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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2025-01-28 19:42:02 +00:00

Many changes.

This commit is contained in:
Richard M. Stallman 1997-08-14 21:59:05 +00:00
parent 41fb75b75b
commit 7bd27aed2b

View File

@ -1,10 +1,9 @@
;;; strokes.el -- Control Emacs through mouse strokes --
;;; strokes.el --- control Emacs through mouse strokes
;; Copyright (C) 1997 Free Software Foundation, Inc.
;; Author: David Bakhash <cadet@mit.edu>
;; Maintainer: David Bakhash <cadet@mit.edu>
;; Created: 12 April 1997
;; Keywords: lisp, mouse, extensions
;; This file is part of GNU Emacs.
@ -195,10 +194,9 @@
(autoload 'reporter-submit-bug-report "reporter")
(autoload 'mail-position-on-field "sendmail")
(eval-when-compile
(mapcar 'require '(pp reporter advice)))
(require 'levents)
(eval-and-compile
(mapcar 'require '(pp reporter advice custom cl))
(mapcar 'load '("cl-macs" "cl-seq" "levents")))
;;; Constants...
@ -213,6 +211,14 @@ This will be useful for when Emacs understands Chinese.")
;;; user variables...
;; suggested Custom hack, so strokes is compatible with emacs19...
(eval-and-compile
(if (fboundp 'defgroup) nil
(defmacro defgroup (&rest forms) nil)
(defmacro defcustom (name init doc &rest forms)
(list 'defvar name init doc))))
(defgroup strokes nil
"Control Emacs through mouse strokes"
:group 'mouse)
@ -224,7 +230,7 @@ This will be useful for when Emacs understands Chinese.")
(defcustom strokes-character ?@
"*Character used when drawing strokes in the strokes buffer.
\(The default is lower-case `o', which works okay\)."
\(The default is lower-case `@', which works okay\)."
:type 'character
:group 'strokes)
@ -316,12 +322,12 @@ corresponding interactive function")
(defsubst strokes-click-p (stroke)
"Non-nil if STROKE is really click."
(< (length stroke) 3))
(< (length stroke) 2))
;;; old, but worked pretty good (just in case)...
;;(defmacro strokes-define-stroke (stroke-map stroke def)
;; "Add STROKE to STROKE-MAP alist with given command DEF"
;; (list 'if (list '< (list 'length stroke) 3)
;; (list 'if (list '< (list 'length stroke) 2)
;; (list 'error
;; "That's a click, not a stroke. See `strokes-click-command'")
;; (list 'setq stroke-map (list 'cons (list 'cons stroke def)
@ -407,7 +413,7 @@ and which is an interactive funcion of one event argument:
;; then strokes is no good and we'll have to use the original
ad-do-it
;; otherwise, we can make strokes work too...
(let ((strokes-click-command
(let ((strokes-click-command
',(intern (format "ad-Orig-%s" command))))
(strokes-do-stroke (ad-get-arg 0))))))))
@ -494,7 +500,7 @@ or for window WINDOW if that is specified."
(if (windowp end-w)
(nth 1 (window-edges end-w))
(/ (cdr (posn-x-y (event-end event)))
((frame-char-height end-w)))))
(frame-char-height end-w))))
(if (>= end-w-top w-top)
(strokes-event-closest-point-1 start-window)
(window-start start-window)))))
@ -507,7 +513,7 @@ or for window WINDOW if that is specified."
"Undo the last stroke definition."
(interactive)
(let ((command (cdar strokes-global-map)))
(if (y-or-n-p-maybe-dialog-box
(if (y-or-n-p
(format "really delete last stroke definition, defined to `%s'? "
command))
(progn
@ -829,58 +835,61 @@ Optional PROMPT in minibuffer displays before and during stroke reading.
This function will display the stroke interactively as it is being
entered in the strokes buffer if the variable
`strokes-use-strokes-buffer' is non-nil.
Optional EVENT is currently not used, but hopefully will be soon."
Optional EVENT is acceptable as the starting event of the stroke"
(save-excursion
(track-mouse
(let ((pix-locs nil)
(grid-locs nil)
(event nil))
(if strokes-use-strokes-buffer
;; switch to the strokes buffer and
;; display the stroke as it's being read
(save-window-excursion
(set-window-configuration strokes-window-configuration)
(if prompt
(progn
(message prompt)
(setq event (read-event))
(while (not (button-press-event-p event))
(setq event (read-event)))))
(unwind-protect
(progn
(setq event (read-event))
(while (not (button-release-event-p event))
(if (strokes-mouse-event-p event)
(let ((point (strokes-event-closest-point event)))
(when point
(goto-char point)
(subst-char-in-region point (1+ point) ?\ strokes-character))
(push (cons (event-x-pixel event)
(event-y-pixel event))
pix-locs)))
(setq event (read-event))))
;; protected
;; clean up strokes buffer and then bury it.
