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(XTread_socket, case ClientMessage): Use x_window_to_frame unconditionally.

(x_make_frame_invisible): Explicitly clear visible and
iconified flags, as well as the async flags.

(XTread_socket): Call XSetInputFocus.

(x_make_frame_invisible) [USE_X_TOOLKIT]: Use XtPopdown.
(XTread_socket): Call _XEditResCheckMessages only if HAVE_X11R5.
This commit is contained in:
Richard M. Stallman 1994-04-20 08:51:06 +00:00
parent abdced835c
commit 5627c40e58

View File

@ -95,6 +95,7 @@ extern void _XEditResCheckMessages ();
#ifndef USE_X_TOOLKIT
#define x_any_window_to_frame x_window_to_frame
#define x_top_window_to_frame x_window_to_frame
#endif
#ifdef HAVE_X11
@ -3398,14 +3399,18 @@ XTread_socket (sd, bufp, numchars, waitp, expected)
{
if (event.xclient.data.l[0] == Xatom_wm_take_focus)
{
#ifdef USE_X_TOOLKIT
/* f = x_any_window_to_frame (event.xclient.window); */
f = x_window_to_frame (event.xclient.window);
#else
f = x_window_to_frame (event.xclient.window);
#endif
#if 0 /* x_focus_on_frame is a no-op anyway. */
if (f)
x_focus_on_frame (f);
else
#endif
/* Since we set WM_TAKE_FOCUS, we must call
XSetInputFocus explicitly. */
XSetInputFocus (event.xclient.display,
event.xclient.window,
RevertToPointerRoot,
event.xclient.data.l[1]);
/* Not certain about handling scroll bars here */
}
else if (event.xclient.data.l[0] == Xatom_wm_save_yourself)
@ -3454,13 +3459,13 @@ XTread_socket (sd, bufp, numchars, waitp, expected)
f->display.x->top_pos = new_y;
}
}
#ifdef USE_X_TOOLKIT
#if defined (USE_X_TOOLKIT) && defined (HAVE_X11R5)
else if (event.xclient.message_type == Xatom_editres_name)
{
struct frame *f = x_any_window_to_frame (event.xclient.window);
_XEditResCheckMessages (f->display.x->widget, NULL, &event, NULL);
}
#endif /* USE_X_TOOLKIT */
#endif /* USE_X_TOOLKIT and HAVE_X11R5 */
}
break;
@ -3687,10 +3692,10 @@ XTread_socket (sd, bufp, numchars, waitp, expected)
disabled; you don't want to spend time updating a
display that won't ever be seen. */
f->async_visible = 0;
/* The window manager never makes a window invisible
("withdrawn"); all it does is switch between visible
and iconified. Frames get into the invisible state
only through x_make_frame_invisible. */
/* We can't distinguish, from the event, whether the window
has become iconified or invisible. So assume, if it
was previously visible, than now it is iconified.
We depend on x_make_frame_invisible to mark it iconified. */
if (FRAME_VISIBLE_P (f) || FRAME_ICONIFIED_P (f))
f->async_iconified = 1;
}
@ -3700,11 +3705,7 @@ XTread_socket (sd, bufp, numchars, waitp, expected)
break;
case MapNotify:
#ifdef USE_X_TOOLKIT
f = x_any_window_to_frame (event.xmap.window);
#else /* not USE_X_TOOLKIT */
f = x_window_to_frame (event.xmap.window);
#endif /* not USE_X_TOOLKIT */
f = x_top_window_to_frame (event.xmap.window);
if (f)
{
f->async_visible = 1;
@ -5462,24 +5463,25 @@ x_make_frame_invisible (f)
if (x_highlight_frame == f)
x_highlight_frame = 0;
#if 0/* This might add unreliability; I don't trust it -- rms. */
if (! f->async_visible && ! f->async_iconified)
return;
#endif
BLOCK_INPUT;
#ifdef HAVE_X11R4
#ifdef USE_X_TOOLKIT
if (! XWithdrawWindow (x_current_display, XtWindow (f->display.x->widget),
DefaultScreen (x_current_display)))
XtPopdown (f->display.x->widget);
#else /* not USE_X_TOOLKIT */
if (! XWithdrawWindow (x_current_display, FRAME_X_WINDOW (f),
DefaultScreen (x_current_display)))
#endif /* not USE_X_TOOLKIT */
{
UNBLOCK_INPUT_RESIGNAL;
error ("can't notify window manager of window withdrawal");
}
#endif /* not USE_X_TOOLKIT */
#else /* ! defined (HAVE_X11R4) */
#ifdef HAVE_X11
@ -5517,14 +5519,24 @@ x_make_frame_invisible (f)
#else /* ! defined (HAVE_X11) */
XUnmapWindow (FRAME_X_WINDOW (f));
f->async_visible = 0; /* Handled by the UnMap event for X11 */
if (f->display.x->icon_desc != 0)
XUnmapWindow (f->display.x->icon_desc);
#endif /* ! defined (HAVE_X11) */
#endif /* ! defined (HAVE_X11R4) */
XFlushQueue ();
/* We can't distinguish this from iconification
just by the event that we get from the server.
So we can't win using the usual strategy of letting
FRAME_SAMPLE_VISIBILITY set this. So do it by hand,
and synchronize with the server to make sure we agree. */
f->visible = 0;
FRAME_ICONIFIED_P (f) = 0;
f->async_visible = 0;
f->async_iconified = 0;
x_sync ();
UNBLOCK_INPUT;
}