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Refactor a very long wid-edit function and add additional checking

* lisp/wid-edit.el (widget-button--check-and-call-button): Factor
out a too-long condition/call...
(widget-button-click): From here.
This commit is contained in:
Lars Ingebrigtsen 2020-09-17 20:42:03 +02:00
parent 11f03d7476
commit 8b61e20e4e

View File

@ -973,86 +973,91 @@ Note that such modes will need to require wid-edit.")
"If non-nil, `widget-button-click' moves point to a button after invoking it.
If nil, point returns to its original position after invoking a button.")
(defun widget-button--check-and-call-button (event button)
"Call BUTTON if BUTTON is a widget and EVENT is correct for it.
If nothing was called, return non-nil."
(let* ((oevent event)
(mouse-1 (memq (event-basic-type event) '(mouse-1 down-mouse-1)))
newpoint pos)
(catch 'button-press-cancelled
;; Mouse click on a widget button. Do the following
;; in a save-excursion so that the click on the button
;; doesn't change point.
(save-selected-window
(select-window (posn-window (event-start event)))
(save-excursion
(goto-char (posn-point (event-start event)))
(let* ((overlay (widget-get button :button-overlay))
(pressed-face (or (widget-get button :pressed-face)
widget-button-pressed-face))
(face (overlay-get overlay 'face))
(mouse-face (overlay-get overlay 'mouse-face)))
(unwind-protect
;; Read events, including mouse-movement
;; events, waiting for a release event. If we
;; began with a mouse-1 event and receive a
;; movement event, that means the user wants
;; to perform drag-selection, so cancel the
;; button press and do the default mouse-1
;; action. For mouse-2, just highlight/
;; unhighlight the button the mouse was
;; initially on when we move over it.
(save-excursion
(when face ; avoid changing around image
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(unless (widget-apply button :mouse-down-action event)
(let ((track-mouse t))
(while (not (widget-button-release-event-p event))
(setq event (read-event))
(when (and mouse-1 (mouse-movement-p event))
(push event unread-command-events)
(setq event oevent)
(throw 'button-press-cancelled t))
(unless (or (integerp event)
(memq (car event)
'(switch-frame select-window))
(eq (car event) 'scroll-bar-movement))
(setq pos (widget-event-point event))
(if (and pos
(eq (get-char-property pos 'button)
button))
(when face
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))))
;; When mouse is released over the button, run
;; its action function.
(when (and pos (eq (get-char-property pos 'button) button))
(goto-char pos)
(widget-apply-action button event)
(if widget-button-click-moves-point
(setq newpoint (point)))))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))
(when newpoint
(goto-char newpoint)))
nil)))
(defun widget-button-click (event)
"Invoke the button that the mouse is pointing at."
(interactive "e")
(if (widget-event-point event)
(let* ((oevent event)
(mouse-1 (memq (event-basic-type event) '(mouse-1 down-mouse-1)))
(let* ((mouse-1 (memq (event-basic-type event) '(mouse-1 down-mouse-1)))
(pos (widget-event-point event))
(start (event-start event))
(button (get-char-property
(button (get-char-property
pos 'button (and (windowp (posn-window start))
(window-buffer (posn-window start)))))
newpoint)
(when (or (null button)
(catch 'button-press-cancelled
;; Mouse click on a widget button. Do the following
;; in a save-excursion so that the click on the button
;; doesn't change point.
(save-selected-window
(select-window (posn-window (event-start event)))
(save-excursion
(goto-char (posn-point (event-start event)))
(let* ((overlay (widget-get button :button-overlay))
(pressed-face (or (widget-get button :pressed-face)
widget-button-pressed-face))
(face (overlay-get overlay 'face))
(mouse-face (overlay-get overlay 'mouse-face)))
(unwind-protect
;; Read events, including mouse-movement
;; events, waiting for a release event. If we
;; began with a mouse-1 event and receive a
;; movement event, that means the user wants
;; to perform drag-selection, so cancel the
;; button press and do the default mouse-1
;; action. For mouse-2, just highlight/
;; unhighlight the button the mouse was
;; initially on when we move over it.
(save-excursion
(when face ; avoid changing around image
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(unless (widget-apply button :mouse-down-action event)
(let ((track-mouse t))
(while (not (widget-button-release-event-p event))
(setq event (read-event))
(when (and mouse-1 (mouse-movement-p event))
(push event unread-command-events)
(setq event oevent)
(throw 'button-press-cancelled t))
(unless (or (integerp event)
(memq (car event) '(switch-frame select-window))
(eq (car event) 'scroll-bar-movement))
(setq pos (widget-event-point event))
(if (and pos
(eq (get-char-property pos 'button)
button))
(when face
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))))
(window-buffer (posn-window start))))))
;; When mouse is released over the button, run
;; its action function.
(when (and pos (eq (get-char-property pos 'button) button))
(goto-char pos)
(widget-apply-action button event)
(if widget-button-click-moves-point
(setq newpoint (point)))))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))
(if newpoint (goto-char newpoint))
;; This loses if the widget action switches windows. -- cyd
;; (unless (pos-visible-in-window-p (widget-event-point event))
;; (mouse-set-point event)
;; (beginning-of-line)
;; (recenter))
)
nil))
(let ((up t) command)
(when (and (widget-get button :button-overlay)
(or (null button)
(widget-button--check-and-call-button event button)))
(let ((up t)
command)
;; Mouse click not on a widget button. Find the global
;; command to run, and check whether it is bound to an
;; up event.