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* lisp/play/5x5.el: I/ Add an arithmetic solver to suggest positions to
click on. II/ Make 5x5 multisession. III/ Ensure that random grids always have a solution in grid size = 5 cases. (5x5-mode-map): Add keybinding to function `5x5-solve-suggest'. (5x5-solver-output, 5x5-log-buffer): New vars. (5x5-grid, 5x5-x-pos, 5x5-y-pos, 5x5-moves, 5x5-cracking): Make these variables buffer local to achieve 5x5 multi-session-ness. (5x5): Set 5x5-grid-size only if SIZE is non-negative. (5x5-grid-to-vec, 5x5-vec-to-grid, 5x5-log-init, 5x5-log, 5x5-solver) (5x5-solve-suggest): New funs. (5x5-randomize): Use 5x5-make-move instead of 5x5-flip-cell to randomize a grid so that we ensure that there is always a solution. (5x5-make-random-grid): Allow other movement than flipping.
This commit is contained in:
parent
7de88b6e91
commit
b776bc70b7
@ -1,3 +1,19 @@
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2011-05-23 Vincent Belaïche <vincentb1@users.sourceforge.net>
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* play/5x5.el: I/ Add an arithmetic solver to suggest positions to
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click on. II/ Make 5x5 multisession. III/ Ensure that random grids
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always have a solution in grid size = 5 cases.
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(5x5-mode-map): Add keybinding to function `5x5-solve-suggest'.
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(5x5-solver-output, 5x5-log-buffer): New vars.
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(5x5-grid, 5x5-x-pos, 5x5-y-pos, 5x5-moves, 5x5-cracking):
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Make these variables buffer local to achieve 5x5 multi-session-ness.
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(5x5): Set 5x5-grid-size only if SIZE is non-negative.
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(5x5-grid-to-vec, 5x5-vec-to-grid, 5x5-log-init, 5x5-log, 5x5-solver)
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(5x5-solve-suggest): New funs.
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(5x5-randomize): Use 5x5-make-move instead of 5x5-flip-cell to
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randomize a grid so that we ensure that there is always a solution.
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(5x5-make-random-grid): Allow other movement than flipping.
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2011-05-23 Kevin Ryde <user42@zip.com.au>
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* emacs-lisp/advice.el (ad-read-advised-function):
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385
lisp/play/5x5.el
385
lisp/play/5x5.el
@ -1,4 +1,4 @@
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;;; 5x5.el --- simple little puzzle game
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;;; 5x5.el --- simple little puzzle game -*- coding: utf-8 -*-
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;; Copyright (C) 1999-2011 Free Software Foundation, Inc.
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@ -41,7 +41,10 @@
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;; emacs mode.
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;;
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;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
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;; solver.
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;; cracker.
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;;
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;; Vincent Belaïche <vincentb1@users.sourceforge.net> & Jay P. Belanger
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;; <jay.p.belanger@gmail.com> for the math solver.
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;;; Code:
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@ -89,19 +92,25 @@
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;; Non-customize variables.
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(defvar 5x5-grid nil
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(defmacro 5x5-defvar-local (var value doc)
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"Define VAR to VALUE with documentation DOC and make it buffer local."
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`(progn
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(defvar ,var ,value ,doc)
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(make-variable-buffer-local (quote ,var))))
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(5x5-defvar-local 5x5-grid nil
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"5x5 grid contents.")
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(defvar 5x5-x-pos 2
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(5x5-defvar-local 5x5-x-pos 2
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"X position of cursor.")
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(defvar 5x5-y-pos 2
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(5x5-defvar-local 5x5-y-pos 2
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"Y position of cursor.")
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(defvar 5x5-moves 0
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(5x5-defvar-local 5x5-moves 0
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"Moves made.")
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(defvar 5x5-cracking nil
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(5x5-defvar-local 5x5-cracking nil
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"Are we in cracking mode?")
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(defvar 5x5-buffer-name "*5x5*"
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@ -134,10 +143,28 @@
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(define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
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(define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
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(define-key map "n" #'5x5-new-game)
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(define-key map "s" #'5x5-solve-suggest)
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(define-key map "q" #'5x5-quit-game)
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map)
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"Local keymap for the 5x5 game.")
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(5x5-defvar-local 5x5-solver-output nil
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"List that is is the output of artihmetic solver.
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This list L is such that
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L = (M S_1 S_2 ... S_N)
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M is the move count when the solve output was stored.
