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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2024-11-24 07:20:37 +00:00

* lisp/play/5x5.el: I/ Add an arithmetic solver to suggest positions to

click on. II/ Make 5x5 multisession. III/ Ensure that random grids
always have a solution in grid size = 5 cases.
(5x5-mode-map): Add keybinding to function `5x5-solve-suggest'.
(5x5-solver-output, 5x5-log-buffer): New vars.
(5x5-grid, 5x5-x-pos, 5x5-y-pos, 5x5-moves, 5x5-cracking):
Make these variables buffer local to achieve 5x5 multi-session-ness.
(5x5): Set 5x5-grid-size only if SIZE is non-negative.
(5x5-grid-to-vec, 5x5-vec-to-grid, 5x5-log-init, 5x5-log, 5x5-solver)
(5x5-solve-suggest): New funs.
(5x5-randomize): Use 5x5-make-move instead of 5x5-flip-cell to
randomize a grid so that we ensure that there is always a solution.
(5x5-make-random-grid): Allow other movement than flipping.
This commit is contained in:
Vincent Belaïche 2011-05-23 11:46:41 -03:00 committed by Stefan Monnier
parent 7de88b6e91
commit b776bc70b7
2 changed files with 388 additions and 19 deletions

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@ -1,3 +1,19 @@
2011-05-23 Vincent Belaïche <vincentb1@users.sourceforge.net>
* play/5x5.el: I/ Add an arithmetic solver to suggest positions to
click on. II/ Make 5x5 multisession. III/ Ensure that random grids
always have a solution in grid size = 5 cases.
(5x5-mode-map): Add keybinding to function `5x5-solve-suggest'.
(5x5-solver-output, 5x5-log-buffer): New vars.
(5x5-grid, 5x5-x-pos, 5x5-y-pos, 5x5-moves, 5x5-cracking):
Make these variables buffer local to achieve 5x5 multi-session-ness.
(5x5): Set 5x5-grid-size only if SIZE is non-negative.
(5x5-grid-to-vec, 5x5-vec-to-grid, 5x5-log-init, 5x5-log, 5x5-solver)
(5x5-solve-suggest): New funs.
(5x5-randomize): Use 5x5-make-move instead of 5x5-flip-cell to
randomize a grid so that we ensure that there is always a solution.
(5x5-make-random-grid): Allow other movement than flipping.
2011-05-23 Kevin Ryde <user42@zip.com.au>
* emacs-lisp/advice.el (ad-read-advised-function):

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@ -1,4 +1,4 @@
;;; 5x5.el --- simple little puzzle game
;;; 5x5.el --- simple little puzzle game -*- coding: utf-8 -*-
;; Copyright (C) 1999-2011 Free Software Foundation, Inc.
@ -24,15 +24,15 @@
;;; Commentary:
;; The aim of 5x5 is to fill in all the squares. If you need any more of an
;; The aim of 5x5 is to fill in all the squares. If you need any more of an
;; explanation you probably shouldn't play the game.
;;; TODO:
;; o The code for updating the grid needs to be re-done. At the moment it
;; o The code for updating the grid needs to be re-done. At the moment it
;; simply re-draws the grid every time a move is made.
;;
;; o Look into tarting up the display with color. gamegrid.el looks
;; o Look into tarting up the display with color. gamegrid.el looks
;; interesting, perhaps that is the way to go?
;;; Thanks:
@ -41,7 +41,10 @@
;; emacs mode.
;;
;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
;; solver.
;; cracker.
;;
;; Vincent Belaïche <vincentb1@users.sourceforge.net> & Jay P. Belanger
;; <jay.p.belanger@gmail.com> for the math solver.
;;; Code:
@ -89,19 +92,25 @@
;; Non-customize variables.
(defvar 5x5-grid nil
(defmacro 5x5-defvar-local (var value doc)
"Define VAR to VALUE with documentation DOC and make it buffer local."
`(progn
(defvar ,var ,value ,doc)
(make-variable-buffer-local (quote ,var))))
(5x5-defvar-local 5x5-grid nil
"5x5 grid contents.")
