mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-12-27 10:54:40 +00:00
521 lines
16 KiB
EmacsLisp
521 lines
16 KiB
EmacsLisp
;;; 5x5.el --- simple little puzzle game
|
|
|
|
;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,
|
|
;; 2008, 2009, 2010 Free Software Foundation, Inc.
|
|
|
|
;; Author: Dave Pearson <davep@davep.org>
|
|
;; Maintainer: Dave Pearson <davep@davep.org>
|
|
;; Created: 1998-10-03
|
|
;; Keywords: games puzzles
|
|
|
|
;; This file is part of GNU Emacs.
|
|
|
|
;; GNU Emacs is free software: you can redistribute it and/or modify
|
|
;; it under the terms of the GNU General Public License as published by
|
|
;; the Free Software Foundation, either version 3 of the License, or
|
|
;; (at your option) any later version.
|
|
|
|
;; GNU Emacs is distributed in the hope that it will be useful,
|
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;; GNU General Public License for more details.
|
|
|
|
;; You should have received a copy of the GNU General Public License
|
|
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
;;; Commentary:
|
|
|
|
;; The aim of 5x5 is to fill in all the squares. If you need any more of an
|
|
;; explanation you probably shouldn't play the game.
|
|
|
|
;;; TODO:
|
|
|
|
;; o The code for updating the grid needs to be re-done. At the moment it
|
|
;; simply re-draws the grid every time a move is made.
|
|
;;
|
|
;; o Look into tarting up the display with color. gamegrid.el looks
|
|
;; interesting, perhaps that is the way to go?
|
|
|
|
;;; Thanks:
|
|
|
|
;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
|
|
;; emacs mode.
|
|
;;
|
|
;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
|
|
;; solver.
|
|
|
|
;;; Code:
|
|
|
|
;; Things we need.
|
|
|
|
(eval-when-compile
|
|
(require 'cl))
|
|
|
|
;; Customize options.
|
|
|
|
(defgroup 5x5 nil
|
|
"5x5 - Silly little puzzle game."
|
|
:group 'games
|
|
:prefix "5x5-")
|
|
|
|
(defcustom 5x5-grid-size 5
|
|
"Size of the playing area."
|
|
:type 'integer
|
|
:group '5x5)
|
|
|
|
(defcustom 5x5-x-scale 4
|
|
"X scaling factor for drawing the grid."
|
|
:type 'integer
|
|
:group '5x5)
|
|
|
|
(defcustom 5x5-y-scale 3
|
|
"Y scaling factor for drawing the grid."
|
|
:type 'integer
|
|
:group '5x5)
|
|
|
|
(defcustom 5x5-animate-delay .01
|
|
"Delay in seconds when animating a solution crack."
|
|
:type 'number
|
|
:group '5x5)
|
|
|
|
(defcustom 5x5-hassle-me t
|
|
"Should 5x5 ask you when you want to do a destructive operation?"
|
|
:type 'boolean
|
|
:group '5x5)
|
|
|
|
(defcustom 5x5-mode-hook nil
|
|
"Hook run on starting 5x5."
|
|
:type 'hook
|
|
:group '5x5)
|
|
|
|
;; Non-customize variables.
|
|
|
|
(defvar 5x5-grid nil
|
|
"5x5 grid contents.")
|
|
|
|
(defvar 5x5-x-pos 2
|
|
"X position of cursor.")
|
|
|
|
(defvar 5x5-y-pos 2
|
|
"Y position of cursor.")
|
|
|
|
(defvar 5x5-moves 0
|
|
"Moves made.")
|
|
|
|
(defvar 5x5-cracking nil
|
|
"Are we in cracking mode?")
|
|
|
|
(defvar 5x5-buffer-name "*5x5*"
|
|
"Name of the 5x5 play buffer.")
|
|
|
|
(defvar 5x5-mode-map nil
|
|
"Local keymap for the 5x5 game.")
|
|
|
|
;; Keymap.
