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Describe pointer shapes in the manual

* doc/lispref/frames.texi (Pointer Shape): Describe what the
typical pointer shapes are (and add `nhdrag') (bug#39246).
This commit is contained in:
Lars Ingebrigtsen 2021-01-29 08:16:04 +01:00
parent d4e9d191ae
commit 4e27a260e5

View File

@ -3761,10 +3761,31 @@ for instance using the window manager, then this produces a quit and
You can specify the mouse pointer style for particular text or
images using the @code{pointer} text property, and for images with the
@code{:pointer} and @code{:map} image properties. The values you can
use in these properties are @code{text} (or @code{nil}), @code{arrow},
@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
@code{hourglass}. @code{text} stands for the usual mouse pointer
style used over text.
use in these properties are in the table below. The actual shapes
may vary between systems; the descriptions are examples.
@table @code
@item text
@itemx nil
The usual mouse pointer style used over text (an ``I''-like shape).
@item arrow
@itemx vdrag
@itemx modeline
An arrow that points north-west.
@item hand
A hand that points upwards.
@item hdrag
A right-left arrow.
@item nhdrag
An up-down arrow.
@item hourglass
A rotating ring.
@end table
Over void parts of the window (parts that do not correspond to any
of the buffer contents), the mouse pointer usually uses the