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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2025-01-03 11:33:37 +00:00

(follow-mode-hook, follow-mode-off-hook, follow-mode,

follow-delete-other-windows-and-split, follow-recenter,
follow-windows-aligned-p, follow-point-visible-all-windows-p, follow-redisplay,
follow-estimate-first-window-start, follow-xemacs-scrollbar-support,
follow-intercept-process-output): Fix typos in docstrings.
This commit is contained in:
Juanma Barranquero 2007-07-18 12:40:30 +00:00
parent 089fb40e27
commit 6a34aec97f

View File

@ -278,12 +278,12 @@
:group 'convenience)
(defcustom follow-mode-hook nil
"Hooks to run when follow-mode is turned on."
"Hooks to run when Follow mode is turned on."
:type 'hook
:group 'follow)
(defcustom follow-mode-off-hook nil
"Hooks to run when follow-mode is turned off."
"Hooks to run when Follow mode is turned off."
:type 'hook
:group 'follow)
@ -581,9 +581,9 @@ of two major techniques:
movement commands.
Follow mode comes to its prime when used on a large screen and two
side-by-side window are used. The user can, with the help of Follow
side-by-side windows are used. The user can, with the help of Follow
mode, use two full-height windows as though they would have been
one. Imagine yourself editing a large function, or section of text,
one. Imagine yourself editing a large function, or section of text,
and being able to use 144 lines instead of the normal 72... (your
mileage may vary).
@ -591,7 +591,7 @@ To split one large window into two side-by-side windows, the commands
`\\[split-window-horizontally]' or \
`M-x follow-delete-other-windows-and-split' can be used.
Only windows displayed in the same frame follow each-other.
Only windows displayed in the same frame follow each other.
If the variable `follow-intercept-processes' is non-nil, Follow mode
will listen to the output of processes and redisplay accordingly.
@ -725,11 +725,11 @@ Works like `scroll-up' when not in Follow Mode."
Execute this command to display as much as possible of the text
in the selected window. All other windows, in the current
frame, are deleted and the selected window is split in two
side-by-side windows. Follow Mode is activated, hence the
side-by-side windows. Follow Mode is activated, hence the
two windows always will display two successive pages.
\(If one window is moved, the other one will follow.)
If ARG is positive, the leftmost window is selected. If it negative,
If ARG is positive, the leftmost window is selected. If negative,
the rightmost is selected. If ARG is nil, the leftmost window is
selected if the original window is the first one in the frame.
@ -834,8 +834,8 @@ in your `~/.emacs' file:
Rearrange all other windows around the middle window.
With a positive argument, place the current line ARG lines
from the top. With a negative, place it -ARG lines from the
bottom."
from the top. With a negative argument, place it -ARG lines
from the bottom."
(interactive "P")
(if arg
(let ((p (point))
@ -1065,7 +1065,7 @@ Note that this handles the case when the cache has been set to nil."
;; should start at a full screen line.
(defsubst follow-windows-aligned-p (win-start-end)
"Non-nil if the follower WINDOWS are aligned."
"Non-nil if the follower windows are aligned."
(let ((res t))
(save-excursion
(goto-char (window-start (car (car win-start-end))))
@ -1085,7 +1085,7 @@ Note that this handles the case when the cache has been set to nil."
;; no one will be recentered.)
(defun follow-point-visible-all-windows-p (win-start-end)
"Non-nil when the window-point is visible in all windows."
"Non-nil when the `window-point' is visible in all windows."
(let ((res t))
(while (and res win-start-end)
(setq res (follow-pos-visible (window-point (car (car win-start-end)))
@ -1213,7 +1213,7 @@ Return the selected window."
(defun follow-redisplay (&optional windows win)
"Reposition the WINDOWS around WIN.
Should the point be too close to the roof we redisplay everything
from the top. WINDOWS should contain a list of windows to
from the top. WINDOWS should contain a list of windows to
redisplay, it is assumed that WIN is a member of the list.
Should WINDOWS be nil, the windows displaying the
same buffer as WIN, in the current frame, are used.
@ -1294,8 +1294,8 @@ START."
(defun follow-estimate-first-window-start (windows win start)
"Estimate the position of the first window.
Returns (EXACT . POS). If EXACT is non-nil, POS is the starting
position of the first window. Otherwise it is a good guess."
Returns (EXACT . POS). If EXACT is non-nil, POS is the starting
position of the first window. Otherwise it is a good guess."
(let ((pred (car (follow-split-followers windows win)))
(exact nil))
(save-excursion
@ -1747,7 +1747,7 @@ non-first windows in Follow Mode."
(defun follow-xemacs-scrollbar-support (window)
"Redraw windows showing the same buffer as shown in WINDOW.
WINDOW is either the dragged window, or a cons containing the
window as its first element. This is called while the user drags
window as its first element. This is called while the user drags
the scrollbar.
WINDOW can be an object or a window."
@ -1877,7 +1877,7 @@ magic stuff before the real process filter is called."
"Intercept all active processes.
This is needed so that Follow Mode can track all display events in the
system. (See `follow-mode')"
system. (See `follow-mode'.)"
(interactive)
(let ((list (process-list)))
(while list
@ -2084,8 +2084,8 @@ report this using the `report-emacs-bug' function."
(defun follow-window-size-change (frame)
"Redraw all windows in FRAME, when in Follow mode."
;; Below, we call `post-command-hook'. This makes sure that we
;; doesn't start a mutally recursive endless loop.
;; Below, we call `post-command-hook'. This makes sure that we
;; don't start a mutually recursive endless loop.
(if follow-inside-post-command-hook
nil
(let ((buffers '())
@ -2155,7 +2155,7 @@ report this using the `report-emacs-bug' function."
;;{{{ Tail window handling
;; In Emacs (not XEmacs) windows showing nothing are sometimes
;; recentered. When in Follow Mode, this is not desireable for
;; recentered. When in Follow Mode, this is not desirable for
;; non-first windows in the window chain. This section tries to
;; make the windows stay where they should be.
;;