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Don't require cl.
(gnus-audio): New custom group. (gnus-audio-inline-sound): Change to work with Emacs. (gnus-audio-directory, gnus-audio-directory) (gnus-audio-au-player): Customize. (gnus-audio-play): Try external player if play-sound-file fails. Use file-name-extension, not string-match.
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@ -1,3 +1,13 @@
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2000-10-06 Dave Love <fx@gnu.org>
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* gnus-audio.el: Don't require cl.
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(gnus-audio): New custom group.
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(gnus-audio-inline-sound): Change to work with Emacs.
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(gnus-audio-directory, gnus-audio-directory)
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(gnus-audio-au-player): Customize.
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(gnus-audio-play): Try external player if play-sound-file fails.
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Use file-name-extension, not string-match.
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2000-10-05 Dave Love <fx@gnu.org>
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* rfc1843.el: Require cl when compiling.
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@ -1,7 +1,8 @@
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;;; gnus-audio.el --- Sound effects for Gnus
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;; Copyright (C) 1996 Free Software Foundation
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;; Copyright (C) 1996, 2000 Free Software Foundation
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;; Author: Steven L. Baur <steve@miranova.com>
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;; Keywords: news, mail, multimedia
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;; This file is part of GNU Emacs.
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@ -21,30 +22,40 @@
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; This file provides access to sound effects in Gnus.
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;; Prerelease: This file is partially stripped to support earcons.el
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;; You can safely ignore most of it until Red Gnus. **Evil Laugh**
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;; This file is partially stripped to support earcons.el.
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;;; Code:
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(when (null (boundp 'running-xemacs))
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(defvar running-xemacs (string-match "XEmacs\\|Lucid" emacs-version)))
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(require 'nnheader)
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(eval-when-compile (require 'cl))
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(defgroup gnus-audio nil
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"Playing sound in Gnus."
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:version "21.1"
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:group 'gnus-visual
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:group 'multimedia)
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(defvar gnus-audio-inline-sound
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(and (fboundp 'device-sound-enabled-p)
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(device-sound-enabled-p))
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"When t, we will not spawn a subprocess to play sounds.")
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(or (if (fboundp 'device-sound-enabled-p)
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(device-sound-enabled-p)) ; XEmacs
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(fboundp 'play-sound)) ; Emacs 21
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"Non-nil means try to play sounds without using an external program.")
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(defvar gnus-audio-directory (nnheader-find-etc-directory "sounds")
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"The directory containing the Sound Files.")
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(defcustom gnus-audio-directory (nnheader-find-etc-directory "sounds")
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"The directory containing the Sound Files."
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:type 'directory
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:group 'gnus-audio)
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(defvar gnus-audio-au-player "/usr/bin/showaudio"
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"Executable program for playing sun AU format sound files.")
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(defcustom gnus-audio-au-player "/usr/bin/showaudio"
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"Executable program for playing sun AU format sound files."
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:group 'gnus-audio
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:type 'string)
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(defvar gnus-audio-wav-player "/usr/local/bin/play"
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"Executable program for playing WAV files.")
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(defcustom gnus-audio-wav-player "/usr/local/bin/play"
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"Executable program for playing WAV files."
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:group 'gnus-audio
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:type 'string)
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;;; The following isn't implemented yet. Wait for Millennium Gnus.
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;;(defvar gnus-audio-effects-enabled t
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@ -81,26 +92,33 @@
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;;;###autoload
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(defun gnus-audio-play (file)
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"Play a sound through the speaker."
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"Play a sound FILE through the speaker."
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(interactive)
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(let ((sound-file (if (file-exists-p file)
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file
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(concat gnus-audio-directory file))))
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(expand-file-name file gnus-audio-directory))))
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(when (file-exists-p sound-file)
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(if gnus-audio-inline-sound
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(play-sound-file sound-file)
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(cond ((string-match "\\.wav$" sound-file)
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(call-process gnus-audio-wav-player
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sound-file
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0
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nil
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sound-file))
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((string-match "\\.au$" sound-file)
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(call-process gnus-audio-au-player
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sound-file
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0
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nil
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sound-file)))))))
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(cond ((and gnus-audio-inline-sound
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(condition-case nil
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;; Even if we have audio, we may fail with the
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;; wrong sort of sound file.
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(progn (play-sound-file sound-file)
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t)
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(error nil))))
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;; If we don't have built-in sound, or playing it failed,
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;; try with external program.
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((equal "wav" (file-name-extension sound-file))
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(call-process gnus-audio-wav-player
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sound-file
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0
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nil
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sound-file))
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((equal "au" (file-name-extension sound-file))
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(call-process gnus-audio-au-player
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sound-file
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0
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nil
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sound-file))))))
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;;; The following isn't implemented yet, wait for Red Gnus
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