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Describe pointer shapes in the manual
* doc/lispref/frames.texi (Pointer Shape): Describe what the typical pointer shapes are (and add `nhdrag') (bug#39246).
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@ -3761,10 +3761,31 @@ for instance using the window manager, then this produces a quit and
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You can specify the mouse pointer style for particular text or
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images using the @code{pointer} text property, and for images with the
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@code{:pointer} and @code{:map} image properties. The values you can
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use in these properties are @code{text} (or @code{nil}), @code{arrow},
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@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
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@code{hourglass}. @code{text} stands for the usual mouse pointer
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style used over text.
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use in these properties are in the table below. The actual shapes
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may vary between systems; the descriptions are examples.
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@table @code
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@item text
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@itemx nil
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The usual mouse pointer style used over text (an ``I''-like shape).
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@item arrow
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@itemx vdrag
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@itemx modeline
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An arrow that points north-west.
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@item hand
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A hand that points upwards.
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@item hdrag
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A right-left arrow.
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@item nhdrag
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An up-down arrow.
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@item hourglass
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A rotating ring.
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@end table
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Over void parts of the window (parts that do not correspond to any
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of the buffer contents), the mouse pointer usually uses the
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