(defvar 5x5-x-pos 2
(5x5-defvar-local 5x5-x-pos 2
"X position of cursor.")
(defvar 5x5-y-pos 2
(5x5-defvar-local 5x5-y-pos 2
"Y position of cursor.")
(defvar 5x5-moves 0
(5x5-defvar-local 5x5-moves 0
"Moves made.")
(defvar 5x5-cracking nil
(5x5-defvar-local 5x5-cracking nil
"Are we in cracking mode?")
(defvar 5x5-buffer-name "*5x5*"
@ -134,10 +143,28 @@
(define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
(define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
(define-key map "n" #'5x5-new-game)
(define-key map "s" #'5x5-solve-suggest)
(define-key map "q" #'5x5-quit-game)
map)
"Local keymap for the 5x5 game.")
(5x5-defvar-local 5x5-solver-output nil
"List that is is the output of artihmetic solver.
This list L is such that
L = (M S_1 S_2 ... S_N)
M is the move count when the solve output was stored.
S_1 ... S_N are all the solutions ordered from least to greatest
number of strokes. S_1 is the solution to be displayed.
Each solution S_1, ..., S_N is a a list (STROKE-COUNT GRID) where
STROKE-COUNT is to number of strokes to achieve the solution and
GRID is the grid of positions to click.")
;; Menu definition.
(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
@ -146,6 +173,7 @@
["Random game" 5x5-randomize t]
["Quit game" 5x5-quit-game t]
"---"
["Use Calc solver" 5x5-solve-suggest t]
["Crack randomly" 5x5-crack-randomly t]
["Crack mutating current" 5x5-crack-mutating-current t]
["Crack mutating best" 5x5-crack-mutating-best t]
@ -158,7 +186,7 @@
(defun 5x5-mode ()
"A mode for playing `5x5'.
The key bindings for 5x5-mode are:
The key bindings for `5x5-mode' are:
\\{5x5-mode-map}"
(kill-all-local-variables)
@ -194,14 +222,14 @@ Quit current game \\[5x5-quit-game]"
(interactive "P")
(setq 5x5-cracking nil)
(when size
(setq 5x5-grid-size size))
(switch-to-buffer 5x5-buffer-name)
(5x5-mode)
(when (natnump size)
(setq 5x5-grid-size size))
(if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
(5x5-new-game))
(5x5-draw-grid (list 5x5-grid))
(5x5-position-cursor)
(5x5-mode))
(5x5-position-cursor))
(defun 5x5-new-game ()
"Start a new game of `5x5'."
@ -277,10 +305,11 @@ Quit current game \\[5x5-quit-game]"
(defun 5x5-draw-grid (grids)
"Draw the grids GRIDS into the current buffer."
(let ((buffer-read-only nil))
(let ((inhibit-read-only t) grid-org)
(erase-buffer)
(loop for grid in grids do (5x5-draw-grid-end))
(insert "\n")
(setq grid-org (point))
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for lines from 0 to (1- 5x5-y-scale) do
(loop for grid in grids do
@ -290,6 +319,23 @@ Quit current game \\[5x5-quit-game]"
(if (5x5-cell grid y x) ?# ?.))))
(insert " | "))
(insert "\n")))
(when 5x5-solver-output
(if (= (car 5x5-solver-output) 5x5-moves)
(save-excursion
(goto-char grid-org)
(beginning-of-line (+ 1 (/ 5x5-y-scale 2)))
(let ((solution-grid (cdadr 5x5-solver-output)))
(dotimes (y 5x5-grid-size)
(save-excursion
(forward-char (+ 1 (/ (1+ 5x5-x-scale) 2)))
(dotimes (x 5x5-grid-size)
(when (5x5-cell solution-grid y x)
(insert-char ?O 1)
(delete-char 1)
(backward-char))
(forward-char (1+ 5x5-x-scale))))
(forward-line 5x5-y-scale))))
(setq 5x5-solver-output nil)))
(loop for grid in grids do (5x5-draw-grid-end))
(insert "\n")
(insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
@ -304,13 +350,14 @@ Quit current game \\[5x5-quit-game]"
"Keep track of how many moves have been made."
