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(struct frame): Use volatile unconditionally.

This commit is contained in:
Dave Love 2000-06-05 14:25:48 +00:00
parent eb545596f0
commit b975254ebb

View File

@ -300,16 +300,10 @@ struct frame
/* Asynchronous input handlers change these, and
FRAME_SAMPLE_VISIBILITY copies them into visible and iconified.
See FRAME_SAMPLE_VISIBILITY, below. */
#ifdef __STDC__
volatile
#endif
char async_visible, async_iconified;
volatile char async_visible, async_iconified;
/* Nonzero if this frame should be redrawn. */
#ifdef __STDC__
volatile
#endif
char garbaged;
volatile char garbaged;
/* True if frame actually has a minibuffer window on it.
0 if using a minibuffer window that isn't on this frame. */
@ -682,7 +676,7 @@ extern Lisp_Object Vterminal_frame;
extern Lisp_Object selected_frame;
/* Value is a pointer to the selected frame. If the selected frame
isn't life, abort. */
isn't live, abort. */
#define SELECTED_FRAME() \
((FRAMEP (selected_frame) \