(gametree-score-regexp): Add optional plus sign.
(gametree-score-opener): Replace `:' with `=' as the former
conflicts with gametree-half-ply-regexp.
(gametree-transpose-following-leaves): Add.
(gametree-insert-new-leaf): Make modifying commands barf in read-only buffers.
(gametree-break-line-here): Add a call to
`gametree-transpose-following-leaves'. This maintains the
necessary invariant that on each level all leaf children precede
all nonleaf children. This has always been implied, but left to
the user, and, unfortunately, undocumented.
Floppy disk will melt in inventory or room, regardless
of whether or not Stallman statuette is around.
(dun-examine):
You can examine objects in the jar without taking them out.
(dun-take):
You can take objects from the jar while you are on the bus.
(dun-dig):
Message from digging on the bus is the same as when you dig and don't
find anything.
(dun-climb):
No longer errors out of the game when argument to "climb" is invalid.
(dun-put):
You can now put things in the jar, even if you are on the bus.
(dun-special-move):
"In" or "Out" command tells you if you are already on or off the bus.
(dun-sauna-heat):
Changed "begin to sweat" to "are perspiring"
so that it makes sense whether you are heating up or cooling down.
(dun-help):
Changed author e-mail address, added web page.
Added hint for batch mode.
(*global*):
Fixed spelling of Presely in global object list.
(*global*):
Added coconuts, tank, and lake as objects that are recognized.
(*global*):
Added `slip' as another way of describing the paper,
and `chip' as another way of describing the CPU.
(*global*):
Upcase abbreviations of directions in room descriptions.
(dun-login):
Fixed erroneous login message to better-describe ftp limitations.
(dun-rlogin):
Added error message if user tries to rlogin back to pokey.
(dun-load-d):
Fixed so that if restore file isn't found which in non-batch mode,
window will switch back to game.
(gomoku-mouse-play): Use it to play nearest to mouse click.
(gomoku-terminate-game): Factorize messages.
(gomoku): Allow interactive passing of board size. Don't make a fuss
about restarting a game that hasn't progressed.
(gomoku-offer-a-draw): Give user the choice it pretended to give.
(gomoku-point-x): Deleted function.
(gomoku-point-y, gomoku-point-square): Simplified because point is
always on a square.
(gomoku-goto-xy, gomoku-plot-square): Fix line count due to
intangible newlines.
(gomoku-init-display): Once again fairly fast due to minimization of
characters in buffer and text-property operations. Cursor cannot be
be off a square.
(gomoku-display-statistics): Simplified equivalently.
(gomoku-winning-qtuple-beg, gomoku-winning-qtuple-end)
(gomoku-winning-qtuple-dx, gomoku-winning-qtuple-dy): Pseudo variables
only used for non-functional argument passing deleted.
(gomoku-cross-winning-qtuple): Accordingly deleted function and
(gomoku-check-filled-qtuple): Accordingly adapted.
(gomoku-cross-qtuple): Don't be confused by tabs.
(gomoku-move-down, gomoku-move-up): Simplified because point is always
on square.
(gomoku-beginning-of-line, gomoku-end-of-line): New commands necessary
because intangible newlines perverted these.
(gomoku-mode-map): Added numeric keypad for 8 directions, changed
comments to lowercase (C-c rather than C-C), added SPC to play and
undo's binding to go back.
(gomoku-emacs-won, gomoku-font-lock-O-face, gomoku-font-lock-X-face)
(gomoku-font-lock-keywords): New variables.
(gomoku-mode): Use it and make buffer read-only for user.
(gomoku-terminate-game): Remove (ding) -- maybe should be optonal.
(gomoku-init-display): Rewritten, makes fields intangible so you
can't go in between. Make free fields have mouse-face.
(gomoku-cross-qtuple): Take account of intangible text, and that
empty lines are now really empty.
(gomoku-move-left, gomoku-move-right): Removed thanks to intangibility.
(gomoku-move-ne, -se, -nw, -sw): Use normal left / right motion.