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S_1 ... S_N are all the solutions ordered from least to greatest
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number of strokes. S_1 is the solution to be displayed.
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Each solution S_1, ..., S_N is a a list (STROKE-COUNT GRID) where
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STROKE-COUNT is to number of strokes to achieve the solution and
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GRID is the grid of positions to click.")
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;; Menu definition.
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(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
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@ -146,6 +173,7 @@
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["Random game" 5x5-randomize t]
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["Quit game" 5x5-quit-game t]
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"---"
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["Use Calc solver" 5x5-solve-suggest t]
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["Crack randomly" 5x5-crack-randomly t]
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["Crack mutating current" 5x5-crack-mutating-current t]
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["Crack mutating best" 5x5-crack-mutating-best t]
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@ -158,7 +186,7 @@
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(defun 5x5-mode ()
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"A mode for playing `5x5'.
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The key bindings for 5x5-mode are:
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The key bindings for `5x5-mode' are:
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\\{5x5-mode-map}"
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(kill-all-local-variables)
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@ -194,14 +222,14 @@ Quit current game \\[5x5-quit-game]"
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(interactive "P")
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(setq 5x5-cracking nil)
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(when size
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(setq 5x5-grid-size size))
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(switch-to-buffer 5x5-buffer-name)
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(5x5-mode)
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(when (natnump size)
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(setq 5x5-grid-size size))
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(if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
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(5x5-new-game))
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(5x5-draw-grid (list 5x5-grid))
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(5x5-position-cursor)
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(5x5-mode))
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(5x5-position-cursor))
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(defun 5x5-new-game ()
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"Start a new game of `5x5'."
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@ -277,10 +305,11 @@ Quit current game \\[5x5-quit-game]"
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(defun 5x5-draw-grid (grids)
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"Draw the grids GRIDS into the current buffer."
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(let ((buffer-read-only nil))
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(let ((inhibit-read-only t) grid-org)
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(erase-buffer)
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(loop for grid in grids do (5x5-draw-grid-end))
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(insert "\n")
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(setq grid-org (point))
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for lines from 0 to (1- 5x5-y-scale) do
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(loop for grid in grids do
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@ -290,6 +319,23 @@ Quit current game \\[5x5-quit-game]"
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(if (5x5-cell grid y x) ?# ?.))))
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(insert " | "))
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(insert "\n")))
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(when 5x5-solver-output
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(if (= (car 5x5-solver-output) 5x5-moves)
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(save-excursion
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(goto-char grid-org)
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(beginning-of-line (+ 1 (/ 5x5-y-scale 2)))
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(let ((solution-grid (cdadr 5x5-solver-output)))
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(dotimes (y 5x5-grid-size)
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(save-excursion
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(forward-char (+ 1 (/ (1+ 5x5-x-scale) 2)))
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(dotimes (x 5x5-grid-size)
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(when (5x5-cell solution-grid y x)
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(insert-char ?O 1)
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(delete-char 1)
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(backward-char))
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(forward-char (1+ 5x5-x-scale))))
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(forward-line 5x5-y-scale))))
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(setq 5x5-solver-output nil)))
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(loop for grid in grids do (5x5-draw-grid-end))
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(insert "\n")
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(insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
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@ -304,13 +350,14 @@ Quit current game \\[5x5-quit-game]"
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"Keep track of how many moves have been made."
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(incf 5x5-moves))
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(defun 5x5-make-random-grid ()
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(defun 5x5-make-random-grid (&optional move)
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"Make a random grid."
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(setq move (or move (symbol-function '5x5-flip-cell)))
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(let ((grid (5x5-make-new-grid)))
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for x from 0 to (1- 5x5-grid-size) do
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(if (zerop (random 2))
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(5x5-flip-cell grid y x))))
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(funcall move grid y x))))
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grid))
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;; Cracker functions.
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@ -415,6 +462,312 @@ in progress because it is an animated attempt."
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(sit-for 5x5-animate-delay))))
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5x5-grid)
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;; Arithmetic solver
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;;===========================================================================
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(defun 5x5-grid-to-vec (grid)
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"Convert GRID to an equivalent Calc matrix of (mod X 2) forms
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where X is 1 for setting a position, and 0 for unsetting a
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position."
