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738 lines
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738 lines
22 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
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@c Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../info/sequences
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@node Sequences Arrays Vectors, Hash Tables, Lists, Top
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@chapter Sequences, Arrays, and Vectors
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@cindex sequence
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Recall that the @dfn{sequence} type is the union of two other Lisp
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types: lists and arrays. In other words, any list is a sequence, and
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any array is a sequence. The common property that all sequences have is
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that each is an ordered collection of elements.
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An @dfn{array} is a single primitive object that has a slot for each
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of its elements. All the elements are accessible in constant time, but
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the length of an existing array cannot be changed. Strings, vectors,
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char-tables and bool-vectors are the four types of arrays.
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A list is a sequence of elements, but it is not a single primitive
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object; it is made of cons cells, one cell per element. Finding the
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@var{n}th element requires looking through @var{n} cons cells, so
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elements farther from the beginning of the list take longer to access.
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But it is possible to add elements to the list, or remove elements.
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The following diagram shows the relationship between these types:
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@example
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@group
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_____________________________________________
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| |
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| Sequence |
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| ______ ________________________________ |
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| | | | | |
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| | List | | Array | |
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| | | | ________ ________ | |
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| |______| | | | | | | |
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| | | Vector | | String | | |
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| | |________| |________| | |
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| | ____________ _____________ | |
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| | | | | | | |
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| | | Char-table | | Bool-vector | | |
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| | |____________| |_____________| | |
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| |________________________________| |
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|_____________________________________________|
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@end group
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@end example
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The elements of vectors and lists may be any Lisp objects. The
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elements of strings are all characters.
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@menu
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* Sequence Functions:: Functions that accept any kind of sequence.
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* Arrays:: Characteristics of arrays in Emacs Lisp.
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* Array Functions:: Functions specifically for arrays.
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* Vectors:: Special characteristics of Emacs Lisp vectors.
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* Vector Functions:: Functions specifically for vectors.
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* Char-Tables:: How to work with char-tables.
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* Bool-Vectors:: How to work with bool-vectors.
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@end menu
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@node Sequence Functions
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@section Sequences
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In Emacs Lisp, a @dfn{sequence} is either a list or an array. The
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common property of all sequences is that they are ordered collections of
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elements. This section describes functions that accept any kind of
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sequence.
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@defun sequencep object
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Returns @code{t} if @var{object} is a list, vector, string,
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bool-vector, or char-table, @code{nil} otherwise.
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@end defun
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@defun length sequence
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@cindex string length
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@cindex list length
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@cindex vector length
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@cindex sequence length
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@cindex char-table length
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This function returns the number of elements in @var{sequence}. If
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@var{sequence} is a dotted list, a @code{wrong-type-argument} error is
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signaled. Circular lists may cause an infinite loop. For a
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char-table, the value returned is always one more than the maximum
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Emacs character code.
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@xref{Definition of safe-length}, for the related function @code{safe-length}.
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@example
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@group
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(length '(1 2 3))
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@result{} 3
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@end group
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@group
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(length ())
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@result{} 0
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@end group
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@group
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(length "foobar")
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@result{} 6
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@end group
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@group
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(length [1 2 3])
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@result{} 3
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@end group
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@group
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(length (make-bool-vector 5 nil))
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@result{} 5
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@end group
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@end example
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@end defun
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@defun string-bytes string
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@cindex string, number of bytes
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This function returns the number of bytes in @var{string}.
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If @var{string} is a multibyte string, this is greater than
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@code{(length @var{string})}.
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@end defun
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@defun elt sequence index
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@cindex elements of sequences
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This function returns the element of @var{sequence} indexed by
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@var{index}. Legitimate values of @var{index} are integers ranging
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from 0 up to one less than the length of @var{sequence}. If
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@var{sequence} is a list, out-of-range values behave as for
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@code{nth}. @xref{Definition of nth}. Otherwise, out-of-range values
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trigger an @code{args-out-of-range} error.
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@example
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@group
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(elt [1 2 3 4] 2)
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@result{} 3
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@end group
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@group
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(elt '(1 2 3 4) 2)
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@result{} 3
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@end group
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@group
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;; @r{We use @code{string} to show clearly which character @code{elt} returns.}
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(string (elt "1234" 2))
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@result{} "3"
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@end group
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@group
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(elt [1 2 3 4] 4)
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@error{} Args out of range: [1 2 3 4], 4
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@end group
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@group
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(elt [1 2 3 4] -1)
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@error{} Args out of range: [1 2 3 4], -1
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@end group
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@end example
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This function generalizes @code{aref} (@pxref{Array Functions}) and
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@code{nth} (@pxref{Definition of nth}).
