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lisp/skeleton.el (skeleton-insert): Doc fix.
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@ -1,3 +1,7 @@
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2014-06-21 Eli Zaretskii <eliz@gnu.org>
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* skeleton.el (skeleton-insert): Doc fix.
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2014-06-20 Stefan Monnier <monnier@iro.umontreal.ca>
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* emacs-lisp/smie.el (smie-config--guess): Fix typo.
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@ -200,7 +200,7 @@ not needed, a prompt-string or an expression for complex read functions.
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If ELEMENT is a string or a character it gets inserted (see also
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`skeleton-transformation-function'). Other possibilities are:
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\\n go to next line and indent according to mode
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\\n if not at eol, go to next line and indent according to mode
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_ interesting point, interregion here
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- interesting point, no interregion interaction, overrides
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interesting point set by _
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@ -215,6 +215,9 @@ If ELEMENT is a string or a character it gets inserted (see also
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After termination, point will be positioned at the last occurrence of -
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or at the first occurrence of _ or at the end of the inserted text.
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Note that \\n only inserts a newline if not at eol. If you want to insert
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a newline unconditionally, use \"\\n\" instead.
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Further elements can be defined via `skeleton-further-elements'.
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ELEMENT may itself be a SKELETON with an INTERACTOR. The user is prompted
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repeatedly for different inputs. The SKELETON is processed as often as
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