|
|
|
|
(unless 5x5-mode-map
|
|
(let ((map (make-sparse-keymap)))
|
|
(suppress-keymap map t)
|
|
(define-key map "?" #'describe-mode)
|
|
(define-key map "\r" #'5x5-flip-current)
|
|
(define-key map " " #'5x5-flip-current)
|
|
(define-key map [up] #'5x5-up)
|
|
(define-key map [down] #'5x5-down)
|
|
(define-key map [left] #'5x5-left)
|
|
(define-key map [tab] #'5x5-right)
|
|
(define-key map [right] #'5x5-right)
|
|
(define-key map [(control a)] #'5x5-bol)
|
|
(define-key map [(control e)] #'5x5-eol)
|
|
(define-key map [(control p)] #'5x5-up)
|
|
(define-key map [(control n)] #'5x5-down)
|
|
(define-key map [(control b)] #'5x5-left)
|
|
(define-key map [(control f)] #'5x5-right)
|
|
(define-key map [home] #'5x5-bol)
|
|
(define-key map [end] #'5x5-eol)
|
|
(define-key map [prior] #'5x5-first)
|
|
(define-key map [next] #'5x5-last)
|
|
(define-key map "r" #'5x5-randomize)
|
|
(define-key map [(control c) (control r)] #'5x5-crack-randomly)
|
|
(define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
|
|
(define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
|
|
(define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
|
|
(define-key map "n" #'5x5-new-game)
|
|
(define-key map "q" #'5x5-quit-game)
|
|
(setq 5x5-mode-map map)))
|
|
|
|
;; Menu definition.
|
|
|
|
(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
|
|
'("5x5"
|
|
["New game" 5x5-new-game t]
|
|
["Random game" 5x5-randomize t]
|
|
["Quit game" 5x5-quit-game t]
|
|
"---"
|
|
["Crack randomly" 5x5-crack-randomly t]
|
|
["Crack mutating current" 5x5-crack-mutating-current t]
|
|
["Crack mutating best" 5x5-crack-mutating-best t]
|
|
["Crack with xor mutate" 5x5-crack-xor-mutate t]))
|
|
|
|
;; Gameplay functions.
|
|
|
|
(put '5x5-mode 'mode-class 'special)
|
|
|
|
(defun 5x5-mode ()
|
|
"A mode for playing `5x5'.
|
|
|
|
The key bindings for 5x5-mode are:
|
|
|
|
\\{5x5-mode-map}"
|
|
(kill-all-local-variables)
|
|
(use-local-map 5x5-mode-map)
|
|
(setq major-mode '5x5-mode
|
|
mode-name "5x5")
|
|
(run-mode-hooks '5x5-mode-hook)
|
|
(setq buffer-read-only t
|
|
truncate-lines t)
|
|
(buffer-disable-undo))
|
|
|
|
;;;###autoload
|
|
(defun 5x5 (&optional size)
|
|
"Play 5x5.
|
|
|
|
The object of 5x5 is very simple, by moving around the grid and flipping
|
|
squares you must fill the grid.
|
|
|
|
5x5 keyboard bindings are:
|
|
\\<5x5-mode-map>
|
|
Flip \\[5x5-flip-current]
|
|
Move up \\[5x5-up]
|
|
Move down \\[5x5-down]
|
|
Move left \\[5x5-left]
|
|
Move right \\[5x5-right]
|
|
Start new game \\[5x5-new-game]
|
|
New game with random grid \\[5x5-randomize]
|
|
Random cracker \\[5x5-crack-randomly]
|
|
Mutate current cracker \\[5x5-crack-mutating-current]
|
|
Mutate best cracker \\[5x5-crack-mutating-best]
|
|
Mutate xor cracker \\[5x5-crack-xor-mutate]
|
|
Quit current game \\[5x5-quit-game]"
|
|
|
|
(interactive "P")
|
|
(setq 5x5-cracking nil)
|
|
(when size
|
|
(setq 5x5-grid-size size))
|
|
(switch-to-buffer 5x5-buffer-name)
|
|
(if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
|
|
(5x5-new-game))
|
|
(5x5-draw-grid (list 5x5-grid))
|
|
(5x5-position-cursor)
|
|
(5x5-mode))
|
|
|
|
(defun 5x5-new-game ()
|
|
"Start a new game of `5x5'."
