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shr.el (shr-tag-color-check): Convert colors to hexadecimal with shr-color->hexadecimal.
shr-color.el (shr-color->hexadecimal): Add converting functions for RGB() or HSL() color representation. shr.el (shr-tag-font): Add. (shr-tag-color-check): New function to get better colors. (shr-tag-insert-color-overlay): Factorize code between tag-font and tag-span. shr-color.el: New file. color-lab.el: New file.
This commit is contained in:
parent
8a0eb85202
commit
ef6a29070d
@ -1,5 +1,20 @@
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2010-11-22 Julien Danjou <julien@danjou.info>
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* shr.el (shr-tag-color-check): Convert colors to hexadecimal with
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shr-color->hexadecimal.
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* shr-color.el (shr-color->hexadecimal): Add converting functions for
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RGB() or HSL() color representation.
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* shr.el (shr-tag-font): Add.
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(shr-tag-color-check): New function to get better colors.
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(shr-tag-insert-color-overlay): Factorize code between tag-font and
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tag-span.
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* shr-color.el: New file.
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* color-lab.el: New file.
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* gnus-art.el (gnus-url-mailto): Do not downcase args.
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2010-11-21 Andrew Cohen <cohen@andy.bu.edu>
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241
lisp/gnus/color-lab.el
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241
lisp/gnus/color-lab.el
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;;; color-lab.el --- Color manipulation laboratory routines
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;; Copyright (C) 2010 Free Software Foundation, Inc.
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;; Author: Julien Danjou <julien@danjou.info>
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;; Keywords: html
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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;;; Commentary:
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;; This package provides color manipulation functions.
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;;; Code:
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(defun rgb->hsv (red green blue)
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"Convert RED GREEN BLUE values to HSV representation.
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Hue is in radian. Saturation and values are between 0 and 1."
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(let* ((r (float red))
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(g (float green))
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(b (float blue))
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(max (max r g b))
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(min (min r g b)))
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(list
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(/ (* 2 float-pi
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(cond ((and (= r g) (= g b)) 0)
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((and (= r max)
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(>= g b))
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(* 60 (/ (- g b) (- max min))))
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((and (= r max)
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(< g b))
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(+ 360 (* 60 (/ (- g b) (- max min)))))
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((= max g)
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(+ 120 (* 60 (/ (- b r) (- max min)))))
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((= max b)
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(+ 240 (* 60 (/ (- r g) (- max min)))))))
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360)
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(if (= max 0)
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0
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(- 1 (/ min max)))
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(/ max 255.0))))
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(defun rgb->hsl (red green blue)
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"Convert RED GREEN BLUE colors to their HSL representation.
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RED, GREEN and BLUE must be between 0 and 255."
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(let* ((r (/ red 255.0))
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(g (/ green 255.0))
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(b (/ blue 255.0))
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(max (max r g b))
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(min (min r g b))
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(delta (- max min))
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(l (/ (+ max min) 2.0)))
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(list
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(if (= max min)
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0
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(* 2 float-pi
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(/ (cond ((= max r)
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(+ (/ (- g b) delta) (if (< g b) 6 0)))
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((= max g)
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(+ (/ (- b r) delta) 2))
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(t
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(+ (/ (- r g) delta) 4)))
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6)))
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(if (= max min)
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0
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(if (> l 0.5)
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(/ delta (- 2 (+ max min)))
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(/ delta (+ max min))))
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l)))
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(defun rgb->xyz (red green blue)
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"Converts RED GREEN BLUE colors to CIE XYZ representation.
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RED, BLUE and GREEN must be between 0 and 1."
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(let ((r (if (<= red 0.04045)
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(/ red 12.95)
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(expt (/ (+ red 0.055) 1.055) 2.4)))
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(g (if (<= green 0.04045)
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(/ green 12.95)
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(expt (/ (+ green 0.055) 1.055) 2.4)))
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(b (if (<= blue 0.04045)
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(/ blue 12.95)
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(expt (/ (+ blue 0.055) 1.055) 2.4))))
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(list (+ (* 0.4124564 r) (* 0.3575761 g) (* 0.1804375 b))
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(+ (* 0.21266729 r) (* 0.7151522 g) (* 0.0721750 b))
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(+ (* 0.0193339 r) (* 0.1191920 g) (* 0.9503041 b)))))
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(defun xyz->rgb (X Y Z)
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"Converts CIE XYZ colors to RGB."
