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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2024-11-22 07:09:54 +00:00

Doc fixes.

(mouse-avoidance-nudge-mouse): Removed redundant
bounds check on destination coordinates.
This commit is contained in:
Richard M. Stallman 1994-05-19 17:21:02 +00:00
parent c2c3f859e2
commit 3f32656c46

View File

@ -76,17 +76,17 @@
(defvar mouse-avoidance-mode nil
"Value is t or a symbol if the mouse pointer should avoid the cursor.
See function mouse-avoidance-mode for possible values. Changing this
variable is NOT the recommended way to change modes; use the function
See function `mouse-avoidance-mode' for possible values. Changing this
variable is NOT the recommended way to change modes; use that function
instead.")
(defvar mouse-avoidance-nudge-dist 15
"*Average distance that mouse will be moved when approached by cursor.
Only applies in mode-avoidance-mode and `jump' and its derivatives.
For best results make this larger than mouse-avoidance-threshhold.")
Only applies in mode-avoidance-mode `jump' and its derivatives.
For best results make this larger than `mouse-avoidance-threshhold'.")
(defvar mouse-avoidance-nudge-var 10
"*Variability of mouse-avoidance-nudge-dist (which see).")
"*Variability of `mouse-avoidance-nudge-dist' (which see).")
(defvar mouse-avoidance-animation-delay .01
"Delay between animation steps, in seconds.")
@ -104,7 +104,7 @@ Only applies in mouse-avoidance-modes `animate' and `jump'.")
;;; Functions:
(defun mouse-avoidance-point-position ()
"Return the position of point as (frame x . y).
"Return the position of point as (FRAME X . Y).
Analogous to mouse-position."
(let* ((w (selected-window))
(edges (window-edges w))
@ -145,7 +145,7 @@ Analogous to mouse-position."
mouse-avoidance-threshhold))))
(defun mouse-avoidance-banish-destination ()
"The position to which mouse-avoidance-mode 'banish moves the mouse.
"The position to which mouse-avoidance-mode `banish' moves the mouse.
You can redefine this if you want the mouse banished to a different corner."
(cons (1- (frame-width))
0))
@ -209,9 +209,8 @@ You can redefine this if you want the mouse banished to a different corner."
(setq x-pointer-shape (mouse-avoidance-random-shape))
(set-mouse-color color)))
(sit-for mouse-avoidance-animation-delay)))
(mouse-avoidance-set-mouse-position
(cons (mod (+ (car (cdr cur)) deltax) (window-width))
(mod (+ (cdr (cdr cur)) deltay) (window-height)))))))
(mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
(+ (cdr (cdr cur)) deltay))))))
(defun mouse-avoidance-random-shape ()
"Return a random cursor shape.
@ -270,7 +269,7 @@ redefine this function to suit your own tastes."
(defun mouse-avoidance-kbd-command (key)
"Return t if the KEYSEQENCE is composed of keyboard events only.
Returns nil if there are any lists in the key sequence."
Return nil if there are any lists in the key sequence."
(cond ((null key) nil) ; Null event seems to be
; returned occasionally.
((not (vectorp key)) t) ; Strings are keyboard events.
@ -293,14 +292,14 @@ modes. Positive numbers and symbols other than the above are treated
as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
Effects of the different modes:
* BANISH: Move the mouse to the upper-right corner on any keypress.
* EXILE: Move the mouse to the corner only if the cursor gets too close,
* banish: Move the mouse to the upper-right corner on any keypress.
* exile: Move the mouse to the corner only if the cursor gets too close,
and allow it to return once the cursor is out of the way.
* JUMP: If the cursor gets too close to the mouse, displace the mouse
* jump: If the cursor gets too close to the mouse, displace the mouse
a random distance & direction.
* ANIMATE: As `jump', but shows steps along the way for illusion of motion.
* CAT-AND-MOUSE: Same as `animate'.
* PROTEUS: As `animate', but changes the shape of the mouse pointer too.
* animate: As `jump', but shows steps along the way for illusion of motion.
* cat-and-mouse: Same as `animate'.
* proteus: As `animate', but changes the shape of the mouse pointer too.
Whenever the mouse is moved, the frame is also raised.