top},
|
||||
@code{center}, or @code{bottom}, indicating the positioning of the
|
||||
bitmap relative to the rows where it is used; the default is to center
|
||||
the bitmap.
|
||||
The @var{align} argument may also be a list @code{(@var{align}
|
||||
@var{periodic})} where @var{align} is intepreted as described above.
|
||||
If @var{periodic} is non-@code{nil}, it specifies that the rows in
|
||||
@code{bits} should be repeated enough times to reach the specified
|
||||
height.
|
||||
|
||||
The @code{align} argument may also be a list @code{(ALIGN PERIODIC)}
|
||||
where @code{ALIGN} is intepreted as described above, and if
|
||||
@code{PERIODIC} is non-@code{nil} it specifies that the @code{bits} should
|
||||
be repeated until a bitmap of the specified @code{height} is created.
|
||||
The argument @var{bitmap} specifies an existing bitmap to redefine.
|
||||
You should pass the value of the symbol that identifies the bitmap.
|
||||
|
||||
The optional argument @code{bitmap} specifies the opaque integer that
|
||||
identifies an existing bitmap to redefine.
|
||||
|
||||
The return value is a new opaque integer identifying the new bitmap number,
|
||||
or @code{nil} of there are no more free bitmap slots.
|
||||
The return value on success is an integer identifying the new bitmap.
|
||||
You should save that integer in a variable so it can be used to select
|
||||
this bitmap. The value can also be @code{nil} of there are no more
|
||||
free bitmap slots.
|
||||
@c ??? Why not signal an error? That would be cleaner.
|
||||
@end defun
|
||||
|
||||
@defun destroy-fringe-bitmap bitmap
|
||||
Destroy the fringe bitmap identified by the opaque integer
|
||||
@code{bitmap}. If @code{bitmap} identifies a standard fringe bitmap,
|
||||
the original built-in bitmap is restored.
|
||||
This function destroy the fringe bitmap identified by @var{bitmap}.
|
||||
If @var{bitmap} identifies a standard fringe bitmap, it actually
|
||||
restores the standard definition of that bitmap, instead of
|
||||
eliminating it entirely.
|
||||
@end defun
|
||||
|
||||
@defun set-fringe-bitmap-face bitmap &optional face
|
||||
Set face for a specific fringe bitmap @code{bitmap} to the face
|
||||
specified by the argument @code{face}.
|
||||
If @code{face} is @code{nil}, reset face to default @code{fringe} face.
|
||||
This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
|
||||
If @var{face} is @code{nil}, it selects the @code{fringe} face. The
|
||||
bitmap's face controls the color to draw it in.
|
||||
|
||||
Normally, the specified face should be a face derived from the
|
||||
@code{fringe} face, only specifying the foreground color as the
|
||||
desired color of the fringe bitmap.
|
||||
The face you use here should be derived from @code{fringe}, and should
|
||||
specify only the foreground color.
|
||||
@end defun
|
||||
|
||||
@defvar indicate-buffer-boundaries
|
||||
This buffer-local variable controls how the buffer boundaries and
|
||||
window scrolling are indicated in the window fringes.
|
||||
|
||||
Emacs can indicate the buffer boundaries---that is, the first and last
|
||||
line in the buffer---with angle icons when they appear on the screen.
|
||||
In addition, Emacs can display an up-arrow in the fringe to show
|
||||
that there is text above the screen, and a down-arrow to show
|
||||
there is text below the screen.
|
||||
|
||||
There are four kinds of basic values:
|
||||
|
||||
@table @asis
|
||||
@item @code{nil}
|
||||
Don't display the icons.
|
||||
@item @code{left}
|
||||
Display them in the left fringe.
|
||||
@item @code{right}
|
||||
Display them in the right fringe.
|
||||
@item @var{anything-else}
|
||||
Display the icon at the top of the window top in the left fringe, and other
|
||||
in the right fringe.
|
||||
@end table
|
||||
|
||||
If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
|
||||
controls the angle icons, and @var{arrows} controls the arrows. Both
|
||||
@var{angles} and @var{arrows} work according to the table above.
