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* character.c (syms_of_character) <script-representative-chars>:
<unicode-category-table>: Doc fixes.
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2008-10-23 Juanma Barranquero <lekktu@gmail.com>
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* character.c (syms_of_character) <script-representative-chars>:
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<unicode-category-table>: Doc fixes.
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2008-10-23 Noah Friedman <friedman@splode.com>
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* coding.c (make_conversion_work_buffer): Check that
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@ -1107,15 +1107,15 @@ It has one extra slot whose value is a list of script symbols. */);
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doc: /* Alist of scripts vs the representative characters.
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Each element is a cons (SCRIPT . CHARS), where SCRIPT is a script name symbol,
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CHARS is a list or a vector of characters.
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If it is a list, all characters in the list is necessary for supporting SCRIPT.
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If it is a list, all characters in the list are necessary for supporting SCRIPT.
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If it is a vector, one of the characters in the vector is necessary.
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This variable is used to find a font for a specific script. */);
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Vscript_representative_chars = Qnil;
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DEFVAR_LISP ("unicode-category-table", &Vunicode_category_table,
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doc: /* Char table of Unicode's "General Category".
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All Unicode characters has one of the following values (symbol):
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Lw, Ll, Lt, Lm, Lo, Mn, Mc, Me, Nd, Nl, No, Pc, Pd, Ps, Pe, Pi, Pf, Po,
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All Unicode characters have one of the following values (symbol):
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Lu, Ll, Lt, Lm, Lo, Mn, Mc, Me, Nd, Nl, No, Pc, Pd, Ps, Pe, Pi, Pf, Po,
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Sm, Sc, Sk, So, Zs, Zl, Zp, Cc, Cf, Cs, Co, Cn
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See The Unicode Standard for the meaning of those values. */);
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/* The correct char-table is setup in characters.el. */
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