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(struct gl_state_s): New field `offset'.

(SETUP_SYNTAX_TABLE_FOR_OBJECT): Set offset field.
(SETUP_SYNTAX_TABLE): Clear offset field.
(UPDATE_SYNTAX_TABLE, UPDATE_SYNTAX_TABLE_FORWARD):
(UPDATE_SYNTAX_TABLE_BACKWARD): Use the offset field.
This commit is contained in:
Richard M. Stallman 1997-07-08 11:12:53 +00:00
parent 21e989e3f5
commit e2d8d746de

View File

@ -197,23 +197,25 @@ extern char syntax_code_spec[16];
/* Make syntax table state (gl_state) good for POS, assuming it is
currently good for a position before POS. */
#define UPDATE_SYNTAX_TABLE_FORWARD(pos) \
((pos) >= gl_state.e_property ? \
( update_syntax_table ((pos), 1, 0), 1 ) : 0)
#define UPDATE_SYNTAX_TABLE_FORWARD(pos) \
((pos) >= gl_state.e_property - gl_state.offset \
? (update_syntax_table ((pos) + gl_state.offset, 1, 0), 1) : 0)
/* Make syntax table state (gl_state) good for POS, assuming it is
currently good for a position after POS. */
#define UPDATE_SYNTAX_TABLE_BACKWARD(pos) \
((pos) <= gl_state.b_property ? \
( update_syntax_table ((pos), -1, 0), 1 ) : 0)
((pos) <= gl_state.b_property - gl_state.offset \
? (update_syntax_table ((pos) + gl_state.offset, -1, 0), 1) : 0)
/* Make syntax table good for POS. */
#define UPDATE_SYNTAX_TABLE(pos) \
((pos) <= gl_state.b_property ? \
( update_syntax_table ((pos), -1, 0), 1 ) : \
( (pos) >= gl_state.e_property ? \
( update_syntax_table ((pos), 1, 0), 1 ) : 0))
((pos) <= gl_state.b_property - gl_state.offset \
? (update_syntax_table ((pos) + gl_state.offset, -1, 0), 1) \
: ((pos) >= gl_state.e_property - gl_state.offset \
? (update_syntax_table ((pos) + gl_state.offset, 1, 0), 1) : 0))
/* This macro should be called with FROM at the start of forward
search, or after the last position of the backward search. It
@ -227,28 +229,37 @@ extern char syntax_code_spec[16];
gl_state.b_property = BEGV - 1; \
gl_state.e_property = ZV + 1; \
gl_state.use_global = 0; \
gl_state.offset = 0; \
gl_state.current_syntax_table = current_buffer->syntax_table; \
if (parse_sexp_lookup_properties) \
update_syntax_table ((count) > 0 ? (from) : (from) - 1, (count), 1, Qnil);
update_syntax_table ((count) > 0 ? (from) : (from) - 1, (count), \
1, Qnil);
/* Same as above, but in OBJECT. If OBJECT is nil, use current buffer.
If it is t, ignore properties altogether. */
If it is t, ignore properties altogether.
This is meant for regex.c to use. For buffers, regex.c passes arguments
to the UPDATE_SYNTAX_TABLE macros which are relative to BEGV.
So if it is a buffer,a we set the offset field to BEGV. */
#define SETUP_SYNTAX_TABLE_FOR_OBJECT(object, from, count) \
if (BUFFERP (object) || NILP (object)) \
{ \
gl_state.b_property = BEGV - 1; \
gl_state.e_property = ZV; \
gl_state.offset = BEGV; \
} \
else if (EQ (object, Qt)) \
{ \
gl_state.b_property = - 1; \
gl_state.e_property = 1500000000; \
gl_state.offset = 0; \
} \
else \
{ \
gl_state.b_property = -1; \
gl_state.e_property = 1 + XSTRING (object)->size; \
gl_state.offset = 0; \
} \
gl_state.use_global = 0; \
gl_state.current_syntax_table = current_buffer->syntax_table; \
@ -275,10 +286,12 @@ struct gl_state_s
and possibly at the
intervals too, depending
on: */
/* Offset for positions specified to UPDATE_SYNTAX_TABLE. */
int offset;
char left_ok;
char right_ok;
};
extern struct gl_state_s gl_state;
extern int parse_sexp_lookup_properties;
extern INTERVAL interval_of();
extern INTERVAL interval_of ();