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* lisp/play/5x5.el (5x5-new-game, 5x5-randomize):
Reset 5x5-solver-output to nil when a new grid is cast. (5x5-log-init, 5x5-log): Use defsubst instead of defmacro to shunt these debugging traces, as defmacro breaks the compiled code.
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@ -1,3 +1,10 @@
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2011-05-24 Vincent Belaïche <vincentb1@users.sourceforge.net>
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* play/5x5.el (5x5-new-game, 5x5-randomize):
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Reset 5x5-solver-output to nil when a new grid is cast.
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(5x5-log-init, 5x5-log): Use defsubst instead of defmacro to shunt
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these debugging traces, as defmacro breaks the compiled code.
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2011-05-24 Dmitry Kurochkin <dmitry.kurochkin@gmail.com> (tiny change)
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* isearch.el (isearch-range-invisible): Use invisible-p (bug#8721).
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@ -239,7 +239,8 @@ Quit current game \\[5x5-quit-game]"
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(setq 5x5-x-pos (/ 5x5-grid-size 2)
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5x5-y-pos (/ 5x5-grid-size 2)
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5x5-moves 0
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5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
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5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)
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5x5-solver-output nil)
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(5x5-draw-grid (list 5x5-grid))
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(5x5-position-cursor)))
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@ -492,6 +493,9 @@ position."
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(eval-and-compile
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(if nil; set to t to enable solver logging
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;; Note these logging facilities were not cleaned out as the arithmetic
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;; solver is not yet complete --- it works only for grid size = 5.
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;; So they may be useful again to design a more generic solution.
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(progn
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(defvar 5x5-log-buffer nil)
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(defun 5x5-log-init ()
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@ -516,8 +520,8 @@ easy to log a value with minimal rewrite of code."
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(with-current-buffer 5x5-log-buffer
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(insert name ?= value-to-log ?\n))))
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value))
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(defmacro 5x5-log-init ())
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(defmacro 5x5-log (name value) value)))
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(defsubst 5x5-log-init ())
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(defsubst 5x5-log (name value) value)))
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(declare-function math-map-vec "calc-vec" (f a))
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(declare-function math-sub "calc" (a b))
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@ -861,7 +865,8 @@ Argument N is ignored."
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(setq 5x5-x-pos (/ 5x5-grid-size 2)
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5x5-y-pos (/ 5x5-grid-size 2)
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5x5-moves 0
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5x5-grid (5x5-make-random-grid (symbol-function '5x5-make-move)))
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5x5-grid (5x5-make-random-grid (symbol-function '5x5-make-move))
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5x5-solver-output nil)
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(unless 5x5-cracking
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(5x5-draw-grid (list 5x5-grid)))
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(5x5-position-cursor)))
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