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(overlays_around): Use new type for overlays_(before|after).
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@ -338,15 +338,14 @@ overlays_around (pos, vec, len)
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Lisp_Object *vec;
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int len;
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{
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Lisp_Object tail, overlay, start, end;
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Lisp_Object overlay, start, end;
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struct Lisp_Overlay *tail;
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int startpos, endpos;
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int idx = 0;
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for (tail = current_buffer->overlays_before;
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GC_CONSP (tail);
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tail = XCDR (tail))
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for (tail = current_buffer->overlays_before; tail; tail = tail->next)
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{
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overlay = XCAR (tail);
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XSETMISC (overlay, tail);
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end = OVERLAY_END (overlay);
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endpos = OVERLAY_POSITION (end);
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@ -363,11 +362,9 @@ overlays_around (pos, vec, len)
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}
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}
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for (tail = current_buffer->overlays_after;
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GC_CONSP (tail);
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tail = XCDR (tail))
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for (tail = current_buffer->overlays_after; tail; tail = tail->next)
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{
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overlay = XCAR (tail);
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XSETMISC (overlay, tail);
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start = OVERLAY_START (overlay);
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startpos = OVERLAY_POSITION (start);
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