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shr.el (shr-tag-color-check): Convert colors to hexadecimal with shr-color->hexadecimal.

shr-color.el (shr-color->hexadecimal): Add converting functions for RGB() or HSL() color representation.
shr.el (shr-tag-font): Add.
 (shr-tag-color-check): New function to get better colors.
 (shr-tag-insert-color-overlay): Factorize code between tag-font and tag-span.
shr-color.el: New file.
color-lab.el: New file.
This commit is contained in:
Julien Danjou 2010-11-23 00:03:44 +00:00 committed by Katsumi Yamaoka
parent 8a0eb85202
commit ef6a29070d
4 changed files with 460 additions and 0 deletions

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@ -1,5 +1,20 @@
2010-11-22 Julien Danjou <julien@danjou.info>
* shr.el (shr-tag-color-check): Convert colors to hexadecimal with
shr-color->hexadecimal.
* shr-color.el (shr-color->hexadecimal): Add converting functions for
RGB() or HSL() color representation.
* shr.el (shr-tag-font): Add.
(shr-tag-color-check): New function to get better colors.
(shr-tag-insert-color-overlay): Factorize code between tag-font and
tag-span.
* shr-color.el: New file.
* color-lab.el: New file.
* gnus-art.el (gnus-url-mailto): Do not downcase args.
2010-11-21 Andrew Cohen <cohen@andy.bu.edu>

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lisp/gnus/color-lab.el Normal file
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;;; color-lab.el --- Color manipulation laboratory routines
;; Copyright (C) 2010 Free Software Foundation, Inc.
;; Author: Julien Danjou <julien@danjou.info>
;; Keywords: html
;; This file is part of GNU Emacs.
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; This package provides color manipulation functions.
;;; Code:
(defun rgb->hsv (red green blue)
"Convert RED GREEN BLUE values to HSV representation.
Hue is in radian. Saturation and values are between 0 and 1."
(let* ((r (float red))
(g (float green))
(b (float blue))
(max (max r g b))
(min (min r g b)))
(list
(/ (* 2 float-pi
(cond ((and (= r g) (= g b)) 0)
((and (= r max)
(>= g b))
(* 60 (/ (- g b) (- max min))))
((and (= r max)
(< g b))
(+ 360 (* 60 (/ (- g b) (- max min)))))
((= max g)
(+ 120 (* 60 (/ (- b r) (- max min)))))
((= max b)
(+ 240 (* 60 (/ (- r g) (- max min)))))))
360)
(if (= max 0)
0
(- 1 (/ min max)))
(/ max 255.0))))
(defun rgb->hsl (red green blue)
"Convert RED GREEN BLUE colors to their HSL representation.
RED, GREEN and BLUE must be between 0 and 255."
(let* ((r (/ red 255.0))
(g (/ green 255.0))
(b (/ blue 255.0))
(max (max r g b))
(min (min r g b))
(delta (- max min))
(l (/ (+ max min) 2.0)))
(list
(if (= max min)
0
(* 2 float-pi
(/ (cond ((= max r)
(+ (/ (- g b) delta) (if (< g b) 6 0)))
((= max g)
(+ (/ (- b r) delta) 2))
(t
(+ (/ (- r g) delta) 4)))
6)))
(if (= max min)
0
(if (> l 0.5)
(/ delta (- 2 (+ max min)))
(/ delta (+ max min))))
l)))
(defun rgb->xyz (red green blue)
"Converts RED GREEN BLUE colors to CIE XYZ representation.
RED, BLUE and GREEN must be between 0 and 1."
(let ((r (if (<= red 0.04045)
(/ red 12.95)
(expt (/ (+ red 0.055) 1.055) 2.4)))
(g (if (<= green 0.04045)
(/ green 12.95)
(expt (/ (+ green 0.055) 1.055) 2.4)))
(b (if (<= blue 0.04045)
(/ blue 12.95)
(expt (/ (+ blue 0.055) 1.055) 2.4))))
(list (+ (* 0.4124564 r) (* 0.3575761 g) (* 0.1804375 b))
(+ (* 0.21266729 r) (* 0.7151522 g) (* 0.0721750 b))
(+ (* 0.0193339 r) (* 0.1191920 g) (* 0.9503041 b)))))
(defun xyz->rgb (X Y Z)
"Converts CIE XYZ colors to RGB."
(let ((r (+ (* 3.2404542 X) (* -1.5371385 Y) (* -0.4985314 Z)))
(g (+ (* -0.9692660 X) (* 1.8760108 Y) (* 0.0415560 Z)))
(b (+ (* 0.0556434 X) (* -0.2040259 Y) (* 1.0572252 Z))))
(list (if (<= r 0.0031308)
(* 12.92 r)
(- (* 1.055 (expt r (/ 1 2.4))) 0.055))
(if (<= g 0.0031308)
(* 12.92 g)
(- (* 1.055 (expt g (/ 1 2.4))) 0.055))
(if (<= b 0.0031308)
(* 12.92 b)
(- (* 1.055 (expt b (/ 1 2.4))) 0.055)))))
(defconst color-lab-d65-xyz '(0.950455 1.0 1.088753)
"D65 white point in CIE XYZ.")