|
|
(interactive)
|
|
(when (if (called-interactively-p 'interactive)
|
|
(5x5-y-or-n-p "Start a new game? ") t)
|
|
(setq 5x5-x-pos (/ 5x5-grid-size 2)
|
|
5x5-y-pos (/ 5x5-grid-size 2)
|
|
5x5-moves 0
|
|
5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
|
|
(5x5-draw-grid (list 5x5-grid))
|
|
(5x5-position-cursor)))
|
|
|
|
(defun 5x5-quit-game ()
|
|
"Quit the current game of `5x5'."
|
|
(interactive)
|
|
(kill-buffer 5x5-buffer-name))
|
|
|
|
(defun 5x5-make-new-grid ()
|
|
"Create and return a new `5x5' grid structure."
|
|
(let ((grid (make-vector 5x5-grid-size nil)))
|
|
(loop for y from 0 to (1- 5x5-grid-size) do
|
|
(aset grid y (make-vector 5x5-grid-size nil)))
|
|
grid))
|
|
|
|
(defun 5x5-cell (grid y x)
|
|
"Return the value of the cell in GRID at location X,Y."
|
|
(aref (aref grid y) x))
|
|
|
|
(defun 5x5-set-cell (grid y x value)
|
|
"Set the value of cell X,Y in GRID to VALUE."
|
|
(aset (aref grid y) x value))
|
|
|
|
(defun 5x5-flip-cell (grid y x)
|
|
"Flip the value of cell X,Y in GRID."
|
|
(5x5-set-cell grid y x (not (5x5-cell grid y x))))
|
|
|
|
(defun 5x5-copy-grid (grid)
|
|
"Make a new copy of GRID."
|
|
(let ((copy (5x5-make-new-grid)))
|
|
(loop for y from 0 to (1- 5x5-grid-size) do
|
|
(loop for x from 0 to (1- 5x5-grid-size) do
|
|
(5x5-set-cell copy y x (5x5-cell grid y x))))
|
|
copy))
|
|
|
|
(defun 5x5-make-move (grid row col)
|
|
"Make a move on GRID at row ROW and column COL."
|
|
(5x5-flip-cell grid row col)
|
|
(if (> row 0)
|
|
(5x5-flip-cell grid (1- row) col))
|
|
(if (< row (- 5x5-grid-size 1))
|
|
(5x5-flip-cell grid (1+ row) col))
|
|
(if (> col 0)
|
|
(5x5-flip-cell grid row (1- col)))
|
|
(if (< col (- 5x5-grid-size 1))
|
|
(5x5-flip-cell grid row (1+ col)))
|
|
grid)
|
|
|
|
(defun 5x5-row-value (row)
|
|
"Get the \"on-value\" for grid row ROW."
|
|
(loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
|
|
|
|
(defun 5x5-grid-value (grid)
|
|
"Get the \"on-value\" for grid GRID."
|
|
(loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
|
|
|
|
(defun 5x5-draw-grid-end ()
|
|
"Draw the top/bottom of the grid."
|
|
(insert "+")
|
|
(loop for x from 0 to (1- 5x5-grid-size) do
|
|
(insert "-" (make-string 5x5-x-scale ?-)))
|
|
(insert "-+ "))
|
|
|
|
(defun 5x5-draw-grid (grids)
|
|
"Draw the grids GRIDS into the current buffer."
|
|
(let ((buffer-read-only nil))
|
|
(erase-buffer)
|
|
(loop for grid in grids do (5x5-draw-grid-end))
|
|
(insert "\n")
|
|
(loop for y from 0 to (1- 5x5-grid-size) do
|
|
(loop for lines from 0 to (1- 5x5-y-scale) do
|
|
(loop for grid in grids do
|
|
(loop for x from 0 to (1- 5x5-grid-size) do
|
|
(insert (if (zerop x) "| " " ")
|
|
(make-string 5x5-x-scale
|
|
(if (5x5-cell grid y x) ?# ?.))))
|
|
(insert " | "))
|
|
(insert "\n")))
|
|
(loop for grid in grids do (5x5-draw-grid-end))
|
|
(insert "\n")
|
|
(insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
|
|
|
|
(defun 5x5-position-cursor ()
|
|
"Position the cursor on the grid."
|
|
(goto-char (point-min))
|
|
(forward-line (1+ (* 5x5-y-pos 5x5-y-scale)))
|
|
(goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
|
|
|
|
(defun 5x5-made-move ()
|
|
"Keep track of how many moves have been made."