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(let ((r (+ (* 3.2404542 X) (* -1.5371385 Y) (* -0.4985314 Z)))
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(g (+ (* -0.9692660 X) (* 1.8760108 Y) (* 0.0415560 Z)))
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(b (+ (* 0.0556434 X) (* -0.2040259 Y) (* 1.0572252 Z))))
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(list (if (<= r 0.0031308)
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(* 12.92 r)
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(- (* 1.055 (expt r (/ 1 2.4))) 0.055))
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(if (<= g 0.0031308)
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(* 12.92 g)
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(- (* 1.055 (expt g (/ 1 2.4))) 0.055))
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(if (<= b 0.0031308)
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(* 12.92 b)
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(- (* 1.055 (expt b (/ 1 2.4))) 0.055)))))
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(defconst color-lab-d65-xyz '(0.950455 1.0 1.088753)
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"D65 white point in CIE XYZ.")
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(defconst color-lab-ε (/ 216 24389.0))
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(defconst color-lab-κ (/ 24389 27.0))
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(defun xyz->lab (X Y Z &optional white-point)
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"Converts CIE XYZ to CIE L*a*b*.
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WHITE-POINT can be specified as (X Y Z) white point to use. If
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none is set, `color-lab-d65-xyz' is used."
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(destructuring-bind (Xr Yr Zr) (or white-point color-lab-d65-xyz)
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(let* ((xr (/ X Xr))
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(yr (/ Y Yr))
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(zr (/ Z Zr))
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(fx (if (> xr color-lab-ε)
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(expt xr (/ 1 3.0))
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(/ (+ (* color-lab-κ xr) 16) 116.0)))
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(fy (if (> yr color-lab-ε)
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(expt yr (/ 1 3.0))
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(/ (+ (* color-lab-κ yr) 16) 116.0)))
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(fz (if (> zr color-lab-ε)
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(expt zr (/ 1 3.0))
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(/ (+ (* color-lab-κ zr) 16) 116.0))))
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(list
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(- (* 116 fy) 16) ; L
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(* 500 (- fx fy)) ; a
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(* 200 (- fy fz)))))) ; b
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(defun lab->xyz (L a b &optional white-point)
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"Converts CIE L*a*b* to CIE XYZ.
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WHITE-POINT can be specified as (X Y Z) white point to use. If
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none is set, `color-lab-d65-xyz' is used."
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(destructuring-bind (Xr Yr Zr) (or white-point color-lab-d65-xyz)
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(let* ((fy (/ (+ L 16) 116.0))
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(fz (- fy (/ b 200.0)))
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(fx (+ (/ a 500.0) fy))
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(xr (if (> (expt fx 3) color-lab-ε)
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(expt fx 3)
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(/ (- (* fx 116) 16) color-lab-κ)))
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(yr (if (> L (* color-lab-κ color-lab-ε))
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(expt (/ (+ L 16) 116.0) 3)
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(/ L color-lab-κ)))
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(zr (if (> (expt fz 3) color-lab-ε)
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(expt fz 3)
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(/ (- (* 116 fz) 16) color-lab-κ))))
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(list (* xr Xr) ; X
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(* yr Yr) ; Y
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(* zr Zr))))) ; Z
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(defun rgb->lab (red green blue)
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"Converts RGB to CIE L*a*b*."
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(apply 'xyz->lab (rgb->xyz red green blue)))
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(defun rgb->normalize (color)
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"Normalize a RGB color to values between [0,1]."
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(mapcar (lambda (x) (/ x 65535.0)) (x-color-values color)))
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(defun lab->rgb (L a b)
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"Converts CIE L*a*b* to RGB."
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(apply 'xyz->rgb (lab->xyz L a b)))
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(defun color-lab-ciede2000 (color1 color2 &optional kL kC kH)
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"Computes the CIEDE2000 color distance between COLOR1 and COLOR2.
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Colors must be in CIE L*a*b* format."