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@end defun
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@defun copy-sequence sequence
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@cindex copying sequences
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Returns a copy of @var{sequence}. The copy is the same type of object
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as the original sequence, and it has the same elements in the same order.
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Storing a new element into the copy does not affect the original
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@var{sequence}, and vice versa. However, the elements of the new
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sequence are not copies; they are identical (@code{eq}) to the elements
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of the original. Therefore, changes made within these elements, as
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found via the copied sequence, are also visible in the original
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sequence.
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If the sequence is a string with text properties, the property list in
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the copy is itself a copy, not shared with the original's property
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list. However, the actual values of the properties are shared.
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@xref{Text Properties}.
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This function does not work for dotted lists. Trying to copy a
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circular list may cause an infinite loop.
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See also @code{append} in @ref{Building Lists}, @code{concat} in
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@ref{Creating Strings}, and @code{vconcat} in @ref{Vector Functions},
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for other ways to copy sequences.
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@example
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@group
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(setq bar '(1 2))
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@result{} (1 2)
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@end group
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@group
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(setq x (vector 'foo bar))
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@result{} [foo (1 2)]
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@end group
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@group
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(setq y (copy-sequence x))
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@result{} [foo (1 2)]
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@end group
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@group
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(eq x y)
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@result{} nil
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@end group
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@group
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(equal x y)
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@result{} t
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@end group
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@group
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(eq (elt x 1) (elt y 1))
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@result{} t
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@end group
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@group
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;; @r{Replacing an element of one sequence.}
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(aset x 0 'quux)
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x @result{} [quux (1 2)]
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y @result{} [foo (1 2)]
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@end group
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@group
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;; @r{Modifying the inside of a shared element.}
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(setcar (aref x 1) 69)
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x @result{} [quux (69 2)]
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y @result{} [foo (69 2)]
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@end group
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@end example
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@end defun
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@node Arrays
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@section Arrays
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@cindex array
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An @dfn{array} object has slots that hold a number of other Lisp
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objects, called the elements of the array. Any element of an array may
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be accessed in constant time. In contrast, an element of a list
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requires access time that is proportional to the position of the element
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in the list.
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Emacs defines four types of array, all one-dimensional: @dfn{strings},
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@dfn{vectors}, @dfn{bool-vectors} and @dfn{char-tables}. A vector is a
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general array; its elements can be any Lisp objects. A string is a
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specialized array; its elements must be characters. Each type of array
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has its own read syntax.
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@xref{String Type}, and @ref{Vector Type}.
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All four kinds of array share these characteristics:
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@itemize @bullet
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@item
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The first element of an array has index zero, the second element has
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index 1, and so on. This is called @dfn{zero-origin} indexing. For
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example, an array of four elements has indices 0, 1, 2, @w{and 3}.
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@item
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The length of the array is fixed once you create it; you cannot
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change the length of an existing array.
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@item
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The array is a constant, for evaluation---in other words, it evaluates
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to itself.
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@item
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The elements of an array may be referenced or changed with the functions
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@code{aref} and @code{aset}, respectively (@pxref{Array Functions}).
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@end itemize
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When you create an array, other than a char-table, you must specify
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its length. You cannot specify the length of a char-table, because that
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is determined by the range of character codes.
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In principle, if you want an array of text characters, you could use
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either a string or a vector. In practice, we always choose strings for
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such applications, for four reasons:
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@itemize @bullet
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@item
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They occupy one-fourth the space of a vector of the same elements.
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@item
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Strings are printed in a way that shows the contents more clearly
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as text.
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@item
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Strings can hold text properties. @xref{Text Properties}.
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@item
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Many of the specialized editing and I/O facilities of Emacs accept only
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strings. For example, you cannot insert a vector of characters into a
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buffer the way you can insert a string. @xref{Strings and Characters}.
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@end itemize
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By contrast, for an array of keyboard input characters (such as a key
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sequence), a vector may be necessary, because many keyboard input
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characters are outside the range that will fit in a string. @xref{Key
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Sequence Input}.
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@node Array Functions
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@section Functions that Operate on Arrays
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In this section, we describe the functions that accept all types of
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arrays.
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@defun arrayp object
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This function returns @code{t} if @var{object} is an array (i.e., a
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vector, a string, a bool-vector or a char-table).
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@example
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@group
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(arrayp [a])
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@result{} t
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(arrayp "asdf")
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@result{} t
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(arrayp (syntax-table)) ;; @r{A char-table.}
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@result{} t
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@end group
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@end example
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@end defun
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@defun aref array index
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@cindex array elements
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This function returns the @var{index}th element of @var{array}. The
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first element is at index zero.