|
||||
Thus, @code{(t . right)} places the top angle icon in the left
|
||||
fringe, the bottom angle icon in the right fringe, and both arrows in
|
||||
the right fringe.
|
||||
@end defvar
|
||||
|
||||
@defvar default-indicate-buffer-boundaries
|
||||
The value of this variable is the default value for
|
||||
@code{indicate-buffer-boundaries} in buffers that do not override it.
|
||||
@end defvar
|
||||
|
||||
@node Scroll Bars
|
||||
@section Scroll Bars
|
||||
|
||||
@ -2751,18 +2797,19 @@ You can also control this for individual windows. Call the function
|
||||
@code{set-window-scroll-bars} to specify what to do for a specific window:
|
||||
|
||||
@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
|
||||
Set width and type of scroll bars of window @var{window}.
|
||||
If @var{window} is @code{nil}, the selected window is used.
|
||||
This function sets the width and type of scroll bars for window
|
||||
@var{window}.
|
||||
|
||||
@var{width} specifies the scroll bar width in pixels (@code{nil} means
|
||||
use whatever is specified for width for the frame).
|
||||
@var{vertical-type} specifies whether to have a vertical scroll bar
|
||||
and, if so, where. The possible values are @code{left}, @code{right}
|
||||
and @code{nil}, just like the values of the
|
||||
@code{vertical-scroll-bars} frame parameter.
|
||||
use the width specified for the frame). @var{vertical-type} specifies
|
||||
whether to have a vertical scroll bar and, if so, where. The possible
|
||||
values are @code{left}, @code{right} and @code{nil}, just like the
|
||||
values of the @code{vertical-scroll-bars} frame parameter.
|
||||
|
||||
The argument @var{horizontal-type} is meant to specify whether and
|
||||
where to have horizontal scroll bars, but since they are not
|
||||
implemented, it has no effect.
|
||||
implemented, it has no effect. If @var{window} is @code{nil}, the
|
||||
selected window is used.
|
||||
@end defun
|
||||
|
||||
@defun window-scroll-bars &optional window
|
||||
@ -2789,18 +2836,16 @@ specifying the same buffer that is already displayed.
|
||||
@node Pointer Shape
|
||||
@section Pointer Shape
|
||||
|
||||
Normally, the mouse pointer has the @code{text} shape over text and
|
||||
Normally, the mouse pointer has the @code{text} shape over text and
|
||||
the @code{arrow} shape over window areas which do not correspond to
|
||||
any buffer text.
|
||||
any buffer text. You can specify the mouse pointer shape over text or
|
||||
images via the @code{pointer} text property, and for images with the
|
||||
@code{:pointer} and @code{:map} image properties.
|
||||
|
||||
The available pointer shapes are: @code{text} (or @code{nil}),
|
||||
The available pointer shapes are: @code{text} (or @code{nil}),
|
||||
@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
|
||||
@code{modeline}, and @code{hourglass}.
|
||||
|
||||
The mouse pointer shape over text or images can be changed via the
|
||||
@code{pointer} text property, and for image with the @code{:pointer}
|
||||
and @code{:map} image properties.
|
||||
|
||||
@defvar void-text-area-pointer
|
||||
@tindex void-text-area-pointer
|
||||
This variable specifies the mouse pointer shape in void text areas,
|
||||
@ -2828,7 +2873,6 @@ they mean.
|
||||
up or down on the page; adjusting the width
|
||||
of spaces within text.
|
||||
* Display Margins:: Displaying text or images to the side of the main text.
|
||||
* Display Fringe Bitmaps:: Displaying a fringe bitmap in a specific line.
|
||||
* Conditional Display:: Making any of the above features conditional
|
||||
depending on some Lisp expression.