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(destructuring-bind (L₁ a₁ b₁) color1
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(destructuring-bind (L₂ a₂ b₂) color2
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(let* ((kL (or kL 1))
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(kC (or kC 1))
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(kH (or kH 1))
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(C₁ (sqrt (+ (expt a₁ 2) (expt b₁ 2))))
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(C₂ (sqrt (+ (expt a₂ 2) (expt b₂ 2))))
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(C̄ (/ (+ C₁ C₂) 2.0))
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(G (* 0.5 (- 1 (sqrt (/ (expt C̄ 7) (+ (expt C̄ 7) (expt 25 7)))))))
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(a′₁ (* (+ 1 G) a₁))
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(a′₂ (* (+ 1 G) a₂))
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(C′₁ (sqrt (+ (expt a′₁ 2) (expt b₁ 2))))
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(C′₂ (sqrt (+ (expt a′₂ 2) (expt b₂ 2))))
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(h′₁ (if (and (= b₁ 0) (= a′₁ 0))
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0
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(let ((v (atan b₁ a′₁)))
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(if (< v 0)
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(+ v (* 2 float-pi))
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v))))
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(h′₂ (if (and (= b₂ 0) (= a′₂ 0))
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0
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(let ((v (atan b₂ a′₂)))
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(if (< v 0)
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(+ v (* 2 float-pi))
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v))))
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(ΔL′ (- L₂ L₁))
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(ΔC′ (- C′₂ C′₁))
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(Δh′ (cond ((= (* C′₁ C′₂) 0)
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0)
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((<= (abs (- h′₂ h′₁)) float-pi)
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(- h′₂ h′₁))
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((> (- h′₂ h′₁) float-pi)
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(- (- h′₂ h′₁) (* 2 float-pi)))
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((< (- h′₂ h′₁) (- float-pi))
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(+ (- h′₂ h′₁) (* 2 float-pi)))))
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(ΔH′ (* 2 (sqrt (* C′₁ C′₂)) (sin (/ Δh′ 2.0))))
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(L̄′ (/ (+ L₁ L₂) 2.0))
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(C̄′ (/ (+ C′₁ C′₂) 2.0))
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(h̄′ (cond ((= (* C′₁ C′₂) 0)
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(+ h′₁ h′₂))
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((<= (abs (- h′₁ h′₂)) float-pi)
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(/ (+ h′₁ h′₂) 2.0))
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((< (+ h′₁ h′₂) (* 2 float-pi))
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(/ (+ h′₁ h′₂ (* 2 float-pi)) 2.0))
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((>= (+ h′₁ h′₂) (* 2 float-pi))
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(/ (+ h′₁ h′₂ (* -2 float-pi)) 2.0))))
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(T (+ 1
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(- (* 0.17 (cos (- h̄′ (degrees-to-radians 30)))))
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(* 0.24 (cos (* h̄′ 2)))
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(* 0.32 (cos (+ (* h̄′ 3) (degrees-to-radians 6))))
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(- (* 0.20 (cos (- (* h̄′ 4) (degrees-to-radians 63)))))))
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(Δθ (* (degrees-to-radians 30) (exp (- (expt (/ (- h̄′ (degrees-to-radians 275)) (degrees-to-radians 25)) 2)))))
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(Rc (* 2 (sqrt (/ (expt C̄′ 7) (+ (expt C̄′ 7) (expt 25 7))))))
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(Sl (+ 1 (/ (* 0.015 (expt (- L̄′ 50) 2)) (sqrt (+ 20 (expt (- L̄′ 50) 2))))))
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(Sc (+ 1 (* C̄′ 0.045)))
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(Sh (+ 1 (* 0.015 C̄′ T)))
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(Rt (- (* (sin (* Δθ 2)) Rc))))
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(sqrt (+ (expt (/ ΔL′ (* Sl kL)) 2)
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(expt (/ ΔC′ (* Sc kC)) 2)
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(expt (/ ΔH′ (* Sh kH)) 2)
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(* Rt (/ ΔC′ (* Sc kC)) (/ ΔH′ (* Sh kH)))))))))
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(provide 'color-lab)
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179
lisp/gnus/shr-color.el
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179
lisp/gnus/shr-color.el
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;;; shr-color.el --- Simple HTML Renderer color management
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;; Copyright (C) 2010 Free Software Foundation, Inc.
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;; Author: Julien Danjou <julien@danjou.info>
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;; Keywords: html
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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;;; Commentary:
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;; This package handles colors display for shr.
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;;; Code:
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(require 'color-lab)
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(defgroup shr-color nil
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"Simple HTML Renderer colors"
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:group 'shr)
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(defcustom shr-color-visible-luminance-min 40
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"Minimum luminance distance between two colors to be considered visible.
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Must be between 0 and 100."
