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(Display): Add 'Fringe Bitmaps' and 'Pointer
Shapes' to menu. (Standard Faces): Doc fix for fringe face. (Fringes): Add `overflow-newline-into-fringe' and 'indicate-buffer-boundaries'. (Fringe Bitmaps, Pointer Shapes): New nodes. (Display Property): Add 'Pixel Specification' and 'Display Fringe Bitmaps' to menu. (Specified Space): Describe pixel width and height. (Pixel Specification): New node. (Other Display Specs): Add `slice' property. (Display Fringe Bitmaps): New node. (Images): Add 'Image Slices' to menu. (Image Descriptors): Add `:pointer' and `:map' properties. (Showing Images): Add slice arg to `insert-image'. Add 'insert-sliced-image'.
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@ -25,7 +25,9 @@ that Emacs presents to the user.
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* Faces:: A face defines a graphics style for text characters:
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font, colors, etc.
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* Fringes:: Controlling window fringes.
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* Fringe Bitmaps:: Customizing fringe bitmaps.
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* Scroll Bars:: Controlling vertical scroll bars.
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* Pointer Shapes:: Controlling the mouse pointer shape.
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* Display Property:: Enabling special display features.
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* Images:: Displaying images in Emacs buffers.
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* Buttons:: Adding clickable buttons to Emacs buffers.
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@ -1486,7 +1488,7 @@ font. (This works only on certain systems.)
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@item fringe
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@kindex fringe @r{(face name)}
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This face controls the colors of window fringes, the thin areas on
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This face controls the default colors of window fringes, the thin areas on
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either side that are used to display continuation and truncation glyphs.
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@item minibuffer-prompt
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@ -2560,7 +2562,7 @@ non-@code{nil} value.
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@defvar fringes-outside-margins
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If the value is non-@code{nil}, the frames appear outside
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the display margins.
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the display margins.
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@end defvar
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@defvar left-fringe-width
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@ -2596,6 +2598,146 @@ window is used. The value has the form @code{(@var{left-width}
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@var{right-width} @var{frames-outside-margins})}.
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@end defun
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@defvar overflow-newline-into-fringe
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This variable, if non-@code{nil}, specifies that lines which are
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exactly as wide as the window (not counting the final newline
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character) shall not be broken into two lines on the display (with
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just the newline on the second line). Instead, the newline now
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overflows into the right fringe, and the cursor will be displayed in
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the fringe when positioned on that newline.
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@end defvar
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@defvar indicate-buffer-boundaries
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This buffer-local variable controls how the buffer boundaries and
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window scrolling is indicated in the fringes.
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The buffer boundaries, i.e. first and last line in the buffer, can be
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marked with angle bitmaps in the left or right fringe. This can be
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combined with up and down arrow bitmaps shown at the top and bottom of
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the left or right fringe if the window can be scrolled in either
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direction.
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If the value is @code{left} or @code{right}, both angle and arrow
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bitmaps are displayed in the left or right fringe, respectively.
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Any other non-@code{nil} value causes the bitmap on the top line to be
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displayed in the left fringe, and the bitmap on the bottom line in the
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right fringe.
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If value is a cons @code{(angles . arrows)}, the car specifies the
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position of the angle bitmaps, and the cdr specifies the position of
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the arrow bitmaps. For example, @code{(t . right)} places the top
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angle bitmap in left fringe, the bottom angle bitmap in right fringe,
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and both arrow bitmaps in right fringe. To show just the angle
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bitmaps in the left fringe, but no arrow bitmaps, use @code{(left . nil)}.
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@end defvar
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@defvar default-indicate-buffer-boundaries
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The value of this variable is the default value for
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@code{indicate-buffer-boundaries} in buffers that do not override it.
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@end defvar
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@node Fringe Bitmaps
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@section Fringe Bitmaps
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@cindex Fringe Bitmaps
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The @dfn{fringe bitmaps} are tiny icons Emacs displays in the fringe
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on a window system to indicate truncated or continued lines, buffer
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boundaries, overlay arrow, etc. The fringe bitmaps are shared by all
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frames and windows.
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You can redefine the built-in fringe bitmaps, and you can define new
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fringe bitmaps. Emacs can handle a maximum of 255 different fringe
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bitmaps.
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A fringe bitmap is identified by an opaque integer, but Lisp code
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should use the following names defined by @code{(require 'fringe)}:
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Truncation and continuation line bitmaps:
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@code{left-truncation-fringe-bitmap},
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@code{right-truncation-fringe-bitmap},
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@code{continued-line-fringe-bitmap},
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@code{continuation-line-fringe-bitmap}.
