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Rename wait_reading_process_input to wait_reading_process_output.
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@ -3899,7 +3899,7 @@ kbd_buffer_get_event (kbp, used_mouse_menu)
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break;
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#endif
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{
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wait_reading_process_input (0, 0, -1, 1, Qnil, NULL, 0);
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wait_reading_process_output (0, 0, -1, 1, Qnil, NULL, 0);
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if (!interrupt_input && kbd_fetch_ptr == kbd_store_ptr)
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/* Pass 1 for EXPECT since we just waited to have input. */
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@ -9917,7 +9917,7 @@ clear_input_pending ()
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}
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/* Return nonzero if there are pending requeued events.
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This isn't used yet. The hope is to make wait_reading_process_input
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This isn't used yet. The hope is to make wait_reading_process_output
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call it, and return if it runs Lisp code that unreads something.
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The problem is, kbd_buffer_get_event needs to be fixed to know what
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to do in that case. It isn't trivial. */
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@ -2964,7 +2964,7 @@ EXFUN (Fprocess_send_eof, 1);
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EXFUN (Fwaiting_for_user_input_p, 0);
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extern Lisp_Object Qprocessp;
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extern void kill_buffer_processes P_ ((Lisp_Object));
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extern int wait_reading_process_input P_ ((int, int, int, int,
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extern int wait_reading_process_output P_ ((int, int, int, int,
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Lisp_Object,
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struct Lisp_Process *,
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int));
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@ -5102,7 +5102,7 @@ dos_yield_time_slice (void)
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/* Only event queue is checked. */
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/* We don't have to call timer_check here
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because wait_reading_process_input takes care of that. */
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because wait_reading_process_output takes care of that. */
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int
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sys_select (nfds, rfds, wfds, efds, timeout)
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int nfds;
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@ -1218,7 +1218,7 @@ sys_select (int nfds, SELECT_TYPE *rfds, SELECT_TYPE *wfds, SELECT_TYPE *efds,
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{
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DebPrint (("select.WaitForMultipleObjects (%d, %lu) failed with %lu\n",
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nh + nc, timeout_ms, GetLastError ()));
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/* don't return EBADF - this causes wait_reading_process_input to
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/* don't return EBADF - this causes wait_reading_process_output to
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abort; WAIT_FAILED is returned when single-stepping under
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Windows 95 after switching thread focus in debugger, and
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possibly at other times. */
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@ -4570,7 +4570,7 @@ w32_read_socket (sd, expected, hold_quit)
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f->async_visible = 1;
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f->async_iconified = 0;
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/* wait_reading_process_input will notice this and update
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/* wait_reading_process_output will notice this and update
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the frame's display structures. */
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SET_FRAME_GARBAGED (f);
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@ -10381,7 +10381,7 @@ redisplay_internal (preserve_echo_area)
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This is useful in situations where you need to redisplay but no
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user action has occurred, making it inappropriate for the message
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area to be cleared. See tracking_off and
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wait_reading_process_input for examples of these situations.
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wait_reading_process_output for examples of these situations.
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FROM_WHERE is an integer saying from where this function was
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called. This is useful for debugging. */
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@ -1109,7 +1109,7 @@ wait_for_property_change (location)
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secs = x_selection_timeout / 1000;
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usecs = (x_selection_timeout % 1000) * 1000;
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TRACE2 (" Waiting %d secs, %d usecs", secs, usecs);
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wait_reading_process_input (secs, usecs, 0, 0,
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wait_reading_process_output (secs, usecs, 0, 0,
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property_change_reply, NULL, 0);
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if (NILP (XCAR (property_change_reply)))
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@ -1289,7 +1289,7 @@ x_get_foreign_selection (selection_symbol, target_type, time_stamp)
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secs = x_selection_timeout / 1000;
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usecs = (x_selection_timeout % 1000) * 1000;
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TRACE1 (" Start waiting %d secs for SelectionNotify", secs);
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wait_reading_process_input (secs, usecs, 0, 0,
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wait_reading_process_output (secs, usecs, 0, 0,
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reading_selection_reply, NULL, 0);
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TRACE1 (" Got event = %d", !NILP (XCAR (reading_selection_reply)));
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@ -6174,7 +6174,7 @@ handle_one_xevent (dpyinfo, eventp, finish, hold_quit)
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f = x_top_window_to_frame (dpyinfo, event.xmap.window);
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if (f)
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{
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/* wait_reading_process_input will notice this and update
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/* wait_reading_process_output will notice this and update
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the frame's display structures.
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If we where iconified, we should not set garbaged,
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because that stops redrawing on Expose events. This looks
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