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@example
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@group
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(setq primes [2 3 5 7 11 13])
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@result{} [2 3 5 7 11 13]
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(aref primes 4)
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@result{} 11
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@end group
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@group
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(aref "abcdefg" 1)
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@result{} 98 ; @r{@samp{b} is @acronym{ASCII} code 98.}
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@end group
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@end example
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See also the function @code{elt}, in @ref{Sequence Functions}.
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@end defun
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@defun aset array index object
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This function sets the @var{index}th element of @var{array} to be
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@var{object}. It returns @var{object}.
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@example
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@group
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(setq w [foo bar baz])
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@result{} [foo bar baz]
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(aset w 0 'fu)
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@result{} fu
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w
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@result{} [fu bar baz]
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@end group
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@group
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(setq x "asdfasfd")
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@result{} "asdfasfd"
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(aset x 3 ?Z)
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@result{} 90
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x
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@result{} "asdZasfd"
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@end group
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@end example
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If @var{array} is a string and @var{object} is not a character, a
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@code{wrong-type-argument} error results. The function converts a
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unibyte string to multibyte if necessary to insert a character.
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@end defun
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@defun fillarray array object
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This function fills the array @var{array} with @var{object}, so that
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each element of @var{array} is @var{object}. It returns @var{array}.
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@example
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@group
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(setq a [a b c d e f g])
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@result{} [a b c d e f g]
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(fillarray a 0)
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@result{} [0 0 0 0 0 0 0]
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a
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@result{} [0 0 0 0 0 0 0]
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@end group
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@group
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(setq s "When in the course")
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@result{} "When in the course"
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(fillarray s ?-)
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@result{} "------------------"
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@end group
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@end example
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If @var{array} is a string and @var{object} is not a character, a
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@code{wrong-type-argument} error results.
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@end defun
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The general sequence functions @code{copy-sequence} and @code{length}
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are often useful for objects known to be arrays. @xref{Sequence Functions}.
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@node Vectors
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@section Vectors
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@cindex vector
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Arrays in Lisp, like arrays in most languages, are blocks of memory
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whose elements can be accessed in constant time. A @dfn{vector} is a
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general-purpose array of specified length; its elements can be any Lisp
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objects. (By contrast, a string can hold only characters as elements.)
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Vectors in Emacs are used for obarrays (vectors of symbols), and as part
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of keymaps (vectors of commands). They are also used internally as part
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of the representation of a byte-compiled function; if you print such a
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function, you will see a vector in it.
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In Emacs Lisp, the indices of the elements of a vector start from zero
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and count up from there.
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Vectors are printed with square brackets surrounding the elements.
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Thus, a vector whose elements are the symbols @code{a}, @code{b} and
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@code{a} is printed as @code{[a b a]}. You can write vectors in the
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same way in Lisp input.
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A vector, like a string or a number, is considered a constant for
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evaluation: the result of evaluating it is the same vector. This does
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not evaluate or even examine the elements of the vector.
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@xref{Self-Evaluating Forms}.
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Here are examples illustrating these principles:
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@example
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@group
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(setq avector [1 two '(three) "four" [five]])
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@result{} [1 two (quote (three)) "four" [five]]
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(eval avector)
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@result{} [1 two (quote (three)) "four" [five]]
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(eq avector (eval avector))
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@result{} t
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@end group
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@end example
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@node Vector Functions
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@section Functions for Vectors
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Here are some functions that relate to vectors:
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@defun vectorp object
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This function returns @code{t} if @var{object} is a vector.
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@example
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@group
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(vectorp [a])
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@result{} t
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(vectorp "asdf")
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@result{} nil
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@end group
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@end example
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@end defun
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@defun vector &rest objects
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This function creates and returns a vector whose elements are the
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arguments, @var{objects}.
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@example
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@group
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(vector 'foo 23 [bar baz] "rats")
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@result{} [foo 23 [bar baz] "rats"]
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(vector)
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@result{} []
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@end group
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@end example
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@end defun
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@defun make-vector length object
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This function returns a new vector consisting of @var{length} elements,
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each initialized to @var{object}.
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@example
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@group
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(setq sleepy (make-vector 9 'Z))
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@result{} [Z Z Z Z Z Z Z Z Z]
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@end group
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@end example
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@end defun
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@defun vconcat &rest sequences
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@cindex copying vectors
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This function returns a new vector containing all the elements of the
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@var{sequences}. The arguments @var{sequences} may be true lists,
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vectors, strings or bool-vectors. If no @var{sequences} are given, an
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empty vector is returned.