(defconst color-lab-ε (/ 216 24389.0))
(defconst color-lab-κ (/ 24389 27.0))
(defun xyz->lab (X Y Z &optional white-point)
"Converts CIE XYZ to CIE L*a*b*.
WHITE-POINT can be specified as (X Y Z) white point to use. If
none is set, `color-lab-d65-xyz' is used."
(destructuring-bind (Xr Yr Zr) (or white-point color-lab-d65-xyz)
(let* ((xr (/ X Xr))
(yr (/ Y Yr))
(zr (/ Z Zr))
(fx (if (> xr color-lab-ε)
(expt xr (/ 1 3.0))
(/ (+ (* color-lab-κ xr) 16) 116.0)))
(fy (if (> yr color-lab-ε)
(expt yr (/ 1 3.0))
(/ (+ (* color-lab-κ yr) 16) 116.0)))
(fz (if (> zr color-lab-ε)
(expt zr (/ 1 3.0))
(/ (+ (* color-lab-κ zr) 16) 116.0))))
(list
(- (* 116 fy) 16) ; L
(* 500 (- fx fy)) ; a
(* 200 (- fy fz)))))) ; b
(defun lab->xyz (L a b &optional white-point)
"Converts CIE L*a*b* to CIE XYZ.
WHITE-POINT can be specified as (X Y Z) white point to use. If
none is set, `color-lab-d65-xyz' is used."
(destructuring-bind (Xr Yr Zr) (or white-point color-lab-d65-xyz)
(let* ((fy (/ (+ L 16) 116.0))
(fz (- fy (/ b 200.0)))
(fx (+ (/ a 500.0) fy))
(xr (if (> (expt fx 3) color-lab-ε)
(expt fx 3)
(/ (- (* fx 116) 16) color-lab-κ)))
(yr (if (> L (* color-lab-κ color-lab-ε))
(expt (/ (+ L 16) 116.0) 3)
(/ L color-lab-κ)))
(zr (if (> (expt fz 3) color-lab-ε)
(expt fz 3)
(/ (- (* 116 fz) 16) color-lab-κ))))
(list (* xr Xr) ; X
(* yr Yr) ; Y
(* zr Zr))))) ; Z
(defun rgb->lab (red green blue)
"Converts RGB to CIE L*a*b*."
(apply 'xyz->lab (rgb->xyz red green blue)))
(defun rgb->normalize (color)
"Normalize a RGB color to values between [0,1]."
(mapcar (lambda (x) (/ x 65535.0)) (x-color-values color)))
(defun lab->rgb (L a b)
"Converts CIE L*a*b* to RGB."
(apply 'xyz->rgb (lab->xyz L a b)))
(defun color-lab-ciede2000 (color1 color2 &optional kL kC kH)
"Computes the CIEDE2000 color distance between COLOR1 and COLOR2.
Colors must be in CIE L*a*b* format."
(destructuring-bind (L a b) color1
(destructuring-bind (L a b) color2
(let* ((kL (or kL 1))
(kC (or kC 1))
(kH (or kH 1))
(C (sqrt (+ (expt a 2) (expt b 2))))
(C (sqrt (+ (expt a 2) (expt b 2))))
( (/ (+ C C) 2.0))
(G (* 0.5 (- 1 (sqrt (/ (expt 7) (+ (expt 7) (expt 25 7)))))))
(a (* (+ 1 G) a))
(a (* (+ 1 G) a))
(C (sqrt (+ (expt a 2) (expt b 2))))
(C (sqrt (+ (expt a 2) (expt b 2))))
(h (if (and (= b 0) (= a 0))
0
(let ((v (atan b a)))
(if (< v 0)
(+ v (* 2 float-pi))
v))))
(h (if (and (= b 0) (= a 0))
0
(let ((v (atan b a)))
(if (< v 0)
(+ v (* 2 float-pi))
v))))
(ΔL (- L L))
(ΔC (- C C))
(Δh (cond ((= (* C C) 0)
0)
((<= (abs (- h h)) float-pi)
(- h h))
((> (- h h) float-pi)
(- (- h h) (* 2 float-pi)))
((< (- h h) (- float-pi))
(+ (- h h) (* 2 float-pi)))))
(ΔH (* 2 (sqrt (* C C)) (sin (/ Δh 2.0))))
( (/ (+ L L) 2.0))
( (/ (+ C C) 2.0))
( (cond ((= (* C C) 0)
(+ h h))
((<= (abs (- h h)) float-pi)
(/ (+ h h) 2.0))
((< (+ h h) (* 2 float-pi))
(/ (+ h h (* 2 float-pi)) 2.0))
((>= (+ h h) (* 2 float-pi))
(/ (+ h h (* -2 float-pi)) 2.0))))
(T (+ 1
(- (* 0.17 (cos (- (degrees-to-radians 30)))))
(* 0.24 (cos (* 2)))
(* 0.32 (cos (+ (* 3) (degrees-to-radians 6))))
(- (* 0.20 (cos (- (* 4) (degrees-to-radians 63)))))))
(Δθ (* (degrees-to-radians 30) (exp (- (expt (/ (- (degrees-to-radians 275)) (degrees-to-radians 25)) 2)))))
(Rc (* 2 (sqrt (/ (expt 7) (+ (expt 7) (expt 25 7))))))
