1
0
mirror of https://git.savannah.gnu.org/git/emacs.git synced 2025-01-03 11:33:37 +00:00

Added Richard's diffs to this file, fixed a couple of small bugs

texinfo related bugs.
This commit is contained in:
Daniel Hagerty 1996-07-14 01:59:42 +00:00
parent c36bcf1b4a
commit 3c29caa89c

View File

@ -11,24 +11,25 @@ Emacs windows. See @ref{Display}, for information on how text is
displayed in windows.
@menu
* Basic Windows:: Basic information on using windows.
* Splitting Windows:: Splitting one window into two windows.
* Deleting Windows:: Deleting a window gives its space to other windows.
* Selecting Windows:: The selected window is the one that you edit in.
* Cyclic Window Ordering:: Moving around the existing windows.
* Buffers and Windows:: Each window displays the contents of a buffer.
* Displaying Buffers:: Higher-lever functions for displaying a buffer
and choosing a window for it.
* Choosing Window:: How to choose a window for displaying a buffer.
* Window Point:: Each window has its own location of point.
* Window Start:: The display-start position controls which text
is on-screen in the window.
* Vertical Scrolling:: Moving text up and down in the window.
* Horizontal Scrolling:: Moving text sideways on the window.
* Size of Window:: Accessing the size of a window.
* Resizing Windows:: Changing the size of a window.
* Coordinates and Windows::Converting coordinates to windows.
* Window Configurations:: Saving and restoring the state of the screen.
* Basic Windows:: Basic information on using windows.
* Splitting Windows:: Splitting one window into two windows.
* Deleting Windows:: Deleting a window gives its space to other windows.
* Selecting Windows:: The selected window is the one that you edit in.
* Cyclic Window Ordering:: Moving around the existing windows.
* Buffers and Windows:: Each window displays the contents of a buffer.
* Displaying Buffers:: Higher-lever functions for displaying a buffer
and choosing a window for it.
* Choosing Window:: How to choose a window for displaying a buffer.
* Window Point:: Each window has its own location of point.
* Window Start:: The display-start position controls which text
is on-screen in the window.
* Vertical Scrolling:: Moving text up and down in the window.
* Scrolling Hooks:: Hooks that run when you scroll a window.
* Horizontal Scrolling:: Moving text sideways on the window.
* Size of Window:: Accessing the size of a window.
* Resizing Windows:: Changing the size of a window.
* Coordinates and Windows:: Converting coordinates to windows.
* Window Configurations:: Saving and restoring the state of the screen.
@end menu
@node Basic Windows
@ -417,9 +418,15 @@ The return value is @var{window}.
@defmac save-selected-window forms@dots{}
This macro records the selected window, executes @var{forms}
in sequence, then restores the earlier selected window.
It does not save or restore anything about the sizes, arrangement
This macro does not save or restore anything about the sizes, arrangement
or contents of windows; therefore, if the @var{forms} change them,
the changes are permanent.
the change persists.
Each frame, at any time, has a window selected within the frame. This
macro only saves @emph{the} selected window; it does not save anything
about other frames. If the @var{forms} select some other frame and
alter the window selected within it, the change persists.
@end defmac
@cindex finding windows
@ -639,6 +646,32 @@ If it is a frame, consider windows on that frame.
@end itemize
@end defun
@defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
This function returns a list of all the windows currently displaying
@var{buffer-or-name}.
The two optional arguments work like the optional arguments of
@code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
like the single optional argument of @code{get-buffer-window}. Perhaps
we should change @code{get-buffer-window} in the future to make it
compatible with the other functions.
The argument @var{all-frames} controls which windows to consider.
@itemize @bullet
@item
If it is @code{nil}, consider windows on the selected frame.
@item
If it is @code{t}, consider windows on all frames.
@item
If it is @code{visible}, consider windows on all visible frames.
@item
If it is 0, consider windows on all visible or iconified frames.
@item
If it is a frame, consider windows on that frame.
@end itemize
@end defun
@node Displaying Buffers
@section Displaying Buffers in Windows
@cindex switching to a buffer
@ -1260,6 +1293,57 @@ Replaces three keystroke sequence C-u 0 C-l."
@end example
@end deffn
@node Scrolling Hooks
@section Hooks for Vertical Scrolling
This section describes how a Lisp program can take action whenever a
window displays a different part of its buffer or a different buffer.
There are three actions that can change this: scrolling the window,
switching buffers in the window, and changing the size of the window.
The first two actions run @code{window-scroll-functions}; the last runs
@code{window-size-change-functions}. The paradigmatic use of these
hooks is Lazy Lock mode; see @ref{Support Modes, Lazy Lock, Font Lock
Support Modes, emacs, The GNU Emacs Manual}.
@defvar window-scroll-functions
This variable holds a list of functions that Emacs should call before
redisplaying a window with scrolling. It is not a normal hook, because
each function is called with two arguments: the window, and its new
display-start position.
Displaying a different buffer in the window also runs these functions.
These functions cannot expect @code{window-end} (@pxref{Window Start})
to return a meaningful value, because that value is updated only by
redisplaying the buffer. So if one of these functions needs to know the
last character that will fit in the window with its current
display-start position, it has to find that character using
@code{vertical-motion} (@pxref{Screen Lines}).
@end defvar
@defvar window-size-change-functions
This variable holds a list of functions to be called if the size of any
window changes for any reason. The functions are called just once per
redisplay, and just once for each frame on which size changes have
occurred.
Each function receives the frame as its sole argument. There is no
direct way to find out which windows on that frame have changed size, or
precisely how. However, if a size-change function records, at each
call, the existing windows and their sizes, it can also compare the
present sizes and the previous sizes.
Creating or deleting windows counts as a size change, and therefore
causes these functions to be called. Changing the frame size also
counts, because it changes the sizes of the existing windows.
It is not a good idea to use @code{save-window-excursion} (@pxref{Window
Configurations}) in these functions, because that always counts as a
size change, and it would cause these functions to be called over and
over. In most cases, @code{save-selected-window} (@pxref{Selecting
Windows}) is what you need here.
@end defvar
@node Horizontal Scrolling
@section Horizontal Scrolling
@cindex horizontal scrolling
@ -1580,28 +1664,6 @@ created narrower than this. The absolute minimum width is one; any
value below that is ignored. The default value is 10.
@end defopt
@defvar window-size-change-functions
This variable holds a list of functions to be called if the size of any
window changes for any reason. The functions are called just once per
redisplay, and just once for each frame on which size changes have
occurred.
Each function receives the frame as its sole argument. There is no
direct way to find out which windows changed size, or precisely how;
however, if your size-change function keeps track, after each change, of
the windows that interest you, you can figure out what has changed by
comparing the old size data with the new.
Creating or deleting windows counts as a size change, and therefore
causes these functions to be called. Changing the frame size also
counts, because it changes the sizes of the existing windows.
It is not a good idea to use @code{save-window-excursion} in these
functions, because that always counts as a size change, and it would
cause these functions to be called over and over. In most cases,
@code{save-selected-window} is what you need here.
@end defvar
@node Coordinates and Windows
@section Coordinates and Windows