(when (equal (buffer-name) strokes-buffer-name)
(subst-char-in-region (point-min) (point-max) strokes-character ?\ )
(goto-char (point-min))
(bury-buffer))))
;; Otherwise, don't use strokes buffer and read stroke silently
(if prompt
(progn
(message prompt)
(setq event (read-event))
(while (not (button-press-event-p event))
(setq event (read-event)))))
(setq event (read-event))
(while (not (button-release-event-p event))
(if (strokes-mouse-event-p event)
(push (cons (event-x-pixel event)
(event-y-pixel event))
pix-locs))
(setq event (read-event))))
(setq grid-locs (strokes-renormalize-to-grid (nreverse pix-locs)))
(strokes-fill-stroke (strokes-eliminate-consecutive-redundancies grid-locs))))))
(let ((pix-locs nil)
(grid-locs nil)
(safe-to-draw-p nil))
(if strokes-use-strokes-buffer
;; switch to the strokes buffer and
;; display the stroke as it's being read
(save-window-excursion
(set-window-configuration strokes-window-configuration)
(when prompt
(message prompt)
(setq event (read-event))
(or (button-press-event-p event)
(error "You must draw with the mouse")))
(unwind-protect
(track-mouse
(or event (setq event (read-event)
safe-to-draw-p t))
(while (not (button-release-event-p event))
(if (strokes-mouse-event-p event)
(let ((point (strokes-event-closest-point event)))
(if (and point safe-to-draw-p)
;; we can draw that point
(progn
(goto-char point)
(subst-char-in-region point (1+ point) ?\ strokes-character))
;; otherwise, we can start drawing the next time...
(setq safe-to-draw-p t))
(push (cons (event-x-pixel event)
(event-y-pixel event))
pix-locs)))
(setq event (read-event)))))
;; protected
;; clean up strokes buffer and then bury it.
(when (equal (buffer-name) strokes-buffer-name)
(subst-char-in-region (point-min) (point-max) strokes-character ?\ )
(goto-char (point-min))
(bury-buffer))))
;; Otherwise, don't use strokes buffer and read stroke silently
(when prompt
(message prompt)
(setq event (read-event))
(or (button-press-event-p event)
(error "You must draw with the mouse")))
(track-mouse
(or event (setq event (read-event)))
(while (not (button-release-event-p event))
(if (strokes-mouse-event-p event)
(push (cons (event-x-pixel event)
(event-y-pixel event))
pix-locs))
(setq event (read-event))))
(setq grid-locs (strokes-renormalize-to-grid (nreverse pix-locs)))
(strokes-fill-stroke (strokes-eliminate-consecutive-redundancies grid-locs)))))
;;;###autoload
(defun strokes-read-complex-stroke (&optional prompt event)
@ -889,49 +898,47 @@ Optional PROMPT in minibuffer displays before and during stroke reading.
Note that a complex stroke allows the user to pen-up and pen-down. This
is implemented by allowing the user to paint with button1 or button2 and
then complete the stroke with button3.
Optional EVENT is currently not used, but hopefully will be soon."
Optional EVENT is acceptable as the starting event of the stroke"
(save-excursion
(save-window-excursion
(track-mouse
(set-window-configuration strokes-window-configuration)
(let ((pix-locs nil)
(grid-locs nil)
(event (or event (read-event))))
(if prompt
(while (not (button-press-event-p event))
(message prompt)
(setq event (read-event))))
(unwind-protect
(progn
(setq event (read-event))
(while (not (and (button-press-event-p event)
(eq (event-button event) 3)))
(while (not (button-release-event-p event))
(if (strokes-mouse-event-p event)
(let ((point (strokes-event-closest-point event)))
(when point
(goto-char point)
(subst-char-in-region point (1+ point) ?\ strokes-character))
(push (cons (event-x-pixel event)
(event-y-pixel event))
pix-locs)))
(setq event (read-event)))
(push strokes-lift pix-locs)
(while (not (button-press-event-p event))
(setq event (read-event))))
;; ### KLUDGE! ### sit and wait
;; for some useless event to
;; happen to fix the minibuffer bug.
