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(gomoku-click): Position on nearest square. Adapt keymap accordingly.

(gomoku-mouse-play): Use it to play nearest to mouse click.
(gomoku-terminate-game): Factorize messages.
(gomoku): Allow interactive passing of board size.  Don't make a fuss
about restarting a game that hasn't progressed.
(gomoku-offer-a-draw): Give user the choice it pretended to give.
(gomoku-point-x): Deleted function.
(gomoku-point-y, gomoku-point-square): Simplified because point is
always on a square.
(gomoku-goto-xy, gomoku-plot-square): Fix line count due to
intangible newlines.
(gomoku-init-display): Once again fairly fast due to minimization of
characters in buffer and text-property operations.  Cursor cannot be
be off a square.
(gomoku-display-statistics): Simplified equivalently.
(gomoku-winning-qtuple-beg, gomoku-winning-qtuple-end)
(gomoku-winning-qtuple-dx, gomoku-winning-qtuple-dy): Pseudo variables
only used for non-functional argument passing deleted.
(gomoku-cross-winning-qtuple): Accordingly deleted function and
(gomoku-check-filled-qtuple): Accordingly adapted.
(gomoku-cross-qtuple): Don't be confused by tabs.
(gomoku-move-down, gomoku-move-up): Simplified because point is always
on square.
(gomoku-beginning-of-line, gomoku-end-of-line): New commands necessary
because intangible newlines perverted these.
This commit is contained in:
Richard M. Stallman 1996-04-05 19:38:42 +00:00
parent cb2e51f84b
commit d7ab271893

View File

@ -3,7 +3,7 @@
;; Copyright (C) 1988, 1994, 1996 Free Software Foundation, Inc.
;; Author: Philippe Schnoebelen <phs@lifia.imag.fr>
;; Adapted-By: ESR
;; Adapted-By: ESR, Daniel.Pfeiffer@Informatik.START.dbp.de
;; Keywords: games
;; This file is part of GNU Emacs.
@ -101,7 +101,6 @@
(define-key gomoku-mode-map "\C-p" 'gomoku-move-up) ; C-p
;; Key bindings for entering Human moves.
;; If you have a mouse, you may also bind some mouse click ...
(define-key gomoku-mode-map "X" 'gomoku-human-plays) ; X
(define-key gomoku-mode-map "x" 'gomoku-human-plays) ; x
(define-key gomoku-mode-map " " 'gomoku-human-plays) ; SPC
@ -112,13 +111,22 @@
(define-key gomoku-mode-map "\C-c\C-e" 'gomoku-emacs-plays) ; C-c C-e
(define-key gomoku-mode-map [kp-enter] 'gomoku-human-plays)
(define-key gomoku-mode-map [mouse-2] 'gomoku-click)
(define-key gomoku-mode-map [insert] 'gomoku-human-plays)
(define-key gomoku-mode-map [down-mouse-1] 'gomoku-click)
(define-key gomoku-mode-map [drag-mouse-1] 'gomoku-click)
(define-key gomoku-mode-map [mouse-1] 'gomoku-click)
(define-key gomoku-mode-map [down-mouse-2] 'gomoku-click)
(define-key gomoku-mode-map [mouse-2] 'gomoku-mouse-play)
(define-key gomoku-mode-map [drag-mouse-2] 'gomoku-mouse-play)
(substitute-key-definition 'previous-line 'gomoku-move-up
gomoku-mode-map (current-global-map))
(substitute-key-definition 'next-line 'gomoku-move-down
gomoku-mode-map (current-global-map))
(substitute-key-definition 'beginning-of-line 'gomoku-beginning-of-line
gomoku-mode-map (current-global-map))
(substitute-key-definition 'end-of-line 'gomoku-end-of-line
gomoku-mode-map (current-global-map))
(substitute-key-definition 'undo 'gomoku-human-takes-back
gomoku-mode-map (current-global-map))
(substitute-key-definition 'advertised-undo 'gomoku-human-takes-back
@ -147,6 +155,7 @@
(put 'gomoku-mode 'front-sticky
(put 'gomoku-mode 'rear-nonsticky '(intangible)))
(put 'gomoku-mode 'intangible 1)
(defun gomoku-mode ()
"Major mode for playing Gomoku against Emacs.
@ -627,11 +636,10 @@ that DVAL has been added on SQUARE."
(defun gomoku-terminate-game (result)
"Terminate the current game with RESULT."
