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Sleep less in update-game-score

This is mostly to avoid interface hassles with time/srand/rand.
* lib-src/update-game-score.c (main): Don’t use ‘srand’ or ‘time’.
(lock_file): Don’t sleep if we unlocked the lock file.  When
sleeping, always just sleep 1 s.  This avoids the need for calling
‘time’ and ‘rand’, the utility of which was dubious anyway.
This commit is contained in:
Paul Eggert 2023-03-21 14:38:23 -07:00
parent 2e8cc206f5
commit 640fd9b594

View File

@ -185,8 +185,6 @@ main (int argc, char **argv)
ptrdiff_t scorecount, scorealloc;
ptrdiff_t max_scores = MAX_SCORES;
srand (time (0));
while ((c = getopt (argc, argv, "hrm:d:")) != -1)
switch (c)
{
@ -485,8 +483,8 @@ lock_file (const char *filename, void **state)
return -1;
attempts = 0;
}
sleep ((rand () & 1) + 1);
else
sleep (1);
}
close (fd);