(Sl (+ 1 (/ (* 0.015 (expt (- 50) 2)) (sqrt (+ 20 (expt (- 50) 2))))))
(Sc (+ 1 (* 0.045)))
(Sh (+ 1 (* 0.015 T)))
(Rt (- (* (sin (* Δθ 2)) Rc))))
(sqrt (+ (expt (/ ΔL (* Sl kL)) 2)
(expt (/ ΔC (* Sc kC)) 2)
(expt (/ ΔH (* Sh kH)) 2)
(* Rt (/ ΔC (* Sc kC)) (/ ΔH (* Sh kH)))))))))
(provide 'color-lab)

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;;; shr-color.el --- Simple HTML Renderer color management
;; Copyright (C) 2010 Free Software Foundation, Inc.
;; Author: Julien Danjou <julien@danjou.info>
;; Keywords: html
;; This file is part of GNU Emacs.
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; This package handles colors display for shr.
;;; Code:
(require 'color-lab)
(defgroup shr-color nil
"Simple HTML Renderer colors"
:group 'shr)
(defcustom shr-color-visible-luminance-min 40
"Minimum luminance distance between two colors to be considered visible.
Must be between 0 and 100."
:group 'shr
:type 'float)
(defcustom shr-color-visible-distance-min 5
"Minimum color distance between two colors to be considered visible.
This value is used to compare result for `ciede2000'. Its an
absolute value without any unit."
:group 'shr
:type 'integer)
(defun shr-color-relative-to-absolute (number)
"Convert a relative NUMBER to absolute. If NUMBER is absolute, return NUMBER.
This will convert \"80 %\" to 204, \"100 %\" to 255 but \"123\" to \"123\"."
(let ((string-length (- (length number) 1)))
;; Is this a number with %?
(if (eq (elt number string-length) ?%)
(/ (* (string-to-number (substring number 0 string-length)) 255) 100)
(string-to-number number))))
(defun shr-color-hsl-to-rgb-fractions (h s l)
"Convert H S L to fractional RGB values."
(let (m1 m2)
(if (<= l 0.5)
(setq m2 (* l (+ s 1)))
(setq m2 (- (+ l s) (* l s))))
(setq m1 (- (* l 2) m2))
(list (rainbow-hue-to-rgb m1 m2 (+ h (/ 1 3.0)))
(rainbow-hue-to-rgb m1 m2 h)
(rainbow-hue-to-rgb m1 m2 (- h (/ 1 3.0))))))
(defun shr-color->hexadecimal (color)
"Convert any color format to hexadecimal representation.
Like rgb() or hsl()."
(when color
(cond ((or (string-match
"rgb(\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*)"
color)
(string-match
"rgba(\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*\\([0-9]\\{1,3\\}\\(?:\s*%\\)?\\)\s*,\s*[0-9]*\.?[0-9]+\s*%?\s*)"
color))
(format "#%02X%02X%02X"
(shr-color-relative-to-absolute (match-string-no-properties 1 color))
(shr-color-relative-to-absolute (match-string-no-properties 2 color))
(shr-color-relative-to-absolute (match-string-no-properties 3 color))))
((or (string-match
"hsl(\s*\\([0-9]\\{1,3\\}\\)\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*)"
color)
(string-match
"hsla(\s*\\([0-9]\\{1,3\\}\\)\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*,\s*\\([0-9]\\{1,3\\}\\)\s*%\s*,\s*[0-9]*\.?[0-9]+\s*%?\s*)"
color))
(let ((h (/ (string-to-number (match-string-no-properties 1 color)) 360.0))
(s (/ (string-to-number (match-string-no-properties 2 color)) 100.0))
(l (/ (string-to-number (match-string-no-properties 3 color)) 100.0)))
(destructuring-bind (r g b)
(rainbow-hsl-to-rgb-fractions h s l)
(format "#%02X%02X%02X" (* r 255) (* g 255) (* b 255)))))
(t
color))))
(defun set-minimum-interval (val1 val2 min max interval &optional fixed)
"Set minimum interval between VAL1 and VAL2 to INTERVAL.