(let (message)
(message
(cond
((eq result 'emacs-won)
(setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins))
(setq message
(cond ((< gomoku-number-of-moves 20)
"This was a REALLY QUICK win.")
(gomoku-human-refused-draw
@ -644,49 +652,42 @@ that DVAL has been added on SQUARE."
(zerop gomoku-number-of-draws)
(> gomoku-number-of-emacs-wins 1))
"I'm becoming tired of winning...")
(t
"I won."))))
("I won.")))
((eq result 'human-won)
(setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins))
(setq message
(concat "OK, you won this one."
(cond
(gomoku-human-took-back
"OK, you won this one. I, for one, never take my moves back...")
" I, for one, never take my moves back...")
(gomoku-emacs-played-first
"OK, you won this one... so what ?")
(t
"OK, you won this one. Now, let me play first just once."))))
".. so what ?")
(" Now, let me play first just once."))))
((eq result 'human-resigned)
(setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins))
(setq message "So you resign. That's just one more win for me."))
"So you resign. That's just one more win for me.")
((eq result 'nobody-won)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(concat "This is a draw. "
(cond
(gomoku-human-took-back
"This is a draw. I, for one, never take my moves back...")
"I, for one, never take my moves back...")
(gomoku-emacs-played-first
"This is a draw. Just chance, I guess.")
(t
"This is a draw. Now, let me play first just once."))))
"Just chance, I guess.")
("Now, let me play first just once."))))
((eq result 'draw-agreed)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(concat "Draw agreed. "
(cond
(gomoku-human-took-back
"Draw agreed. I, for one, never take my moves back...")
"I, for one, never take my moves back...")
(gomoku-emacs-played-first
"Draw agreed. You were lucky.")
(t
"Draw agreed. Now, let me play first just once."))))
"You were lucky.")
("Now, let me play first just once."))))
((eq result 'crash-game)
(setq message
"Sorry, I have been interrupted and cannot resume that game...")))
(gomoku-display-statistics)
(if message (message message))
;;(ding)
(setq gomoku-game-in-progress nil)))
(setq gomoku-game-in-progress nil))
(defun gomoku-crash-game ()
"What to do when Emacs detects it has been interrupted."
@ -704,6 +705,7 @@ that DVAL has been added on SQUARE."
"Start a Gomoku game between you and Emacs.
If a game is in progress, this command allow you to resume it.
If optional arguments N and M are given, an N by M board is used.
If prefix arg is given for N, M is prompted for.
You and Emacs play in turn by marking a free square. You mark it with X
and Emacs marks it with O. The winner is the first to get five contiguous
@ -712,12 +714,15 @@ marks horizontally, vertically or in diagonal.
You play by moving the cursor over the square you choose and hitting
\\<gomoku-mode-map>\\[gomoku-human-plays].
Use \\[describe-mode] for more info."
(interactive)
(interactive (if current-prefix-arg
(list (prefix-numeric-value current-prefix-arg)
(eval (read-minibuffer "Height: ")))))
(gomoku-switch-to-window)
(cond
(gomoku-emacs-is-computing
(gomoku-crash-game))
((not gomoku-game-in-progress)
((or (not gomoku-game-in-progress)
(<= gomoku-number-of-moves 2))
(let ((max-width (gomoku-max-width))
(max-height (gomoku-max-height)))
(or n (setq n max-width))
@ -729,8 +734,8 @@ Use \\[describe-mode] for more info."
((> n max-width)
(error "I cannot display %d columns in that window" n)))
(if (and (> m max-height)
(not (equal m gomoku-saved-board-height))
;; Use EQUAL because SAVED-BOARD-HEIGHT may be nil
(not (eq m gomoku-saved-board-height))
;; Use EQ because SAVED-BOARD-HEIGHT may be nil
(not (y-or-n-p (format "Do you really want %d rows " m))))
(setq m max-height)))
(message "One moment, please...")
@ -762,9 +767,8 @@ Use \\[describe-mode] for more info."
(setq score (aref gomoku-score-table square))
(gomoku-play-move square 6)
(cond ((>= score gomoku-winning-threshold)
(gomoku-find-filled-qtuple square 6)
(setq gomoku-emacs-won t) ; for font-lock
(gomoku-cross-winning-qtuple)
(gomoku-find-filled-qtuple square 6)
(gomoku-terminate-game 'emacs-won))
((zerop score)
(gomoku-terminate-game 'nobody-won))
@ -775,11 +779,43 @@ Use \\[describe-mode] for more info."
