1
0
mirror of https://git.savannah.gnu.org/git/emacs.git synced 2024-11-25 07:28:20 +00:00

lisp/skeleton.el (skeleton-insert): Doc fix.

This commit is contained in:
Eli Zaretskii 2014-06-21 11:01:52 +03:00
parent d895e63e96
commit 900f938409
2 changed files with 8 additions and 1 deletions

View File

@ -1,3 +1,7 @@
2014-06-21 Eli Zaretskii <eliz@gnu.org>
* skeleton.el (skeleton-insert): Doc fix.
2014-06-20 Stefan Monnier <monnier@iro.umontreal.ca>
* emacs-lisp/smie.el (smie-config--guess): Fix typo.

View File

@ -200,7 +200,7 @@ not needed, a prompt-string or an expression for complex read functions.
If ELEMENT is a string or a character it gets inserted (see also
`skeleton-transformation-function'). Other possibilities are:
\\n go to next line and indent according to mode
\\n if not at eol, go to next line and indent according to mode
_ interesting point, interregion here
- interesting point, no interregion interaction, overrides
interesting point set by _
@ -215,6 +215,9 @@ If ELEMENT is a string or a character it gets inserted (see also
After termination, point will be positioned at the last occurrence of -
or at the first occurrence of _ or at the end of the inserted text.
Note that \\n only inserts a newline if not at eol. If you want to insert
a newline unconditionally, use \"\\n\" instead.
Further elements can be defined via `skeleton-further-elements'.
ELEMENT may itself be a SKELETON with an INTERACTOR. The user is prompted
repeatedly for different inputs. The SKELETON is processed as often as