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Buffer indication bitmaps:
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@code{up-arrow-fringe-bitmap},
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@code{down-arrow-fringe-bitmap},
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@code{top-left-angle-fringe-bitmap},
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@code{top-right-angle-fringe-bitmap},
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@code{bottom-left-angle-fringe-bitmap},
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@code{bottom-right-angle-fringe-bitmap},
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@code{left-bracket-fringe-bitmap},
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@code{right-bracket-fringe-bitmap}.
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Empty line indication bitmap:
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@code{empty-line-fringe-bitmap}.
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Overlay arrow bitmap:
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@code{overlay-arrow-fringe-bitmap}.
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Bitmaps for displaying the cursor in right fringe:
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@code{filled-box-cursor-fringe-bitmap},
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@code{hollow-box-cursor-fringe-bitmap},
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@code{hollow-square-fringe-bitmap}, @code{bar-cursor-fringe-bitmap},
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@code{hbar-cursor-fringe-bitmap}.
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Fringe bitmap opaque value indicating that no fringe bitmap is present:
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@code{no-fringe-bitmap}.
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Fringe bitmap opaque value indicating a reference to an undefined bitmap:
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@code{undef-fringe-bitmap}.
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To display an specific fringe bitmap on a line in an Emacs window,
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use it as a @code{left-fringe} or @code{right-fringe} specifier in the
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@code{display} property of some text that is displayed on that line
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(@pxref{Display Property}).
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@defun define-fringe-bitmap bits &optional height width align bitmap
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Define a new fringe bitmap, or change an existing bitmap.
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The argument @code{bits} is either a string or a vector of integers,
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where each element (typically) corresponds to one row of the bitmap,
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and each bit of an integer corresponds to one pixel of the bitmap.
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The optional argument @code{height} specifies the height of the bitmap.
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If @code{height} is @code{nil}, the length of @code{bits} is used.
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The optional argument @code{width} specifies the width of the bitmap;
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it must be an integer between 1 and 16, or @code{nil} which defaults
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to a width of 8 pixels.
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The optional argument @code{align} may be one of @code{top},
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@code{center}, or @code{bottom}, indicating the positioning of the
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bitmap relative to the rows where it is used; the default is to center
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the bitmap.
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The @code{align} argument may also be a list @code{(ALIGN PERIODIC)}
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where @code{ALIGN} is intepreted as described above, and if
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@code{PERIODIC} is non-@code{nil} it specifies that the @code{bits} should
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be repeated until a bitmap of the specified @code{height} is created.
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The optional argument @code{bitmap} specifies the opaque integer that
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identifies an existing bitmap to redefine.
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The return value is a new opaque integer identifying the new bitmap number,
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or @code{nil} of there are no more free bitmap slots.
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@end defun
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@defun destroy-fringe-bitmap bitmap
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Destroy the fringe bitmap identified by the opaque integer
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@code{bitmap}. If @code{bitmap} identifies a standard fringe bitmap,
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the original built-in bitmap is restored.
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@end defun
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@defun set-fringe-bitmap-face bitmap &optional face
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Set face for a specific fringe bitmap @code{bitmap} to the face
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specified by the argument @code{face}.
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If @code{face} is @code{nil}, reset face to default @code{fringe} face.
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Normally, the specified face should be a face derived from the
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@code{fringe} face, only specifying the foreground color as the
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desired color of the fringe bitmap.
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@end defun
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@node Scroll Bars
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@section Scroll Bars
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@ -2609,7 +2751,7 @@ You can also control this for individual windows. Call the function
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@code{set-window-scroll-bars} to specify what to do for a specific window:
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@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
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Set width and type of scroll bars of window @var{window}.
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Set width and type of scroll bars of window @var{window}.
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If @var{window} is @code{nil}, the selected window is used.
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@var{width} specifies the scroll bar width in pixels (@code{nil} means
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use whatever is specified for width for the frame).
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@ -2644,6 +2786,28 @@ in a buffer that is already visible in a window, you can make the
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window take note of the new values by calling @code{set-window-buffer}
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specifying the same buffer that is already displayed.
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@node Pointer Shapes
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@section Pointer Shapes
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Normally, the mouse pointer has the @code{text} shape over text and
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the @code{arrow} shape over window areas which do not correspond to
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any buffer text.
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The available pointer shapes are: @code{text} (or @code{nil}),
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@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
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@code{modeline}, and @code{hourglass}.