(while (not (button-release-event-p (read-event))))
(setq pix-locs (nreverse (cdr pix-locs))
grid-locs (strokes-renormalize-to-grid pix-locs))
(strokes-fill-stroke
(strokes-eliminate-consecutive-redundancies grid-locs)))
;; protected
(when (equal (buffer-name) strokes-buffer-name)
(subst-char-in-region (point-min) (point-max) strokes-character ?\ )
(goto-char (point-min))
(bury-buffer))))))))
(set-window-configuration strokes-window-configuration)
(let ((pix-locs nil)
(grid-locs nil))
(if prompt
(while (not (button-press-event-p event))
(message prompt)
(setq event (read-event))))
(unwind-protect
(track-mouse
(or event (setq event (read-event)))
(while (not (and (button-press-event-p event)
(eq (event-button event) 3)))
(while (not (button-release-event-p event))
(if (strokes-mouse-event-p event)
(let ((point (strokes-event-closest-point event)))
(when point
(goto-char point)
(subst-char-in-region point (1+ point) ?\ strokes-character))
(push (cons (event-x-pixel event)
(event-y-pixel event))
pix-locs)))
(setq event (read-event)))
(push strokes-lift pix-locs)
(while (not (button-press-event-p event))
(setq event (read-event))))
;; ### KLUDGE! ### sit and wait
;; for some useless event to
;; happen to fix the minibuffer bug.
(while (not (button-release-event-p (read-event))))
(setq pix-locs (nreverse (cdr pix-locs))
grid-locs (strokes-renormalize-to-grid pix-locs))
(strokes-fill-stroke
(strokes-eliminate-consecutive-redundancies grid-locs)))
;; protected
(when (equal (buffer-name) strokes-buffer-name)
(subst-char-in-region (point-min) (point-max) strokes-character ?\ )
(goto-char (point-min))
(bury-buffer)))))))
(defun strokes-execute-stroke (stroke)
"Given STROKE, execute the command which corresponds to it.
@ -949,7 +956,7 @@ If no stroke matches, nothing is done and return value is nil."
(command-execute command))
((null strokes-global-map)
(if (file-exists-p strokes-file)
(and (y-or-n-p-maybe-dialog-box
(and (y-or-n-p
(format "No strokes loaded. Load `%s'? "
strokes-file))
(strokes-load-user-strokes))
@ -998,122 +1005,121 @@ This must be bound to a mouse event."
;;;###autoload
(defalias 'describe-stroke 'strokes-describe-stroke)
;;; ### FORGET IT! I COULN'T GET THE EMACS READER TO PARSE THIS FUNCTION ###
;;;###autoload
;;(defun strokes-help ()
;; "Get instructional help on using the the `strokes' package."
;; (interactive)
;; (with-output-to-temp-buffer "*Help with Strokes*"
;; (let ((helpdoc
;; "This is help for the strokes package.
(defun strokes-help ()
"Get instructional help on using the the `strokes' package."
(interactive)
(with-output-to-temp-buffer "*Help with Strokes*"
(let ((helpdoc
"This is help for the strokes package.
;;If you find something wrong with strokes, or feel that it can be
;;improved in some way, then please feel free to email me:
If you find something wrong with strokes, or feel that it can be
improved in some way, then please feel free to email me:
;;David Bakhash <cadet@mit.edu>
David Bakhash <cadet@mit.edu>
;;or just do
or just do
;;M-x strokes-report-bug
M-x strokes-report-bug
;;------------------------------------------------------------
------------------------------------------------------------
;;** Strokes...
** Strokes...
;;The strokes package allows you to define strokes, made with
;;the mouse or other pointer device, that Emacs can interpret as
;;corresponding to commands, and then executes the commands. It does
;;character recognition, so you don't have to worry about getting it
;;right every time.
The strokes package allows you to define strokes, made with
the mouse or other pointer device, that Emacs can interpret as
corresponding to commands, and then executes the commands. It does
character recognition, so you don't have to worry about getting it
right every time.
;;Strokes are easy to program and fun to use. To start strokes going,
;;you'll want to put the following line in your .emacs file as mentioned
;;in the commentary to strokes.el.
Strokes are easy to program and fun to use. To start strokes going,
you'll want to put the following line in your .emacs file as mentioned
in the commentary to strokes.el.
;;This will load strokes when and only when you start Emacs on a window
;;system, with a mouse or other pointer device defined.
