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(struct frame): Use volatile unconditionally.
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src/frame.h
12
src/frame.h
@ -300,16 +300,10 @@ struct frame
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/* Asynchronous input handlers change these, and
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FRAME_SAMPLE_VISIBILITY copies them into visible and iconified.
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See FRAME_SAMPLE_VISIBILITY, below. */
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#ifdef __STDC__
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volatile
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#endif
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char async_visible, async_iconified;
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volatile char async_visible, async_iconified;
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/* Nonzero if this frame should be redrawn. */
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#ifdef __STDC__
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volatile
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#endif
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char garbaged;
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volatile char garbaged;
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/* True if frame actually has a minibuffer window on it.
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0 if using a minibuffer window that isn't on this frame. */
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@ -682,7 +676,7 @@ extern Lisp_Object Vterminal_frame;
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extern Lisp_Object selected_frame;
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/* Value is a pointer to the selected frame. If the selected frame
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isn't life, abort. */
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isn't live, abort. */
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#define SELECTED_FRAME() \
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((FRAMEP (selected_frame) \
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