(incf 5x5-moves))
(defun 5x5-make-random-grid ()
(defun 5x5-make-random-grid (&optional move)
"Make a random grid."
(setq move (or move (symbol-function '5x5-flip-cell)))
(let ((grid (5x5-make-new-grid)))
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for x from 0 to (1- 5x5-grid-size) do
(if (zerop (random 2))
(5x5-flip-cell grid y x))))
(funcall move grid y x))))
grid))
;; Cracker functions.
@ -415,6 +462,312 @@ in progress because it is an animated attempt."
(sit-for 5x5-animate-delay))))
5x5-grid)
;; Arithmetic solver
;;===========================================================================
(defun 5x5-grid-to-vec (grid)
"Convert GRID to an equivalent Calc matrix of (mod X 2) forms
where X is 1 for setting a position, and 0 for unsetting a
position."
(cons 'vec
(mapcar (lambda (y)
(cons 'vec
(mapcar (lambda (x)
(if x '(mod 1 2) '(mod 0 2)))
y)))
grid)))
(defun 5x5-vec-to-grid (grid-matrix)
"Convert a grid matrix GRID-MATRIX in Calc format to a grid in
5x5 format. See function `5x5-grid-to-vec'."
(apply
'vector
(mapcar
(lambda (x)
(apply
'vector
(mapcar
(lambda (y) (/= (cadr y) 0))
(cdr x))))
(cdr grid-matrix))))
(if nil; set to t to enable solver logging
(progn
(defvar 5x5-log-buffer nil)
(defun 5x5-log-init ()
(if (buffer-live-p 5x5-log-buffer)
(with-current-buffer 5x5-log-buffer (erase-buffer))
(setq 5x5-log-buffer (get-buffer-create "*5x5 LOG*"))))
(defun 5x5-log (name value)
"Debug purpuse only.
Log a matrix VALUE of (mod B 2) forms, only B is output and
Scilab matrix notation is used. VALUE is returned so that it is
easy to log a value with minimal rewrite of code."
(when (buffer-live-p 5x5-log-buffer)
(let* ((unpacked-value
(math-map-vec
(lambda (row) (math-map-vec 'cadr row))
value))
(calc-vector-commas "")
(calc-matrix-brackets '(C O))
(value-to-log (math-format-value unpacked-value)))
(with-current-buffer 5x5-log-buffer
(insert name ?= value-to-log ?\n))))
value))
(defmacro 5x5-log-init ())
(defmacro 5x5-log (name value) value))
(defun 5x5-solver (grid)
"Return a list of solutions for GRID.
Given some grid GRID, the returned a list of solution LIST is
sorted from least Hamming weight to geatest one.
LIST = (SOLUTION-1 ... SOLUTION-N)
Each solution SOLUTION-I is a cons cell (HW . G) where HW is the
Hamming weight of the solution --- ie the number of strokes to
achieves it --- and G is the grid of positions to click in order
to complete the 5x5.
Solutions are sorted from least to greatest Hamming weight."
(require 'calc-ext)
(flet ((5x5-mat-mode-2
(a)
(math-map-vec
(lambda (y)
(math-map-vec
(lambda (x) `(mod ,x 2))
y))
a)))
(let* (calc-command-flags
(grid-size-squared (* 5x5-grid-size 5x5-grid-size))
;; targetv is the vector the origine of which is org="current
;; grid" and the end of which is dest="all ones".
(targetv
(5x5-log
"b"
(let (
;; org point is the current grid
(org (calcFunc-arrange (5x5-grid-to-vec grid)
1))
;; end point of game is the all ones matrix
(dest (calcFunc-cvec '(mod 1 2) grid-size-squared 1)))
(math-sub dest org))))
;; transferm is the transfer matrix, ie it is the 25x25
;; matrix applied everytime a flip is carried out where a
;; flip is defined by a 25x1 Dirac vector --- ie all zeros
;; but 1 in the position that is flipped.
