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(Vgame_score_directory): New variable.

(syms_of_callproc) <Vgame_score_directory>: DEFVAR_LISP.
This commit is contained in:
Colin Walters 2002-04-10 19:15:51 +00:00
parent 76f1b32158
commit b065672a33

View File

@ -105,7 +105,7 @@ extern char **environ;
Lisp_Object Vexec_path, Vexec_directory, Vexec_suffixes;
Lisp_Object Vdata_directory, Vdoc_directory;
Lisp_Object Vconfigure_info_directory;
Lisp_Object Vconfigure_info_directory, Vgame_score_directory;
Lisp_Object Vtemp_file_name_pattern;
Lisp_Object Vshell_file_name;
@ -1626,6 +1626,15 @@ Emacs's info files; the default value for Info-default-directory-list
includes this. */);
Vconfigure_info_directory = build_string (PATH_INFO);
DEFVAR_LISP ("game-score-directory", &Vgame_score_directory,
doc: /* Directory of score files for games which come with GNU Emacs.
If this variable is nil, then Emacs is unable to use a shared directory. */);
#ifdef HAVE_SHARED_GAME_DIR
Vgame_score_directory = build_string(HAVE_SHARED_GAME_DIR);
#else
Vgame_score_directory = Qnil;
#endif
DEFVAR_LISP ("temp-file-name-pattern", &Vtemp_file_name_pattern,
doc: /* Pattern for making names for temporary files.
This is used by `call-process-region'. */);