The values are bound by MIN and MAX.
If FIXED is t, then val1 will not be touched."
(let ((diff (abs (- val1 val2))))
(unless (>= diff interval)
(if fixed
(let* ((missing (- interval diff))
;; If val2 > val1, try to increase val2
;; That's the "good direction"
(val2-good-direction
(if (> val2 val1)
(min max (+ val2 missing))
(max min (- val2 missing))))
(diff-val2-good-direction-val1 (abs (- val2-good-direction val1))))
(if (>= diff-val2-good-direction-val1 interval)
(setq val2 val2-good-direction)
;; Good-direction is not so good, compute bad-direction
(let* ((val2-bad-direction
(if (> val2 val1)
(max min (- val1 interval))
(min max (+ val1 interval))))
(diff-val2-bad-direction-val1 (abs (- val2-bad-direction val1))))
(if (>= diff-val2-bad-direction-val1 interval)
(setq val2 val2-bad-direction)
;; Still not good, pick the best and prefer good direction
(setq val2
(if (>= diff-val2-good-direction-val1 diff-val2-bad-direction-val1)
val2-good-direction
val2-bad-direction))))))
;; No fixed, move val1 and val2
(let ((missing (/ (- interval diff) 2.0)))
(if (< val1 val2)
(setq val1 (max min (- val1 missing))
val2 (min max (+ val2 missing)))
(setq val2 (max min (- val2 missing))
val1 (min max (+ val1 missing))))
(setq diff (abs (- val1 val2))) ; Recompute diff
(unless (>= diff interval)
;; Not ok, we hit a boundary
(let ((missing (- interval diff)))
(cond ((= val1 min)
(setq val2 (+ val2 missing)))
((= val2 min)
(setq val1 (+ val1 missing)))
((= val1 max)
(setq val2 (- val2 missing)))
((= val2 max)
(setq val1 (- val1 missing)))))))))
(list val1 val2)))
(defun shr-color-visible (bg fg &optional fixed-background)
"Check that BG and FG colors are visible if they are drawn on each other.
Return t if they are. If they are too similar, two new colors are
returned instead.
If FIXED-BACKGROUND is set, and if the color are not visible, a
new background color will not be computed. Only the foreground
color will be adapted to be visible on BG."
;; Convert fg and bg to CIE Lab
(let* ((fg-lab (apply 'rgb->lab (rgb->normalize fg)))
(bg-lab (apply 'rgb->lab (rgb->normalize bg)))
;; Compute color distance using CIE DE 2000
(fg-bg-distance (color-lab-ciede2000 fg-lab bg-lab))
;; Compute luminance distance (substract L component)
(luminance-distance (abs (- (car fg-lab) (car bg-lab)))))
(if (and (>= fg-bg-distance shr-color-visible-distance-min)
(>= luminance-distance shr-color-visible-luminance-min))
(list bg fg)
;; Not visible, try to change luminance to make them visible
(let ((Ls (set-minimum-interval (car bg-lab) (car fg-lab) 0 100
shr-color-visible-luminance-min
fixed-background)))
(setcar bg-lab (car Ls))
(setcar fg-lab (cadr Ls))
(list
(apply 'format "#%02x%02x%02x"
(mapcar (lambda (x) (* (max (min 1 x) 0) 255)) (apply 'lab->rgb bg-lab)))
(apply 'format "#%02x%02x%02x"
(mapcar (lambda (x) (* (max (min 1 x) 0) 255)) (apply 'lab->rgb fg-lab))))))))
(provide 'shr-color)
;;; shr-color.el ends here

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@ -517,6 +517,31 @@ START, and END."
(defun shr-tag-s (cont)
(shr-fontize-cont cont 'strike-through))
(autoload 'shr-color-visible "shr-color")
(defun shr-tag-color-check (fg &optional bg)
"Check that FG is visible on BG."
(shr-color-visible (or (shr-color->hexadecimal bg)
(frame-parameter nil 'background-color))
(shr-color->hexadecimal fg) (not bg)))
(defun shr-tag-insert-color-overlay (color start end)
(when color
(let ((overlay (make-overlay start end)))
(overlay-put overlay 'face (cons 'foreground-color
(cadr (shr-tag-color-check color)))))))
(defun shr-tag-span (cont)
(let ((start (point))
(color (cdr (assq 'color (shr-parse-style (cdr (assq :style cont)))))))
(shr-generic cont)
(shr-tag-insert-color-overlay color start (point))))
(defun shr-tag-font (cont)
(let ((start (point))
(color (cdr (assq :color cont))))
(shr-generic cont)
(shr-tag-insert-color-overlay color start (point))))
(defun shr-parse-style (style)
(when style
(let ((plist nil))