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The mouse pointer shape over text or images can be changed via the
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@code{pointer} text property, and for image with the @code{:pointer}
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and @code{:map} image properties.
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@defvar void-text-area-pointer
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@tindex void-text-area-pointer
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This variable specifies the mouse pointer shape in void text areas,
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i.e. the areas after the end of a line or below the last line in the
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buffer. The default is to use the @code{arrow} (non-text) pointer.
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@end defvar
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@node Display Property
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@section The @code{display} Property
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@cindex display specification
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@ -2659,10 +2823,12 @@ they mean.
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@menu
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* Specified Space:: Displaying one space with a specified width.
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* Pixel Specification:: Specifying space width or height in pixels.
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* Other Display Specs:: Displaying an image; magnifying text; moving it
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up or down on the page; adjusting the width
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of spaces within text.
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* Display Margins:: Displaying text or images to the side of the main text.
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* Display Fringe Bitmaps:: Displaying a fringe bitmap in a specific line.
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* Conditional Display:: Making any of the above features conditional
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depending on some Lisp expression.
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@end menu
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@ -2683,9 +2849,10 @@ can use in @var{props} to specify the weight of the space:
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@table @code
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@item :width @var{width}
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Specifies that the space width should be @var{width} times the normal
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character width. @var{width} can be an integer or floating point
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number.
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If @var{width} is an integer or floating point number, it specifies
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that the space width should be @var{width} times the normal character
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width. The @var{width} may also be a @dfn{pixel width} specification
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(@pxref{Pixel Specification}).
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@item :relative-width @var{factor}
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Specifies that the width of the stretch should be computed from the
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@ -2694,32 +2861,111 @@ same @code{display} property. The space width is the width of that
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character, multiplied by @var{factor}.
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@item :align-to @var{hpos}
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Specifies that the space should be wide enough to reach @var{hpos}. The
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value @var{hpos} is measured in units of the normal character width. It
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may be an integer or a floating point number.
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Specifies that the space should be wide enough to reach @var{hpos}.
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If the value @var{hpos} is an integer or a floating point number, it
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is measured in units of the normal character width. The @var{hpos}
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may also be a @dfn{pixel width} specification (@pxref{Pixel Specification}).
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@end table
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The @code{:height} and @code{:align-to} properties are also supported
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on non-window systems.
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You should use one and only one of the above properties. You can
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also specify the height of the space, with other properties:
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@table @code
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@item :height @var{height}
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Specifies the height of the space, as @var{height},
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measured in terms of the normal line height.
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Specifies the height of the space.
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If @var{height} is an integer or floating point number, it specifies
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that the space height should be @var{height} times the normal character
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height. The @var{height} may also be a @dfn{pixel height} specification
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(@pxref{Pixel Specification}).
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@item :relative-height @var{factor}
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Specifies the height of the space, multiplying the ordinary height
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of the text having this display specification by @var{factor}.
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@item :ascent @var{ascent}
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Specifies that @var{ascent} percent of the height of the space should be
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considered as the ascent of the space---that is, the part above the
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baseline. The value of @var{ascent} must be a non-negative number no
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greater than 100.
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If the value of @var{ascent} is a non-negative number no greater than
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100, it specifies that @var{ascent} percent of the height of the space
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should be considered as the ascent of the space---that is, the part
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above the baseline. The ascent may also be specified in pixel units
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with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
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@end table
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Don't use both @code{:height} and @code{:relative-height} together.
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@node Pixel Specification
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@subsection Pixel Specification for Spaces
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@cindex spaces, pixel specification
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The value of the @code{:width}, @code{:align-to}, @code{:height},
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and @code{:ascent} properties can be a (trivial) expression
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which is evaluated during redisplay. The result of the evaluation is
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used as an absolute number of pixels.
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The following expressions are supported:
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@example
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@group
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EXPR ::= NUM | (NUM) | UNIT | ELEM | POS | IMAGE | FORM
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NUM ::= INTEGER | FLOAT | SYMBOL
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UNIT ::= in | mm | cm | width | height
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ELEM ::= left-fringe | right-fringe | left-margin | right-margin
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| scroll-bar | text
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POS ::= left | center | right
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FORM ::= (NUM . EXPR) | (OP EXPR ...)
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OP ::= + | -
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@end group
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@end example
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The form @var{NUM} specifies a fractional width or height of the
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default frame font size. The form @code(@var{NUM})} specifies an
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absolute number of pixels. If a symbol @var{SYMBOL} is specified, its
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buffer-local variable binding is used.