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(cons 'vec
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(mapcar (lambda (y)
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(cons 'vec
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(mapcar (lambda (x)
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(if x '(mod 1 2) '(mod 0 2)))
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y)))
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grid)))
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(defun 5x5-vec-to-grid (grid-matrix)
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"Convert a grid matrix GRID-MATRIX in Calc format to a grid in
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5x5 format. See function `5x5-grid-to-vec'."
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(apply
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'vector
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(mapcar
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(lambda (x)
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(apply
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'vector
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(mapcar
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(lambda (y) (/= (cadr y) 0))
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(cdr x))))
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(cdr grid-matrix))))
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(if nil; set to t to enable solver logging
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(progn
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(defvar 5x5-log-buffer nil)
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(defun 5x5-log-init ()
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(if (buffer-live-p 5x5-log-buffer)
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(with-current-buffer 5x5-log-buffer (erase-buffer))
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(setq 5x5-log-buffer (get-buffer-create "*5x5 LOG*"))))
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(defun 5x5-log (name value)
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"Debug purpuse only.
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Log a matrix VALUE of (mod B 2) forms, only B is output and
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Scilab matrix notation is used. VALUE is returned so that it is
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easy to log a value with minimal rewrite of code."
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(when (buffer-live-p 5x5-log-buffer)
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(let* ((unpacked-value
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(math-map-vec
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(lambda (row) (math-map-vec 'cadr row))
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value))
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(calc-vector-commas "")
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(calc-matrix-brackets '(C O))
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(value-to-log (math-format-value unpacked-value)))
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(with-current-buffer 5x5-log-buffer
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(insert name ?= value-to-log ?\n))))
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value))
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(defmacro 5x5-log-init ())
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(defmacro 5x5-log (name value) value))
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(defun 5x5-solver (grid)
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"Return a list of solutions for GRID.
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Given some grid GRID, the returned a list of solution LIST is
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sorted from least Hamming weight to geatest one.
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LIST = (SOLUTION-1 ... SOLUTION-N)
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Each solution SOLUTION-I is a cons cell (HW . G) where HW is the
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Hamming weight of the solution --- ie the number of strokes to
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achieves it --- and G is the grid of positions to click in order
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to complete the 5x5.
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Solutions are sorted from least to greatest Hamming weight."
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(require 'calc-ext)
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(flet ((5x5-mat-mode-2
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(a)
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(math-map-vec
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(lambda (y)
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(math-map-vec
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(lambda (x) `(mod ,x 2))
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y))
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a)))
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(let* (calc-command-flags
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(grid-size-squared (* 5x5-grid-size 5x5-grid-size))
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;; targetv is the vector the origine of which is org="current
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;; grid" and the end of which is dest="all ones".
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(targetv
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(5x5-log
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"b"
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(let (
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;; org point is the current grid
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(org (calcFunc-arrange (5x5-grid-to-vec grid)
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1))
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;; end point of game is the all ones matrix
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(dest (calcFunc-cvec '(mod 1 2) grid-size-squared 1)))
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(math-sub dest org))))
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;; transferm is the transfer matrix, ie it is the 25x25
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;; matrix applied everytime a flip is carried out where a
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;; flip is defined by a 25x1 Dirac vector --- ie all zeros
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;; but 1 in the position that is flipped.
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(transferm
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(5x5-log
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"a"
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;; transfer-grid is not a play grid, but this is the
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;; transfer matrix in the format of a vector of vectors, we
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;; do it this way because random access in vectors is
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;; faster. The motivation is just speed as we build it
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;; element by element, but that could have been created
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;; using only Calc primitives. Probably that would be a
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;; better idea to use Calc with some vector manipulation
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;; rather than going this way...
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(5x5-grid-to-vec (let ((transfer-grid
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(let ((5x5-grid-size grid-size-squared))
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(5x5-make-new-grid))))
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(dotimes (i 5x5-grid-size)
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(dotimes (j 5x5-grid-size)
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;; k0 = flattened flip position corresponding
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;; to (i, j) on the grid.
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(let* ((k0 (+ (* 5 i) j)))
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;; cross center
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(5x5-set-cell transfer-grid k0 k0 t)
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;; Cross top.
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(and
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(> i 0)
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(5x5-set-cell transfer-grid
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(- k0 5x5-grid-size) k0 t))
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;; Cross bottom.
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(and
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(< (1+ i) 5x5-grid-size)
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(5x5-set-cell transfer-grid
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(+ k0 5x5-grid-size) k0 t))
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;; Cross left.