(t
(gomoku-prompt-for-move)))))))))
;; For small square dimensions this is approximate, since though measured in
;; pixels, event's (X . Y) is a character's top-left corner.
(defun gomoku-click (click)
"Position at the square where you click."
(interactive "e")
(and (windowp (posn-window (setq click (event-end click))))
(numberp (posn-point click))
(select-window (posn-window click))
(setq click (posn-col-row click))
(gomoku-goto-xy
(min (max (/ (+ (- (car click)
gomoku-x-offset
1)
(window-hscroll)
gomoku-square-width
(% gomoku-square-width 2)
(/ gomoku-square-width 2))
gomoku-square-width)
1)
gomoku-board-width)
(min (max (/ (+ (- (cdr click)
gomoku-y-offset
1)
(let ((inhibit-point-motion-hooks t))
(count-lines 1 (window-start)))
gomoku-square-height
(% gomoku-square-height 2)
(/ gomoku-square-height 2))
gomoku-square-height)
1)
gomoku-board-height))))
(defun gomoku-mouse-play (click)
"Play at the square where you click."
(interactive "e")
(mouse-set-point click)
(gomoku-human-plays))
(if (gomoku-click click)
(gomoku-human-plays)))
(defun gomoku-human-plays ()
"Signal to the Gomoku program that you have played.
@ -807,7 +843,6 @@ If the game is finished, this command requests for another game."
;; detecting wins, it just gives an indication that
;; we confirm with GOMOKU-FIND-FILLED-QTUPLE.
(gomoku-find-filled-qtuple square 1))
(gomoku-cross-winning-qtuple)
(gomoku-terminate-game 'human-won))
(t
(gomoku-emacs-plays)))))))))
@ -874,8 +909,7 @@ If the game is finished, this command requests for another game."
(defun gomoku-offer-a-draw ()
"Offer a draw and return T if Human accepted it."
(or (y-or-n-p "I offer you a draw. Do you accept it ")
(prog1 (setq gomoku-human-refused-draw t)
nil)))
(not (setq gomoku-human-refused-draw t))))
;;;
;;; DISPLAYING THE BOARD.
@ -910,30 +944,18 @@ If the game is finished, this command requests for another game."
;; 2 instead of 1 because WINDOW-HEIGHT includes the mode line !
gomoku-square-height)))
(defun gomoku-point-x ()
"Return the board column where point is, or nil if it is not a board column."
(let ((col (- (current-column) gomoku-x-offset)))
(if (and (>= col 0)
(zerop (% col gomoku-square-width))
(<= (setq col (1+ (/ col gomoku-square-width)))
gomoku-board-width))
col)))
(defun gomoku-point-y ()
"Return the board row where point is, or nil if it is not a board row."
(let ((row (- (count-lines 1 (point)) gomoku-y-offset 1)))
(if (and (>= row 0)
(zerop (% row gomoku-square-height))
(<= (setq row (1+ (/ row gomoku-square-height)))
gomoku-board-height))
row)))
"Return the board row where point is."
(let ((inhibit-point-motion-hooks t))
(1+ (/ (- (count-lines 1 (point)) gomoku-y-offset (if (bolp) 0 1))
gomoku-square-height))))
(defun gomoku-point-square ()
"Return the index of the square point is on, or nil if not on the board."
(let (x y)
(and (setq x (gomoku-point-x))
(setq y (gomoku-point-y))
(gomoku-xy-to-index x y))))
"Return the index of the square point is on."
(let ((inhibit-point-motion-hooks t))
(gomoku-xy-to-index (1+ (/ (- (current-column) gomoku-x-offset)
gomoku-square-width))
(gomoku-point-y))))
(defun gomoku-goto-square (index)
"Move point to square number INDEX."
@ -941,56 +963,76 @@ If the game is finished, this command requests for another game."
(defun gomoku-goto-xy (x y)
"Move point to square at X, Y coords."
(goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y))))
(let ((inhibit-point-motion-hooks t))
(goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y)))))
(move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x)))))
(defun gomoku-plot-square (square value)
"Draw 'X', 'O' or '.' on SQUARE (depending on VALUE), leave point there."
(gomoku-goto-square square)
(gomoku-put-char (cond ((= value 1) ?X)
((= value 6) ?O)
(t ?.)))
(sit-for 0)) ; Display NOW
(defun gomoku-put-char (char)
"Draw CHAR on the Gomoku screen."
"Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there."
(or (= value 1)
(gomoku-goto-square square))
(let ((inhibit-read-only t)
(inhibit-point-motion-hooks t))
(insert-and-inherit char)
(insert-and-inherit (cond ((= value 1) ?X)
((= value 6) ?O)
(?.)))
(and window-system
(eq char ?.)
(zerop value)
(put-text-property (1- (point)) (point) 'mouse-face 'highlight))
(delete-char 1)
(backward-char 1)))
(backward-char 1))
(sit-for 0)) ; Display NOW
(defun gomoku-init-display (n m)
"Display an N by M Gomoku board."
(buffer-disable-undo (current-buffer))
(let ((inhibit-read-only t)
(string1 (make-string gomoku-x-offset ? ))
(string2 (make-string (1- gomoku-square-width) ? ))
(point 1)
(i m) j)
(point 1) opoint
(intangible t)
(i m) j x)
;; Try to minimize number of chars (because of text properties)
(setq tab-width
(if (zerop (% gomoku-x-offset gomoku-square-width))
gomoku-square-width
(max (/ (+ (% gomoku-x-offset gomoku-square-width)
gomoku-square-width 1) 2) 2)))
(erase-buffer)
;; We do not use gomoku-plot-square which would be too slow for
;; initializing the display.
(newline gomoku-y-offset)
(while (progn
(indent-to gomoku-x-offset)
(setq j n)
(while (progn
(put-text-property point (point) 'category 'gomoku-mode)
(put-text-property point (point) 'intangible (point))
(setq j n
x (- gomoku-x-offset gomoku-square-width))
(while (>= (setq j (1- j)) 0)
(insert-char ?\t (/ (- (setq x (+ x gomoku-square-width))
(current-column))
tab-width))
(insert-char ? (- x (current-column)))
(if (setq intangible (not intangible))
(put-text-property point (point) 'intangible 2))
(and (zerop j)
(= i (- m 2))
(progn
(while (>= i 3)
(append-to-buffer (current-buffer) opoint (point))
(setq i (- i 2)))
(goto-char (point-max))))
(setq point (point))
(insert ?.)
(if window-system
(put-text-property point (point)
'mouse-face 'highlight))
(> (setq j (1- j)) 0))
(insert string2))
'mouse-face 'highlight)))
(> (setq i (1- i)) 0))
(if (= i (1- m))
(setq opoint point))
(insert-char ?\n gomoku-square-height))
(gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2))) ; center of the board
(or (eq (char-after 1) ?.)
(put-text-property 1 2 'point-entered
(lambda (x x) (if (bobp) (forward-char)))))
(or intangible
(put-text-property point (point) 'intangible 2))
(put-text-property point (point) 'point-entered
(lambda (x x) (if (eobp) (backward-char))))
(put-text-property (point-min) (point) 'category 'gomoku-mode))
(gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2)) ; center of the board
(sit-for 0)) ; Display NOW
(defun gomoku-display-statistics ()
@ -998,16 +1040,12 @@ If the game is finished, this command requests for another game."
;; We store this string in the mode-line-process local variable.
;; This is certainly not the cleanest way out ...
(setq mode-line-process
(cond
((not (zerop gomoku-number-of-draws))
(format ": Won %d, lost %d, drew %d"
(format ": Won %d, lost %d%s"
gomoku-number-of-human-wins
gomoku-number-of-emacs-wins
gomoku-number-of-draws))
(t
(format ": Won %d, lost %d"
gomoku-number-of-human-wins
gomoku-number-of-emacs-wins))))
(if (zerop gomoku-number-of-draws)
""
(format ", drew %d" gomoku-number-of-draws))))
(force-mode-line-update))
(defun gomoku-switch-to-window ()
@ -1030,19 +1068,6 @@ If the game is finished, this command requests for another game."
;; squares ! It only knows the square where the last move has been played and
;; who won. The solution is to scan the board along all four directions.
(defvar gomoku-winning-qtuple-beg nil
"First square of the winning qtuple.")
(defvar gomoku-winning-qtuple-end nil
"Last square of the winning qtuple.")
(defvar gomoku-winning-qtuple-dx nil
"Direction of the winning qtuple (along the X axis).")
(defvar gomoku-winning-qtuple-dy nil
"Direction of the winning qtuple (along the Y axis).")
(defun gomoku-find-filled-qtuple (square value)
"Return T if SQUARE belongs to a qtuple filled with VALUEs."