(transferm
(5x5-log
"a"
;; transfer-grid is not a play grid, but this is the
;; transfer matrix in the format of a vector of vectors, we
;; do it this way because random access in vectors is
;; faster. The motivation is just speed as we build it
;; element by element, but that could have been created
;; using only Calc primitives. Probably that would be a
;; better idea to use Calc with some vector manipulation
;; rather than going this way...
(5x5-grid-to-vec (let ((transfer-grid
(let ((5x5-grid-size grid-size-squared))
(5x5-make-new-grid))))
(dotimes (i 5x5-grid-size)
(dotimes (j 5x5-grid-size)
;; k0 = flattened flip position corresponding
;; to (i, j) on the grid.
(let* ((k0 (+ (* 5 i) j)))
;; cross center
(5x5-set-cell transfer-grid k0 k0 t)
;; Cross top.
(and
(> i 0)
(5x5-set-cell transfer-grid
(- k0 5x5-grid-size) k0 t))
;; Cross bottom.
(and
(< (1+ i) 5x5-grid-size)
(5x5-set-cell transfer-grid
(+ k0 5x5-grid-size) k0 t))
;; Cross left.
(and
(> j 0)
(5x5-set-cell transfer-grid (1- k0) k0 t))
;; Cross right.
(and
(< (1+ j) 5x5-grid-size)
(5x5-set-cell transfer-grid
(1+ k0) k0 t)))))
transfer-grid))))
;; TODO: this is hard-coded for grid-size = 5, make it generic.
(transferm-kernel-size
(if (= 5x5-grid-size 5) 2
(error "Transfer matrix rank not known for grid-size != 5")))
;; TODO: this is hard-coded for grid-size = 5, make it generic.
;;
;; base-change is a 25x25 matrix, where topleft submatrix
;; 23x25 is a diagonal of 1, and the two last columns are a
;; base of kernel of transferm.
;;
;; base-change must be by construction inversible.
(base-change
(5x5-log
"p"
(let ((id (5x5-mat-mode-2 (calcFunc-diag 1 grid-size-squared))))
(setcdr (last id (1+ transferm-kernel-size))
(cdr (5x5-mat-mode-2
'(vec (vec 0 1 1 1 0 1 0 1 0 1 1 1 0 1
1 1 0 1 0 1 0 1 1 1 0)
(vec 1 1 0 1 1 0 0 0 0 0 1 1 0 1
1 0 0 0 0 0 1 1 0 1 1)))))
(calcFunc-trn id))))
(inv-base-change
(5x5-log "invp"
(calcFunc-inv base-change)))
;; B:= targetv
;; A:= transferm
;; P:= base-change
;; P^-1 := inv-base-change
;; X := solution
;; B = A * X
;; P^-1 * B = P^-1 * A * P * P^-1 * X
;; CX = P^-1 * X
;; CA = P^-1 * A * P
;; CB = P^-1 * B
;; CB = CA * CX
;; CX = CA^-1 * CB
;; X = P * CX
(ctransferm
(5x5-log
"ca"
(math-mul
inv-base-change
(math-mul transferm base-change)))); CA
(ctarget
(5x5-log
"cb"
(math-mul inv-base-change targetv))); CB
(row-1 (math-make-intv 3 1 transferm-kernel-size)) ; 1..2
(row-2 (math-make-intv 1 transferm-kernel-size
grid-size-squared)); 3..25
(col-1 (math-make-intv 3 1 (- grid-size-squared
transferm-kernel-size))); 1..23
(col-2 (math-make-intv 1 (- grid-size-squared
transferm-kernel-size)
grid-size-squared)); 24..25
(ctransferm-1-: (calcFunc-mrow ctransferm row-1))
(ctransferm-1-1 (calcFunc-mcol ctransferm-1-: col-1))
;; By construction ctransferm-:-2 = 0, so ctransferm-1-2 = 0
;; and ctransferm-2-2 = 0.
;;(ctransferm-1-2 (calcFunc-mcol ctransferm-1-: col-2))
(ctransferm-2-: (calcFunc-mrow ctransferm row-2))
(ctransferm-2-1
(5x5-log
"ca_2_1"
(calcFunc-mcol ctransferm-2-: col-1)))
;; By construction ctransferm-2-2 = 0.