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(and
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(> j 0)
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(5x5-set-cell transfer-grid (1- k0) k0 t))
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;; Cross right.
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(and
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(< (1+ j) 5x5-grid-size)
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(5x5-set-cell transfer-grid
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(1+ k0) k0 t)))))
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transfer-grid))))
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;; TODO: this is hard-coded for grid-size = 5, make it generic.
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(transferm-kernel-size
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(if (= 5x5-grid-size 5) 2
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(error "Transfer matrix rank not known for grid-size != 5")))
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;; TODO: this is hard-coded for grid-size = 5, make it generic.
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;;
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;; base-change is a 25x25 matrix, where topleft submatrix
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;; 23x25 is a diagonal of 1, and the two last columns are a
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;; base of kernel of transferm.
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;;
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;; base-change must be by construction inversible.
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(base-change
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(5x5-log
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"p"
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(let ((id (5x5-mat-mode-2 (calcFunc-diag 1 grid-size-squared))))
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(setcdr (last id (1+ transferm-kernel-size))
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(cdr (5x5-mat-mode-2
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'(vec (vec 0 1 1 1 0 1 0 1 0 1 1 1 0 1
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1 1 0 1 0 1 0 1 1 1 0)
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(vec 1 1 0 1 1 0 0 0 0 0 1 1 0 1
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1 0 0 0 0 0 1 1 0 1 1)))))
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(calcFunc-trn id))))
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(inv-base-change
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(5x5-log "invp"
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(calcFunc-inv base-change)))
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;; B:= targetv
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;; A:= transferm
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;; P:= base-change
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;; P^-1 := inv-base-change
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;; X := solution
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;; B = A * X
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;; P^-1 * B = P^-1 * A * P * P^-1 * X
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;; CX = P^-1 * X
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;; CA = P^-1 * A * P
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;; CB = P^-1 * B
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;; CB = CA * CX
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;; CX = CA^-1 * CB
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;; X = P * CX
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(ctransferm
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(5x5-log
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"ca"
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(math-mul
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inv-base-change
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(math-mul transferm base-change)))); CA
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(ctarget
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(5x5-log
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"cb"
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(math-mul inv-base-change targetv))); CB
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(row-1 (math-make-intv 3 1 transferm-kernel-size)) ; 1..2
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(row-2 (math-make-intv 1 transferm-kernel-size
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grid-size-squared)); 3..25
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(col-1 (math-make-intv 3 1 (- grid-size-squared
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transferm-kernel-size))); 1..23
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(col-2 (math-make-intv 1 (- grid-size-squared
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transferm-kernel-size)
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grid-size-squared)); 24..25
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(ctransferm-1-: (calcFunc-mrow ctransferm row-1))
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(ctransferm-1-1 (calcFunc-mcol ctransferm-1-: col-1))
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;; By construction ctransferm-:-2 = 0, so ctransferm-1-2 = 0
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;; and ctransferm-2-2 = 0.
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;;(ctransferm-1-2 (calcFunc-mcol ctransferm-1-: col-2))
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(ctransferm-2-: (calcFunc-mrow ctransferm row-2))
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(ctransferm-2-1
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(5x5-log
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"ca_2_1"
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(calcFunc-mcol ctransferm-2-: col-1)))
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;; By construction ctransferm-2-2 = 0.
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;;
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;;(ctransferm-2-2 (calcFunc-mcol ctransferm-2-: col-2))
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|
||||
(ctarget-1 (calcFunc-mrow ctarget row-1))
|
||||
(ctarget-2 (calcFunc-mrow ctarget row-2))
|
||||
|
||||
;; ctarget-1(2x1) = ctransferm-1-1(2x23) *cx-1(23x1)
|
||||
;; + ctransferm-1-2(2x2) *cx-2(2x1);
|
||||
;; ctarget-2(23x1) = ctransferm-2-1(23x23)*cx-1(23x1)
|
||||
;; + ctransferm-2-2(23x2)*cx-2(2x1);
|
||||
;; By construction:
|
||||
;;
|
||||
;; ctransferm-1-2 == zeros(2,2) and ctransferm-2-2 == zeros(23,2)
|
||||
;;
|
||||
;; So:
|
||||
;;
|
||||
;; ctarget-2 = ctransferm-2-1*cx-1
|
||||
;;
|
||||
;; So:
|
||||
;;
|
||||
;; cx-1 = inv-ctransferm-2-1 * ctarget-2
|
||||
(cx-1 (math-mul (calcFunc-inv ctransferm-2-1) ctarget-2))
|
||||
|
||||
;; Any cx-2 can do, so there are 2^{transferm-kernel-size} solutions.