This will load strokes when and only when you start Emacs on a window
system, with a mouse or other pointer device defined.
;;To toggle strokes-mode, you just do
To toggle strokes-mode, you just do
;;> M-x strokes-mode
> M-x strokes-mode
;;** Strokes for controling the behavior of Emacs...
** Strokes for controling the behavior of Emacs...
;;When you're ready to start defining strokes, just use the command
When you're ready to start defining strokes, just use the command
;;> M-x global-set-stroke
> M-x global-set-stroke
;;You will see a ` *strokes*' buffer which is waiting for you to enter in
;;your stroke. When you enter in the stroke, you draw with button1 or
;;button2, and then end with button3. Next, you enter in the command
;;which will be executed when that stroke is invoked. Simple as that.
;;For now, try to define a stroke to copy a region. This is a popular
;;edit command, so type
You will see a ` *strokes*' buffer which is waiting for you to enter in
your stroke. When you enter in the stroke, you draw with button1 or
button2, and then end with button3. Next, you enter in the command
which will be executed when that stroke is invoked. Simple as that.
For now, try to define a stroke to copy a region. This is a popular
edit command, so type
;;> M-x global-set-stroke
> M-x global-set-stroke
;;Then, in the ` *strokes*' buffer, draw the letter `C' (for `copy'\)
;;and then, when it asks you to enter the command to map that to, type
Then, in the ` *strokes*' buffer, draw the letter `C' (for `copy'\)
and then, when it asks you to enter the command to map that to, type
;;> copy-region-as-kill
> copy-region-as-kill
;;That's about as hard as it gets.
;;Remember: paint with button1 or button2 and then end with button3.
That's about as hard as it gets.
Remember: paint with button1 or button2 and then end with button3.
;;If ever you want to know what a certain strokes maps to, then do
If ever you want to know what a certain strokes maps to, then do
;;> M-x describe-stroke
> M-x describe-stroke
;;and you can enter in any arbitrary stroke. Remember: The strokes
;;package lets you program in simple and complex, or multi-lift, strokes.
;;The only difference is how you *invoke* the two. You will most likely
;;use simple strokes, as complex strokes were developed for
;;Chinese/Japanese/Korean. So the middle mouse button, button2, will
;;invoke the command `strokes-do-stroke' in buffers where button2 doesn't
;;already have a meaning other than its original, which is `mouse-yank'.
;;But don't worry: `mouse-yank' will still work with strokes. See the
;;variable `strokes-click-command'.
and you can enter in any arbitrary stroke. Remember: The strokes
package lets you program in simple and complex, or multi-lift, strokes.
The only difference is how you *invoke* the two. You will most likely
use simple strokes, as complex strokes were developed for
Chinese/Japanese/Korean. So the middle mouse button, button2, will
invoke the command `strokes-do-stroke' in buffers where button2 doesn't
already have a meaning other than its original, which is `mouse-yank'.
But don't worry: `mouse-yank' will still work with strokes. See the
variable `strokes-click-command'.
;;If ever you define a stroke which you don't like, then you can unset
;;it with the command
If ever you define a stroke which you don't like, then you can unset
it with the command
;;> M-x strokes-unset-last-stroke
> M-x strokes-unset-last-stroke
;;Your strokes are stored as you enter them. They get saved in a file
;;called ~/.strokes, along with other strokes configuration variables.
;;You can change this location by setting the variable `strokes-file'.
;;You will be prompted to save them when you exit Emacs, or you can save
;;them with
Your strokes are stored as you enter them. They get saved in a file
called ~/.strokes, along with other strokes configuration variables.
You can change this location by setting the variable `strokes-file'.
You will be prompted to save them when you exit Emacs, or you can save
them with
;;> M-x save-strokes
> M-x save-strokes
;;Your strokes get loaded automatically when you enable `strokes-mode'.
;;You can also load in your user-defined strokes with
Your strokes get loaded automatically when you enable `strokes-mode'.
You can also load in your user-defined strokes with
;;> M-x load-user-strokes
> M-x load-user-strokes
;;** A few more important things...
** A few more important things...
;;o The command `strokes-do-stroke' is also invoked with M-button2, so that you
;; can still enter a stroke in modes which use button2 for other things,
;; such as cross-referencing.
o The command `strokes-do-stroke' is also invoked with M-button2, so that you
can still enter a stroke in modes which use button2 for other things,
such as cross-referencing.