;;
;;(ctransferm-2-2 (calcFunc-mcol ctransferm-2-: col-2))
(ctarget-1 (calcFunc-mrow ctarget row-1))
(ctarget-2 (calcFunc-mrow ctarget row-2))
;; ctarget-1(2x1) = ctransferm-1-1(2x23) *cx-1(23x1)
;; + ctransferm-1-2(2x2) *cx-2(2x1);
;; ctarget-2(23x1) = ctransferm-2-1(23x23)*cx-1(23x1)
;; + ctransferm-2-2(23x2)*cx-2(2x1);
;; By construction:
;;
;; ctransferm-1-2 == zeros(2,2) and ctransferm-2-2 == zeros(23,2)
;;
;; So:
;;
;; ctarget-2 = ctransferm-2-1*cx-1
;;
;; So:
;;
;; cx-1 = inv-ctransferm-2-1 * ctarget-2
(cx-1 (math-mul (calcFunc-inv ctransferm-2-1) ctarget-2))
;; Any cx-2 can do, so there are 2^{transferm-kernel-size} solutions.
(solution-list
;; Within solution-list each element is a cons cell:
;;
;; (HW . SOL)
;;
;; where HW is the Hamming weight of solution, and SOL is
;; the solution in the form of a grid.
(sort
(cdr
(math-map-vec
(lambda (cx-2)
;; Compute `solution' in the form of a 25x1 matrix of
;; (mod B 2) forms --- with B = 0 or 1 --- and
;; return (HW . SOL) where HW is the Hamming weight
;; of solution and SOL a grid.
(let ((solution (math-mul
base-change
(calcFunc-vconcat cx-1 cx-2)))); X = P * CX
(cons
;; The Hamming Weight is computed by matrix reduction
;; with an ad-hoc operator.
(math-reduce-vec
;; (cadadr '(vec (mod x 2))) => x
(lambda (r x) (+ (if (integerp r) r (cadadr r))
(cadadr x)))
solution); car
(5x5-vec-to-grid
(calcFunc-arrange solution 5x5-grid-size));cdr
)))
;; A (2^K) x K matrix, where K is the dimension of kernel
;; of transfer matrix --- i.e. K=2 in if the grid is 5x5
;; --- for I from 0 to K-1, each row rI correspond to the
;; binary representation of number I, that is to say row
;; rI is a 1xK vector:
;; [ n{I,0} n{I,1} ... n{I,K-1} ]
;; such that:
;; I = sum for J=0..K-1 of 2^(n{I,J})
(let ((calc-number-radix 2)
(calc-leading-zeros t)
(calc-word-size transferm-kernel-size))
(math-map-vec
(lambda (x)
(cons 'vec
(mapcar (lambda (x) `(vec (mod ,(logand x 1) 2)))
(substring (math-format-number x)
(- transferm-kernel-size)))))
(calcFunc-index (math-pow 2 transferm-kernel-size) 0))) ))
;; Sort solutions according to respective Hamming weight.
(lambda (x y) (< (car x) (car y)))
)))
(message "5x5 Solution computation done.")
solution-list)))
(defun 5x5-solve-suggest (&optional n)
"Suggest to the user where to click.
Argument N is ignored."
;; For the time being n is ignored, the idea was to use some numeric
;; argument to show a limited amount of positions.
(interactive "P")
(5x5-log-init)
(let ((solutions (5x5-solver 5x5-grid)))
(setq 5x5-solver-output
(cons 5x5-moves solutions)))
(5x5-draw-grid (list 5x5-grid))
(5x5-position-cursor))
;; Keyboard response functions.
(defun 5x5-flip-current ()
@ -490,7 +843,7 @@ in progress because it is an animated attempt."
(setq 5x5-x-pos (/ 5x5-grid-size 2)
5x5-y-pos (/ 5x5-grid-size 2)
5x5-moves 0
5x5-grid (5x5-make-random-grid))
5x5-grid (5x5-make-random-grid (symbol-function '5x5-make-move)))
(unless 5x5-cracking
(5x5-draw-grid (list 5x5-grid)))
(5x5-position-cursor)))