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* xmenu.c (single_keymap_panes): Comment out the code which
tries to handle a dense keymap's table; it uses keymap_table, and the rest of the code never uses the table contents anyway.
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@ -468,6 +468,7 @@ single_keymap_panes (keymap, panes, vector, names, items,
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/* Get the length of the list level of the keymap. */
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i = XFASTINT (Flength (keymap));
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#if 0
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/* If the keymap has a dense table, put it in TABLE,
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and leave only the list level in KEYMAP.
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Include the length of the dense table in I. */
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@ -477,6 +478,7 @@ single_keymap_panes (keymap, panes, vector, names, items,
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i += XFASTINT (Flength (table));
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keymap = XCONS (XCONS (keymap)->cdr)->cdr;
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}
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#endif
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/* Create vectors for the names and values of the items in the pane.
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I is an upper bound for the number of items. */
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