|
||||
@end menu
|
||||
@ -2851,7 +2895,7 @@ can use in @var{props} to specify the weight of the space:
|
||||
@item :width @var{width}
|
||||
If @var{width} is an integer or floating point number, it specifies
|
||||
that the space width should be @var{width} times the normal character
|
||||
width. The @var{width} may also be a @dfn{pixel width} specification
|
||||
width. @var{width} can also be a @dfn{pixel width} specification
|
||||
(@pxref{Pixel Specification}).
|
||||
|
||||
@item :relative-width @var{factor}
|
||||
@ -2862,16 +2906,13 @@ character, multiplied by @var{factor}.
|
||||
|
||||
@item :align-to @var{hpos}
|
||||
Specifies that the space should be wide enough to reach @var{hpos}.
|
||||
If the value @var{hpos} is an integer or a floating point number, it
|
||||
is measured in units of the normal character width. The @var{hpos}
|
||||
may also be a @dfn{pixel width} specification (@pxref{Pixel Specification}).
|
||||
If @var{hpos} is a number, it is measured in units of the normal
|
||||
character width. @var{hpos} can also be a @dfn{pixel width}
|
||||
specification (@pxref{Pixel Specification}).
|
||||
@end table
|
||||
|
||||
The @code{:height} and @code{:align-to} properties are also supported
|
||||
on non-window systems.
|
||||
|
||||
You should use one and only one of the above properties. You can
|
||||
also specify the height of the space, with other properties:
|
||||
also specify the height of the space, with these properties:
|
||||
|
||||
@table @code
|
||||
@item :height @var{height}
|
||||
@ -2896,39 +2937,43 @@ with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
|
||||
|
||||
Don't use both @code{:height} and @code{:relative-height} together.
|
||||
|
||||
The @code{:height} and @code{:align-to} properties are supported on
|
||||
non-graphic terminals, but the other space properties in this section
|
||||
are not.
|
||||
|
||||
@node Pixel Specification
|
||||
@subsection Pixel Specification for Spaces
|
||||
@cindex spaces, pixel specification
|
||||
|
||||
The value of the @code{:width}, @code{:align-to}, @code{:height},
|
||||
and @code{:ascent} properties can be a (trivial) expression
|
||||
which is evaluated during redisplay. The result of the evaluation is
|
||||
used as an absolute number of pixels.
|
||||
and @code{:ascent} properties can be a special kind of expression that
|
||||
is evaluated during redisplay. The result of the evaluation is used
|
||||
as an absolute number of pixels.
|
||||
|
||||
The following expressions are supported:
|
||||
|
||||
@example
|
||||
@group
|
||||
EXPR ::= NUM | (NUM) | UNIT | ELEM | POS | IMAGE | FORM
|
||||
NUM ::= INTEGER | FLOAT | SYMBOL
|
||||
UNIT ::= in | mm | cm | width | height
|
||||
ELEM ::= left-fringe | right-fringe | left-margin | right-margin
|
||||
@var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | IMAGE | @var{form}
|
||||
@var{num} ::= @var{integer} | @var{float} | @var{symbol}
|
||||
@var{unit} ::= in | mm | cm | width | height
|
||||
@var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
|
||||
| scroll-bar | text
|
||||
POS ::= left | center | right
|
||||
FORM ::= (NUM . EXPR) | (OP EXPR ...)
|
||||
OP ::= + | -
|
||||
@var{pos} ::= left | center | right
|
||||
@var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
|
||||
@var{op} ::= + | -
|
||||
@end group
|
||||
@end example
|
||||
|
||||
The form @var{NUM} specifies a fractional width or height of the
|
||||
default frame font size. The form @code{(@var{NUM})} specifies an
|
||||
absolute number of pixels. If a symbol @var{SYMBOL} is specified, its
|
||||
The form @var{num} specifies a fraction of the default frame font
|
||||
height or width. The form @code{(@var{num})} specifies an absolute
|
||||
number of pixels. If @var{num} is a symbol, @var{symbol}, its
|
||||
buffer-local variable binding is used.