|
||||
(solution-list
|
||||
;; Within solution-list each element is a cons cell:
|
||||
;;
|
||||
;; (HW . SOL)
|
||||
;;
|
||||
;; where HW is the Hamming weight of solution, and SOL is
|
||||
;; the solution in the form of a grid.
|
||||
(sort
|
||||
(cdr
|
||||
(math-map-vec
|
||||
(lambda (cx-2)
|
||||
;; Compute `solution' in the form of a 25x1 matrix of
|
||||
;; (mod B 2) forms --- with B = 0 or 1 --- and
|
||||
;; return (HW . SOL) where HW is the Hamming weight
|
||||
;; of solution and SOL a grid.
|
||||
(let ((solution (math-mul
|
||||
base-change
|
||||
(calcFunc-vconcat cx-1 cx-2)))); X = P * CX
|
||||
(cons
|
||||
;; The Hamming Weight is computed by matrix reduction
|
||||
;; with an ad-hoc operator.
|
||||
(math-reduce-vec
|
||||
;; (cadadr '(vec (mod x 2))) => x
|
||||
(lambda (r x) (+ (if (integerp r) r (cadadr r))
|
||||
(cadadr x)))
|
||||
solution); car
|
||||
(5x5-vec-to-grid
|
||||
(calcFunc-arrange solution 5x5-grid-size));cdr
|
||||
)))
|
||||
;; A (2^K) x K matrix, where K is the dimension of kernel
|
||||
;; of transfer matrix --- i.e. K=2 in if the grid is 5x5
|
||||
;; --- for I from 0 to K-1, each row rI correspond to the
|
||||
;; binary representation of number I, that is to say row
|
||||
;; rI is a 1xK vector:
|
||||
;; [ n{I,0} n{I,1} ... n{I,K-1} ]
|
||||
;; such that:
|
||||
;; I = sum for J=0..K-1 of 2^(n{I,J})
|
||||
(let ((calc-number-radix 2)
|
||||
(calc-leading-zeros t)
|
||||
(calc-word-size transferm-kernel-size))
|
||||
(math-map-vec
|
||||
(lambda (x)
|
||||
(cons 'vec
|
||||
(mapcar (lambda (x) `(vec (mod ,(logand x 1) 2)))
|
||||
(substring (math-format-number x)
|
||||
(- transferm-kernel-size)))))
|
||||
(calcFunc-index (math-pow 2 transferm-kernel-size) 0))) ))
|
||||
;; Sort solutions according to respective Hamming weight.
|
||||
(lambda (x y) (< (car x) (car y)))
|
||||
)))
|
||||
(message "5x5 Solution computation done.")
|
||||
solution-list)))
|
||||
|
||||
(defun 5x5-solve-suggest (&optional n)
|
||||
"Suggest to the user where to click.
|
||||
|
||||
Argument N is ignored."
|
||||
;; For the time being n is ignored, the idea was to use some numeric
|
||||
;; argument to show a limited amount of positions.
|
||||
(interactive "P")
|
||||
(5x5-log-init)
|
||||
(let ((solutions (5x5-solver 5x5-grid)))
|
||||
(setq 5x5-solver-output
|
||||
(cons 5x5-moves solutions)))
|
||||
(5x5-draw-grid (list 5x5-grid))
|
||||
(5x5-position-cursor))
|
||||
|
||||
;; Keyboard response functions.
|
||||
|
||||
(defun 5x5-flip-current ()
|
||||
@ -490,7 +843,7 @@ in progress because it is an animated attempt."
|
||||
(setq 5x5-x-pos (/ 5x5-grid-size 2)
|
||||
5x5-y-pos (/ 5x5-grid-size 2)
|
||||
5x5-moves 0
|
||||
5x5-grid (5x5-make-random-grid))
|
||||
5x5-grid (5x5-make-random-grid (symbol-function '5x5-make-move)))
|
||||
(unless 5x5-cracking
|
||||
(5x5-draw-grid (list 5x5-grid)))
|
||||
(5x5-position-cursor)))
|
||||
|
Loading…
Reference in New Issue
Block a user