|
|
(incf 5x5-moves))
|
|
|
|
(defun 5x5-make-random-grid ()
|
|
"Make a random grid."
|
|
(let ((grid (5x5-make-new-grid)))
|
|
(loop for y from 0 to (1- 5x5-grid-size) do
|
|
(loop for x from 0 to (1- 5x5-grid-size) do
|
|
(if (zerop (random 2))
|
|
(5x5-flip-cell grid y x))))
|
|
grid))
|
|
|
|
;; Cracker functions.
|
|
|
|
;;;###autoload
|
|
(defun 5x5-crack-randomly ()
|
|
"Attempt to crack 5x5 using random solutions."
|
|
(interactive)
|
|
(5x5-crack #'5x5-make-random-solution))
|
|
|
|
;;;###autoload
|
|
(defun 5x5-crack-mutating-current ()
|
|
"Attempt to crack 5x5 by mutating the current solution."
|
|
(interactive)
|
|
(5x5-crack #'5x5-make-mutate-current))
|
|
|
|
;;;###autoload
|
|
(defun 5x5-crack-mutating-best ()
|
|
"Attempt to crack 5x5 by mutating the best solution."
|
|
(interactive)
|
|
(5x5-crack #'5x5-make-mutate-best))
|
|
|
|
;;;###autoload
|
|
(defun 5x5-crack-xor-mutate ()
|
|
"Attempt to crack 5x5 by xoring the current and best solution.
|
|
Mutate the result."
|
|
(interactive)
|
|
(5x5-crack #'5x5-make-xor-with-mutation))
|
|
|
|
;;;###autoload
|
|
(defun 5x5-crack (breeder)
|
|
"Attempt to find a solution for 5x5.
|
|
|
|
5x5-crack takes the argument BREEDER which should be a function that takes
|
|
two parameters, the first will be a grid vector array that is the current
|
|
solution and the second will be the best solution so far. The function
|
|
should return a grid vector array that is the new solution."
|
|
|
|
(interactive "aBreeder function: ")
|
|
(5x5)
|
|
(setq 5x5-cracking t)
|
|
(let* ((best-solution (5x5-make-random-grid))
|
|
(current-solution best-solution)
|
|
(best-result (5x5-make-new-grid))
|
|
(current-result (5x5-make-new-grid))
|
|
(target (* 5x5-grid-size 5x5-grid-size)))
|
|
(while (and (< (5x5-grid-value best-result) target)
|
|
(not (input-pending-p)))
|
|
(setq current-result (5x5-play-solution current-solution best-solution))
|
|
(if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
|
|
(setq best-solution current-solution
|
|
best-result current-result))
|
|
(setq current-solution (funcall breeder
|
|
(5x5-copy-grid current-solution)
|
|
(5x5-copy-grid best-solution)))))
|
|
(setq 5x5-cracking nil))
|
|
|
|
(defun 5x5-make-random-solution (&rest ignore)
|
|
"Make a random solution."
|
|
(5x5-make-random-grid))
|
|
|
|
(defun 5x5-make-mutate-current (current best)
|
|
"Mutate the current solution."
|
|
(5x5-mutate-solution current))
|
|
|
|
(defun 5x5-make-mutate-best (current best)
|
|
"Mutate the best solution."
|
|
(5x5-mutate-solution best))
|
|
|
|
(defun 5x5-make-xor-with-mutation (current best)
|
|
"Xor current and best solution then mutate the result."
|
|
(let ((xored (5x5-make-new-grid)))
|
|
(loop for y from 0 to (1- 5x5-grid-size) do
|
|
(loop for x from 0 to (1- 5x5-grid-size) do
|
|
(5x5-set-cell xored y x
|
|
(5x5-xor (5x5-cell current y x)
|
|
(5x5-cell best y x)))))
|
|
(5x5-mutate-solution xored)))
|
|
|
|
(defun 5x5-mutate-solution (solution)
|
|
"Randomly flip bits in the solution."
|
|
(loop for y from 0 to (1- 5x5-grid-size) do
|
|
(loop for x from 0 to (1- 5x5-grid-size) do
|
|
(if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
|
|
(/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
|
|
(5x5-flip-cell solution y x))))
|
|
solution)
|
|
|
|
(defun 5x5-play-solution (solution best)
|
|
"Play a solution on an empty grid. This destroys the current game
|
|
in progress because it is an animated attempt."