|
||||
|
||||
The @code{in}, @code{mm}, and @code{cm} units specifies the number
|
||||
of pixels per inch, milli-meter, and centi-meter, resp. The
|
||||
@code{width} and @code{height} units correspond to the width and
|
||||
height of the current face font. An image specification @var{IMAGE}
|
||||
The @code{in}, @code{mm}, and @code{cm} units specify the number of
|
||||
pixels per inch, millimeter, and centimeter, respectively. The
|
||||
@code{width} and @code{height} units correspond to the default width
|
||||
and height of the current face. An image specification @code{IMAGE}
|
||||
corresponds to the width or height of the image.
|
||||
|
||||
The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
|
||||
@ -2939,7 +2984,7 @@ specify to the width of the corresponding area of the window.
|
||||
used with @code{:align-to} to specify a position relative to the left
|
||||
edge, center, or right edge of the text area.
|
||||
|
||||
One of the above window elements (except @code{text}) can also be
|
||||
Any of the above window elements (except @code{text}) can also be
|
||||
used with @code{:align-to} to specify that the position is relative to
|
||||
the left edge of the given area. Once the base offset for a relative
|
||||
position has been set (by the first occurrence of one of these
|
||||
@ -2955,20 +3000,21 @@ the left-margin, use
|
||||
to the left edge of the text area. For example, @samp{:align-to 0} in a
|
||||
header-line aligns with the first text column in the text area.
|
||||
|
||||
The value of the form @code{(@var{NUM} . @var{EXPR})} is the value of
|
||||
@var{NUM} multiplied by the value of the expression @var{EXPR}. For
|
||||
example, @samp{(2 . in)} specifies a width of 2 inches, while
|
||||
@samp{(0.5 . IMAGE)} specifies half the width (or height) of the
|
||||
specified image.
|
||||
A value of the form @code{(@var{num} . @var{expr})} stands
|
||||
multiplying the values of @var{num} and @var{expr}. For example,
|
||||
@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
|
||||
IMAGE)} specifies half the width (or height) of the specified image.
|
||||
|
||||
The form @code{(+ @var{EXPR} ...)} adds up the value of the
|
||||
expressions. The form @code{(- @var{EXPR} ...)} negates or subtracts
|
||||
The form @code{(+ @var{expr} ...)} adds up the value of the
|
||||
expressions. The form @code{(- @var{expr} ...)} negates or subtracts
|
||||
the value of the expressions.
|
||||
|
||||
|
||||
@node Other Display Specs
|
||||
@subsection Other Display Specifications
|
||||
|
||||
Here are the other sorts of display specifications that you can use
|
||||
in the @code{display} text property.
|
||||
|
||||
@table @code
|
||||
@item (image . @var{image-props})
|
||||
This is in fact an image descriptor (@pxref{Images}). When used as a
|
||||
@ -2976,13 +3022,13 @@ display specification, it means to display the image instead of the text
|
||||
that has the display specification.
|
||||
|
||||
@item (slice @var{x} @var{y} @var{width} @var{height})
|
||||
This property is used with an @code{image} property to specify a
|
||||
@dfn{slice} (a partial area) of the image to display. The top left
|
||||
corner of the slice is specified by @var{y} and @var{x} and the width
|
||||
and height of the slice is specified by @var{width} and @var{height}.
|
||||
Integer values are taken as pixel values. A floating point number in
|
||||
the range 0.0 - 1.0 is relative to the width or height of the whole
|
||||
image.
|
||||
This specification together with @code{image} specifies a @dfn{slice}
|
||||
(a partial area) of the image to display. The elements @var{y} and
|
||||
@var{x} specify the top left corner of the slice, within the image;
|
||||
@var{width} and @var{height} specify the width and height of the
|
||||
slice. Integer values are numbers of pixels. A floating point number
|
||||
in the range 0.0--1.0 stands for that fraction of the width or height
|
||||
of the entire image.
|
||||
|
||||
@item ((margin nil) @var{string})
|
||||
@itemx @var{string}
|
||||
@ -3106,35 +3152,6 @@ as a cons cell of the form @code{(@var{left} . @var{right})}.
|
||||
If @var{window} is @code{nil}, the selected window is used.
