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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2025-01-25 19:11:56 +00:00

(pos_fully_visible_in_window_p):

New function.
(Fpos_visible_in_window_p):
  Add FULLY argument.
  Use pos_fully_visible_in_window_p.
(window_scroll_pixel_based, window_scroll_line_based):
  Update calls to Fpos_visible_in_window_p.
This commit is contained in:
Miles Bader 2000-10-21 07:57:20 +00:00
parent feb5013d7c
commit 81e4d4652c

View File

@ -290,13 +290,52 @@ DEFUN ("window-minibuffer-p", Fwindow_minibuffer_p, Swindow_minibuffer_p, 0, 1,
return (MINI_WINDOW_P (w) ? Qt : Qnil);
}
/* Return true if POS is fully visible in the window W. If W's end
position is not known, then return false. */
static int
pos_fully_visible_in_window_p (pos, w)
int pos;
struct window *w;
{
struct glyph_row *first_row = &w->desired_matrix->rows[0];
struct glyph_row *last_row;
if (pos < first_row->start.pos.charpos)
/* POS is before the beginning of W. */
return 0;
else if (pos < first_row->end.pos.charpos)
/* POS is on the first row of W, so see if that row is fully visible. */
return !MATRIX_ROW_PARTIALLY_VISIBLE_P (first_row);
if (NILP (w->window_end_valid))
/* We can't determine where the end is, so we don't know. */
return 0;
last_row = &w->desired_matrix->rows[XFASTINT (w->window_end_vpos)];
if (pos < last_row->start.pos.charpos)
/* POS is somewhere in the middle of the window, not on the first or
last row, so it must be visible. */
return 1;
else if (pos >= last_row->end.pos.charpos)
/* POS is after the end of W. */
return 0;
else
/* POS is on the last row of W, so see if that row is fully visible. */
return !MATRIX_ROW_PARTIALLY_VISIBLE_P (last_row);
}
DEFUN ("pos-visible-in-window-p", Fpos_visible_in_window_p,
Spos_visible_in_window_p, 0, 2, 0,
Spos_visible_in_window_p, 0, 3, 0,
"Return t if position POS is currently on the frame in WINDOW.\n\
Returns nil if that position is scrolled vertically out of view.\n\
If FULLY is non-nil, then only return t when POS is completely visible.\n\
POS defaults to point; WINDOW, to the selected window.")
(pos, window)
Lisp_Object pos, window;
(pos, window, fully)
Lisp_Object pos, window, fully;
{
register struct window *w;
register int posint;
@ -320,13 +359,18 @@ POS defaults to point; WINDOW, to the selected window.")
if (posint < CHARPOS (top))
in_window = Qnil;
else if (XFASTINT (w->last_modified) >= BUF_MODIFF (buf)
&& XFASTINT (w->last_overlay_modified) >= BUF_OVERLAY_MODIFF (buf)
&& posint < BUF_Z (buf) - XFASTINT (w->window_end_pos))
&& XFASTINT (w->last_overlay_modified) >= BUF_OVERLAY_MODIFF (buf)
&& posint < BUF_Z (buf) - XFASTINT (w->window_end_pos))
/* If frame is up to date, and POSINT is < window end pos, use
that info. This doesn't work for POSINT == end pos, because
the window end pos is actually the position _after_ the last
char in the window. */
in_window = Qt;
{
if (NILP (fully) || pos_fully_visible_in_window_p (posint, w))
in_window = Qt;
else
in_window = Qnil;
}
else if (posint > BUF_ZV (buf))
in_window = Qnil;
else if (CHARPOS (top) < BUF_BEGV (buf) || CHARPOS (top) > BUF_ZV (buf))
@ -338,7 +382,18 @@ POS defaults to point; WINDOW, to the selected window.")
start_display (&it, w, top);
move_it_to (&it, posint, 0, it.last_visible_y, -1,
MOVE_TO_POS | MOVE_TO_X | MOVE_TO_Y);
in_window = IT_CHARPOS (it) == posint ? Qt : Qnil;
if (IT_CHARPOS (it) == posint)
{
if (NILP (fully))
in_window = Qt;
else
{
struct glyph_row *pos_row = &w->desired_matrix->rows[it.vpos];
return MATRIX_ROW_PARTIALLY_VISIBLE_P(pos_row) ? Qnil : Qt;
}
}
else
in_window = Qnil;
}
return in_window;
@ -3784,7 +3839,7 @@ window_scroll_pixel_based (window, n, whole, noerror)
/* If PT is not visible in WINDOW, move back one half of
the screen. */
XSETFASTINT (tem, PT);
tem = Fpos_visible_in_window_p (tem, window);
tem = Fpos_visible_in_window_p (tem, window, Qt);
if (NILP (tem))
{
/* Move backward half the height of the window. Performance note:
@ -3928,7 +3983,7 @@ window_scroll_line_based (window, n, whole, noerror)
original_vpos = posit.vpos;
XSETFASTINT (tem, PT);
tem = Fpos_visible_in_window_p (tem, window);
tem = Fpos_visible_in_window_p (tem, window, Qt);
if (NILP (tem))
{