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Improve documentation of selecting windows
* doc/lispref/windows.texi (Basic Windows, Selecting Windows): Clarify what selecting a window means for keyboard input, and that input focus may need to be considered when selecting windows on other frames. See http://lists.gnu.org/archive/html/emacs-devel/2017-12/msg00372.html for more details.
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@ -125,11 +125,13 @@ including for the case where @var{object} is a deleted window.
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as @dfn{selected within the frame}. For the selected frame, that
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window is called the @dfn{selected window}---the one in which most
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editing takes place, and in which the cursor for selected windows
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appears (@pxref{Cursor Parameters}). The selected window's buffer is
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usually also the current buffer, except when @code{set-buffer} has
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been used (@pxref{Current Buffer}). As for non-selected frames, the
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window selected within the frame becomes the selected window if the
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frame is ever selected. @xref{Selecting Windows}.
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appears (@pxref{Cursor Parameters}). Keyboard input that inserts or
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deletes text is also normally directed to this window. The selected
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window's buffer is usually also the current buffer, except when
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@code{set-buffer} has been used (@pxref{Current Buffer}). As for
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non-selected frames, the window selected within the frame becomes the
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selected window if the frame is ever selected. @xref{Selecting
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Windows}.
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@defun selected-window
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This function returns the selected window (which is always a live
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@ -1726,7 +1728,7 @@ windows.
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@defun select-window window &optional norecord
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This function makes @var{window} the selected window and the window
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selected within its frame (@pxref{Basic Windows}) and selects that
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selected within its frame (@pxref{Basic Windows}), and selects that
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frame. It also makes @var{window}'s buffer (@pxref{Buffers and
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Windows}) current and sets that buffer's value of @code{point} to the
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value of @code{window-point} (@pxref{Window Point}) in @var{window}.
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@ -1743,6 +1745,11 @@ next time. If @var{norecord} is non-@code{nil}, such updates are
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usually not performed. If, however, @var{norecord} equals the special
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symbol @code{mark-for-redisplay}, the additional actions mentioned above
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are omitted but @var{window} will be nevertheless updated.
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Note that sometimes selecting a window is not enough to show it, or
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make its frame the top-most frame on display: you may also need to
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raise the frame or make sure input focus is directed to that frame.
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@xref{Input Focus}.
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@end defun
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@cindex select window hook
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