|
||||
@end defun
|
||||
|
||||
@node Display Fringe Bitmaps
|
||||
@subsection Displaying Bitmaps in the Fringes
|
||||
@cindex display fringes
|
||||
@cindex margins, fringes
|
||||
|
||||
You can display a bitmap in the left or right fringes for a given
|
||||
line in a window using the @code{display} property.
|
||||
|
||||
To put text in the left or right fringe of the window, use a
|
||||
display specification of the form @code{(left-fringe @var{bitmap} [@var{face}])}
|
||||
or @code{(right-fringe @var{bitmap} [@var{face}])} on one of the
|
||||
characters on the corresponding text line.
|
||||
|
||||
The @var{bitmap} is an opaque integer identifying the bitmap, and the
|
||||
optional @var{face} is the name of the face whose foreground and
|
||||
background color is to be used for displaying the bitmap.
|
||||
|
||||
@defun fringe-bitmaps-at-pos &optional pos window
|
||||
This function returns the fringe bitmaps of the display row containing
|
||||
position @var{pos} in window @var{window}. The return value is a cons
|
||||
@code{(@var{left} . @var{right})} where @var{left} and @var{right}
|
||||
are the fringe bitmap numbers for the bitmaps in the left and right
|
||||
fringe, resp.
|
||||
|
||||
Returns @code{nil} if @var{pos} is not visible in window
|
||||
@var{window}. If @var{window} is @code{nil}, use the selected window.
|
||||
If @var{pos} is @code{nil}, use value of point in that window.
|
||||
@end defun
|
||||
|
||||
@node Conditional Display
|
||||
@subsection Conditional Display Specifications
|
||||
@cindex conditional display specifications
|
||||
@ -3424,9 +3441,8 @@ it is over the hot-spot.
|
||||
|
||||
When you click the mouse when the mouse pointer is over a hot-spot, an
|
||||
event is composed by combining the @var{id} of the hot-spot with the
|
||||
mouse event, e.g. @samp{[area4 mouse-1]} if the hot-spot's @var{id} is
|
||||
@samp{area4}.
|
||||
|
||||
mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
|
||||
@var{id} is @code{area4}.
|
||||
@end table
|
||||
|
||||
@defun image-mask-p spec &optional frame
|
||||
@ -3709,12 +3725,12 @@ buffer's text.
|
||||
|
||||
The argument @var{slice} specifies a slice of the image to insert. If
|
||||
@var{slice} is @code{nil} or omitted the whole image is inserted.
|
||||
Otherwise, @var{slice} is a list
|
||||
@code{(@var{x} @var{y} @var{width} @var{height})}
|
||||
which specifies the @var{x} and @var{y} positions and
|
||||
Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
|
||||
@var{height})} which specifies the @var{x} and @var{y} positions and
|
||||
@var{width} and @var{height} of the image area to insert. Integer
|
||||
values are taken as pixel values. A floating point number in the
|
||||
range 0.0 - 1.0 is relative to the width or height of the image.
|
||||
values are in units of pixels. A floating point number in the range
|
||||
0.0--1.0 stands for that fraction of the width or height of the entire
|
||||
image.
|
||||
|
||||
Internally, this function inserts @var{string} in the buffer, and gives
|
||||
it a @code{display} property which specifies @var{image}. @xref{Display
|
||||
@ -3722,9 +3738,9 @@ Property}.
|
||||
@end defun
|
||||
|
||||
@defun insert-sliced-image image &optional string area rows cols
|
||||
This function inserts @var{image} in the current buffer at point like
|
||||
@code{insert-image}, but the image is automatically split into
|
||||
@var{rows} x @var{cols} equally sized slices.
|
||||
This function inserts @var{image} in the current buffer at point, like
|
||||
@code{insert-image}, but splits the image into @var{rows}x@var{cols}
|
||||
equally sized slices.
|
||||
@end defun
|
||||
|
||||
@defun put-image image pos &optional string area
|
||||
|
Loading…
Reference in New Issue
Block a user