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The @code{in}, @code{mm}, and @code{cm} units specifies the number
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of pixels per inch, milli-meter, and centi-meter, resp. The
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@code{width} and @code{height} units correspond to the width and
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height of the current face font. An image specification @var{IMAGE}
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corresponds to the width or height of the image.
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The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
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@code{right-margin}, @code{scroll-bar}, and @code{text} elements
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specify to the width of the corresponding area of the window.
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The @code{left}, @code{center}, and @code{right} positions can be
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used with @code{:align-to} to specify a position relative to the left
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edge, center, or right edge of the text area.
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One of the above window elements (except @code{text}) can also be
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used with @code{:align-to} to specify that the position is relative to
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the left edge of the given area. Once the base offset for a relative
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position has been set (by the first occurrence of one of these
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symbols), further occurences of these symbols are interpreted as the
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width of the specified area. For example, to align to the center of
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the left-margin, use
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@example
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:align-to (+ left-margin (0.5 . left-margin))
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@end example
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If no specific base offset is set for alignment, it is always relative
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to the left edge of the text area. For example, @samp{:align-to 0} in a
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header-line aligns with the first text column in the text area.
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The value of the form @code(@var{NUM} . @var{EXPR})} is the value of
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@var{NUM} multiplied by the value of the expression @var{EXPR}. For
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example, @samp{(2 . in)} specifies a width of 2 inches, while
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@samp{(0.5 . IMAGE)} specifies half the width (or height) of the
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specified image.
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The form @code{(+ @var{EXPR} ...)} adds up the value of the
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expressions. The form @code{(- @var{EXPR} ...)} negates or subtracts
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the value of the expressions.
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@node Other Display Specs
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@subsection Other Display Specifications
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@ -2729,6 +2975,15 @@ This is in fact an image descriptor (@pxref{Images}). When used as a
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display specification, it means to display the image instead of the text
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that has the display specification.
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@item (slice @var{x} @var{y} @var{width} @var{height})
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This property is used with an @code{image} property to specify a
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@dfn{slice} (a partial area) of the image to display. The top left
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corner of the slice is specified by @var{y} and @var{x} and the width
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and height of the slice is specified by @var{width} and @var{height}.
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Integer values are taken as pixel values. A floating point number in
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the range 0.0 - 1.0 is relative to the width or height of the whole
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image.
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@item ((margin nil) @var{string})
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@itemx @var{string}
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A display specification of this form means to display @var{string}
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@ -2851,6 +3106,35 @@ as a cons cell of the form @code{(@var{left} . @var{right})}.
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If @var{window} is @code{nil}, the selected window is used.
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@end defun
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@node Display Fringe Bitmaps
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@subsection Displaying Bitmaps in the Fringes
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@cindex display fringes
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@cindex margins, fringes
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You can display a bitmap in the left or right fringes for a given
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line in a window using the @code{display} property.
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To put text in the left or right fringe of the window, use a
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display specification of the form @code{(left-fringe @var{bitmap} [@var{face}])}
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or @code{(right-fringe @var{bitmap} [@var{face}])} on one of the
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characters on the corresponding text line.
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The @var{bitmap} is an opaque integer identifying the bitmap, and the
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optional @var{face} is the name of the face whose foreground and
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background color is to be used for displaying the bitmap.
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@defun fringe-bitmaps-at-pos &optional pos window
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This function returns the fringe bitmaps of the display row containing
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position @var{pos} in window @var{window}. The return value is a cons
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@code{(@var{left} . @var{right})} where @var{left} and @var{right}
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are the fringe bitmap numbers for the bitmaps in the left and right
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fringe, resp.
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Returns @code{nil} if @var{pos} is not visible in window
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@var{window}. If @var{window} is @code{nil}, use the selected window.
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If @var{pos} is @code{nil}, use value of point in that window.