;;o Strokes are a bit computer-dependent in that they depend somewhat on
;; the speed of the computer you're working on. This means that you
;; may have to tweak some variables. You can read about them in the
;; commentary of `strokes.el'. Better to just use apropos and read their
;; docstrings. All variables/functions start with `strokes'. The one
;; variable which many people wanted to see was
;; `strokes-use-strokes-buffer' which allows the user to use strokes
;; silently--without displaying the strokes. All variables can be set
;; by customizing the group named `strokes' via the customization package:
o Strokes are a bit computer-dependent in that they depend somewhat on
the speed of the computer you're working on. This means that you
may have to tweak some variables. You can read about them in the
commentary of `strokes.el'. Better to just use apropos and read their
docstrings. All variables/functions start with `strokes'. The one
variable which many people wanted to see was
`strokes-use-strokes-buffer' which allows the user to use strokes
silently--without displaying the strokes. All variables can be set
by customizing the group named `strokes' via the customization package:
;; > M-x customize"))
;; (save-excursion
;; (princ helpdoc)
;; (set-buffer standard-output)
;; (help-mode))
;; (print-help-return-message)))))
> M-x customize"))
(save-excursion
(princ helpdoc)
(set-buffer standard-output)
(help-mode))
(print-help-return-message))))
(defun strokes-report-bug ()
"Submit a bug report for strokes."
@ -1164,7 +1170,7 @@ This must be bound to a mouse event."
;; if window is dedicated or a minibuffer
nil)
((or (interactive-p)
(not (buffer-live-p (get-buffer strokes-buffer-name)))
(not (bufferp (get-buffer strokes-buffer-name)))
(null strokes-window-configuration))
;; create `strokes-window-configuration' from scratch...
(save-excursion
@ -1218,7 +1224,7 @@ This must be bound to a mouse event."
(strokes-load-user-strokes)
(if (and (not (equal current strokes-global-map))
(or (interactive-p)
(yes-or-no-p-maybe-dialog-box "save your strokes? ")))
(yes-or-no-p "save your strokes? ")))
(progn
(require 'pp) ; pretty-print variables
(message "Saving strokes in %s..." strokes-file)
@ -1285,14 +1291,14 @@ strokes with
(and (file-exists-p strokes-file)
(null strokes-global-map)
(strokes-load-user-strokes))
(add-hook 'kill-emacs-hook
(add-hook 'kill-emacs-query-functions
'strokes-prompt-user-save-strokes)
(add-hook 'select-frame-hook
'strokes-update-window-configuration)
(strokes-update-window-configuration)
(define-key global-map [(button2)] 'strokes-do-stroke)
(define-key global-map [(meta button2)] 'strokes-do-stroke)
;; (define-key global-map [(control button2)] 'strokes-do-complex-stroke)
(define-key global-map [(down-mouse-2)] 'strokes-do-stroke)
(define-key global-map [(meta down-mouse-2)] 'strokes-do-stroke)
;; (define-key global-map [(control down-mouse-2)] 'strokes-do-complex-stroke)
(ad-activate-regexp "^strokes-") ; advise button2 commands
(setq strokes-mode t))
(t ; turn off strokes
@ -1300,9 +1306,9 @@ strokes with
(kill-buffer (get-buffer strokes-buffer-name)))
(remove-hook 'select-frame-hook
'strokes-update-window-configuration)
(if (string-match "^strokes-" (symbol-name (key-binding [(button2)])))
(define-key global-map [(button2)] strokes-click-command))
(if (string-match "^strokes-" (symbol-name (key-binding [(meta button2)])))
(if (string-match "^strokes-" (symbol-name (key-binding [(down-mouse-2)])))
(define-key global-map [(down-mouse-2)] strokes-click-command))
(if (string-match "^strokes-" (symbol-name (key-binding [(meta down-mouse-2)])))
(global-unset-key [(meta button2)]))
;; (if (string-match "^strokes-" (symbol-name (key-binding [(shift button2)])))
;; (global-unset-key [(shift button2)]))
@ -1311,12 +1317,10 @@ strokes with
(force-mode-line-update))
(or (assq 'strokes-mode minor-mode-alist)
(setq minor-mode-alist (cons (list 'strokes-mode strokes-modeline-string)
minor-mode-alist)))
(setq minor-mode-alist (cons (list 'strokes-mode strokes-modeline-string)
minor-mode-alist)))
(provide 'strokes)
(run-hooks 'strokes-load-hook)
;;; strokes.el ends here