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(Vgame_score_directory): New variable.
(syms_of_callproc) <Vgame_score_directory>: DEFVAR_LISP.
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@ -105,7 +105,7 @@ extern char **environ;
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Lisp_Object Vexec_path, Vexec_directory, Vexec_suffixes;
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Lisp_Object Vdata_directory, Vdoc_directory;
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Lisp_Object Vconfigure_info_directory;
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Lisp_Object Vconfigure_info_directory, Vgame_score_directory;
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Lisp_Object Vtemp_file_name_pattern;
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Lisp_Object Vshell_file_name;
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@ -1626,6 +1626,15 @@ Emacs's info files; the default value for Info-default-directory-list
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includes this. */);
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Vconfigure_info_directory = build_string (PATH_INFO);
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DEFVAR_LISP ("game-score-directory", &Vgame_score_directory,
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doc: /* Directory of score files for games which come with GNU Emacs.
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If this variable is nil, then Emacs is unable to use a shared directory. */);
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#ifdef HAVE_SHARED_GAME_DIR
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Vgame_score_directory = build_string(HAVE_SHARED_GAME_DIR);
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#else
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Vgame_score_directory = Qnil;
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#endif
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DEFVAR_LISP ("temp-file-name-pattern", &Vtemp_file_name_pattern,
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doc: /* Pattern for making names for temporary files.
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This is used by `call-process-region'. */);
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