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:group 'shr
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:type 'float)
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(defcustom shr-color-visible-distance-min 5
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"Minimum color distance between two colors to be considered visible.
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This value is used to compare result for `ciede2000'. Its an
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absolute value without any unit."
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:group 'shr
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:type 'integer)
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(defun shr-color-relative-to-absolute (number)
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"Convert a relative NUMBER to absolute. If NUMBER is absolute, return NUMBER.
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This will convert \"80 %\" to 204, \"100 %\" to 255 but \"123\" to \"123\"."
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(let ((string-length (- (length number) 1)))
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;; Is this a number with %?
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(if (eq (elt number string-length) ?%)
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(/ (* (string-to-number (substring number 0 string-length)) 255) 100)
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(string-to-number number))))
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(defun shr-color-hsl-to-rgb-fractions (h s l)
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"Convert H S L to fractional RGB values."
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(let (m1 m2)
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(if (<= l 0.5)
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(setq m2 (* l (+ s 1)))
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(setq m2 (- (+ l s) (* l s))))
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(setq m1 (- (* l 2) m2))
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(list (rainbow-hue-to-rgb m1 m2 (+ h (/ 1 3.0)))
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(rainbow-hue-to-rgb m1 m2 h)
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(rainbow-hue-to-rgb m1 m2 (- h (/ 1 3.0))))))
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(defun shr-color->hexadecimal (color)
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"Convert any color format to hexadecimal representation.
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Like rgb() or hsl()."
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(when color
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(cond ((or (string-match
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"rgb(\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*)"
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color)
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(string-match
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"rgba(\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*[0-9]*\.?[0-9]+\s*%?\s*)"
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color))
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(format "#%02X%02X%02X"
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(shr-color-relative-to-absolute (match-string-no-properties 1 color))
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(shr-color-relative-to-absolute (match-string-no-properties 2 color))
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(shr-color-relative-to-absolute (match-string-no-properties 3 color))))
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((or (string-match
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"hsl(\s*\\([0-9]\\{1,3\\}\\)\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*)"
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color)
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(string-match
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"hsla(\s*\\([0-9]\\{1,3\\}\\)\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*,\s*[0-9]*\.?[0-9]+\s*%?\s*)"
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color))
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(let ((h (/ (string-to-number (match-string-no-properties 1 color)) 360.0))
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(s (/ (string-to-number (match-string-no-properties 2 color)) 100.0))
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(l (/ (string-to-number (match-string-no-properties 3 color)) 100.0)))
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(destructuring-bind (r g b)
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(rainbow-hsl-to-rgb-fractions h s l)
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(format "#%02X%02X%02X" (* r 255) (* g 255) (* b 255)))))
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(t
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color))))
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(defun set-minimum-interval (val1 val2 min max interval &optional fixed)
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"Set minimum interval between VAL1 and VAL2 to INTERVAL.
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The values are bound by MIN and MAX.
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If FIXED is t, then val1 will not be touched."
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(let ((diff (abs (- val1 val2))))
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(unless (>= diff interval)
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(if fixed
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(let* ((missing (- interval diff))
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;; If val2 > val1, try to increase val2
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;; That's the "good direction"
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(val2-good-direction
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(if (> val2 val1)
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(min max (+ val2 missing))
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(max min (- val2 missing))))
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(diff-val2-good-direction-val1 (abs (- val2-good-direction val1))))
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(if (>= diff-val2-good-direction-val1 interval)
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(setq val2 val2-good-direction)
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;; Good-direction is not so good, compute bad-direction
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(let* ((val2-bad-direction
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(if (> val2 val1)
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(max min (- val1 interval))
|
||||
(min max (+ val1 interval))))
|
||||
(diff-val2-bad-direction-val1 (abs (- val2-bad-direction val1))))
|
||||
(if (>= diff-val2-bad-direction-val1 interval)
|
||||
(setq val2 val2-bad-direction)
|
||||
;; Still not good, pick the best and prefer good direction
|
||||
(setq val2
|
||||
(if (>= diff-val2-good-direction-val1 diff-val2-bad-direction-val1)
|
||||
val2-good-direction
|
||||
val2-bad-direction))))))
|
||||
;; No fixed, move val1 and val2
|
||||
(let ((missing (/ (- interval diff) 2.0)))
|
||||
(if (< val1 val2)
|
||||
(setq val1 (max min (- val1 missing))
|
||||
val2 (min max (+ val2 missing)))
|
||||
(setq val2 (max min (- val2 missing))
|
||||
val1 (min max (+ val1 missing))))
|
||||
(setq diff (abs (- val1 val2))) ; Recompute diff
|
||||
(unless (>= diff interval)
|
||||
;; Not ok, we hit a boundary
|
||||
(let ((missing (- interval diff)))
|
||||
(cond ((= val1 min)
|
||||
(setq val2 (+ val2 missing)))
|
||||
((= val2 min)
|
||||
(setq val1 (+ val1 missing)))
|
||||
((= val1 max)
|
||||
(setq val2 (- val2 missing)))
|
||||
((= val2 max)
|
||||
(setq val1 (- val1 missing)))))))))
|
||||
(list val1 val2)))
|
||||
|
||||
(defun shr-color-visible (bg fg &optional fixed-background)
|
||||
"Check that BG and FG colors are visible if they are drawn on each other.