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The value is a newly constructed vector that is not @code{eq} to any
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existing vector.
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@example
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@group
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(setq a (vconcat '(A B C) '(D E F)))
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@result{} [A B C D E F]
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(eq a (vconcat a))
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@result{} nil
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@end group
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@group
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(vconcat)
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@result{} []
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(vconcat [A B C] "aa" '(foo (6 7)))
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@result{} [A B C 97 97 foo (6 7)]
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@end group
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@end example
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The @code{vconcat} function also allows byte-code function objects as
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arguments. This is a special feature to make it easy to access the entire
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contents of a byte-code function object. @xref{Byte-Code Objects}.
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In Emacs versions before 21, the @code{vconcat} function allowed
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integers as arguments, converting them to strings of digits, but that
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feature has been eliminated. The proper way to convert an integer to
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a decimal number in this way is with @code{format} (@pxref{Formatting
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Strings}) or @code{number-to-string} (@pxref{String Conversion}).
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For other concatenation functions, see @code{mapconcat} in @ref{Mapping
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Functions}, @code{concat} in @ref{Creating Strings}, and @code{append}
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in @ref{Building Lists}.
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@end defun
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The @code{append} function provides a way to convert a vector into a
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list with the same elements (@pxref{Building Lists}):
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@example
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@group
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(setq avector [1 two (quote (three)) "four" [five]])
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@result{} [1 two (quote (three)) "four" [five]]
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(append avector nil)
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@result{} (1 two (quote (three)) "four" [five])
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@end group
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@end example
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@node Char-Tables
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@section Char-Tables
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@cindex char-tables
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@cindex extra slots of char-table
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A char-table is much like a vector, except that it is indexed by
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character codes. Any valid character code, without modifiers, can be
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used as an index in a char-table. You can access a char-table's
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elements with @code{aref} and @code{aset}, as with any array. In
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addition, a char-table can have @dfn{extra slots} to hold additional
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data not associated with particular character codes. Char-tables are
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constants when evaluated.
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@cindex subtype of char-table
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Each char-table has a @dfn{subtype} which is a symbol. The subtype
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has two purposes: to distinguish char-tables meant for different uses,
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and to control the number of extra slots. For example, display tables
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are char-tables with @code{display-table} as the subtype, and syntax
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tables are char-tables with @code{syntax-table} as the subtype. A valid
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subtype must have a @code{char-table-extra-slots} property which is an
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integer between 0 and 10. This integer specifies the number of
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@dfn{extra slots} in the char-table.
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@cindex parent of char-table
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A char-table can have a @dfn{parent}, which is another char-table. If
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it does, then whenever the char-table specifies @code{nil} for a
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particular character @var{c}, it inherits the value specified in the
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parent. In other words, @code{(aref @var{char-table} @var{c})} returns
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the value from the parent of @var{char-table} if @var{char-table} itself
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specifies @code{nil}.
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@cindex default value of char-table
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A char-table can also have a @dfn{default value}. If so, then
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@code{(aref @var{char-table} @var{c})} returns the default value
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whenever the char-table does not specify any other non-@code{nil} value.
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@defun make-char-table subtype &optional init
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Return a newly created char-table, with subtype @var{subtype}. Each
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element is initialized to @var{init}, which defaults to @code{nil}. You
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cannot alter the subtype of a char-table after the char-table is
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created.
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There is no argument to specify the length of the char-table, because
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all char-tables have room for any valid character code as an index.
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@end defun
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@defun char-table-p object
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This function returns @code{t} if @var{object} is a char-table,
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otherwise @code{nil}.
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@end defun
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@defun char-table-subtype char-table
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This function returns the subtype symbol of @var{char-table}.
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@end defun
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@defun set-char-table-default char-table new-default
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This function sets the default value of @var{char-table} to
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@var{new-default}.
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There is no special function to access the default value of a char-table.
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To do that, use @code{(char-table-range @var{char-table} nil)}.
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@end defun
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@defun char-table-parent char-table
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This function returns the parent of @var{char-table}. The parent is
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always either @code{nil} or another char-table.
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@end defun
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@defun set-char-table-parent char-table new-parent
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This function sets the parent of @var{char-table} to @var{new-parent}.
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@end defun
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@defun char-table-extra-slot char-table n
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This function returns the contents of extra slot @var{n} of
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|
@var{char-table}. The number of extra slots in a char-table is
|
|
determined by its subtype.
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|
@end defun
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|
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|
@defun set-char-table-extra-slot char-table n value
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|
This function stores @var{value} in extra slot @var{n} of
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|
@var{char-table}.