|
|
(5x5-new-game)
|
|
(let ((inhibit-quit t))
|
|
(loop for y from 0 to (1- 5x5-grid-size) do
|
|
(loop for x from 0 to (1- 5x5-grid-size) do
|
|
(setq 5x5-y-pos y
|
|
5x5-x-pos x)
|
|
(if (5x5-cell solution y x)
|
|
(5x5-flip-current))
|
|
(5x5-draw-grid (list 5x5-grid solution best))
|
|
(5x5-position-cursor)
|
|
(sit-for 5x5-animate-delay))))
|
|
5x5-grid)
|
|
|
|
;; Keyboard response functions.
|
|
|
|
(defun 5x5-flip-current ()
|
|
"Make a move on the current cursor location."
|
|
(interactive)
|
|
(setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
|
|
(5x5-made-move)
|
|
(unless 5x5-cracking
|
|
(5x5-draw-grid (list 5x5-grid)))
|
|
(5x5-position-cursor)
|
|
(when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
|
|
(beep)
|
|
(message "You win!")))
|
|
|
|
(defun 5x5-up ()
|
|
"Move up."
|
|
(interactive)
|
|
(unless (zerop 5x5-y-pos)
|
|
(decf 5x5-y-pos)
|
|
(5x5-position-cursor)))
|
|
|
|
(defun 5x5-down ()
|
|
"Move down."
|
|
(interactive)
|
|
(unless (= 5x5-y-pos (1- 5x5-grid-size))
|
|
(incf 5x5-y-pos)
|
|
(5x5-position-cursor)))
|
|
|
|
(defun 5x5-left ()
|
|
"Move left."
|
|
(interactive)
|
|
(unless (zerop 5x5-x-pos)
|
|
(decf 5x5-x-pos)
|
|
(5x5-position-cursor)))
|
|
|
|
(defun 5x5-right ()
|
|
"Move right."
|
|
(interactive)
|
|
(unless (= 5x5-x-pos (1- 5x5-grid-size))
|
|
(incf 5x5-x-pos)
|
|
(5x5-position-cursor)))
|
|
|
|
(defun 5x5-bol ()
|
|
"Move to beginning of line."
|
|
(interactive)
|
|
(setq 5x5-x-pos 0)
|
|
(5x5-position-cursor))
|
|
|
|
(defun 5x5-eol ()
|
|
"Move to end of line."
|
|
(interactive)
|
|
(setq 5x5-x-pos (1- 5x5-grid-size))
|
|
(5x5-position-cursor))
|
|
|
|
(defun 5x5-first ()
|
|
"Move to the first cell."
|
|
(interactive)
|
|
(setq 5x5-x-pos 0
|
|
5x5-y-pos 0)
|
|
(5x5-position-cursor))
|
|
|
|
(defun 5x5-last ()
|
|
"Move to the last cell."
|
|
(interactive)
|
|
(setq 5x5-x-pos (1- 5x5-grid-size)
|
|
5x5-y-pos (1- 5x5-grid-size))
|
|
(5x5-position-cursor))
|
|
|
|
(defun 5x5-randomize ()
|
|
"Randomize the grid."
|
|
(interactive)
|
|
(when (5x5-y-or-n-p "Start a new game with a random grid? ")
|
|
(setq 5x5-x-pos (/ 5x5-grid-size 2)
|
|
5x5-y-pos (/ 5x5-grid-size 2)
|
|
5x5-moves 0
|
|
5x5-grid (5x5-make-random-grid))
|
|
(unless 5x5-cracking
|
|
(5x5-draw-grid (list 5x5-grid)))
|
|
(5x5-position-cursor)))
|
|
|
|
;; Support functions
|
|
|
|
(defun 5x5-xor (x y)
|
|
"Boolean exclusive-or of X and Y."
|
|
(and (or x y) (not (and x y))))
|
|
|
|
(defun 5x5-y-or-n-p (prompt)
|
|
"5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting."
|
|
(if 5x5-hassle-me
|
|
(y-or-n-p prompt)
|
|
t))
|
|
|
|
(random t)
|
|
|
|
(provide '5x5)
|
|
|
|
;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
|
|
;;; 5x5.el ends here
|