|
||||
Return t if they are. If they are too similar, two new colors are
|
||||
returned instead.
|
||||
If FIXED-BACKGROUND is set, and if the color are not visible, a
|
||||
new background color will not be computed. Only the foreground
|
||||
color will be adapted to be visible on BG."
|
||||
;; Convert fg and bg to CIE Lab
|
||||
(let* ((fg-lab (apply 'rgb->lab (rgb->normalize fg)))
|
||||
(bg-lab (apply 'rgb->lab (rgb->normalize bg)))
|
||||
;; Compute color distance using CIE DE 2000
|
||||
(fg-bg-distance (color-lab-ciede2000 fg-lab bg-lab))
|
||||
;; Compute luminance distance (substract L component)
|
||||
(luminance-distance (abs (- (car fg-lab) (car bg-lab)))))
|
||||
(if (and (>= fg-bg-distance shr-color-visible-distance-min)
|
||||
(>= luminance-distance shr-color-visible-luminance-min))
|
||||
(list bg fg)
|
||||
;; Not visible, try to change luminance to make them visible
|
||||
(let ((Ls (set-minimum-interval (car bg-lab) (car fg-lab) 0 100
|
||||
shr-color-visible-luminance-min
|
||||
fixed-background)))
|
||||
(setcar bg-lab (car Ls))
|
||||
(setcar fg-lab (cadr Ls))
|
||||
(list
|
||||
(apply 'format "#%02x%02x%02x"
|
||||
(mapcar (lambda (x) (* (max (min 1 x) 0) 255)) (apply 'lab->rgb bg-lab)))
|
||||
(apply 'format "#%02x%02x%02x"
|
||||
(mapcar (lambda (x) (* (max (min 1 x) 0) 255)) (apply 'lab->rgb fg-lab))))))))
|
||||
|
||||
(provide 'shr-color)
|
||||
|
||||
;;; shr-color.el ends here
|
@ -517,6 +517,31 @@ START, and END."
|
||||
(defun shr-tag-s (cont)
|
||||
(shr-fontize-cont cont 'strike-through))
|
||||
|
||||
(autoload 'shr-color-visible "shr-color")
|
||||
(defun shr-tag-color-check (fg &optional bg)
|
||||
"Check that FG is visible on BG."
|
||||
(shr-color-visible (or (shr-color->hexadecimal bg)
|
||||
(frame-parameter nil 'background-color))
|
||||
(shr-color->hexadecimal fg) (not bg)))
|
||||
|
||||
(defun shr-tag-insert-color-overlay (color start end)
|
||||
(when color
|
||||
(let ((overlay (make-overlay start end)))
|
||||
(overlay-put overlay 'face (cons 'foreground-color
|
||||
(cadr (shr-tag-color-check color)))))))
|
||||
|
||||
(defun shr-tag-span (cont)
|
||||
(let ((start (point))
|
||||
(color (cdr (assq 'color (shr-parse-style (cdr (assq :style cont)))))))
|
||||
(shr-generic cont)
|
||||
(shr-tag-insert-color-overlay color start (point))))
|
||||
|
||||
(defun shr-tag-font (cont)
|
||||
(let ((start (point))
|
||||
(color (cdr (assq :color cont))))
|
||||
(shr-generic cont)
|
||||
(shr-tag-insert-color-overlay color start (point))))
|
||||
|
||||
(defun shr-parse-style (style)
|
||||
(when style
|
||||
(let ((plist nil))
|
||||
|
Loading…
Reference in New Issue
Block a user