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More tweaks of skeleton documentation wrt \n behavior at bol/eol.
lisp/skeleton.el (skeleton-insert): Yet another fix of the doc string wrt behavior of \n as the first/last element of a skeleton. doc/misc/autotype.texi (Skeleton Language): Document the \n feature better.
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@ -1,3 +1,8 @@
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2014-06-22 Eli Zaretskii <eliz@gnu.org>
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* autotype.texi (Skeleton Language): Document the \n feature
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better.
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2014-06-21 Eli Zaretskii <eliz@gnu.org>
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* autotype.texi (Skeleton Language): Document the feature of \n
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@ -234,9 +234,10 @@ Insert string or character. Literal strings and characters are passed through
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@c ??? something seems very wrong here.
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Insert a newline and align under current line, but not if this is the
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last element of a skeleton and the newline would be inserted at end of
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line. Use newline character @code{?\n} to prevent alignment. Use
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@code{"\n"} as the last string element of a skeleton to insert a
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newline after the skeleton unconditionally.
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line, or this is the first element and the newline would be inserted
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at beginning of line. Use newline character @code{?\n} to prevent
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alignment. Use @code{"\n"} as the first or last string element of a
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skeleton to insert a newline unconditionally.
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@item @code{_}
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Interesting point. When wrapping skeletons around successive regions, they are
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put at these places. Point is left at first @code{_} where nothing is wrapped.
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@ -1,3 +1,8 @@
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2014-06-22 Eli Zaretskii <eliz@gnu.org>
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* skeleton.el (skeleton-insert): Yet another fix of the doc string
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wrt behavior of \n as the first/last element of a skeleton.
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2014-06-22 Michael Albinus <michael.albinus@gmx.de>
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* net/tramp-adb.el (tramp-adb-handle-process-file):
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@ -200,8 +200,9 @@ not needed, a prompt-string or an expression for complex read functions.
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If ELEMENT is a string or a character it gets inserted (see also
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`skeleton-transformation-function'). Other possibilities are:
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\\n if not the last element of the skeleton, or not at eol,
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go to next line and indent according to mode
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\\n go to next line and indent according to mode, unless
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this is the first/last element of a skeleton and point
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is at bol/eol
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_ interesting point, interregion here
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- interesting point, no interregion interaction, overrides
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interesting point set by _
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@ -218,7 +219,8 @@ or at the first occurrence of _ or at the end of the inserted text.
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Note that \\n as the last element of the skeleton only inserts a
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newline if not at eol. If you want to unconditionally insert a newline
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at the end of the skeleton, use \"\\n\" instead.
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at the end of the skeleton, use \"\\n\" instead. Likewise with \\n
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as the first element when at bol.
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Further elements can be defined via `skeleton-further-elements'.
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ELEMENT may itself be a SKELETON with an INTERACTOR. The user is prompted
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