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@end defun
|
||||
|
||||
@node Conditional Display
|
||||
@subsection Conditional Display Specifications
|
||||
@cindex conditional display specifications
|
||||
@ -2943,6 +3227,7 @@ function always returns @code{t}; for other image types, it returns
|
||||
* Other Image Types:: Various other formats are supported.
|
||||
* Defining Images:: Convenient ways to define an image for later use.
|
||||
* Showing Images:: Convenient ways to display an image once it is defined.
|
||||
* Image Slices:: Displaying image slices.
|
||||
* Image Cache:: Internal mechanisms of image display.
|
||||
@end menu
|
||||
|
||||
@ -3105,6 +3390,44 @@ specifying the color to assume for the background of the image.
|
||||
If @var{mask} is @code{nil}, remove a mask from the image, if it has
|
||||
one. Images in some formats include a mask which can be removed by
|
||||
specifying @code{:mask nil}.
|
||||
|
||||
@item :pointer @var{shape}
|
||||
This specifies the pointer shape when the mouse pointer is over this
|
||||
image. @xref{Pointer Shapes}, for available pointer shapes.
|
||||
|
||||
@item :map @var{map}
|
||||
This associates an image map of @dfn{hot spots} with this image.
|
||||
|
||||
An image map is an alist where each element has the format
|
||||
@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
|
||||
as either a rectangle, a circle, or a polygon.
|
||||
|
||||
A rectangle is a cons
|
||||
@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
|
||||
which specifies the pixel coordinates of the upper left and bottom right
|
||||
corners of the rectangle area.
|
||||
|
||||
A circle is a cons
|
||||
@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
|
||||
which specifies the center and the radius of the circle; @var{r} may
|
||||
be a float or integer.
|
||||
|
||||
A polygon is a cons
|
||||
@code(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
|
||||
where each pair in the vector describes one corner in the polygon.
|
||||
|
||||
When the mouse pointer is above a hot-spot area of an image, the
|
||||
@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
|
||||
property it defines a tool-tip for the hot-spot, and if it contains
|
||||
a @code{pointer} property, it defines the shape of the mouse cursor when
|
||||
it is over the hot-spot.
|
||||
@xref{Pointer Shapes}, for available pointer shapes.
|
||||
|
||||
When you click the mouse when the mouse pointer is over a hot-spot, an
|
||||
event is composed by combining the @var{id} of the hot-spot with the
|
||||
mouse event, e.g. @samp{[area4 mouse-1]} if the hot-spot's @var{id} is
|
||||
@samp{area4}.
|
||||
|
||||
@end table
|
||||
|
||||
@defun image-mask-p spec &optional frame
|
||||
@ -3372,7 +3695,7 @@ The image is looked for first on @code{load-path} and then in
|
||||
property yourself, but it is easier to use the functions in this
|
||||
section.
|
||||
|
||||
@defun insert-image image &optional string area
|
||||
@defun insert-image image &optional string area slice
|
||||
This function inserts @var{image} in the current buffer at point. The
|
||||
value @var{image} should be an image descriptor; it could be a value
|
||||
returned by @code{create-image}, or the value of a symbol defined with
|
||||
@ -3385,11 +3708,26 @@ If it is @code{left-margin}, the image appears in the left margin;
|
||||
@code{nil} or omitted, the image is displayed at point within the
|
||||
buffer's text.
|
||||
|
||||
The argument @var{slice} specifies a slice of the image to insert. If
|
||||
@var{slice} is @code{nil} or omitted the whole image is inserted.
|
||||
Otherwise, @var{slice} is a list
|
||||
@code{(@var{x} @var{y} @var{width} @var{height})}
|
||||
which specifies the @var{x} and @var{y} positions and
|
||||
@var{width} and @var{height} of the image area to insert. Integer
|
||||
values are taken as pixel values. A floating point number in the
|
||||
range 0.0 - 1.0 is relative to the width or height of the image.
|
||||
|
||||
Internally, this function inserts @var{string} in the buffer, and gives
|
||||
it a @code{display} property which specifies @var{image}. @xref{Display
|
||||
Property}.
|
||||
@end defun
|
||||
|
||||
@defun insert-sliced-image image &optional string area rows cols
|
||||
This function inserts @var{image} in the current buffer at point like
|
||||
@code{insert-image}, but the image is automatically split into
|
||||
@var{rows} x @var{cols} equally sized slices.
|
||||
@end defun
|
||||
|
||||
@defun put-image image pos &optional string area
|
||||
This function puts image @var{image} in front of @var{pos} in the
|
||||
current buffer. The argument @var{pos} should be an integer or a
|
||||
@ -3498,7 +3836,7 @@ entries).
|
||||
* Making Buttons:: Adding buttons to Emacs buffers.
|
||||
* Manipulating Buttons:: Getting and setting properties of buttons.
|
||||
* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
|
||||
* Manipulating Button Types::
|
||||
* Manipulating Button Types::
|
||||
@end menu
|
||||
|
||||
@node Button Properties
|
||||
|
Loading…
Reference in New Issue
Block a user