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@end defun
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A char-table can specify an element value for a single character code;
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|
it can also specify a value for an entire character set.
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@defun char-table-range char-table range
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|
This returns the value specified in @var{char-table} for a range of
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|
characters @var{range}. Here are the possibilities for @var{range}:
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|
@table @asis
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|
@item @code{nil}
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|
Refers to the default value.
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|
@item @var{char}
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|
Refers to the element for character @var{char}
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|
(supposing @var{char} is a valid character code).
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|
|
@item @var{charset}
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|
Refers to the value specified for the whole character set
|
|
@var{charset} (@pxref{Character Sets}).
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|
|
|
@item @var{generic-char}
|
|
A generic character stands for a character set; specifying the generic
|
|
character as argument is equivalent to specifying the character set
|
|
name. @xref{Splitting Characters}, for a description of generic characters.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun set-char-table-range char-table range value
|
|
This function sets the value in @var{char-table} for a range of
|
|
characters @var{range}. Here are the possibilities for @var{range}:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Refers to the default value.
|
|
|
|
@item @code{t}
|
|
Refers to the whole range of character codes.
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|
|
|
@item @var{char}
|
|
Refers to the element for character @var{char}
|
|
(supposing @var{char} is a valid character code).
|
|
|
|
@item @var{charset}
|
|
Refers to the value specified for the whole character set
|
|
@var{charset} (@pxref{Character Sets}).
|
|
|
|
@item @var{generic-char}
|
|
A generic character stands for a character set; specifying the generic
|
|
character as argument is equivalent to specifying the character set
|
|
name. @xref{Splitting Characters}, for a description of generic characters.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun map-char-table function char-table
|
|
This function calls @var{function} for each element of @var{char-table}.
|
|
@var{function} is called with two arguments, a key and a value. The key
|
|
is a possible @var{range} argument for @code{char-table-range}---either
|
|
a valid character or a generic character---and the value is
|
|
@code{(char-table-range @var{char-table} @var{key})}.
|
|
|
|
Overall, the key-value pairs passed to @var{function} describe all the
|
|
values stored in @var{char-table}.
|
|
|
|
The return value is always @code{nil}; to make this function useful,
|
|
@var{function} should have side effects. For example,
|
|
here is how to examine each element of the syntax table:
|
|
|
|
@example
|
|
(let (accumulator)
|
|
(map-char-table
|
|
#'(lambda (key value)
|
|
(setq accumulator
|
|
(cons (list key value) accumulator)))
|
|
(syntax-table))
|
|
accumulator)
|
|
@result{}
|
|
((475008 nil) (474880 nil) (474752 nil) (474624 nil)
|
|
... (5 (3)) (4 (3)) (3 (3)) (2 (3)) (1 (3)) (0 (3)))
|
|
@end example
|
|
@end defun
|
|
|
|
@node Bool-Vectors
|
|
@section Bool-vectors
|
|
@cindex Bool-vectors
|
|
|
|
A bool-vector is much like a vector, except that it stores only the
|
|
values @code{t} and @code{nil}. If you try to store any non-@code{nil}
|
|
value into an element of the bool-vector, the effect is to store
|
|
@code{t} there. As with all arrays, bool-vector indices start from 0,
|
|
and the length cannot be changed once the bool-vector is created.
|
|
Bool-vectors are constants when evaluated.
|
|
|
|
There are two special functions for working with bool-vectors; aside
|
|
from that, you manipulate them with same functions used for other kinds
|
|
of arrays.
|
|
|
|
@defun make-bool-vector length initial
|
|
Return a new bool-vector of @var{length} elements,
|
|
each one initialized to @var{initial}.
|
|
@end defun
|
|
|
|
@defun bool-vector-p object
|
|
This returns @code{t} if @var{object} is a bool-vector,
|
|
and @code{nil} otherwise.
|
|
@end defun
|
|
|
|
Here is an example of creating, examining, and updating a
|
|
bool-vector. Note that the printed form represents up to 8 boolean
|
|
values as a single character.
|
|
|
|
@example
|
|
(setq bv (make-bool-vector 5 t))
|
|
@result{} #&5"^_"
|
|
(aref bv 1)
|
|
@result{} t
|
|
(aset bv 3 nil)
|
|
@result{} nil
|
|
bv
|
|
@result{} #&5"^W"
|
|
@end example
|
|
|
|
@noindent
|
|
These results make sense because the binary codes for control-_ and
|
|
control-W are 11111 and 10111, respectively.
|
|
|
|
@ignore
|
|
arch-tag: fcf1084a-cd29-4adc-9f16-68586935b386
|
|
@end ignore
|