(or (gomoku-check-filled-qtuple square value 1 0)
@ -1052,32 +1077,20 @@ If the game is finished, this command requests for another game."
(defun gomoku-check-filled-qtuple (square value dx dy)
"Return T if SQUARE belongs to a qtuple filled with VALUEs along DX, DY."
;; And record it in the WINNING-QTUPLE-... variables.
(let ((a 0) (b 0)
(left square) (right square)
(depl (gomoku-xy-to-index dx dy))
a+4)
(depl (gomoku-xy-to-index dx dy)))
(while (and (> a -4) ; stretch tuple left
(= value (aref gomoku-board (setq left (- left depl)))))
(setq a (1- a)))
(setq a+4 (+ a 4))
(while (and (< b a+4) ; stretch tuple right
(while (and (< b (+ a 4)) ; stretch tuple right
(= value (aref gomoku-board (setq right (+ right depl)))))
(setq b (1+ b)))
(cond ((= b a+4) ; tuple length = 5 ?
(setq gomoku-winning-qtuple-beg (+ square (* a depl))
gomoku-winning-qtuple-end (+ square (* b depl))
gomoku-winning-qtuple-dx dx
gomoku-winning-qtuple-dy dy)
(cond ((= b (+ a 4)) ; tuple length = 5 ?
(gomoku-cross-qtuple (+ square (* a depl)) (+ square (* b depl))
dx dy)
t))))
(defun gomoku-cross-winning-qtuple ()
"Cross winning qtuple, as found by `gomoku-find-filled-qtuple'."
(gomoku-cross-qtuple gomoku-winning-qtuple-beg
gomoku-winning-qtuple-end
gomoku-winning-qtuple-dx
gomoku-winning-qtuple-dy))
(defun gomoku-cross-qtuple (square1 square2 dx dy)
"Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction."
(save-excursion ; Not moving point from last square
@ -1092,7 +1105,9 @@ If the game is finished, this command requests for another game."
((= dy 0) ; Horizontal
(forward-char 1)
(insert-char ?- (1- gomoku-square-width) t)
(delete-char (1- gomoku-square-width)))
(delete-region (point) (progn
(skip-chars-forward " \t")
(point))))
((= dx 0) ; Vertical
(let ((n 1)
(column (current-column)))
@ -1102,13 +1117,11 @@ If the game is finished, this command requests for another game."
(indent-to column)
(insert-and-inherit ?|))))
((= dx -1) ; 1st Diagonal
(backward-char (/ gomoku-square-width 2))
(indent-to (prog1 (current-column)
(indent-to (prog1 (- (current-column) (/ gomoku-square-width 2))
(forward-line (/ gomoku-square-height 2))))
(insert-and-inherit ?/))
(t ; 2nd Diagonal
(forward-char (/ gomoku-square-width 2))
(indent-to (prog1 (current-column)
(indent-to (prog1 (+ (current-column) (/ gomoku-square-width 2))
(forward-line (/ gomoku-square-height 2))))
(insert-and-inherit ?\\))))))
(sit-for 0)) ; Display NOW
@ -1120,18 +1133,14 @@ If the game is finished, this command requests for another game."
(defun gomoku-move-down ()
"Move point down one row on the Gomoku board."
(interactive)
(let ((y (gomoku-point-y)))
(next-line (cond ((null y) 1)
((< y gomoku-board-height) gomoku-square-height)
(t 0)))))
(if (< (gomoku-point-y) gomoku-board-height)
(next-line gomoku-square-height)))
(defun gomoku-move-up ()
"Move point up one row on the Gomoku board."
(interactive)
(let ((y (gomoku-point-y)))
(previous-line (cond ((null y) 1)
((> y 1) gomoku-square-height)
(t 0)))))
(if (> (gomoku-point-y) 1)
(previous-line gomoku-square-height)))
(defun gomoku-move-ne ()
"Move point North East on the Gomoku board."
@ -1157,6 +1166,17 @@ If the game is finished, this command requests for another game."
(gomoku-move-down)
(backward-char))
(defun gomoku-beginning-of-line ()
"Move point to first square on the Gomoku board row."
(interactive)
(move-to-column gomoku-x-offset))
(defun gomoku-end-of-line ()
"Move point to last square on the Gomoku board row."
(interactive)
(move-to-column (+ gomoku-x-offset
(* gomoku-square-width (1- gomoku-board-width)))))
(provide 'gomoku)
;;; gomoku.el ends here